a
Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
main.cpp@21:374e9aed07d9, 2016-04-01 (annotated)
- Committer:
- ogris
- Date:
- Fri Apr 01 16:04:34 2016 +0000
- Revision:
- 21:374e9aed07d9
- Parent:
- 20:9908c31eb2f7
- Child:
- 22:2d75e7ec402f
neu;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ladner | 0:e97a6a69fe4b | 1 | #include "mbed.h" |
ladner | 1:0eaa7682f7e1 | 2 | #include "WS2812B.h" |
ladner | 13:cb068deacb6c | 3 | #include "TextLCD.h" |
ladner | 0:e97a6a69fe4b | 4 | |
ogris | 18:d747cf2de3bf | 5 | |
ogris | 18:d747cf2de3bf | 6 | /*Todo list |
ogris | 18:d747cf2de3bf | 7 | switch case aktualisieren |
ogris | 18:d747cf2de3bf | 8 | Autoplay |
ogris | 18:d747cf2de3bf | 9 | Switchcase alle Funktionen einfügen |
ogris | 18:d747cf2de3bf | 10 | Menü prüfen, erweitern |
ogris | 18:d747cf2de3bf | 11 | ( |
ogris | 18:d747cf2de3bf | 12 | Farben Menü für alle Spieler fehlt //rgb einstellen -> spieler 2-4 fehlt |
ogris | 18:d747cf2de3bf | 13 | Würfel-> Farbe vll bereits ein älteres Menü zu benutzen |
ogris | 18:d747cf2de3bf | 14 | Würfel -> Farbverhalten gleich wie oben |
ogris | 19:b07fa9e47577 | 15 | Autoplay generell ? |
ogris | 20:9908c31eb2f7 | 16 | Farben Screen welcher spieler würfel ? |
ogris | 21:374e9aed07d9 | 17 | wüfel farbverahlten in switch auf bildschrim farben umschreiben |
ogris | 18:d747cf2de3bf | 18 | ) |
ogris | 18:d747cf2de3bf | 19 | |
ogris | 18:d747cf2de3bf | 20 | */ |
ogris | 18:d747cf2de3bf | 21 | |
ogris | 18:d747cf2de3bf | 22 | |
ogris | 18:d747cf2de3bf | 23 | |
ladner | 0:e97a6a69fe4b | 24 | I2C i2c(P0_5,P0_4); |
ladner | 0:e97a6a69fe4b | 25 | Serial port(P0_19,P0_18); |
ladner | 0:e97a6a69fe4b | 26 | BusOut myled(P1_8,P1_9,P1_10,P1_11,P1_0,P1_1,P1_3,P1_4,P1_6,P1_7,P1_12,P1_13); |
ladner | 0:e97a6a69fe4b | 27 | AnalogIn ldr(P0_12); |
ladner | 0:e97a6a69fe4b | 28 | AnalogIn poti(P0_11); |
ladner | 1:0eaa7682f7e1 | 29 | //BusOut rgb(P0_9,P1_15,P0_21); |
ladner | 1:0eaa7682f7e1 | 30 | |
ladner | 1:0eaa7682f7e1 | 31 | RGBOut rgb(P0_21,P0_9,P1_15); |
ladner | 1:0eaa7682f7e1 | 32 | |
ladner | 1:0eaa7682f7e1 | 33 | InterruptIn Button0(P0_1); |
ladner | 0:e97a6a69fe4b | 34 | InterruptIn Button1(P1_16); |
ladner | 0:e97a6a69fe4b | 35 | InterruptIn Button2(P0_23); |
ladner | 1:0eaa7682f7e1 | 36 | InterruptIn Button3(P0_10); |
ladner | 1:0eaa7682f7e1 | 37 | InterruptIn Button4(P0_15); |
ladner | 13:cb068deacb6c | 38 | BusIn btn(P1_16,P0_23,P0_10,P0_15,P0_1); |
ladner | 0:e97a6a69fe4b | 39 | |
ladner | 13:cb068deacb6c | 40 | LedOut Feld (p6);//P6 |
ladner | 13:cb068deacb6c | 41 | LedOut Home (p7);//P7 |
ladner | 13:cb068deacb6c | 42 | LedOut Dice (p8);//P8 |
ladner | 13:cb068deacb6c | 43 | //-> Würfel (ersten 3 LED in Binär-4. LED für 7. Zustand), Spieler, Referenz(auch RGB am board) |
ladner | 13:cb068deacb6c | 44 | |
ladner | 13:cb068deacb6c | 45 | TextLCD lcd(p21, p22, p23, p24, p25, p26,TextLCD::LCD20x4); |
ladner | 13:cb068deacb6c | 46 | |
ladner | 13:cb068deacb6c | 47 | InterruptIn DD_A(p29);//P29 |
ladner | 13:cb068deacb6c | 48 | InterruptIn DD_B(p30);//P30 |
ladner | 13:cb068deacb6c | 49 | InterruptIn DD_C(p35);//P35 |
ladner | 13:cb068deacb6c | 50 | DigitalIn DD_D(p35); |
ladner | 13:cb068deacb6c | 51 | BusIn DD(p29,p30);//P29,P30 |
ladner | 13:cb068deacb6c | 52 | |
ladner | 13:cb068deacb6c | 53 | //Dice |
ladner | 1:0eaa7682f7e1 | 54 | Timer Random; |
ladner | 13:cb068deacb6c | 55 | Timer RandomDice; |
ladner | 1:0eaa7682f7e1 | 56 | |
ladner | 1:0eaa7682f7e1 | 57 | Ticker DiceAnim; |
ladner | 1:0eaa7682f7e1 | 58 | void DiceRun(); |
ladner | 1:0eaa7682f7e1 | 59 | void setDice(char number); |
ladner | 1:0eaa7682f7e1 | 60 | void DicePrint(); |
ladner | 13:cb068deacb6c | 61 | void DiceCal(); //umrechning des 7.Zustands in eine Zahl zwischen 1 & 6 |
ladner | 1:0eaa7682f7e1 | 62 | char dicePos = 0; |
ladner | 1:0eaa7682f7e1 | 63 | char diceEn = 0; |
ladner | 1:0eaa7682f7e1 | 64 | char diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 65 | char diceNum = 0; |
ladner | 1:0eaa7682f7e1 | 66 | int16_t diceDecode [7]= {0x1,0x88,0x89,0xAA,0xAB,0x1BA,0x154}; |
ladner | 13:cb068deacb6c | 67 | //Game |
ladner | 1:0eaa7682f7e1 | 68 | #define Feldgrose 10 |
ladner | 1:0eaa7682f7e1 | 69 | #define Spieler 4 |
ladner | 1:0eaa7682f7e1 | 70 | #define Steine 4 |
ladner | 1:0eaa7682f7e1 | 71 | |
ladner | 1:0eaa7682f7e1 | 72 | char PlayPos[Spieler*Steine]; //Zahl zwischen 0 & 47 ((0xC0 -> Spieler)>>2 / 0x03 -> Stein) |
ladner | 13:cb068deacb6c | 73 | char Start[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 13:cb068deacb6c | 74 | char Ziel[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 75 | char Drann; //Spieler, der drann ist |
ladner | 1:0eaa7682f7e1 | 76 | char count; //Für 6er & mehrfaches Würfeln beim Ansetzen |
ladner | 1:0eaa7682f7e1 | 77 | char last[Spieler]; //zuletzt benutzte Spielstein, der zuletzt benutzt wurde |
ladner | 1:0eaa7682f7e1 | 78 | char moglich[Steine]; |
ladner | 1:0eaa7682f7e1 | 79 | char selected; //der aktuell ausgewählte Zug |
ladner | 1:0eaa7682f7e1 | 80 | char Field[Spieler*Feldgrose]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 81 | void FieldPrint(); //Ausgabe auf Com-Port |
ladner | 1:0eaa7682f7e1 | 82 | void FieldGenerate(); //Berechnung von PlayPos auf Start, Ziel, Field |
ladner | 1:0eaa7682f7e1 | 83 | void FeldPrint(); //Ausgabe von Field auf den Led-Streifen (Feld) der Farben |
ladner | 1:0eaa7682f7e1 | 84 | void GameCal(); |
ladner | 1:0eaa7682f7e1 | 85 | Ticker MoveAnim; |
ladner | 1:0eaa7682f7e1 | 86 | void MoveRun(); |
ladner | 1:0eaa7682f7e1 | 87 | char MoveShow; |
ladner | 13:cb068deacb6c | 88 | void ColorPrint(uint32_t color); |
ladner | 13:cb068deacb6c | 89 | //Animations |
ladner | 13:cb068deacb6c | 90 | char AnimField[Spieler*Feldgrose]; |
ladner | 13:cb068deacb6c | 91 | char AnimStart[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 92 | char AnimZiel[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 93 | char AnimPos[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 94 | char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 13:cb068deacb6c | 95 | void AnimCal(); |
ladner | 13:cb068deacb6c | 96 | //Core Interactions |
ladner | 13:cb068deacb6c | 97 | void reset(); |
ladner | 1:0eaa7682f7e1 | 98 | void MoveDo(); |
ladner | 13:cb068deacb6c | 99 | void moveNext(); |
ladner | 13:cb068deacb6c | 100 | void moveLast(); |
ladner | 13:cb068deacb6c | 101 | void DiceStart(); |
ladner | 13:cb068deacb6c | 102 | void DiceStop(); |
ladner | 13:cb068deacb6c | 103 | //Button entprellung (funktioniert nicht...) |
ladner | 13:cb068deacb6c | 104 | void btn0(); |
ladner | 13:cb068deacb6c | 105 | void btn1(); |
ladner | 13:cb068deacb6c | 106 | void btn2(); |
ladner | 13:cb068deacb6c | 107 | void btn3(); |
ladner | 13:cb068deacb6c | 108 | void btn4(); |
ladner | 13:cb068deacb6c | 109 | char btnLast; |
ladner | 13:cb068deacb6c | 110 | //Farben |
ladner | 13:cb068deacb6c | 111 | uint32_t Farben[Spieler]; //Berechnete Hellichkeiten der Speiler fertig zur Ausgabe... |
ladner | 13:cb068deacb6c | 112 | uint32_t Background = 0; //Hintergrund (Leerfeld) |
ladner | 13:cb068deacb6c | 113 | uint32_t DiseC = 0x00FF00; //Würfelfarbe |
ladner | 13:cb068deacb6c | 114 | void ColorPrint(uint32_t color); //vorher den Header senden (manuell...) |
ladner | 13:cb068deacb6c | 115 | |
ladner | 13:cb068deacb6c | 116 | char DD_last; |
ladner | 13:cb068deacb6c | 117 | char DD_d; |
ladner | 13:cb068deacb6c | 118 | |
ladner | 13:cb068deacb6c | 119 | void dreh(); |
ladner | 13:cb068deacb6c | 120 | void druck(); |
ladner | 13:cb068deacb6c | 121 | |
ladner | 13:cb068deacb6c | 122 | void up(); |
ladner | 13:cb068deacb6c | 123 | void down(); |
ladner | 13:cb068deacb6c | 124 | void accept(); |
ladner | 13:cb068deacb6c | 125 | void exit(); |
ladner | 13:cb068deacb6c | 126 | void print_menu(); |
ladner | 13:cb068deacb6c | 127 | void print_pos(); |
ladner | 13:cb068deacb6c | 128 | void print_default(); |
ladner | 13:cb068deacb6c | 129 | void posUpdate(); |
ladner | 13:cb068deacb6c | 130 | char ausfuehren(uint32_t postion); |
ladner | 13:cb068deacb6c | 131 | |
ladner | 13:cb068deacb6c | 132 | //string test (""); |
ladner | 13:cb068deacb6c | 133 | // "1234567890123456789","1234567890123456789","1234567890123456789","1234567890123456789", ,"1234567890123456789","1234567890123456789","1234567890123456789", |
ogris | 16:9a868ab2a5cb | 134 | const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten ","Farbverhalten ","Farbverhalten def ","Helligkeit Wert "}; |
ogris | 16:9a868ab2a5cb | 135 | const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 ","fixe Farbe ","Standart ","100% "}; |
ogris | 16:9a868ab2a5cb | 136 | const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 ","Spieler Farbe ","erlaubt ","75% "}; |
ogris | 21:374e9aed07d9 | 137 | const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50% ","Verhalten 3 ","3 Farben ","verboten ","50% "}; |
ogris | 21:374e9aed07d9 | 138 | char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14 ,0x15 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x15,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x11,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x11,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x11,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F}; |
ladner | 13:cb068deacb6c | 139 | |
ladner | 13:cb068deacb6c | 140 | char VHS = 0; |
ladner | 13:cb068deacb6c | 141 | char mSelected[256]; |
ladner | 13:cb068deacb6c | 142 | char depth = 0; |
ladner | 13:cb068deacb6c | 143 | uint32_t postion = 0;//Dafür brauche ich die Methode |
ladner | 13:cb068deacb6c | 144 | char mDiceEn = 5; |
ladner | 13:cb068deacb6c | 145 | |
ladner | 13:cb068deacb6c | 146 | |
ladner | 13:cb068deacb6c | 147 | void btn0() |
ladner | 13:cb068deacb6c | 148 | { |
ladner | 13:cb068deacb6c | 149 | if((btnLast&0x10)==(btn&0x10)) |
ladner | 13:cb068deacb6c | 150 | return; |
ladner | 13:cb068deacb6c | 151 | else |
ladner | 13:cb068deacb6c | 152 | { |
ladner | 13:cb068deacb6c | 153 | if((btn&0x10)>0) |
ladner | 13:cb068deacb6c | 154 | reset(); |
ladner | 13:cb068deacb6c | 155 | else |
ladner | 13:cb068deacb6c | 156 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 157 | } |
ladner | 13:cb068deacb6c | 158 | btnLast=(btnLast&(0x1F-0x10))|(btn&0x10); |
ladner | 13:cb068deacb6c | 159 | } |
ladner | 13:cb068deacb6c | 160 | |
ladner | 13:cb068deacb6c | 161 | void btn1() |
ladner | 13:cb068deacb6c | 162 | { |
ladner | 13:cb068deacb6c | 163 | if((btnLast&0x01)==(btn&0x01)) |
ladner | 13:cb068deacb6c | 164 | return; |
ladner | 13:cb068deacb6c | 165 | else |
ladner | 13:cb068deacb6c | 166 | { |
ladner | 13:cb068deacb6c | 167 | if((btn&0x01)>0) |
ladner | 13:cb068deacb6c | 168 | DiceStart(); |
ladner | 13:cb068deacb6c | 169 | else |
ladner | 13:cb068deacb6c | 170 | DiceStop(); |
ladner | 13:cb068deacb6c | 171 | } |
ladner | 13:cb068deacb6c | 172 | btnLast=(btnLast&(0x1F-0x01))|(btn&0x01); |
ladner | 13:cb068deacb6c | 173 | } |
ladner | 13:cb068deacb6c | 174 | |
ladner | 13:cb068deacb6c | 175 | void btn2() |
ladner | 13:cb068deacb6c | 176 | { |
ladner | 13:cb068deacb6c | 177 | if((btnLast&0x02)==(btn&0x02)) |
ladner | 13:cb068deacb6c | 178 | return; |
ladner | 13:cb068deacb6c | 179 | else |
ladner | 13:cb068deacb6c | 180 | { |
ladner | 13:cb068deacb6c | 181 | if((btn&0x02)>0) |
ladner | 13:cb068deacb6c | 182 | moveNext(); |
ladner | 13:cb068deacb6c | 183 | else |
ladner | 13:cb068deacb6c | 184 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 185 | } |
ladner | 13:cb068deacb6c | 186 | btnLast=(btnLast&(0x1F-0x02))|(btn&0x02); |
ladner | 13:cb068deacb6c | 187 | } |
ladner | 13:cb068deacb6c | 188 | |
ladner | 13:cb068deacb6c | 189 | void btn3() |
ladner | 13:cb068deacb6c | 190 | { |
ladner | 13:cb068deacb6c | 191 | if((btnLast&0x04)==(btn&0x04)) |
ladner | 13:cb068deacb6c | 192 | return; |
ladner | 13:cb068deacb6c | 193 | else |
ladner | 13:cb068deacb6c | 194 | { |
ladner | 13:cb068deacb6c | 195 | if((btn&0x04)>0) |
ladner | 13:cb068deacb6c | 196 | moveLast(); |
ladner | 13:cb068deacb6c | 197 | else |
ladner | 13:cb068deacb6c | 198 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 199 | } |
ladner | 13:cb068deacb6c | 200 | btnLast=(btnLast&(0x1F-0x04))|(btn&0x04); |
ladner | 13:cb068deacb6c | 201 | } |
ladner | 13:cb068deacb6c | 202 | |
ladner | 13:cb068deacb6c | 203 | void btn4() |
ladner | 13:cb068deacb6c | 204 | { |
ladner | 13:cb068deacb6c | 205 | if((btnLast&0x08)==(btn&0x08)) |
ladner | 13:cb068deacb6c | 206 | return; |
ladner | 13:cb068deacb6c | 207 | else |
ladner | 13:cb068deacb6c | 208 | { |
ladner | 13:cb068deacb6c | 209 | if((btn&0x08)>0) |
ladner | 13:cb068deacb6c | 210 | MoveDo(); |
ladner | 13:cb068deacb6c | 211 | else |
ladner | 13:cb068deacb6c | 212 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 213 | } |
ladner | 13:cb068deacb6c | 214 | btnLast=(btnLast&(0x1F-0x08))|(btn&0x08); |
ladner | 13:cb068deacb6c | 215 | } |
ladner | 1:0eaa7682f7e1 | 216 | |
ladner | 1:0eaa7682f7e1 | 217 | void reset() |
ladner | 1:0eaa7682f7e1 | 218 | { |
ladner | 1:0eaa7682f7e1 | 219 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 220 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 221 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 222 | PlayPos[i]=i%4; |
ladner | 13:cb068deacb6c | 223 | for (char i = 0; i < Spieler; i++) |
ladner | 13:cb068deacb6c | 224 | last[i]=0; |
ladner | 1:0eaa7682f7e1 | 225 | Drann=0; |
ladner | 1:0eaa7682f7e1 | 226 | diceEn=0; |
ladner | 2:3a90b20958ff | 227 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 228 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 229 | rgb.set_RGB(0); |
ladner | 1:0eaa7682f7e1 | 230 | FieldGenerate(); |
ladner | 1:0eaa7682f7e1 | 231 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 232 | FeldPrint(); |
ladner | 1:0eaa7682f7e1 | 233 | } |
ladner | 1:0eaa7682f7e1 | 234 | |
ladner | 1:0eaa7682f7e1 | 235 | void Control() |
ladner | 1:0eaa7682f7e1 | 236 | { |
ladner | 1:0eaa7682f7e1 | 237 | while(port.readable ()) |
ladner | 0:e97a6a69fe4b | 238 | { |
ladner | 1:0eaa7682f7e1 | 239 | char message = port.getc(); |
ladner | 1:0eaa7682f7e1 | 240 | switch(message) |
ladner | 1:0eaa7682f7e1 | 241 | { |
ladner | 1:0eaa7682f7e1 | 242 | case '1': |
ladner | 1:0eaa7682f7e1 | 243 | setDice(1); |
ladner | 1:0eaa7682f7e1 | 244 | break; |
ladner | 1:0eaa7682f7e1 | 245 | case '2': |
ladner | 1:0eaa7682f7e1 | 246 | setDice(2); |
ladner | 1:0eaa7682f7e1 | 247 | break; |
ladner | 1:0eaa7682f7e1 | 248 | case '3': |
ladner | 1:0eaa7682f7e1 | 249 | setDice(3); |
ladner | 1:0eaa7682f7e1 | 250 | break; |
ladner | 1:0eaa7682f7e1 | 251 | case '4': |
ladner | 1:0eaa7682f7e1 | 252 | setDice(4); |
ladner | 1:0eaa7682f7e1 | 253 | break; |
ladner | 1:0eaa7682f7e1 | 254 | case '5': |
ladner | 1:0eaa7682f7e1 | 255 | setDice(5); |
ladner | 1:0eaa7682f7e1 | 256 | break; |
ladner | 1:0eaa7682f7e1 | 257 | case '6': |
ladner | 1:0eaa7682f7e1 | 258 | setDice(6); |
ladner | 1:0eaa7682f7e1 | 259 | break; |
ladner | 1:0eaa7682f7e1 | 260 | case '7': |
ladner | 1:0eaa7682f7e1 | 261 | setDice(7); |
ladner | 1:0eaa7682f7e1 | 262 | break; |
ladner | 1:0eaa7682f7e1 | 263 | case 'A': |
ladner | 1:0eaa7682f7e1 | 264 | DiceStart(); |
ladner | 1:0eaa7682f7e1 | 265 | break; |
ladner | 1:0eaa7682f7e1 | 266 | case 'a': |
ladner | 1:0eaa7682f7e1 | 267 | DiceStop(); |
ladner | 1:0eaa7682f7e1 | 268 | break; |
ladner | 1:0eaa7682f7e1 | 269 | case 'B': |
ladner | 1:0eaa7682f7e1 | 270 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 271 | break; |
ladner | 1:0eaa7682f7e1 | 272 | case 'C': |
ladner | 1:0eaa7682f7e1 | 273 | moveLast(); |
ladner | 1:0eaa7682f7e1 | 274 | break; |
ladner | 1:0eaa7682f7e1 | 275 | case 'D': |
ladner | 1:0eaa7682f7e1 | 276 | MoveDo(); |
ladner | 1:0eaa7682f7e1 | 277 | break; |
ladner | 13:cb068deacb6c | 278 | case 'E': |
ladner | 13:cb068deacb6c | 279 | exit(); |
ladner | 13:cb068deacb6c | 280 | break; |
ladner | 13:cb068deacb6c | 281 | case 'F': |
ladner | 13:cb068deacb6c | 282 | up(); |
ladner | 13:cb068deacb6c | 283 | break; |
ladner | 13:cb068deacb6c | 284 | case 'G': |
ladner | 13:cb068deacb6c | 285 | down(); |
ladner | 13:cb068deacb6c | 286 | break; |
ladner | 13:cb068deacb6c | 287 | case 'H': |
ladner | 13:cb068deacb6c | 288 | accept(); |
ladner | 13:cb068deacb6c | 289 | break; |
ladner | 1:0eaa7682f7e1 | 290 | case 'I': |
ladner | 13:cb068deacb6c | 291 | depth=0; |
ladner | 13:cb068deacb6c | 292 | mSelected[0]=0; |
ladner | 13:cb068deacb6c | 293 | print_default(); |
ladner | 13:cb068deacb6c | 294 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 295 | reset(); |
ladner | 1:0eaa7682f7e1 | 296 | break; |
ladner | 1:0eaa7682f7e1 | 297 | } |
ladner | 0:e97a6a69fe4b | 298 | } |
ladner | 0:e97a6a69fe4b | 299 | } |
ladner | 0:e97a6a69fe4b | 300 | |
ladner | 1:0eaa7682f7e1 | 301 | int main() |
ladner | 0:e97a6a69fe4b | 302 | { |
ladner | 1:0eaa7682f7e1 | 303 | Random.start(); |
ladner | 1:0eaa7682f7e1 | 304 | //Random.stop(); |
ladner | 1:0eaa7682f7e1 | 305 | //Random.read_us(); |
ladner | 1:0eaa7682f7e1 | 306 | |
ladner | 1:0eaa7682f7e1 | 307 | //Ticker: |
ladner | 1:0eaa7682f7e1 | 308 | //.attach(&main,[sek]); |
ladner | 1:0eaa7682f7e1 | 309 | //.attach_us(&main,[micro-sec]); |
ladner | 1:0eaa7682f7e1 | 310 | //.detach(); |
ladner | 13:cb068deacb6c | 311 | Button0.mode(PullDown); |
ladner | 13:cb068deacb6c | 312 | Button1.mode(PullDown); |
ladner | 13:cb068deacb6c | 313 | Button2.mode(PullDown); |
ladner | 13:cb068deacb6c | 314 | Button3.mode(PullDown); |
ladner | 13:cb068deacb6c | 315 | Button4.mode(PullDown); |
ladner | 1:0eaa7682f7e1 | 316 | |
ladner | 13:cb068deacb6c | 317 | DD_A.mode(PullDown); |
ladner | 13:cb068deacb6c | 318 | DD_B.mode(PullDown); |
ladner | 13:cb068deacb6c | 319 | DD_C.mode(PullDown); |
ladner | 13:cb068deacb6c | 320 | |
ladner | 13:cb068deacb6c | 321 | wait(0.01); |
ladner | 13:cb068deacb6c | 322 | |
ladner | 13:cb068deacb6c | 323 | DD_A.rise(&dreh); |
ladner | 13:cb068deacb6c | 324 | DD_A.fall(&dreh); |
ladner | 13:cb068deacb6c | 325 | DD_B.rise(&dreh); |
ladner | 13:cb068deacb6c | 326 | DD_B.fall(&dreh); |
ladner | 13:cb068deacb6c | 327 | DD_C.rise(&druck); |
ladner | 13:cb068deacb6c | 328 | DD_C.fall(&druck); |
ladner | 13:cb068deacb6c | 329 | DD_last = DD; |
ladner | 13:cb068deacb6c | 330 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 331 | |
ladner | 1:0eaa7682f7e1 | 332 | Button0.rise(&reset); |
ladner | 13:cb068deacb6c | 333 | Button1.rise(&btn1); |
ladner | 13:cb068deacb6c | 334 | Button1.fall(&btn1); |
ladner | 1:0eaa7682f7e1 | 335 | Button2.rise(&btn2); |
ladner | 13:cb068deacb6c | 336 | Button2.fall(&btn2); |
ladner | 1:0eaa7682f7e1 | 337 | Button3.rise(&btn3); |
ladner | 13:cb068deacb6c | 338 | Button3.fall(&btn3); |
ladner | 1:0eaa7682f7e1 | 339 | Button4.rise(&btn4); |
ladner | 13:cb068deacb6c | 340 | Button4.fall(&btn4); |
ladner | 13:cb068deacb6c | 341 | |
ladner | 1:0eaa7682f7e1 | 342 | //myled = 0xFFF; |
ladner | 1:0eaa7682f7e1 | 343 | port.baud(76800); |
ladner | 1:0eaa7682f7e1 | 344 | port.format(8,Serial::None, 1); |
ladner | 1:0eaa7682f7e1 | 345 | port.attach(&Control); |
ladner | 4:2acb70f9cd22 | 346 | /* |
ladner | 13:cb068deacb6c | 347 | Farben[0]=0x00FF00;//Rot |
ladner | 13:cb068deacb6c | 348 | Farben[1]=0xFF0000;//Blau |
ladner | 13:cb068deacb6c | 349 | Farben[2]=0x0000FF;//Grun |
ladner | 13:cb068deacb6c | 350 | Farben[3]=0x00FFFF;//Gelb |
ladner | 13:cb068deacb6c | 351 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 352 | DiseC = 0x00FF00; //Rot |
ladner | 4:2acb70f9cd22 | 353 | */ |
ladner | 13:cb068deacb6c | 354 | Farben[0]=0x000800;//Rot |
ladner | 13:cb068deacb6c | 355 | Farben[1]=0x080000;//Blau |
ladner | 13:cb068deacb6c | 356 | Farben[2]=0x000008;//Grun |
ladner | 13:cb068deacb6c | 357 | Farben[3]=0x000808;//Gelb |
ladner | 13:cb068deacb6c | 358 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 359 | DiseC = 0x000800; //Rot |
ladner | 13:cb068deacb6c | 360 | /* |
ladner | 13:cb068deacb6c | 361 | Farben[0]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 362 | Farben[1]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 363 | Farben[2]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 364 | Farben[3]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 365 | Background = 0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 366 | DiseC = 0xFFFFFF; //Weiß |
ladner | 13:cb068deacb6c | 367 | */ |
ladner | 13:cb068deacb6c | 368 | |
ladner | 1:0eaa7682f7e1 | 369 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 370 | for(char i = 0;i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 371 | { |
ladner | 1:0eaa7682f7e1 | 372 | Feld.WriteLed(Farben[i]); |
ladner | 1:0eaa7682f7e1 | 373 | for(char j = 0;j<Feldgrose-1;j++) |
ladner | 13:cb068deacb6c | 374 | if((j==(Feldgrose-2))&(i==(Spieler-1))) |
ladner | 13:cb068deacb6c | 375 | Feld.WriteLed(0xFFFFFF); |
ladner | 13:cb068deacb6c | 376 | else |
ladner | 13:cb068deacb6c | 377 | Feld.WriteLed(Background); |
ladner | 1:0eaa7682f7e1 | 378 | } |
ladner | 1:0eaa7682f7e1 | 379 | __enable_irq(); |
ladner | 13:cb068deacb6c | 380 | //reset(); |
ladner | 13:cb068deacb6c | 381 | print_default(); |
ladner | 1:0eaa7682f7e1 | 382 | while(1) ; |
ladner | 0:e97a6a69fe4b | 383 | } |
ladner | 0:e97a6a69fe4b | 384 | |
ladner | 1:0eaa7682f7e1 | 385 | void DiceStart() |
ladner | 1:0eaa7682f7e1 | 386 | { |
ladner | 1:0eaa7682f7e1 | 387 | if(diceEn==0) |
ladner | 1:0eaa7682f7e1 | 388 | { |
ladner | 13:cb068deacb6c | 389 | RandomDice.start(); |
ladner | 1:0eaa7682f7e1 | 390 | DiceAnim.attach(&DiceRun,0.1); |
ladner | 1:0eaa7682f7e1 | 391 | diceEn = 1; |
ladner | 1:0eaa7682f7e1 | 392 | diceTick = 1; |
ladner | 1:0eaa7682f7e1 | 393 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 394 | } |
ladner | 1:0eaa7682f7e1 | 395 | } |
ladner | 13:cb068deacb6c | 396 | |
ladner | 1:0eaa7682f7e1 | 397 | void DiceStop() |
ladner | 0:e97a6a69fe4b | 398 | { |
ladner | 1:0eaa7682f7e1 | 399 | if(diceEn==1) |
ladner | 1:0eaa7682f7e1 | 400 | { |
ladner | 13:cb068deacb6c | 401 | if(RandomDice.read_us()> 200) |
ladner | 1:0eaa7682f7e1 | 402 | { |
ladner | 1:0eaa7682f7e1 | 403 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 404 | diceEn = 2; |
ladner | 1:0eaa7682f7e1 | 405 | diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 406 | diceNum = Random.read_us()%7; |
ladner | 13:cb068deacb6c | 407 | diceNum = (RandomDice.read_us()+diceNum)%7+1; |
ladner | 13:cb068deacb6c | 408 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 409 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 410 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 411 | DiceCal(); |
ladner | 13:cb068deacb6c | 412 | //port.printf("LDiceNum:%d\n",diceNum); |
ladner | 1:0eaa7682f7e1 | 413 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 414 | GameCal(); |
ladner | 1:0eaa7682f7e1 | 415 | } |
ladner | 1:0eaa7682f7e1 | 416 | } |
ladner | 1:0eaa7682f7e1 | 417 | } |
ladner | 13:cb068deacb6c | 418 | |
ladner | 13:cb068deacb6c | 419 | void DiceCal() |
ladner | 13:cb068deacb6c | 420 | { |
ladner | 13:cb068deacb6c | 421 | if((diceEn==2)||(diceEn==3)) |
ladner | 13:cb068deacb6c | 422 | { |
ladner | 13:cb068deacb6c | 423 | if(diceNum>7) |
ladner | 13:cb068deacb6c | 424 | diceNum=7; |
ladner | 13:cb068deacb6c | 425 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 426 | { |
ladner | 13:cb068deacb6c | 427 | diceEn=3; |
ladner | 13:cb068deacb6c | 428 | for(char i = 0;i<Steine;i++) |
ladner | 13:cb068deacb6c | 429 | if((PlayPos[(Drann<<2)|i]>3)&&(PlayPos[(Drann<<2)|i] < 44)) |
ladner | 13:cb068deacb6c | 430 | for(char j = 1;j<=6;j++) |
ladner | 13:cb068deacb6c | 431 | { |
ladner | 13:cb068deacb6c | 432 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+j) % (Feldgrose*Steine)]; |
ladner | 13:cb068deacb6c | 433 | if(temp>0) |
ladner | 13:cb068deacb6c | 434 | { |
ladner | 13:cb068deacb6c | 435 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 436 | temp = (temp&0xC)>>2;//Spieler |
ladner | 13:cb068deacb6c | 437 | if(temp!=Drann) |
ladner | 13:cb068deacb6c | 438 | if(j<diceNum) |
ladner | 13:cb068deacb6c | 439 | diceNum=j; |
ladner | 13:cb068deacb6c | 440 | } |
ladner | 13:cb068deacb6c | 441 | } |
ladner | 13:cb068deacb6c | 442 | //PlayPos[(Drann<<2)|i] im Feld suchen, weiter setzen, wenn treffer, der kleiner als diceNum ->setzen von diceNum |
ladner | 13:cb068deacb6c | 443 | }//DiceNum == 7 |
ladner | 13:cb068deacb6c | 444 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 445 | diceNum=6; |
ladner | 13:cb068deacb6c | 446 | //port.printf("LdiceNum:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 447 | } |
ladner | 13:cb068deacb6c | 448 | } |
ladner | 13:cb068deacb6c | 449 | |
ladner | 1:0eaa7682f7e1 | 450 | void setDice(char number) |
ladner | 1:0eaa7682f7e1 | 451 | { |
ladner | 13:cb068deacb6c | 452 | if(diceEn==4) |
ladner | 1:0eaa7682f7e1 | 453 | { |
ladner | 13:cb068deacb6c | 454 | port.printf("LWarning: diceEn:%d -> Game over\n",diceEn); |
ladner | 1:0eaa7682f7e1 | 455 | } |
ladner | 13:cb068deacb6c | 456 | else if(diceEn<4) |
ladner | 1:0eaa7682f7e1 | 457 | { |
ladner | 13:cb068deacb6c | 458 | port.printf("LdiceEn:%d\n",diceEn); |
ladner | 13:cb068deacb6c | 459 | if(diceEn==1) |
ladner | 13:cb068deacb6c | 460 | { |
ladner | 13:cb068deacb6c | 461 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 462 | diceTick = 0; |
ladner | 13:cb068deacb6c | 463 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 464 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 465 | } |
ladner | 13:cb068deacb6c | 466 | diceEn = 2; |
ladner | 13:cb068deacb6c | 467 | diceNum = number; |
ladner | 13:cb068deacb6c | 468 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 469 | DiceCal(); |
ladner | 13:cb068deacb6c | 470 | //port.printf("LForceDice:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 471 | DicePrint(); |
ladner | 13:cb068deacb6c | 472 | GameCal(); |
ladner | 13:cb068deacb6c | 473 | } |
ladner | 1:0eaa7682f7e1 | 474 | } |
ladner | 13:cb068deacb6c | 475 | |
ladner | 1:0eaa7682f7e1 | 476 | void DiceRun() |
ladner | 1:0eaa7682f7e1 | 477 | { |
ladner | 1:0eaa7682f7e1 | 478 | if(diceTick) |
ladner | 1:0eaa7682f7e1 | 479 | { |
ladner | 1:0eaa7682f7e1 | 480 | diceTick=0; |
ladner | 1:0eaa7682f7e1 | 481 | if(dicePos<7) |
ladner | 1:0eaa7682f7e1 | 482 | dicePos++; |
ladner | 1:0eaa7682f7e1 | 483 | else |
ladner | 1:0eaa7682f7e1 | 484 | dicePos=0; |
ladner | 1:0eaa7682f7e1 | 485 | } |
ladner | 1:0eaa7682f7e1 | 486 | else |
ladner | 1:0eaa7682f7e1 | 487 | diceTick=1; |
ladner | 1:0eaa7682f7e1 | 488 | DicePrint(); |
ladner | 0:e97a6a69fe4b | 489 | } |
ladner | 0:e97a6a69fe4b | 490 | |
ladner | 1:0eaa7682f7e1 | 491 | void DicePrint() |
ladner | 0:e97a6a69fe4b | 492 | { |
ladner | 1:0eaa7682f7e1 | 493 | switch(diceEn) |
ladner | 1:0eaa7682f7e1 | 494 | { |
ladner | 13:cb068deacb6c | 495 | case 0: //Schwarz & Drann überschreiben... |
ladner | 1:0eaa7682f7e1 | 496 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 497 | myled=(myled&0x0FF)|(0x100<<Drann); |
ladner | 1:0eaa7682f7e1 | 498 | port.printf("W%c%c\n",27,27); |
ladner | 1:0eaa7682f7e1 | 499 | break; |
ladner | 13:cb068deacb6c | 500 | case 1: //Animation |
ladner | 1:0eaa7682f7e1 | 501 | char dice_help = 0xFF-(1<<dicePos); |
ladner | 1:0eaa7682f7e1 | 502 | myled=(myled&0xFF0)|(5)|(diceTick<<1); |
ladner | 1:0eaa7682f7e1 | 503 | //myled = (myled&0xF)|(dice_help<<4); |
ladner | 1:0eaa7682f7e1 | 504 | |
ladner | 1:0eaa7682f7e1 | 505 | port.printf("W%c%c\n" , 27 + diceTick+((dice_help&0x1F)<<1),27 + ((dice_help& 0xE0)>>5)); |
ladner | 1:0eaa7682f7e1 | 506 | break; |
ladner | 13:cb068deacb6c | 507 | case 2://Case 3 = Case 2 ->Anzeigen |
ladner | 1:0eaa7682f7e1 | 508 | myled=(myled&0xFF0)|(diceNum); |
ladner | 1:0eaa7682f7e1 | 509 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 510 | |
ladner | 1:0eaa7682f7e1 | 511 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 512 | break; |
ladner | 1:0eaa7682f7e1 | 513 | case 3: |
ladner | 1:0eaa7682f7e1 | 514 | myled=(myled&0xFF0)|(diceNum)|8; |
ladner | 1:0eaa7682f7e1 | 515 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 516 | |
ladner | 1:0eaa7682f7e1 | 517 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 518 | break; |
ladner | 13:cb068deacb6c | 519 | case 4://Spiel beendet! Animation? |
ladner | 13:cb068deacb6c | 520 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 521 | port.printf("W%c%c\n",27,27); |
ladner | 13:cb068deacb6c | 522 | break; |
ladner | 13:cb068deacb6c | 523 | case 5://Menu |
ladner | 13:cb068deacb6c | 524 | break; |
ladner | 1:0eaa7682f7e1 | 525 | } |
ladner | 0:e97a6a69fe4b | 526 | } |
ladner | 1:0eaa7682f7e1 | 527 | |
ladner | 1:0eaa7682f7e1 | 528 | void FieldGenerate() |
ladner | 1:0eaa7682f7e1 | 529 | { |
ladner | 1:0eaa7682f7e1 | 530 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 531 | Field[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 532 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 533 | { |
ladner | 13:cb068deacb6c | 534 | Ziel[i]=0; |
ladner | 13:cb068deacb6c | 535 | Start[i]=0; |
ladner | 13:cb068deacb6c | 536 | } |
ladner | 1:0eaa7682f7e1 | 537 | |
ladner | 1:0eaa7682f7e1 | 538 | for(char i = 0; i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 539 | for(char j = 0; j<Steine;j++) |
ladner | 1:0eaa7682f7e1 | 540 | { |
ladner | 1:0eaa7682f7e1 | 541 | if (PlayPos[(i<<2)|j] >= Steine) |
ladner | 1:0eaa7682f7e1 | 542 | { |
ladner | 13:cb068deacb6c | 543 | if (PlayPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 1:0eaa7682f7e1 | 544 | { |
ladner | 13:cb068deacb6c | 545 | //if (PlayPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 546 | Ziel[(PlayPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 547 | //Ziel PlayPos[(i<<2)|j] - 44 |
ladner | 1:0eaa7682f7e1 | 548 | } |
ladner | 1:0eaa7682f7e1 | 549 | else |
ladner | 1:0eaa7682f7e1 | 550 | Field[(PlayPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 551 | //Feld (PlayPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 1:0eaa7682f7e1 | 552 | } |
ladner | 1:0eaa7682f7e1 | 553 | else |
ladner | 13:cb068deacb6c | 554 | Start[PlayPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 1:0eaa7682f7e1 | 555 | //start PlayPos[(i<<2)|j] |
ladner | 1:0eaa7682f7e1 | 556 | } |
ladner | 1:0eaa7682f7e1 | 557 | } |
ladner | 1:0eaa7682f7e1 | 558 | |
ladner | 1:0eaa7682f7e1 | 559 | void FieldPrint() |
ladner | 1:0eaa7682f7e1 | 560 | { |
ladner | 1:0eaa7682f7e1 | 561 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 562 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 563 | { |
ladner | 1:0eaa7682f7e1 | 564 | port.printf("%c",27+PlayPos[i]); |
ladner | 1:0eaa7682f7e1 | 565 | } |
ladner | 1:0eaa7682f7e1 | 566 | port.printf("\n"); |
ladner | 1:0eaa7682f7e1 | 567 | } |
ladner | 1:0eaa7682f7e1 | 568 | |
ladner | 1:0eaa7682f7e1 | 569 | void FeldPrint() |
ladner | 1:0eaa7682f7e1 | 570 | { |
ladner | 1:0eaa7682f7e1 | 571 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 572 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 573 | if(Field[i]>0) |
ladner | 1:0eaa7682f7e1 | 574 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 575 | else |
ladner | 13:cb068deacb6c | 576 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 577 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 578 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 579 | char i = 0; |
ladner | 13:cb068deacb6c | 580 | char j = 0; |
ladner | 13:cb068deacb6c | 581 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 582 | { |
ladner | 13:cb068deacb6c | 583 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 584 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 585 | else |
ladner | 13:cb068deacb6c | 586 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 587 | i++; |
ladner | 13:cb068deacb6c | 588 | } |
ladner | 13:cb068deacb6c | 589 | do |
ladner | 13:cb068deacb6c | 590 | { |
ladner | 13:cb068deacb6c | 591 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 592 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 593 | else |
ladner | 13:cb068deacb6c | 594 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 595 | j++; |
ladner | 13:cb068deacb6c | 596 | }while(j < Steine*Spieler); |
ladner | 1:0eaa7682f7e1 | 597 | __enable_irq(); |
ladner | 0:e97a6a69fe4b | 598 | } |
ladner | 1:0eaa7682f7e1 | 599 | |
ladner | 13:cb068deacb6c | 600 | void AnimCal() |
ladner | 13:cb068deacb6c | 601 | { |
ladner | 13:cb068deacb6c | 602 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 603 | AnimField[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 604 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 605 | { |
ladner | 13:cb068deacb6c | 606 | AnimZiel[i]=0; |
ladner | 13:cb068deacb6c | 607 | AnimStart[i]=0; |
ladner | 13:cb068deacb6c | 608 | } |
ladner | 13:cb068deacb6c | 609 | AnimDo=0;//Feld_Animieren,Start Animieren, Ziel Animieren |
ladner | 13:cb068deacb6c | 610 | |
ladner | 13:cb068deacb6c | 611 | //char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 1:0eaa7682f7e1 | 612 | |
ladner | 13:cb068deacb6c | 613 | for (char i = 0; i < Spieler*Steine; i++) //Hauptschleife |
ladner | 13:cb068deacb6c | 614 | if(i==((Drann<<2)|selected)) |
ladner | 13:cb068deacb6c | 615 | { |
ladner | 13:cb068deacb6c | 616 | if(moglich[selected]==1) |
ladner | 13:cb068deacb6c | 617 | { |
ladner | 13:cb068deacb6c | 618 | if(PlayPos[i]<Steine) //nicht Draußsen |
ladner | 13:cb068deacb6c | 619 | { |
ladner | 13:cb068deacb6c | 620 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 621 | AnimPos[i] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 622 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 13:cb068deacb6c | 623 | if(temp>0) |
ladner | 13:cb068deacb6c | 624 | { |
ladner | 13:cb068deacb6c | 625 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 626 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 627 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 628 | } |
ladner | 13:cb068deacb6c | 629 | } |
ladner | 13:cb068deacb6c | 630 | else //Draußen |
ladner | 13:cb068deacb6c | 631 | { |
ladner | 13:cb068deacb6c | 632 | AnimDo = AnimDo|1; //Feld |
ladner | 13:cb068deacb6c | 633 | AnimPos[i] = PlayPos[i]+diceNum;; //Weitersetzen |
ladner | 13:cb068deacb6c | 634 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 635 | if(AnimPos[i]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 636 | { |
ladner | 13:cb068deacb6c | 637 | //Field>0 |
ladner | 13:cb068deacb6c | 638 | char temp = Field[ (AnimPos[i]-Steine+Feldgrose*Drann) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 639 | if(temp>0) |
ladner | 13:cb068deacb6c | 640 | { |
ladner | 13:cb068deacb6c | 641 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 642 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 643 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 644 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 645 | } |
ladner | 13:cb068deacb6c | 646 | } |
ladner | 13:cb068deacb6c | 647 | else |
ladner | 13:cb068deacb6c | 648 | AnimDo=AnimDo|7;//Feld&Ziel (Start auch wegen Hardware) |
ladner | 13:cb068deacb6c | 649 | } |
ladner | 13:cb068deacb6c | 650 | } |
ladner | 13:cb068deacb6c | 651 | else |
ladner | 13:cb068deacb6c | 652 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren, weil es nicht möglich ist... |
ladner | 13:cb068deacb6c | 653 | } |
ladner | 13:cb068deacb6c | 654 | else |
ladner | 13:cb068deacb6c | 655 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren |
ladner | 13:cb068deacb6c | 656 | //FieldGenerate -> Anim... |
ladner | 13:cb068deacb6c | 657 | for(char i = 0; i<Spieler;i++) |
ladner | 13:cb068deacb6c | 658 | for(char j = 0; j<Steine;j++) |
ladner | 13:cb068deacb6c | 659 | { |
ladner | 13:cb068deacb6c | 660 | if (AnimPos[(i<<2)|j] >= Steine) |
ladner | 13:cb068deacb6c | 661 | { |
ladner | 13:cb068deacb6c | 662 | if (AnimPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 13:cb068deacb6c | 663 | { |
ladner | 13:cb068deacb6c | 664 | //if (AnimPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 665 | AnimZiel[(AnimPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 666 | //AnimZiel AnimPos[(i<<2)|j] - 44 |
ladner | 13:cb068deacb6c | 667 | } |
ladner | 13:cb068deacb6c | 668 | else |
ladner | 13:cb068deacb6c | 669 | AnimField[(AnimPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 670 | //Feld (AnimPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 13:cb068deacb6c | 671 | } |
ladner | 13:cb068deacb6c | 672 | else |
ladner | 13:cb068deacb6c | 673 | AnimStart[AnimPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 13:cb068deacb6c | 674 | //start AnimPos[(i<<2)|j] |
ladner | 13:cb068deacb6c | 675 | } |
ladner | 13:cb068deacb6c | 676 | } |
ladner | 13:cb068deacb6c | 677 | |
ladner | 13:cb068deacb6c | 678 | void MoveRun() //Animation (zyklisch) |
ladner | 0:e97a6a69fe4b | 679 | { |
ladner | 1:0eaa7682f7e1 | 680 | if(MoveShow) |
ladner | 13:cb068deacb6c | 681 | MoveShow = 0; |
ladner | 1:0eaa7682f7e1 | 682 | else |
ladner | 1:0eaa7682f7e1 | 683 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 684 | |
ladner | 1:0eaa7682f7e1 | 685 | if(MoveShow>0) |
ladner | 0:e97a6a69fe4b | 686 | { |
ladner | 1:0eaa7682f7e1 | 687 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 688 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 13:cb068deacb6c | 689 | { |
ladner | 13:cb068deacb6c | 690 | port.printf("%c",27+AnimPos[i]); |
ladner | 13:cb068deacb6c | 691 | } |
ladner | 13:cb068deacb6c | 692 | port.printf("\n"); |
ladner | 13:cb068deacb6c | 693 | |
ladner | 13:cb068deacb6c | 694 | __disable_irq(); |
ladner | 13:cb068deacb6c | 695 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 696 | { |
ladner | 13:cb068deacb6c | 697 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 698 | if(AnimField[i]>0) |
ladner | 13:cb068deacb6c | 699 | Feld.WriteLed(Farben[((AnimField[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 700 | else |
ladner | 13:cb068deacb6c | 701 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 702 | } |
ladner | 13:cb068deacb6c | 703 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 704 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 705 | char i = 0; |
ladner | 13:cb068deacb6c | 706 | char j = 0; |
ladner | 13:cb068deacb6c | 707 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 708 | { |
ladner | 13:cb068deacb6c | 709 | while(i < Steine*Spieler) |
ladner | 1:0eaa7682f7e1 | 710 | { |
ladner | 13:cb068deacb6c | 711 | if(AnimStart[i]>0) |
ladner | 13:cb068deacb6c | 712 | Home.WriteLed(Farben[((AnimStart[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 713 | else |
ladner | 13:cb068deacb6c | 714 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 715 | i++; |
ladner | 1:0eaa7682f7e1 | 716 | } |
ladner | 13:cb068deacb6c | 717 | } |
ladner | 13:cb068deacb6c | 718 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 719 | { |
ladner | 13:cb068deacb6c | 720 | do |
ladner | 13:cb068deacb6c | 721 | { |
ladner | 13:cb068deacb6c | 722 | if(AnimZiel[j]>0) |
ladner | 13:cb068deacb6c | 723 | Home.WriteLed(Farben[((AnimZiel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 724 | else |
ladner | 13:cb068deacb6c | 725 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 726 | j++; |
ladner | 13:cb068deacb6c | 727 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 728 | } |
ladner | 1:0eaa7682f7e1 | 729 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 730 | } |
ladner | 1:0eaa7682f7e1 | 731 | else |
ladner | 13:cb068deacb6c | 732 | { |
ladner | 1:0eaa7682f7e1 | 733 | FieldPrint(); |
ladner | 13:cb068deacb6c | 734 | __disable_irq(); |
ladner | 13:cb068deacb6c | 735 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 736 | { |
ladner | 13:cb068deacb6c | 737 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 738 | if(Field[i]>0) |
ladner | 13:cb068deacb6c | 739 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 740 | else |
ladner | 13:cb068deacb6c | 741 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 742 | } |
ladner | 13:cb068deacb6c | 743 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 744 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 745 | char i = 0; |
ladner | 13:cb068deacb6c | 746 | char j = 0; |
ladner | 13:cb068deacb6c | 747 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 748 | { |
ladner | 13:cb068deacb6c | 749 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 750 | { |
ladner | 13:cb068deacb6c | 751 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 752 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 753 | else |
ladner | 13:cb068deacb6c | 754 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 755 | i++; |
ladner | 13:cb068deacb6c | 756 | } |
ladner | 13:cb068deacb6c | 757 | } |
ladner | 13:cb068deacb6c | 758 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 759 | { |
ladner | 13:cb068deacb6c | 760 | do |
ladner | 13:cb068deacb6c | 761 | { |
ladner | 13:cb068deacb6c | 762 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 763 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 764 | else |
ladner | 13:cb068deacb6c | 765 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 766 | j++; |
ladner | 13:cb068deacb6c | 767 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 768 | } |
ladner | 13:cb068deacb6c | 769 | __enable_irq(); |
ladner | 13:cb068deacb6c | 770 | } |
ladner | 1:0eaa7682f7e1 | 771 | } |
ladner | 1:0eaa7682f7e1 | 772 | |
ladner | 1:0eaa7682f7e1 | 773 | void moveNext() |
ladner | 1:0eaa7682f7e1 | 774 | { |
ladner | 1:0eaa7682f7e1 | 775 | selected = (selected+1)%Steine; |
ladner | 1:0eaa7682f7e1 | 776 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 777 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 778 | break; |
ladner | 1:0eaa7682f7e1 | 779 | else |
ladner | 1:0eaa7682f7e1 | 780 | selected = (selected+1)%Steine; |
ladner | 13:cb068deacb6c | 781 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 782 | } |
ladner | 1:0eaa7682f7e1 | 783 | |
ladner | 1:0eaa7682f7e1 | 784 | void moveLast() |
ladner | 1:0eaa7682f7e1 | 785 | { |
ladner | 1:0eaa7682f7e1 | 786 | selected = (selected+3)%Steine; |
ladner | 1:0eaa7682f7e1 | 787 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 788 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 789 | break; |
ladner | 1:0eaa7682f7e1 | 790 | else |
ladner | 1:0eaa7682f7e1 | 791 | selected = (selected+3)%Steine; |
ladner | 13:cb068deacb6c | 792 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 793 | } |
ladner | 1:0eaa7682f7e1 | 794 | |
ladner | 1:0eaa7682f7e1 | 795 | void GameCal() |
ladner | 1:0eaa7682f7e1 | 796 | { |
ladner | 1:0eaa7682f7e1 | 797 | char drausen = 0; //Ziel |
ladner | 1:0eaa7682f7e1 | 798 | char feld = 0; |
ladner | 1:0eaa7682f7e1 | 799 | char drinnen = 0; //start |
ladner | 2:3a90b20958ff | 800 | char moglichAny = 1; |
ladner | 1:0eaa7682f7e1 | 801 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 802 | { |
ladner | 13:cb068deacb6c | 803 | if(PlayPos[(Drann<<2)|i]>=Steine) |
ladner | 0:e97a6a69fe4b | 804 | { |
ladner | 13:cb068deacb6c | 805 | if(PlayPos[(Drann<<2)|i] >= (Steine+Spieler*Feldgrose)) |
ladner | 1:0eaa7682f7e1 | 806 | drausen++; |
ladner | 1:0eaa7682f7e1 | 807 | else |
ladner | 1:0eaa7682f7e1 | 808 | feld++; |
ladner | 0:e97a6a69fe4b | 809 | } |
ladner | 1:0eaa7682f7e1 | 810 | else |
ladner | 1:0eaa7682f7e1 | 811 | drinnen++; |
ladner | 1:0eaa7682f7e1 | 812 | moglich[i]=0; |
ladner | 1:0eaa7682f7e1 | 813 | } |
ladner | 1:0eaa7682f7e1 | 814 | //Berechnung |
ladner | 2:3a90b20958ff | 815 | //Ausfahren: |
ladner | 2:3a90b20958ff | 816 | //drinnen >0 (Noch Spieler drinnen?) |
ladner | 2:3a90b20958ff | 817 | //Startfeld ist von Spieler belegt |
ladner | 2:3a90b20958ff | 818 | //Ziel ist frei |
ladner | 2:3a90b20958ff | 819 | if((drinnen>0)&&(moglichAny)) |
ladner | 2:3a90b20958ff | 820 | { |
ladner | 4:2acb70f9cd22 | 821 | //port.printf("LDrinnen\n"); |
ladner | 2:3a90b20958ff | 822 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)==Drann)&&(Field[Feldgrose*Drann]>0)) |
ladner | 2:3a90b20958ff | 823 | { |
ladner | 4:2acb70f9cd22 | 824 | //port.printf("LAusfahrt Belegt\n"); |
ladner | 2:3a90b20958ff | 825 | if(((((Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]-1) &0x0C) >>2)!=Drann)||(Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]==0)) |
ladner | 2:3a90b20958ff | 826 | { |
ladner | 4:2acb70f9cd22 | 827 | //port.printf("LZiel frei (Done)\n"); |
ladner | 2:3a90b20958ff | 828 | moglich[(Field[Feldgrose*Drann]-1) &0x03] = 1; |
ladner | 2:3a90b20958ff | 829 | moglichAny=0; |
ladner | 2:3a90b20958ff | 830 | } |
ladner | 2:3a90b20958ff | 831 | } |
ladner | 0:e97a6a69fe4b | 832 | } |
ladner | 2:3a90b20958ff | 833 | |
ladner | 2:3a90b20958ff | 834 | //Ansetzen |
ladner | 2:3a90b20958ff | 835 | // 6 gewürfelt |
ladner | 2:3a90b20958ff | 836 | //drinnen>0 |
ladner | 2:3a90b20958ff | 837 | //Start-feld ist nicht von Spieler belegt |
ladner | 2:3a90b20958ff | 838 | if((drinnen>0)&&(moglichAny)&&(diceNum==6)) |
ladner | 0:e97a6a69fe4b | 839 | { |
ladner | 4:2acb70f9cd22 | 840 | //port.printf("LDrinnen & 6 \n"); |
ladner | 2:3a90b20958ff | 841 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)!=Drann)||(Field[Feldgrose*Drann]==0)) |
ladner | 1:0eaa7682f7e1 | 842 | { |
ladner | 4:2acb70f9cd22 | 843 | //port.printf("LAusfahrt frei (Done...Schleife)\n"); |
ladner | 2:3a90b20958ff | 844 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 845 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 846 | if(PlayPos[(Drann<<2)|i]<Steine) |
ladner | 1:0eaa7682f7e1 | 847 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 848 | } |
ladner | 2:3a90b20958ff | 849 | } |
ladner | 2:3a90b20958ff | 850 | |
ladner | 2:3a90b20958ff | 851 | //Fahren |
ladner | 2:3a90b20958ff | 852 | if(moglichAny) |
ladner | 2:3a90b20958ff | 853 | { |
ladner | 4:2acb70f9cd22 | 854 | //port.printf("LNormal...\n"); |
ladner | 2:3a90b20958ff | 855 | for(char i = 0;i<Steine;i++) |
ladner | 0:e97a6a69fe4b | 856 | { |
ladner | 13:cb068deacb6c | 857 | if(PlayPos[(Drann<<2)|i]>=Spieler) //Drausen |
ladner | 1:0eaa7682f7e1 | 858 | { |
ladner | 13:cb068deacb6c | 859 | if((PlayPos[(Drann<<2)|i]+diceNum) < (Steine+Feldgrose*Spieler))//Zeil noch am Feld |
ladner | 1:0eaa7682f7e1 | 860 | { |
ladner | 2:3a90b20958ff | 861 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+diceNum) % (Feldgrose*Steine)]; //zielfeld |
ladner | 1:0eaa7682f7e1 | 862 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 863 | { |
ladner | 1:0eaa7682f7e1 | 864 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 865 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 866 | temp = (temp&0xC)>>2;//Spieler |
ladner | 2:3a90b20958ff | 867 | if(temp!=Drann) //zielfeld ist nicht ich |
ladner | 1:0eaa7682f7e1 | 868 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 869 | } |
ladner | 2:3a90b20958ff | 870 | else//Feld ist leer |
ladner | 1:0eaa7682f7e1 | 871 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 872 | } |
ladner | 2:3a90b20958ff | 873 | else |
ladner | 2:3a90b20958ff | 874 | {//Kollisionsberechnung ins Ziel... |
ladner | 4:2acb70f9cd22 | 875 | if((PlayPos[(Drann<<2)|i]+diceNum)<(Steine*2+ Feldgrose*Spieler))//Schiest nicht über das Ziel hinaus... |
ladner | 13:cb068deacb6c | 876 | if(Ziel[(PlayPos[(Drann<<2)|i]-(Steine+Feldgrose*Spieler)+diceNum)|(Drann<<2)]==0)//Zielfeld ist leer (enthält ja nur mich) |
ladner | 4:2acb70f9cd22 | 877 | moglich[i]=1; |
ladner | 2:3a90b20958ff | 878 | } |
ladner | 1:0eaa7682f7e1 | 879 | } |
ladner | 1:0eaa7682f7e1 | 880 | } |
ladner | 1:0eaa7682f7e1 | 881 | } |
ladner | 2:3a90b20958ff | 882 | |
ladner | 13:cb068deacb6c | 883 | |
ladner | 13:cb068deacb6c | 884 | //Anzeigen der Möglichkeiten & überhaupt möglich? |
ladner | 2:3a90b20958ff | 885 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 886 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 887 | for(char i = 0;i<Steine;i++) |
ladner | 2:3a90b20958ff | 888 | { |
ladner | 1:0eaa7682f7e1 | 889 | myled = myled|(moglich[i]<<i+4); |
ladner | 1:0eaa7682f7e1 | 890 | moglichAny = moglichAny | moglich[i]; |
ladner | 2:3a90b20958ff | 891 | } |
ladner | 13:cb068deacb6c | 892 | |
ladner | 13:cb068deacb6c | 893 | if(moglichAny) //Fahren möglich |
ladner | 1:0eaa7682f7e1 | 894 | { |
ladner | 1:0eaa7682f7e1 | 895 | selected = (last[Drann]+Steine-1)%Steine; |
ladner | 1:0eaa7682f7e1 | 896 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 897 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 1:0eaa7682f7e1 | 898 | } |
ladner | 13:cb068deacb6c | 899 | else //Fahren nicht möglich |
ladner | 1:0eaa7682f7e1 | 900 | { |
ladner | 13:cb068deacb6c | 901 | if(feld<=0) //keine am Feld |
ladner | 1:0eaa7682f7e1 | 902 | { |
ladner | 13:cb068deacb6c | 903 | if(count<2) |
ladner | 4:2acb70f9cd22 | 904 | { |
ladner | 4:2acb70f9cd22 | 905 | diceEn=0; |
ladner | 4:2acb70f9cd22 | 906 | count++; |
ladner | 4:2acb70f9cd22 | 907 | port.printf("LCount: %d\n",count); |
ladner | 4:2acb70f9cd22 | 908 | } |
ladner | 0:e97a6a69fe4b | 909 | } |
ladner | 13:cb068deacb6c | 910 | else //Fahren nicht möglich,spieler am Feld & 6 gewürfelt |
ladner | 13:cb068deacb6c | 911 | { |
ladner | 13:cb068deacb6c | 912 | if(diceNum==6) |
ladner | 13:cb068deacb6c | 913 | diceEn=0; |
ladner | 13:cb068deacb6c | 914 | } |
ladner | 1:0eaa7682f7e1 | 915 | } |
ladner | 1:0eaa7682f7e1 | 916 | } |
ladner | 1:0eaa7682f7e1 | 917 | |
ladner | 1:0eaa7682f7e1 | 918 | void MoveDo() |
ladner | 1:0eaa7682f7e1 | 919 | { |
ladner | 13:cb068deacb6c | 920 | if((diceEn>1)&&(diceEn<4)) |
ladner | 1:0eaa7682f7e1 | 921 | { |
ladner | 13:cb068deacb6c | 922 | if(moglich[selected]==1) |
ladner | 1:0eaa7682f7e1 | 923 | { |
ladner | 13:cb068deacb6c | 924 | if(PlayPos[(Drann<<2)|selected]<Steine) //nicht Draußsen |
ladner | 1:0eaa7682f7e1 | 925 | { |
ladner | 13:cb068deacb6c | 926 | PlayPos[(Drann<<2)|selected] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 927 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 1:0eaa7682f7e1 | 928 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 929 | { |
ladner | 1:0eaa7682f7e1 | 930 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 931 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 932 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 1:0eaa7682f7e1 | 933 | } |
ladner | 1:0eaa7682f7e1 | 934 | } |
ladner | 13:cb068deacb6c | 935 | else //Draußen |
ladner | 13:cb068deacb6c | 936 | { |
ladner | 13:cb068deacb6c | 937 | PlayPos[(Drann<<2)|selected] += diceNum; //Weitersetzen |
ladner | 13:cb068deacb6c | 938 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 939 | if(PlayPos[(Drann<<2)|selected]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 940 | { |
ladner | 13:cb068deacb6c | 941 | //Field>0 |
ladner | 13:cb068deacb6c | 942 | char temp = Field[ ( PlayPos[(Drann<<2)|selected] - Steine + (Feldgrose * Drann) ) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 943 | if(temp>0) |
ladner | 13:cb068deacb6c | 944 | { |
ladner | 13:cb068deacb6c | 945 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 946 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 947 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 948 | } |
ladner | 13:cb068deacb6c | 949 | } |
ladner | 13:cb068deacb6c | 950 | } |
ladner | 13:cb068deacb6c | 951 | //else //nicht möglich |
ladner | 13:cb068deacb6c | 952 | |
ladner | 0:e97a6a69fe4b | 953 | } |
ladner | 1:0eaa7682f7e1 | 954 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 955 | last[Drann]=selected; |
ladner | 13:cb068deacb6c | 956 | myled = myled&0xF0F; |
ladner | 13:cb068deacb6c | 957 | count = 0; |
ladner | 13:cb068deacb6c | 958 | FieldGenerate(); |
ladner | 13:cb068deacb6c | 959 | //Check for Win! |
ladner | 13:cb068deacb6c | 960 | char temp = 0; |
ladner | 13:cb068deacb6c | 961 | char j = 0; |
ladner | 13:cb068deacb6c | 962 | char running = 1; |
ladner | 13:cb068deacb6c | 963 | do |
ladner | 1:0eaa7682f7e1 | 964 | { |
ladner | 13:cb068deacb6c | 965 | temp = 0; |
ladner | 13:cb068deacb6c | 966 | for (char i = 0; i < Steine; i++) |
ladner | 13:cb068deacb6c | 967 | if (Ziel[(Drann<<2)|i]>0) |
ladner | 13:cb068deacb6c | 968 | temp++; |
ladner | 13:cb068deacb6c | 969 | if((temp>=4)&&(diceEn>1)) |
ladner | 13:cb068deacb6c | 970 | port.printf("LSpieler %d hat das Spiel beendet!\n",Drann); |
ladner | 13:cb068deacb6c | 971 | if(temp==4) |
ladner | 13:cb068deacb6c | 972 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 973 | else |
ladner | 13:cb068deacb6c | 974 | { |
ladner | 13:cb068deacb6c | 975 | if(j==0) |
ladner | 13:cb068deacb6c | 976 | { |
ladner | 13:cb068deacb6c | 977 | if(diceNum<6) |
ladner | 13:cb068deacb6c | 978 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 979 | else |
ladner | 13:cb068deacb6c | 980 | running = 0; |
ladner | 13:cb068deacb6c | 981 | } |
ladner | 13:cb068deacb6c | 982 | else |
ladner | 13:cb068deacb6c | 983 | running = 0; |
ladner | 13:cb068deacb6c | 984 | |
ladner | 13:cb068deacb6c | 985 | } |
ladner | 13:cb068deacb6c | 986 | diceEn = 0; |
ladner | 13:cb068deacb6c | 987 | j++; |
ladner | 13:cb068deacb6c | 988 | }while((j<=Spieler)&(running>0)); |
ladner | 13:cb068deacb6c | 989 | if(running==1) |
ladner | 13:cb068deacb6c | 990 | { |
ladner | 13:cb068deacb6c | 991 | port.printf("LSpiel beendet!\n"); |
ladner | 13:cb068deacb6c | 992 | diceEn = 4; |
ladner | 1:0eaa7682f7e1 | 993 | } |
ladner | 1:0eaa7682f7e1 | 994 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 995 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 996 | FeldPrint(); |
ladner | 13:cb068deacb6c | 997 | port.printf("LDrann:%d\n",Drann); |
ladner | 1:0eaa7682f7e1 | 998 | } |
ladner | 4:2acb70f9cd22 | 999 | } |
ladner | 13:cb068deacb6c | 1000 | |
ladner | 4:2acb70f9cd22 | 1001 | void ColorPrint(uint32_t color) |
ladner | 4:2acb70f9cd22 | 1002 | { |
ladner | 4:2acb70f9cd22 | 1003 | port.printf("%c%c%c%c\n",27+((color&0xFC0000)>>18),27+((color&0x03f000)>>12),27+((color&0x000FC0)>>6),27+(color&0x00003F)); |
ladner | 13:cb068deacb6c | 1004 | } |
ladner | 13:cb068deacb6c | 1005 | |
ladner | 13:cb068deacb6c | 1006 | //http://www.repairfaq.org/REPAIR/F_SNES.html |
ladner | 13:cb068deacb6c | 1007 | |
ladner | 13:cb068deacb6c | 1008 | void dreh() |
ladner | 13:cb068deacb6c | 1009 | { |
ladner | 13:cb068deacb6c | 1010 | char temp = DD; |
ladner | 13:cb068deacb6c | 1011 | if(DD_last == 3) |
ladner | 13:cb068deacb6c | 1012 | { |
ladner | 13:cb068deacb6c | 1013 | if(temp == 0) |
ladner | 13:cb068deacb6c | 1014 | DD_last = 0; |
ladner | 13:cb068deacb6c | 1015 | } |
ladner | 13:cb068deacb6c | 1016 | else |
ladner | 13:cb068deacb6c | 1017 | { |
ladner | 13:cb068deacb6c | 1018 | if(temp == 3) |
ladner | 13:cb068deacb6c | 1019 | { |
ladner | 13:cb068deacb6c | 1020 | if(DD_last == 1) |
ladner | 13:cb068deacb6c | 1021 | up(); |
ladner | 13:cb068deacb6c | 1022 | if(DD_last == 2) |
ladner | 13:cb068deacb6c | 1023 | down(); |
ladner | 13:cb068deacb6c | 1024 | } |
ladner | 13:cb068deacb6c | 1025 | DD_last = temp; |
ladner | 13:cb068deacb6c | 1026 | } |
ladner | 13:cb068deacb6c | 1027 | } |
ladner | 13:cb068deacb6c | 1028 | |
ladner | 13:cb068deacb6c | 1029 | void druck() |
ladner | 13:cb068deacb6c | 1030 | { |
ladner | 13:cb068deacb6c | 1031 | if(DD_D==DD_d) |
ladner | 13:cb068deacb6c | 1032 | return; |
ladner | 13:cb068deacb6c | 1033 | else if(DD_D) |
ladner | 13:cb068deacb6c | 1034 | accept(); |
ladner | 13:cb068deacb6c | 1035 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 1036 | } |
ladner | 13:cb068deacb6c | 1037 | |
ladner | 13:cb068deacb6c | 1038 | char ausfuehren(uint32_t postion) |
ladner | 13:cb068deacb6c | 1039 | { |
ogris | 14:8f3619df12f1 | 1040 | char out = 1;//0 ende der postion |
ogris | 14:8f3619df12f1 | 1041 | VHS = 0; |
ladner | 13:cb068deacb6c | 1042 | switch (postion) |
ladner | 13:cb068deacb6c | 1043 | { |
ogris | 14:8f3619df12f1 | 1044 | case 0x15: |
ogris | 14:8f3619df12f1 | 1045 | out = 0; |
ogris | 14:8f3619df12f1 | 1046 | //zustand 7 aendern |
ogris | 14:8f3619df12f1 | 1047 | break; |
ogris | 14:8f3619df12f1 | 1048 | case 0x25: |
ogris | 14:8f3619df12f1 | 1049 | out = 0; |
ogris | 14:8f3619df12f1 | 1050 | //zustand kleinstmöglicher zustand |
ogris | 14:8f3619df12f1 | 1051 | break; |
ogris | 14:8f3619df12f1 | 1052 | case 0x35: |
ogris | 14:8f3619df12f1 | 1053 | out = 0; |
ogris | 14:8f3619df12f1 | 1054 | //zustand groestmoeglich |
ogris | 14:8f3619df12f1 | 1055 | break; |
ogris | 14:8f3619df12f1 | 1056 | case 0x19: |
ogris | 14:8f3619df12f1 | 1057 | out = 0; |
ogris | 14:8f3619df12f1 | 1058 | //schmeisszwang |
ogris | 14:8f3619df12f1 | 1059 | break; |
ogris | 14:8f3619df12f1 | 1060 | case 0x29: |
ogris | 14:8f3619df12f1 | 1061 | out = 0; |
ogris | 14:8f3619df12f1 | 1062 | //go home first |
ogris | 14:8f3619df12f1 | 1063 | break; |
ogris | 14:8f3619df12f1 | 1064 | case 0x39: |
ogris | 14:8f3619df12f1 | 1065 | out = 0; |
ogris | 14:8f3619df12f1 | 1066 | //ausfahrzwang |
ogris | 14:8f3619df12f1 | 1067 | break; |
ogris | 14:8f3619df12f1 | 1068 | case 0x17: |
ogris | 14:8f3619df12f1 | 1069 | out = 0; |
ogris | 14:8f3619df12f1 | 1070 | //Spiel-Menü:laden |
ogris | 14:8f3619df12f1 | 1071 | break; |
ogris | 14:8f3619df12f1 | 1072 | case 0x27: |
ogris | 14:8f3619df12f1 | 1073 | out = 0; |
ogris | 14:8f3619df12f1 | 1074 | //Spiel-Menü:speichern |
ogris | 14:8f3619df12f1 | 1075 | break; |
ogris | 14:8f3619df12f1 | 1076 | case 0x37: |
ogris | 14:8f3619df12f1 | 1077 | out = 0; |
ogris | 14:8f3619df12f1 | 1078 | //Spiel-Menü:reset |
ogris | 14:8f3619df12f1 | 1079 | break; |
ogris | 14:8f3619df12f1 | 1080 | case 0x1b: |
ogris | 14:8f3619df12f1 | 1081 | out = 0; |
ogris | 14:8f3619df12f1 | 1082 | //Config:laden |
ogris | 14:8f3619df12f1 | 1083 | break; |
ogris | 14:8f3619df12f1 | 1084 | case 0x2b: |
ogris | 14:8f3619df12f1 | 1085 | out = 0; |
ogris | 14:8f3619df12f1 | 1086 | //Config:speichern |
ogris | 14:8f3619df12f1 | 1087 | break; |
ogris | 14:8f3619df12f1 | 1088 | case 0x3b: |
ogris | 14:8f3619df12f1 | 1089 | out = 0; |
ogris | 14:8f3619df12f1 | 1090 | //Config:reset |
ogris | 14:8f3619df12f1 | 1091 | break; |
ogris | 14:8f3619df12f1 | 1092 | case 0x1f: |
ogris | 14:8f3619df12f1 | 1093 | out = 0; |
ogris | 14:8f3619df12f1 | 1094 | //Offline:new |
ogris | 14:8f3619df12f1 | 1095 | break; |
ogris | 14:8f3619df12f1 | 1096 | case 0x2f: |
ogris | 14:8f3619df12f1 | 1097 | out = 0; |
ogris | 14:8f3619df12f1 | 1098 | //Offline:reset |
ogris | 14:8f3619df12f1 | 1099 | break; |
ogris | 14:8f3619df12f1 | 1100 | case 0x3f: |
ogris | 14:8f3619df12f1 | 1101 | out = 0; |
ogris | 14:8f3619df12f1 | 1102 | //Offline:com |
ogris | 14:8f3619df12f1 | 1103 | break; |
ogris | 14:8f3619df12f1 | 1104 | case 0x6: |
ogris | 14:8f3619df12f1 | 1105 | VHS = 1; |
ogris | 14:8f3619df12f1 | 1106 | break; |
ogris | 19:b07fa9e47577 | 1107 | case 0x5d: |
ogris | 19:b07fa9e47577 | 1108 | out = 0; |
ogris | 19:b07fa9e47577 | 1109 | //Autoplay->zeit normal |
ogris | 19:b07fa9e47577 | 1110 | break; |
ogris | 19:b07fa9e47577 | 1111 | case 0x9d: |
ogris | 19:b07fa9e47577 | 1112 | out = 0; |
ogris | 19:b07fa9e47577 | 1113 | //Autoplay->zeit 2x |
ogris | 19:b07fa9e47577 | 1114 | break; |
ogris | 19:b07fa9e47577 | 1115 | case 0xdd: |
ogris | 19:b07fa9e47577 | 1116 | out = 0; |
ogris | 19:b07fa9e47577 | 1117 | //Autoplay->zeit 4x |
ogris | 19:b07fa9e47577 | 1118 | break; |
ogris | 20:9908c31eb2f7 | 1119 | case 0x66: |
ogris | 20:9908c31eb2f7 | 1120 | out = 0; |
ogris | 20:9908c31eb2f7 | 1121 | //Farbe Rot |
ogris | 20:9908c31eb2f7 | 1122 | break; |
ogris | 21:374e9aed07d9 | 1123 | case 0xa6: |
ogris | 21:374e9aed07d9 | 1124 | out = 0; |
ogris | 21:374e9aed07d9 | 1125 | //Farbe Green |
ogris | 21:374e9aed07d9 | 1126 | break; |
ogris | 21:374e9aed07d9 | 1127 | case 0xe6: |
ogris | 21:374e9aed07d9 | 1128 | out = 0; |
ogris | 21:374e9aed07d9 | 1129 | //Farbe blue |
ogris | 21:374e9aed07d9 | 1130 | break; |
ogris | 21:374e9aed07d9 | 1131 | case 0x5a: |
ogris | 21:374e9aed07d9 | 1132 | out = 0; |
ogris | 21:374e9aed07d9 | 1133 | //hell special. -> Helligkeit 100% |
ogris | 21:374e9aed07d9 | 1134 | break; |
ogris | 21:374e9aed07d9 | 1135 | case 0x9a: |
ogris | 21:374e9aed07d9 | 1136 | out = 0; |
ogris | 21:374e9aed07d9 | 1137 | //hell special. -> Helligkeit 75% |
ogris | 21:374e9aed07d9 | 1138 | break; |
ogris | 21:374e9aed07d9 | 1139 | case 0xda: |
ogris | 21:374e9aed07d9 | 1140 | out = 0; |
ogris | 21:374e9aed07d9 | 1141 | //hell special. -> Helligkeit 50% |
ogris | 21:374e9aed07d9 | 1142 | break; |
ogris | 21:374e9aed07d9 | 1143 | case 0x6a: |
ogris | 21:374e9aed07d9 | 1144 | out = 0; |
ogris | 21:374e9aed07d9 | 1145 | //hell special. -> Verhalten 1 |
ogris | 21:374e9aed07d9 | 1146 | break; |
ogris | 21:374e9aed07d9 | 1147 | case 0xaa: |
ogris | 21:374e9aed07d9 | 1148 | out = 0; |
ogris | 21:374e9aed07d9 | 1149 | //hell special. -> Verhalten 2 |
ogris | 21:374e9aed07d9 | 1150 | break; |
ogris | 21:374e9aed07d9 | 1151 | case 0xea: |
ogris | 21:374e9aed07d9 | 1152 | out = 0; |
ogris | 21:374e9aed07d9 | 1153 | //hell special. -> Verhalten 3 |
ogris | 21:374e9aed07d9 | 1154 | break; |
ogris | 21:374e9aed07d9 | 1155 | case 0x5e: |
ogris | 21:374e9aed07d9 | 1156 | out = 0; |
ogris | 21:374e9aed07d9 | 1157 | //wuerfel farbverhalten -> fixe |
ogris | 21:374e9aed07d9 | 1158 | break; |
ogris | 21:374e9aed07d9 | 1159 | case 0x9e: |
ogris | 21:374e9aed07d9 | 1160 | out = 0; |
ogris | 21:374e9aed07d9 | 1161 | //wuerfel farbverhalten -> Spieler farbe |
ogris | 21:374e9aed07d9 | 1162 | break; |
ogris | 21:374e9aed07d9 | 1163 | case 0xde: |
ogris | 21:374e9aed07d9 | 1164 | out = 0; |
ogris | 21:374e9aed07d9 | 1165 | //wuerfel farbverhalten -> 3 farben |
ogris | 21:374e9aed07d9 | 1166 | break; |
ogris | 21:374e9aed07d9 | 1167 | case 0x6e: |
ogris | 21:374e9aed07d9 | 1168 | out = 0; |
ogris | 21:374e9aed07d9 | 1169 | //wuerfelfarb def -> standart |
ogris | 21:374e9aed07d9 | 1170 | break; |
ogris | 21:374e9aed07d9 | 1171 | case 0xae: |
ogris | 21:374e9aed07d9 | 1172 | out = 0; |
ogris | 21:374e9aed07d9 | 1173 | //wuerfel farv def -> erlaubt |
ogris | 21:374e9aed07d9 | 1174 | break; |
ogris | 21:374e9aed07d9 | 1175 | case 0xee: |
ogris | 21:374e9aed07d9 | 1176 | out = 0; |
ogris | 21:374e9aed07d9 | 1177 | //wuerfel farb def -> verboten |
ogris | 21:374e9aed07d9 | 1178 | break; |
ogris | 21:374e9aed07d9 | 1179 | case 0x7e: |
ogris | 21:374e9aed07d9 | 1180 | out = 0; |
ogris | 21:374e9aed07d9 | 1181 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1182 | break; |
ogris | 21:374e9aed07d9 | 1183 | case 0xbe: |
ogris | 21:374e9aed07d9 | 1184 | out = 0; |
ogris | 21:374e9aed07d9 | 1185 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1186 | break; |
ogris | 21:374e9aed07d9 | 1187 | case 0xfe: |
ogris | 21:374e9aed07d9 | 1188 | out = 0; |
ogris | 21:374e9aed07d9 | 1189 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1190 | break; |
ogris | 21:374e9aed07d9 | 1191 | |
ogris | 21:374e9aed07d9 | 1192 | |
ogris | 21:374e9aed07d9 | 1193 | |
ogris | 19:b07fa9e47577 | 1194 | |
ogris | 14:8f3619df12f1 | 1195 | |
ladner | 13:cb068deacb6c | 1196 | default: |
ladner | 13:cb068deacb6c | 1197 | break; |
ladner | 13:cb068deacb6c | 1198 | } |
ladner | 13:cb068deacb6c | 1199 | return out; |
ladner | 13:cb068deacb6c | 1200 | } |
ladner | 13:cb068deacb6c | 1201 | |
ladner | 13:cb068deacb6c | 1202 | void posUpdate() |
ladner | 13:cb068deacb6c | 1203 | { |
ladner | 13:cb068deacb6c | 1204 | postion = 0; |
ladner | 13:cb068deacb6c | 1205 | for(char i = 0;i<depth-1;i++) |
ladner | 13:cb068deacb6c | 1206 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1207 | } |
ladner | 13:cb068deacb6c | 1208 | |
ladner | 13:cb068deacb6c | 1209 | void up() |
ladner | 13:cb068deacb6c | 1210 | { |
ladner | 13:cb068deacb6c | 1211 | if(depth>0) |
ladner | 13:cb068deacb6c | 1212 | { |
ladner | 13:cb068deacb6c | 1213 | if(mSelected[depth-1]<1) |
ladner | 13:cb068deacb6c | 1214 | { |
ladner | 13:cb068deacb6c | 1215 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1216 | mSelected[depth-1]=3; |
ladner | 13:cb068deacb6c | 1217 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1218 | mSelected[depth-1]=4; |
ladner | 13:cb068deacb6c | 1219 | else |
ladner | 13:cb068deacb6c | 1220 | mSelected[depth-1]=VHS; |
ladner | 13:cb068deacb6c | 1221 | } |
ladner | 13:cb068deacb6c | 1222 | else |
ladner | 13:cb068deacb6c | 1223 | mSelected[depth-1]--; |
ladner | 13:cb068deacb6c | 1224 | print_pos(); |
ladner | 13:cb068deacb6c | 1225 | } |
ladner | 13:cb068deacb6c | 1226 | } |
ladner | 13:cb068deacb6c | 1227 | |
ladner | 13:cb068deacb6c | 1228 | void down() |
ladner | 13:cb068deacb6c | 1229 | { |
ladner | 13:cb068deacb6c | 1230 | if(depth>0) |
ladner | 13:cb068deacb6c | 1231 | { |
ladner | 13:cb068deacb6c | 1232 | char temp=3; |
ladner | 13:cb068deacb6c | 1233 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1234 | temp=3; |
ladner | 13:cb068deacb6c | 1235 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1236 | temp=4; |
ladner | 13:cb068deacb6c | 1237 | else |
ladner | 13:cb068deacb6c | 1238 | temp=VHS; |
ladner | 13:cb068deacb6c | 1239 | if(mSelected[depth-1]>(temp-1)) |
ladner | 13:cb068deacb6c | 1240 | mSelected[depth-1]=0; |
ladner | 13:cb068deacb6c | 1241 | else |
ladner | 13:cb068deacb6c | 1242 | mSelected[depth-1]++; |
ladner | 13:cb068deacb6c | 1243 | print_pos(); |
ladner | 13:cb068deacb6c | 1244 | } |
ladner | 13:cb068deacb6c | 1245 | } |
ladner | 13:cb068deacb6c | 1246 | |
ladner | 13:cb068deacb6c | 1247 | void accept() |
ladner | 13:cb068deacb6c | 1248 | { |
ladner | 13:cb068deacb6c | 1249 | if(depth>0) |
ladner | 13:cb068deacb6c | 1250 | { |
ladner | 13:cb068deacb6c | 1251 | postion = 0; |
ladner | 13:cb068deacb6c | 1252 | for(char i = 0;i<depth;i++) |
ladner | 13:cb068deacb6c | 1253 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1254 | char temp = ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1255 | if(temp>0) |
ladner | 13:cb068deacb6c | 1256 | { |
ladner | 13:cb068deacb6c | 1257 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1258 | { |
ladner | 13:cb068deacb6c | 1259 | exit(); |
ladner | 13:cb068deacb6c | 1260 | return; |
ladner | 13:cb068deacb6c | 1261 | } |
ladner | 13:cb068deacb6c | 1262 | else |
ladner | 13:cb068deacb6c | 1263 | { |
ladner | 13:cb068deacb6c | 1264 | mSelected[depth]=1; |
ladner | 13:cb068deacb6c | 1265 | depth++; |
ladner | 13:cb068deacb6c | 1266 | } |
ladner | 13:cb068deacb6c | 1267 | } |
ladner | 13:cb068deacb6c | 1268 | } |
ladner | 13:cb068deacb6c | 1269 | else |
ladner | 13:cb068deacb6c | 1270 | { |
ladner | 13:cb068deacb6c | 1271 | depth=1; |
ladner | 13:cb068deacb6c | 1272 | mDiceEn = diceEn; |
ladner | 13:cb068deacb6c | 1273 | if(mDiceEn==1) |
ladner | 13:cb068deacb6c | 1274 | { |
ladner | 13:cb068deacb6c | 1275 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 1276 | diceTick = 0; |
ladner | 13:cb068deacb6c | 1277 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 1278 | mDiceEn=0; |
ladner | 13:cb068deacb6c | 1279 | } |
ladner | 13:cb068deacb6c | 1280 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1281 | { |
ladner | 13:cb068deacb6c | 1282 | MoveAnim.detach(); |
ladner | 13:cb068deacb6c | 1283 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 1284 | MoveRun(); |
ladner | 13:cb068deacb6c | 1285 | } |
ladner | 13:cb068deacb6c | 1286 | diceEn=5; |
ladner | 13:cb068deacb6c | 1287 | DicePrint(); |
ladner | 13:cb068deacb6c | 1288 | //StartMenu-Anim |
ladner | 13:cb068deacb6c | 1289 | } |
ladner | 13:cb068deacb6c | 1290 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1291 | port.printf("Lpostion:0x%x\n",postion); |
ladner | 13:cb068deacb6c | 1292 | if(depth>0) |
ladner | 13:cb068deacb6c | 1293 | { |
ladner | 13:cb068deacb6c | 1294 | print_menu(); |
ladner | 13:cb068deacb6c | 1295 | print_pos(); |
ladner | 13:cb068deacb6c | 1296 | } |
ladner | 13:cb068deacb6c | 1297 | else |
ladner | 13:cb068deacb6c | 1298 | print_default(); |
ladner | 13:cb068deacb6c | 1299 | } |
ladner | 13:cb068deacb6c | 1300 | |
ladner | 13:cb068deacb6c | 1301 | void exit() |
ladner | 13:cb068deacb6c | 1302 | { |
ladner | 13:cb068deacb6c | 1303 | if(depth>0) |
ladner | 13:cb068deacb6c | 1304 | { |
ladner | 13:cb068deacb6c | 1305 | depth--; |
ladner | 13:cb068deacb6c | 1306 | mSelected[depth]=0; |
ladner | 13:cb068deacb6c | 1307 | } |
ladner | 13:cb068deacb6c | 1308 | if(depth==0) |
ladner | 13:cb068deacb6c | 1309 | { |
ladner | 13:cb068deacb6c | 1310 | if(mDiceEn<5) |
ladner | 13:cb068deacb6c | 1311 | { |
ladner | 13:cb068deacb6c | 1312 | diceEn=mDiceEn; |
ladner | 13:cb068deacb6c | 1313 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1314 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 13:cb068deacb6c | 1315 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 1316 | } |
ladner | 13:cb068deacb6c | 1317 | } |
ladner | 13:cb068deacb6c | 1318 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1319 | ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1320 | if(depth>0) |
ladner | 13:cb068deacb6c | 1321 | { |
ladner | 13:cb068deacb6c | 1322 | print_menu(); |
ladner | 13:cb068deacb6c | 1323 | print_pos(); |
ladner | 13:cb068deacb6c | 1324 | } |
ladner | 13:cb068deacb6c | 1325 | else |
ladner | 13:cb068deacb6c | 1326 | print_default(); |
ladner | 13:cb068deacb6c | 1327 | } |
ladner | 13:cb068deacb6c | 1328 | |
ladner | 13:cb068deacb6c | 1329 | void print_menu() |
ladner | 13:cb068deacb6c | 1330 | { |
ladner | 13:cb068deacb6c | 1331 | port.printf("DR\n"); |
ladner | 13:cb068deacb6c | 1332 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1333 | lcd.locate(1,0); |
ladner | 13:cb068deacb6c | 1334 | lcd.printf(text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1335 | port.printf("D%c%c%s\n",28,27,text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1336 | lcd.locate(1,1); |
ladner | 13:cb068deacb6c | 1337 | lcd.printf(text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1338 | port.printf("D%c%c%s\n",28,28,text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1339 | lcd.locate(1,2); |
ladner | 13:cb068deacb6c | 1340 | lcd.printf(text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1341 | port.printf("D%c%c%s\n",28,29,text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1342 | lcd.locate(1,3); |
ladner | 13:cb068deacb6c | 1343 | lcd.printf(text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1344 | port.printf("D%c%c%s\n",28,30,text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1345 | } |
ladner | 13:cb068deacb6c | 1346 | |
ladner | 13:cb068deacb6c | 1347 | void print_pos() |
ladner | 13:cb068deacb6c | 1348 | { |
ladner | 13:cb068deacb6c | 1349 | if (VHS==1) |
ladner | 13:cb068deacb6c | 1350 | { |
ladner | 13:cb068deacb6c | 1351 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1352 | // "--------------------" |
ladner | 13:cb068deacb6c | 1353 | lcd.printf(" "); |
ladner | 13:cb068deacb6c | 1354 | port.printf("D%c%c \n",27,27+3); |
ladner | 13:cb068deacb6c | 1355 | |
ladner | 13:cb068deacb6c | 1356 | lcd.locate(0,0); |
ladner | 13:cb068deacb6c | 1357 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1358 | { |
ladner | 13:cb068deacb6c | 1359 | port.printf("D%c%c<\n",27,27); |
ladner | 13:cb068deacb6c | 1360 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1361 | } |
ladner | 13:cb068deacb6c | 1362 | else |
ladner | 13:cb068deacb6c | 1363 | { |
ladner | 13:cb068deacb6c | 1364 | port.printf("D%c%c \n",27,27); |
ladner | 13:cb068deacb6c | 1365 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1366 | |
ladner | 13:cb068deacb6c | 1367 | lcd.locate(4*mSelected[depth-1],3); |
ladner | 13:cb068deacb6c | 1368 | lcd.putc('^'); |
ladner | 13:cb068deacb6c | 1369 | port.printf("D%c%c^\n",27+4*mSelected[depth-1],27+3); |
ladner | 13:cb068deacb6c | 1370 | } |
ladner | 13:cb068deacb6c | 1371 | } |
ladner | 13:cb068deacb6c | 1372 | else |
ladner | 13:cb068deacb6c | 1373 | { |
ladner | 13:cb068deacb6c | 1374 | for(char i=0;i<4;i++) |
ladner | 13:cb068deacb6c | 1375 | { |
ladner | 13:cb068deacb6c | 1376 | lcd.locate(0,i); |
ladner | 13:cb068deacb6c | 1377 | if((mSelected[depth-1]+0)==i) |
ladner | 13:cb068deacb6c | 1378 | { |
ladner | 13:cb068deacb6c | 1379 | if(i==0) |
ladner | 13:cb068deacb6c | 1380 | { |
ladner | 13:cb068deacb6c | 1381 | port.printf("D%c%c<\n",27,i+27); |
ladner | 13:cb068deacb6c | 1382 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1383 | } |
ladner | 13:cb068deacb6c | 1384 | else |
ladner | 13:cb068deacb6c | 1385 | { |
ladner | 13:cb068deacb6c | 1386 | port.printf("D%c%c>\n",27,i+27); |
ladner | 13:cb068deacb6c | 1387 | lcd.putc('>'); |
ladner | 13:cb068deacb6c | 1388 | } |
ladner | 13:cb068deacb6c | 1389 | } |
ladner | 13:cb068deacb6c | 1390 | else |
ladner | 13:cb068deacb6c | 1391 | { |
ladner | 13:cb068deacb6c | 1392 | port.printf("D%c%c \n",27,i+27); |
ladner | 13:cb068deacb6c | 1393 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1394 | } |
ladner | 13:cb068deacb6c | 1395 | } |
ladner | 13:cb068deacb6c | 1396 | } |
ladner | 13:cb068deacb6c | 1397 | } |
ladner | 13:cb068deacb6c | 1398 | |
ladner | 13:cb068deacb6c | 1399 | void print_default() |
ladner | 13:cb068deacb6c | 1400 | { |
ladner | 13:cb068deacb6c | 1401 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1402 | lcd.printf(" Spiel lauft..."); |
ladner | 13:cb068deacb6c | 1403 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1404 | lcd.printf("12345678901234567890"); |
ladner | 13:cb068deacb6c | 1405 | port.printf("D%c%c Spiel lauft... \n",27,27); |
ladner | 13:cb068deacb6c | 1406 | port.printf("D%c%c \n",27,28); |
ladner | 13:cb068deacb6c | 1407 | port.printf("D%c%c \n",27,29); |
ladner | 13:cb068deacb6c | 1408 | port.printf("D%c%c12345678901234567890\n",27,30); |
ladner | 0:e97a6a69fe4b | 1409 | } |