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a
Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
main.cpp@18:d747cf2de3bf, 2016-04-01 (annotated)
- Committer:
- ogris
- Date:
- Fri Apr 01 13:23:50 2016 +0000
- Revision:
- 18:d747cf2de3bf
- Parent:
- 17:0e7af2d4cd63
- Child:
- 19:b07fa9e47577
men? + todolist aktualisiert;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ladner | 0:e97a6a69fe4b | 1 | #include "mbed.h" |
ladner | 1:0eaa7682f7e1 | 2 | #include "WS2812B.h" |
ladner | 13:cb068deacb6c | 3 | #include "TextLCD.h" |
ladner | 0:e97a6a69fe4b | 4 | |
ogris | 18:d747cf2de3bf | 5 | |
ogris | 18:d747cf2de3bf | 6 | /*Todo list |
ogris | 18:d747cf2de3bf | 7 | switch case aktualisieren |
ogris | 18:d747cf2de3bf | 8 | Autoplay |
ogris | 18:d747cf2de3bf | 9 | Switchcase alle Funktionen einfügen |
ogris | 18:d747cf2de3bf | 10 | Menü prüfen, erweitern |
ogris | 18:d747cf2de3bf | 11 | ( |
ogris | 18:d747cf2de3bf | 12 | Farben Menü für alle Spieler fehlt //rgb einstellen -> spieler 2-4 fehlt |
ogris | 18:d747cf2de3bf | 13 | Würfel-> Farbe vll bereits ein älteres Menü zu benutzen |
ogris | 18:d747cf2de3bf | 14 | Würfel -> Farbverhalten gleich wie oben |
ogris | 18:d747cf2de3bf | 15 | ) |
ogris | 18:d747cf2de3bf | 16 | |
ogris | 18:d747cf2de3bf | 17 | */ |
ogris | 18:d747cf2de3bf | 18 | |
ogris | 18:d747cf2de3bf | 19 | |
ogris | 18:d747cf2de3bf | 20 | |
ladner | 0:e97a6a69fe4b | 21 | I2C i2c(P0_5,P0_4); |
ladner | 0:e97a6a69fe4b | 22 | Serial port(P0_19,P0_18); |
ladner | 0:e97a6a69fe4b | 23 | BusOut myled(P1_8,P1_9,P1_10,P1_11,P1_0,P1_1,P1_3,P1_4,P1_6,P1_7,P1_12,P1_13); |
ladner | 0:e97a6a69fe4b | 24 | AnalogIn ldr(P0_12); |
ladner | 0:e97a6a69fe4b | 25 | AnalogIn poti(P0_11); |
ladner | 1:0eaa7682f7e1 | 26 | //BusOut rgb(P0_9,P1_15,P0_21); |
ladner | 1:0eaa7682f7e1 | 27 | |
ladner | 1:0eaa7682f7e1 | 28 | RGBOut rgb(P0_21,P0_9,P1_15); |
ladner | 1:0eaa7682f7e1 | 29 | |
ladner | 1:0eaa7682f7e1 | 30 | InterruptIn Button0(P0_1); |
ladner | 0:e97a6a69fe4b | 31 | InterruptIn Button1(P1_16); |
ladner | 0:e97a6a69fe4b | 32 | InterruptIn Button2(P0_23); |
ladner | 1:0eaa7682f7e1 | 33 | InterruptIn Button3(P0_10); |
ladner | 1:0eaa7682f7e1 | 34 | InterruptIn Button4(P0_15); |
ladner | 13:cb068deacb6c | 35 | BusIn btn(P1_16,P0_23,P0_10,P0_15,P0_1); |
ladner | 0:e97a6a69fe4b | 36 | |
ladner | 13:cb068deacb6c | 37 | LedOut Feld (p6);//P6 |
ladner | 13:cb068deacb6c | 38 | LedOut Home (p7);//P7 |
ladner | 13:cb068deacb6c | 39 | LedOut Dice (p8);//P8 |
ladner | 13:cb068deacb6c | 40 | //-> Würfel (ersten 3 LED in Binär-4. LED für 7. Zustand), Spieler, Referenz(auch RGB am board) |
ladner | 13:cb068deacb6c | 41 | |
ladner | 13:cb068deacb6c | 42 | TextLCD lcd(p21, p22, p23, p24, p25, p26,TextLCD::LCD20x4); |
ladner | 13:cb068deacb6c | 43 | |
ladner | 13:cb068deacb6c | 44 | InterruptIn DD_A(p29);//P29 |
ladner | 13:cb068deacb6c | 45 | InterruptIn DD_B(p30);//P30 |
ladner | 13:cb068deacb6c | 46 | InterruptIn DD_C(p35);//P35 |
ladner | 13:cb068deacb6c | 47 | DigitalIn DD_D(p35); |
ladner | 13:cb068deacb6c | 48 | BusIn DD(p29,p30);//P29,P30 |
ladner | 13:cb068deacb6c | 49 | |
ladner | 13:cb068deacb6c | 50 | //Dice |
ladner | 1:0eaa7682f7e1 | 51 | Timer Random; |
ladner | 13:cb068deacb6c | 52 | Timer RandomDice; |
ladner | 1:0eaa7682f7e1 | 53 | |
ladner | 1:0eaa7682f7e1 | 54 | Ticker DiceAnim; |
ladner | 1:0eaa7682f7e1 | 55 | void DiceRun(); |
ladner | 1:0eaa7682f7e1 | 56 | void setDice(char number); |
ladner | 1:0eaa7682f7e1 | 57 | void DicePrint(); |
ladner | 13:cb068deacb6c | 58 | void DiceCal(); //umrechning des 7.Zustands in eine Zahl zwischen 1 & 6 |
ladner | 1:0eaa7682f7e1 | 59 | char dicePos = 0; |
ladner | 1:0eaa7682f7e1 | 60 | char diceEn = 0; |
ladner | 1:0eaa7682f7e1 | 61 | char diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 62 | char diceNum = 0; |
ladner | 1:0eaa7682f7e1 | 63 | int16_t diceDecode [7]= {0x1,0x88,0x89,0xAA,0xAB,0x1BA,0x154}; |
ladner | 13:cb068deacb6c | 64 | //Game |
ladner | 1:0eaa7682f7e1 | 65 | #define Feldgrose 10 |
ladner | 1:0eaa7682f7e1 | 66 | #define Spieler 4 |
ladner | 1:0eaa7682f7e1 | 67 | #define Steine 4 |
ladner | 1:0eaa7682f7e1 | 68 | |
ladner | 1:0eaa7682f7e1 | 69 | char PlayPos[Spieler*Steine]; //Zahl zwischen 0 & 47 ((0xC0 -> Spieler)>>2 / 0x03 -> Stein) |
ladner | 13:cb068deacb6c | 70 | char Start[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 13:cb068deacb6c | 71 | char Ziel[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 72 | char Drann; //Spieler, der drann ist |
ladner | 1:0eaa7682f7e1 | 73 | char count; //Für 6er & mehrfaches Würfeln beim Ansetzen |
ladner | 1:0eaa7682f7e1 | 74 | char last[Spieler]; //zuletzt benutzte Spielstein, der zuletzt benutzt wurde |
ladner | 1:0eaa7682f7e1 | 75 | char moglich[Steine]; |
ladner | 1:0eaa7682f7e1 | 76 | char selected; //der aktuell ausgewählte Zug |
ladner | 1:0eaa7682f7e1 | 77 | char Field[Spieler*Feldgrose]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 78 | void FieldPrint(); //Ausgabe auf Com-Port |
ladner | 1:0eaa7682f7e1 | 79 | void FieldGenerate(); //Berechnung von PlayPos auf Start, Ziel, Field |
ladner | 1:0eaa7682f7e1 | 80 | void FeldPrint(); //Ausgabe von Field auf den Led-Streifen (Feld) der Farben |
ladner | 1:0eaa7682f7e1 | 81 | void GameCal(); |
ladner | 1:0eaa7682f7e1 | 82 | Ticker MoveAnim; |
ladner | 1:0eaa7682f7e1 | 83 | void MoveRun(); |
ladner | 1:0eaa7682f7e1 | 84 | char MoveShow; |
ladner | 13:cb068deacb6c | 85 | void ColorPrint(uint32_t color); |
ladner | 13:cb068deacb6c | 86 | //Animations |
ladner | 13:cb068deacb6c | 87 | char AnimField[Spieler*Feldgrose]; |
ladner | 13:cb068deacb6c | 88 | char AnimStart[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 89 | char AnimZiel[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 90 | char AnimPos[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 91 | char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 13:cb068deacb6c | 92 | void AnimCal(); |
ladner | 13:cb068deacb6c | 93 | //Core Interactions |
ladner | 13:cb068deacb6c | 94 | void reset(); |
ladner | 1:0eaa7682f7e1 | 95 | void MoveDo(); |
ladner | 13:cb068deacb6c | 96 | void moveNext(); |
ladner | 13:cb068deacb6c | 97 | void moveLast(); |
ladner | 13:cb068deacb6c | 98 | void DiceStart(); |
ladner | 13:cb068deacb6c | 99 | void DiceStop(); |
ladner | 13:cb068deacb6c | 100 | //Button entprellung (funktioniert nicht...) |
ladner | 13:cb068deacb6c | 101 | void btn0(); |
ladner | 13:cb068deacb6c | 102 | void btn1(); |
ladner | 13:cb068deacb6c | 103 | void btn2(); |
ladner | 13:cb068deacb6c | 104 | void btn3(); |
ladner | 13:cb068deacb6c | 105 | void btn4(); |
ladner | 13:cb068deacb6c | 106 | char btnLast; |
ladner | 13:cb068deacb6c | 107 | //Farben |
ladner | 13:cb068deacb6c | 108 | uint32_t Farben[Spieler]; //Berechnete Hellichkeiten der Speiler fertig zur Ausgabe... |
ladner | 13:cb068deacb6c | 109 | uint32_t Background = 0; //Hintergrund (Leerfeld) |
ladner | 13:cb068deacb6c | 110 | uint32_t DiseC = 0x00FF00; //Würfelfarbe |
ladner | 13:cb068deacb6c | 111 | void ColorPrint(uint32_t color); //vorher den Header senden (manuell...) |
ladner | 13:cb068deacb6c | 112 | |
ladner | 13:cb068deacb6c | 113 | char DD_last; |
ladner | 13:cb068deacb6c | 114 | char DD_d; |
ladner | 13:cb068deacb6c | 115 | |
ladner | 13:cb068deacb6c | 116 | void dreh(); |
ladner | 13:cb068deacb6c | 117 | void druck(); |
ladner | 13:cb068deacb6c | 118 | |
ladner | 13:cb068deacb6c | 119 | void up(); |
ladner | 13:cb068deacb6c | 120 | void down(); |
ladner | 13:cb068deacb6c | 121 | void accept(); |
ladner | 13:cb068deacb6c | 122 | void exit(); |
ladner | 13:cb068deacb6c | 123 | void print_menu(); |
ladner | 13:cb068deacb6c | 124 | void print_pos(); |
ladner | 13:cb068deacb6c | 125 | void print_default(); |
ladner | 13:cb068deacb6c | 126 | void posUpdate(); |
ladner | 13:cb068deacb6c | 127 | char ausfuehren(uint32_t postion); |
ladner | 13:cb068deacb6c | 128 | |
ladner | 13:cb068deacb6c | 129 | //string test (""); |
ladner | 13:cb068deacb6c | 130 | // "1234567890123456789","1234567890123456789","1234567890123456789","1234567890123456789", ,"1234567890123456789","1234567890123456789","1234567890123456789", |
ogris | 16:9a868ab2a5cb | 131 | const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten ","Farbverhalten ","Farbverhalten def ","Helligkeit Wert "}; |
ogris | 16:9a868ab2a5cb | 132 | const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 ","fixe Farbe ","Standart ","100% "}; |
ogris | 16:9a868ab2a5cb | 133 | const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 ","Spieler Farbe ","erlaubt ","75% "}; |
ogris | 16:9a868ab2a5cb | 134 | const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50%b ","Verhalten 3 ","3 Farben ","verboten ","50% "}; |
ogris | 17:0e7af2d4cd63 | 135 | char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14 ,0x15 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F}; |
ladner | 13:cb068deacb6c | 136 | |
ladner | 13:cb068deacb6c | 137 | char VHS = 0; |
ladner | 13:cb068deacb6c | 138 | char mSelected[256]; |
ladner | 13:cb068deacb6c | 139 | char depth = 0; |
ladner | 13:cb068deacb6c | 140 | uint32_t postion = 0;//Dafür brauche ich die Methode |
ladner | 13:cb068deacb6c | 141 | char mDiceEn = 5; |
ladner | 13:cb068deacb6c | 142 | |
ladner | 13:cb068deacb6c | 143 | |
ladner | 13:cb068deacb6c | 144 | void btn0() |
ladner | 13:cb068deacb6c | 145 | { |
ladner | 13:cb068deacb6c | 146 | if((btnLast&0x10)==(btn&0x10)) |
ladner | 13:cb068deacb6c | 147 | return; |
ladner | 13:cb068deacb6c | 148 | else |
ladner | 13:cb068deacb6c | 149 | { |
ladner | 13:cb068deacb6c | 150 | if((btn&0x10)>0) |
ladner | 13:cb068deacb6c | 151 | reset(); |
ladner | 13:cb068deacb6c | 152 | else |
ladner | 13:cb068deacb6c | 153 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 154 | } |
ladner | 13:cb068deacb6c | 155 | btnLast=(btnLast&(0x1F-0x10))|(btn&0x10); |
ladner | 13:cb068deacb6c | 156 | } |
ladner | 13:cb068deacb6c | 157 | |
ladner | 13:cb068deacb6c | 158 | void btn1() |
ladner | 13:cb068deacb6c | 159 | { |
ladner | 13:cb068deacb6c | 160 | if((btnLast&0x01)==(btn&0x01)) |
ladner | 13:cb068deacb6c | 161 | return; |
ladner | 13:cb068deacb6c | 162 | else |
ladner | 13:cb068deacb6c | 163 | { |
ladner | 13:cb068deacb6c | 164 | if((btn&0x01)>0) |
ladner | 13:cb068deacb6c | 165 | DiceStart(); |
ladner | 13:cb068deacb6c | 166 | else |
ladner | 13:cb068deacb6c | 167 | DiceStop(); |
ladner | 13:cb068deacb6c | 168 | } |
ladner | 13:cb068deacb6c | 169 | btnLast=(btnLast&(0x1F-0x01))|(btn&0x01); |
ladner | 13:cb068deacb6c | 170 | } |
ladner | 13:cb068deacb6c | 171 | |
ladner | 13:cb068deacb6c | 172 | void btn2() |
ladner | 13:cb068deacb6c | 173 | { |
ladner | 13:cb068deacb6c | 174 | if((btnLast&0x02)==(btn&0x02)) |
ladner | 13:cb068deacb6c | 175 | return; |
ladner | 13:cb068deacb6c | 176 | else |
ladner | 13:cb068deacb6c | 177 | { |
ladner | 13:cb068deacb6c | 178 | if((btn&0x02)>0) |
ladner | 13:cb068deacb6c | 179 | moveNext(); |
ladner | 13:cb068deacb6c | 180 | else |
ladner | 13:cb068deacb6c | 181 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 182 | } |
ladner | 13:cb068deacb6c | 183 | btnLast=(btnLast&(0x1F-0x02))|(btn&0x02); |
ladner | 13:cb068deacb6c | 184 | } |
ladner | 13:cb068deacb6c | 185 | |
ladner | 13:cb068deacb6c | 186 | void btn3() |
ladner | 13:cb068deacb6c | 187 | { |
ladner | 13:cb068deacb6c | 188 | if((btnLast&0x04)==(btn&0x04)) |
ladner | 13:cb068deacb6c | 189 | return; |
ladner | 13:cb068deacb6c | 190 | else |
ladner | 13:cb068deacb6c | 191 | { |
ladner | 13:cb068deacb6c | 192 | if((btn&0x04)>0) |
ladner | 13:cb068deacb6c | 193 | moveLast(); |
ladner | 13:cb068deacb6c | 194 | else |
ladner | 13:cb068deacb6c | 195 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 196 | } |
ladner | 13:cb068deacb6c | 197 | btnLast=(btnLast&(0x1F-0x04))|(btn&0x04); |
ladner | 13:cb068deacb6c | 198 | } |
ladner | 13:cb068deacb6c | 199 | |
ladner | 13:cb068deacb6c | 200 | void btn4() |
ladner | 13:cb068deacb6c | 201 | { |
ladner | 13:cb068deacb6c | 202 | if((btnLast&0x08)==(btn&0x08)) |
ladner | 13:cb068deacb6c | 203 | return; |
ladner | 13:cb068deacb6c | 204 | else |
ladner | 13:cb068deacb6c | 205 | { |
ladner | 13:cb068deacb6c | 206 | if((btn&0x08)>0) |
ladner | 13:cb068deacb6c | 207 | MoveDo(); |
ladner | 13:cb068deacb6c | 208 | else |
ladner | 13:cb068deacb6c | 209 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 210 | } |
ladner | 13:cb068deacb6c | 211 | btnLast=(btnLast&(0x1F-0x08))|(btn&0x08); |
ladner | 13:cb068deacb6c | 212 | } |
ladner | 1:0eaa7682f7e1 | 213 | |
ladner | 1:0eaa7682f7e1 | 214 | void reset() |
ladner | 1:0eaa7682f7e1 | 215 | { |
ladner | 1:0eaa7682f7e1 | 216 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 217 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 218 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 219 | PlayPos[i]=i%4; |
ladner | 13:cb068deacb6c | 220 | for (char i = 0; i < Spieler; i++) |
ladner | 13:cb068deacb6c | 221 | last[i]=0; |
ladner | 1:0eaa7682f7e1 | 222 | Drann=0; |
ladner | 1:0eaa7682f7e1 | 223 | diceEn=0; |
ladner | 2:3a90b20958ff | 224 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 225 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 226 | rgb.set_RGB(0); |
ladner | 1:0eaa7682f7e1 | 227 | FieldGenerate(); |
ladner | 1:0eaa7682f7e1 | 228 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 229 | FeldPrint(); |
ladner | 1:0eaa7682f7e1 | 230 | } |
ladner | 1:0eaa7682f7e1 | 231 | |
ladner | 1:0eaa7682f7e1 | 232 | void Control() |
ladner | 1:0eaa7682f7e1 | 233 | { |
ladner | 1:0eaa7682f7e1 | 234 | while(port.readable ()) |
ladner | 0:e97a6a69fe4b | 235 | { |
ladner | 1:0eaa7682f7e1 | 236 | char message = port.getc(); |
ladner | 1:0eaa7682f7e1 | 237 | switch(message) |
ladner | 1:0eaa7682f7e1 | 238 | { |
ladner | 1:0eaa7682f7e1 | 239 | case '1': |
ladner | 1:0eaa7682f7e1 | 240 | setDice(1); |
ladner | 1:0eaa7682f7e1 | 241 | break; |
ladner | 1:0eaa7682f7e1 | 242 | case '2': |
ladner | 1:0eaa7682f7e1 | 243 | setDice(2); |
ladner | 1:0eaa7682f7e1 | 244 | break; |
ladner | 1:0eaa7682f7e1 | 245 | case '3': |
ladner | 1:0eaa7682f7e1 | 246 | setDice(3); |
ladner | 1:0eaa7682f7e1 | 247 | break; |
ladner | 1:0eaa7682f7e1 | 248 | case '4': |
ladner | 1:0eaa7682f7e1 | 249 | setDice(4); |
ladner | 1:0eaa7682f7e1 | 250 | break; |
ladner | 1:0eaa7682f7e1 | 251 | case '5': |
ladner | 1:0eaa7682f7e1 | 252 | setDice(5); |
ladner | 1:0eaa7682f7e1 | 253 | break; |
ladner | 1:0eaa7682f7e1 | 254 | case '6': |
ladner | 1:0eaa7682f7e1 | 255 | setDice(6); |
ladner | 1:0eaa7682f7e1 | 256 | break; |
ladner | 1:0eaa7682f7e1 | 257 | case '7': |
ladner | 1:0eaa7682f7e1 | 258 | setDice(7); |
ladner | 1:0eaa7682f7e1 | 259 | break; |
ladner | 1:0eaa7682f7e1 | 260 | case 'A': |
ladner | 1:0eaa7682f7e1 | 261 | DiceStart(); |
ladner | 1:0eaa7682f7e1 | 262 | break; |
ladner | 1:0eaa7682f7e1 | 263 | case 'a': |
ladner | 1:0eaa7682f7e1 | 264 | DiceStop(); |
ladner | 1:0eaa7682f7e1 | 265 | break; |
ladner | 1:0eaa7682f7e1 | 266 | case 'B': |
ladner | 1:0eaa7682f7e1 | 267 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 268 | break; |
ladner | 1:0eaa7682f7e1 | 269 | case 'C': |
ladner | 1:0eaa7682f7e1 | 270 | moveLast(); |
ladner | 1:0eaa7682f7e1 | 271 | break; |
ladner | 1:0eaa7682f7e1 | 272 | case 'D': |
ladner | 1:0eaa7682f7e1 | 273 | MoveDo(); |
ladner | 1:0eaa7682f7e1 | 274 | break; |
ladner | 13:cb068deacb6c | 275 | case 'E': |
ladner | 13:cb068deacb6c | 276 | exit(); |
ladner | 13:cb068deacb6c | 277 | break; |
ladner | 13:cb068deacb6c | 278 | case 'F': |
ladner | 13:cb068deacb6c | 279 | up(); |
ladner | 13:cb068deacb6c | 280 | break; |
ladner | 13:cb068deacb6c | 281 | case 'G': |
ladner | 13:cb068deacb6c | 282 | down(); |
ladner | 13:cb068deacb6c | 283 | break; |
ladner | 13:cb068deacb6c | 284 | case 'H': |
ladner | 13:cb068deacb6c | 285 | accept(); |
ladner | 13:cb068deacb6c | 286 | break; |
ladner | 1:0eaa7682f7e1 | 287 | case 'I': |
ladner | 13:cb068deacb6c | 288 | depth=0; |
ladner | 13:cb068deacb6c | 289 | mSelected[0]=0; |
ladner | 13:cb068deacb6c | 290 | print_default(); |
ladner | 13:cb068deacb6c | 291 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 292 | reset(); |
ladner | 1:0eaa7682f7e1 | 293 | break; |
ladner | 1:0eaa7682f7e1 | 294 | } |
ladner | 0:e97a6a69fe4b | 295 | } |
ladner | 0:e97a6a69fe4b | 296 | } |
ladner | 0:e97a6a69fe4b | 297 | |
ladner | 1:0eaa7682f7e1 | 298 | int main() |
ladner | 0:e97a6a69fe4b | 299 | { |
ladner | 1:0eaa7682f7e1 | 300 | Random.start(); |
ladner | 1:0eaa7682f7e1 | 301 | //Random.stop(); |
ladner | 1:0eaa7682f7e1 | 302 | //Random.read_us(); |
ladner | 1:0eaa7682f7e1 | 303 | |
ladner | 1:0eaa7682f7e1 | 304 | //Ticker: |
ladner | 1:0eaa7682f7e1 | 305 | //.attach(&main,[sek]); |
ladner | 1:0eaa7682f7e1 | 306 | //.attach_us(&main,[micro-sec]); |
ladner | 1:0eaa7682f7e1 | 307 | //.detach(); |
ladner | 13:cb068deacb6c | 308 | Button0.mode(PullDown); |
ladner | 13:cb068deacb6c | 309 | Button1.mode(PullDown); |
ladner | 13:cb068deacb6c | 310 | Button2.mode(PullDown); |
ladner | 13:cb068deacb6c | 311 | Button3.mode(PullDown); |
ladner | 13:cb068deacb6c | 312 | Button4.mode(PullDown); |
ladner | 1:0eaa7682f7e1 | 313 | |
ladner | 13:cb068deacb6c | 314 | DD_A.mode(PullDown); |
ladner | 13:cb068deacb6c | 315 | DD_B.mode(PullDown); |
ladner | 13:cb068deacb6c | 316 | DD_C.mode(PullDown); |
ladner | 13:cb068deacb6c | 317 | |
ladner | 13:cb068deacb6c | 318 | wait(0.01); |
ladner | 13:cb068deacb6c | 319 | |
ladner | 13:cb068deacb6c | 320 | DD_A.rise(&dreh); |
ladner | 13:cb068deacb6c | 321 | DD_A.fall(&dreh); |
ladner | 13:cb068deacb6c | 322 | DD_B.rise(&dreh); |
ladner | 13:cb068deacb6c | 323 | DD_B.fall(&dreh); |
ladner | 13:cb068deacb6c | 324 | DD_C.rise(&druck); |
ladner | 13:cb068deacb6c | 325 | DD_C.fall(&druck); |
ladner | 13:cb068deacb6c | 326 | DD_last = DD; |
ladner | 13:cb068deacb6c | 327 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 328 | |
ladner | 1:0eaa7682f7e1 | 329 | Button0.rise(&reset); |
ladner | 13:cb068deacb6c | 330 | Button1.rise(&btn1); |
ladner | 13:cb068deacb6c | 331 | Button1.fall(&btn1); |
ladner | 1:0eaa7682f7e1 | 332 | Button2.rise(&btn2); |
ladner | 13:cb068deacb6c | 333 | Button2.fall(&btn2); |
ladner | 1:0eaa7682f7e1 | 334 | Button3.rise(&btn3); |
ladner | 13:cb068deacb6c | 335 | Button3.fall(&btn3); |
ladner | 1:0eaa7682f7e1 | 336 | Button4.rise(&btn4); |
ladner | 13:cb068deacb6c | 337 | Button4.fall(&btn4); |
ladner | 13:cb068deacb6c | 338 | |
ladner | 1:0eaa7682f7e1 | 339 | //myled = 0xFFF; |
ladner | 1:0eaa7682f7e1 | 340 | port.baud(76800); |
ladner | 1:0eaa7682f7e1 | 341 | port.format(8,Serial::None, 1); |
ladner | 1:0eaa7682f7e1 | 342 | port.attach(&Control); |
ladner | 4:2acb70f9cd22 | 343 | /* |
ladner | 13:cb068deacb6c | 344 | Farben[0]=0x00FF00;//Rot |
ladner | 13:cb068deacb6c | 345 | Farben[1]=0xFF0000;//Blau |
ladner | 13:cb068deacb6c | 346 | Farben[2]=0x0000FF;//Grun |
ladner | 13:cb068deacb6c | 347 | Farben[3]=0x00FFFF;//Gelb |
ladner | 13:cb068deacb6c | 348 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 349 | DiseC = 0x00FF00; //Rot |
ladner | 4:2acb70f9cd22 | 350 | */ |
ladner | 13:cb068deacb6c | 351 | Farben[0]=0x000800;//Rot |
ladner | 13:cb068deacb6c | 352 | Farben[1]=0x080000;//Blau |
ladner | 13:cb068deacb6c | 353 | Farben[2]=0x000008;//Grun |
ladner | 13:cb068deacb6c | 354 | Farben[3]=0x000808;//Gelb |
ladner | 13:cb068deacb6c | 355 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 356 | DiseC = 0x000800; //Rot |
ladner | 13:cb068deacb6c | 357 | /* |
ladner | 13:cb068deacb6c | 358 | Farben[0]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 359 | Farben[1]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 360 | Farben[2]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 361 | Farben[3]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 362 | Background = 0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 363 | DiseC = 0xFFFFFF; //Weiß |
ladner | 13:cb068deacb6c | 364 | */ |
ladner | 13:cb068deacb6c | 365 | |
ladner | 1:0eaa7682f7e1 | 366 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 367 | for(char i = 0;i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 368 | { |
ladner | 1:0eaa7682f7e1 | 369 | Feld.WriteLed(Farben[i]); |
ladner | 1:0eaa7682f7e1 | 370 | for(char j = 0;j<Feldgrose-1;j++) |
ladner | 13:cb068deacb6c | 371 | if((j==(Feldgrose-2))&(i==(Spieler-1))) |
ladner | 13:cb068deacb6c | 372 | Feld.WriteLed(0xFFFFFF); |
ladner | 13:cb068deacb6c | 373 | else |
ladner | 13:cb068deacb6c | 374 | Feld.WriteLed(Background); |
ladner | 1:0eaa7682f7e1 | 375 | } |
ladner | 1:0eaa7682f7e1 | 376 | __enable_irq(); |
ladner | 13:cb068deacb6c | 377 | //reset(); |
ladner | 13:cb068deacb6c | 378 | print_default(); |
ladner | 1:0eaa7682f7e1 | 379 | while(1) ; |
ladner | 0:e97a6a69fe4b | 380 | } |
ladner | 0:e97a6a69fe4b | 381 | |
ladner | 1:0eaa7682f7e1 | 382 | void DiceStart() |
ladner | 1:0eaa7682f7e1 | 383 | { |
ladner | 1:0eaa7682f7e1 | 384 | if(diceEn==0) |
ladner | 1:0eaa7682f7e1 | 385 | { |
ladner | 13:cb068deacb6c | 386 | RandomDice.start(); |
ladner | 1:0eaa7682f7e1 | 387 | DiceAnim.attach(&DiceRun,0.1); |
ladner | 1:0eaa7682f7e1 | 388 | diceEn = 1; |
ladner | 1:0eaa7682f7e1 | 389 | diceTick = 1; |
ladner | 1:0eaa7682f7e1 | 390 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 391 | } |
ladner | 1:0eaa7682f7e1 | 392 | } |
ladner | 13:cb068deacb6c | 393 | |
ladner | 1:0eaa7682f7e1 | 394 | void DiceStop() |
ladner | 0:e97a6a69fe4b | 395 | { |
ladner | 1:0eaa7682f7e1 | 396 | if(diceEn==1) |
ladner | 1:0eaa7682f7e1 | 397 | { |
ladner | 13:cb068deacb6c | 398 | if(RandomDice.read_us()> 200) |
ladner | 1:0eaa7682f7e1 | 399 | { |
ladner | 1:0eaa7682f7e1 | 400 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 401 | diceEn = 2; |
ladner | 1:0eaa7682f7e1 | 402 | diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 403 | diceNum = Random.read_us()%7; |
ladner | 13:cb068deacb6c | 404 | diceNum = (RandomDice.read_us()+diceNum)%7+1; |
ladner | 13:cb068deacb6c | 405 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 406 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 407 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 408 | DiceCal(); |
ladner | 13:cb068deacb6c | 409 | //port.printf("LDiceNum:%d\n",diceNum); |
ladner | 1:0eaa7682f7e1 | 410 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 411 | GameCal(); |
ladner | 1:0eaa7682f7e1 | 412 | } |
ladner | 1:0eaa7682f7e1 | 413 | } |
ladner | 1:0eaa7682f7e1 | 414 | } |
ladner | 13:cb068deacb6c | 415 | |
ladner | 13:cb068deacb6c | 416 | void DiceCal() |
ladner | 13:cb068deacb6c | 417 | { |
ladner | 13:cb068deacb6c | 418 | if((diceEn==2)||(diceEn==3)) |
ladner | 13:cb068deacb6c | 419 | { |
ladner | 13:cb068deacb6c | 420 | if(diceNum>7) |
ladner | 13:cb068deacb6c | 421 | diceNum=7; |
ladner | 13:cb068deacb6c | 422 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 423 | { |
ladner | 13:cb068deacb6c | 424 | diceEn=3; |
ladner | 13:cb068deacb6c | 425 | for(char i = 0;i<Steine;i++) |
ladner | 13:cb068deacb6c | 426 | if((PlayPos[(Drann<<2)|i]>3)&&(PlayPos[(Drann<<2)|i] < 44)) |
ladner | 13:cb068deacb6c | 427 | for(char j = 1;j<=6;j++) |
ladner | 13:cb068deacb6c | 428 | { |
ladner | 13:cb068deacb6c | 429 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+j) % (Feldgrose*Steine)]; |
ladner | 13:cb068deacb6c | 430 | if(temp>0) |
ladner | 13:cb068deacb6c | 431 | { |
ladner | 13:cb068deacb6c | 432 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 433 | temp = (temp&0xC)>>2;//Spieler |
ladner | 13:cb068deacb6c | 434 | if(temp!=Drann) |
ladner | 13:cb068deacb6c | 435 | if(j<diceNum) |
ladner | 13:cb068deacb6c | 436 | diceNum=j; |
ladner | 13:cb068deacb6c | 437 | } |
ladner | 13:cb068deacb6c | 438 | } |
ladner | 13:cb068deacb6c | 439 | //PlayPos[(Drann<<2)|i] im Feld suchen, weiter setzen, wenn treffer, der kleiner als diceNum ->setzen von diceNum |
ladner | 13:cb068deacb6c | 440 | }//DiceNum == 7 |
ladner | 13:cb068deacb6c | 441 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 442 | diceNum=6; |
ladner | 13:cb068deacb6c | 443 | //port.printf("LdiceNum:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 444 | } |
ladner | 13:cb068deacb6c | 445 | } |
ladner | 13:cb068deacb6c | 446 | |
ladner | 1:0eaa7682f7e1 | 447 | void setDice(char number) |
ladner | 1:0eaa7682f7e1 | 448 | { |
ladner | 13:cb068deacb6c | 449 | if(diceEn==4) |
ladner | 1:0eaa7682f7e1 | 450 | { |
ladner | 13:cb068deacb6c | 451 | port.printf("LWarning: diceEn:%d -> Game over\n",diceEn); |
ladner | 1:0eaa7682f7e1 | 452 | } |
ladner | 13:cb068deacb6c | 453 | else if(diceEn<4) |
ladner | 1:0eaa7682f7e1 | 454 | { |
ladner | 13:cb068deacb6c | 455 | port.printf("LdiceEn:%d\n",diceEn); |
ladner | 13:cb068deacb6c | 456 | if(diceEn==1) |
ladner | 13:cb068deacb6c | 457 | { |
ladner | 13:cb068deacb6c | 458 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 459 | diceTick = 0; |
ladner | 13:cb068deacb6c | 460 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 461 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 462 | } |
ladner | 13:cb068deacb6c | 463 | diceEn = 2; |
ladner | 13:cb068deacb6c | 464 | diceNum = number; |
ladner | 13:cb068deacb6c | 465 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 466 | DiceCal(); |
ladner | 13:cb068deacb6c | 467 | //port.printf("LForceDice:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 468 | DicePrint(); |
ladner | 13:cb068deacb6c | 469 | GameCal(); |
ladner | 13:cb068deacb6c | 470 | } |
ladner | 1:0eaa7682f7e1 | 471 | } |
ladner | 13:cb068deacb6c | 472 | |
ladner | 1:0eaa7682f7e1 | 473 | void DiceRun() |
ladner | 1:0eaa7682f7e1 | 474 | { |
ladner | 1:0eaa7682f7e1 | 475 | if(diceTick) |
ladner | 1:0eaa7682f7e1 | 476 | { |
ladner | 1:0eaa7682f7e1 | 477 | diceTick=0; |
ladner | 1:0eaa7682f7e1 | 478 | if(dicePos<7) |
ladner | 1:0eaa7682f7e1 | 479 | dicePos++; |
ladner | 1:0eaa7682f7e1 | 480 | else |
ladner | 1:0eaa7682f7e1 | 481 | dicePos=0; |
ladner | 1:0eaa7682f7e1 | 482 | } |
ladner | 1:0eaa7682f7e1 | 483 | else |
ladner | 1:0eaa7682f7e1 | 484 | diceTick=1; |
ladner | 1:0eaa7682f7e1 | 485 | DicePrint(); |
ladner | 0:e97a6a69fe4b | 486 | } |
ladner | 0:e97a6a69fe4b | 487 | |
ladner | 1:0eaa7682f7e1 | 488 | void DicePrint() |
ladner | 0:e97a6a69fe4b | 489 | { |
ladner | 1:0eaa7682f7e1 | 490 | switch(diceEn) |
ladner | 1:0eaa7682f7e1 | 491 | { |
ladner | 13:cb068deacb6c | 492 | case 0: //Schwarz & Drann überschreiben... |
ladner | 1:0eaa7682f7e1 | 493 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 494 | myled=(myled&0x0FF)|(0x100<<Drann); |
ladner | 1:0eaa7682f7e1 | 495 | port.printf("W%c%c\n",27,27); |
ladner | 1:0eaa7682f7e1 | 496 | break; |
ladner | 13:cb068deacb6c | 497 | case 1: //Animation |
ladner | 1:0eaa7682f7e1 | 498 | char dice_help = 0xFF-(1<<dicePos); |
ladner | 1:0eaa7682f7e1 | 499 | myled=(myled&0xFF0)|(5)|(diceTick<<1); |
ladner | 1:0eaa7682f7e1 | 500 | //myled = (myled&0xF)|(dice_help<<4); |
ladner | 1:0eaa7682f7e1 | 501 | |
ladner | 1:0eaa7682f7e1 | 502 | port.printf("W%c%c\n" , 27 + diceTick+((dice_help&0x1F)<<1),27 + ((dice_help& 0xE0)>>5)); |
ladner | 1:0eaa7682f7e1 | 503 | break; |
ladner | 13:cb068deacb6c | 504 | case 2://Case 3 = Case 2 ->Anzeigen |
ladner | 1:0eaa7682f7e1 | 505 | myled=(myled&0xFF0)|(diceNum); |
ladner | 1:0eaa7682f7e1 | 506 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 507 | |
ladner | 1:0eaa7682f7e1 | 508 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 509 | break; |
ladner | 1:0eaa7682f7e1 | 510 | case 3: |
ladner | 1:0eaa7682f7e1 | 511 | myled=(myled&0xFF0)|(diceNum)|8; |
ladner | 1:0eaa7682f7e1 | 512 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 513 | |
ladner | 1:0eaa7682f7e1 | 514 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 515 | break; |
ladner | 13:cb068deacb6c | 516 | case 4://Spiel beendet! Animation? |
ladner | 13:cb068deacb6c | 517 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 518 | port.printf("W%c%c\n",27,27); |
ladner | 13:cb068deacb6c | 519 | break; |
ladner | 13:cb068deacb6c | 520 | case 5://Menu |
ladner | 13:cb068deacb6c | 521 | break; |
ladner | 1:0eaa7682f7e1 | 522 | } |
ladner | 0:e97a6a69fe4b | 523 | } |
ladner | 1:0eaa7682f7e1 | 524 | |
ladner | 1:0eaa7682f7e1 | 525 | void FieldGenerate() |
ladner | 1:0eaa7682f7e1 | 526 | { |
ladner | 1:0eaa7682f7e1 | 527 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 528 | Field[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 529 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 530 | { |
ladner | 13:cb068deacb6c | 531 | Ziel[i]=0; |
ladner | 13:cb068deacb6c | 532 | Start[i]=0; |
ladner | 13:cb068deacb6c | 533 | } |
ladner | 1:0eaa7682f7e1 | 534 | |
ladner | 1:0eaa7682f7e1 | 535 | for(char i = 0; i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 536 | for(char j = 0; j<Steine;j++) |
ladner | 1:0eaa7682f7e1 | 537 | { |
ladner | 1:0eaa7682f7e1 | 538 | if (PlayPos[(i<<2)|j] >= Steine) |
ladner | 1:0eaa7682f7e1 | 539 | { |
ladner | 13:cb068deacb6c | 540 | if (PlayPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 1:0eaa7682f7e1 | 541 | { |
ladner | 13:cb068deacb6c | 542 | //if (PlayPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 543 | Ziel[(PlayPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 544 | //Ziel PlayPos[(i<<2)|j] - 44 |
ladner | 1:0eaa7682f7e1 | 545 | } |
ladner | 1:0eaa7682f7e1 | 546 | else |
ladner | 1:0eaa7682f7e1 | 547 | Field[(PlayPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 548 | //Feld (PlayPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 1:0eaa7682f7e1 | 549 | } |
ladner | 1:0eaa7682f7e1 | 550 | else |
ladner | 13:cb068deacb6c | 551 | Start[PlayPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 1:0eaa7682f7e1 | 552 | //start PlayPos[(i<<2)|j] |
ladner | 1:0eaa7682f7e1 | 553 | } |
ladner | 1:0eaa7682f7e1 | 554 | } |
ladner | 1:0eaa7682f7e1 | 555 | |
ladner | 1:0eaa7682f7e1 | 556 | void FieldPrint() |
ladner | 1:0eaa7682f7e1 | 557 | { |
ladner | 1:0eaa7682f7e1 | 558 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 559 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 560 | { |
ladner | 1:0eaa7682f7e1 | 561 | port.printf("%c",27+PlayPos[i]); |
ladner | 1:0eaa7682f7e1 | 562 | } |
ladner | 1:0eaa7682f7e1 | 563 | port.printf("\n"); |
ladner | 1:0eaa7682f7e1 | 564 | } |
ladner | 1:0eaa7682f7e1 | 565 | |
ladner | 1:0eaa7682f7e1 | 566 | void FeldPrint() |
ladner | 1:0eaa7682f7e1 | 567 | { |
ladner | 1:0eaa7682f7e1 | 568 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 569 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 570 | if(Field[i]>0) |
ladner | 1:0eaa7682f7e1 | 571 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 572 | else |
ladner | 13:cb068deacb6c | 573 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 574 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 575 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 576 | char i = 0; |
ladner | 13:cb068deacb6c | 577 | char j = 0; |
ladner | 13:cb068deacb6c | 578 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 579 | { |
ladner | 13:cb068deacb6c | 580 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 581 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 582 | else |
ladner | 13:cb068deacb6c | 583 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 584 | i++; |
ladner | 13:cb068deacb6c | 585 | } |
ladner | 13:cb068deacb6c | 586 | do |
ladner | 13:cb068deacb6c | 587 | { |
ladner | 13:cb068deacb6c | 588 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 589 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 590 | else |
ladner | 13:cb068deacb6c | 591 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 592 | j++; |
ladner | 13:cb068deacb6c | 593 | }while(j < Steine*Spieler); |
ladner | 1:0eaa7682f7e1 | 594 | __enable_irq(); |
ladner | 0:e97a6a69fe4b | 595 | } |
ladner | 1:0eaa7682f7e1 | 596 | |
ladner | 13:cb068deacb6c | 597 | void AnimCal() |
ladner | 13:cb068deacb6c | 598 | { |
ladner | 13:cb068deacb6c | 599 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 600 | AnimField[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 601 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 602 | { |
ladner | 13:cb068deacb6c | 603 | AnimZiel[i]=0; |
ladner | 13:cb068deacb6c | 604 | AnimStart[i]=0; |
ladner | 13:cb068deacb6c | 605 | } |
ladner | 13:cb068deacb6c | 606 | AnimDo=0;//Feld_Animieren,Start Animieren, Ziel Animieren |
ladner | 13:cb068deacb6c | 607 | |
ladner | 13:cb068deacb6c | 608 | //char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 1:0eaa7682f7e1 | 609 | |
ladner | 13:cb068deacb6c | 610 | for (char i = 0; i < Spieler*Steine; i++) //Hauptschleife |
ladner | 13:cb068deacb6c | 611 | if(i==((Drann<<2)|selected)) |
ladner | 13:cb068deacb6c | 612 | { |
ladner | 13:cb068deacb6c | 613 | if(moglich[selected]==1) |
ladner | 13:cb068deacb6c | 614 | { |
ladner | 13:cb068deacb6c | 615 | if(PlayPos[i]<Steine) //nicht Draußsen |
ladner | 13:cb068deacb6c | 616 | { |
ladner | 13:cb068deacb6c | 617 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 618 | AnimPos[i] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 619 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 13:cb068deacb6c | 620 | if(temp>0) |
ladner | 13:cb068deacb6c | 621 | { |
ladner | 13:cb068deacb6c | 622 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 623 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 624 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 625 | } |
ladner | 13:cb068deacb6c | 626 | } |
ladner | 13:cb068deacb6c | 627 | else //Draußen |
ladner | 13:cb068deacb6c | 628 | { |
ladner | 13:cb068deacb6c | 629 | AnimDo = AnimDo|1; //Feld |
ladner | 13:cb068deacb6c | 630 | AnimPos[i] = PlayPos[i]+diceNum;; //Weitersetzen |
ladner | 13:cb068deacb6c | 631 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 632 | if(AnimPos[i]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 633 | { |
ladner | 13:cb068deacb6c | 634 | //Field>0 |
ladner | 13:cb068deacb6c | 635 | char temp = Field[ (AnimPos[i]-Steine+Feldgrose*Drann) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 636 | if(temp>0) |
ladner | 13:cb068deacb6c | 637 | { |
ladner | 13:cb068deacb6c | 638 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 639 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 640 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 641 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 642 | } |
ladner | 13:cb068deacb6c | 643 | } |
ladner | 13:cb068deacb6c | 644 | else |
ladner | 13:cb068deacb6c | 645 | AnimDo=AnimDo|7;//Feld&Ziel (Start auch wegen Hardware) |
ladner | 13:cb068deacb6c | 646 | } |
ladner | 13:cb068deacb6c | 647 | } |
ladner | 13:cb068deacb6c | 648 | else |
ladner | 13:cb068deacb6c | 649 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren, weil es nicht möglich ist... |
ladner | 13:cb068deacb6c | 650 | } |
ladner | 13:cb068deacb6c | 651 | else |
ladner | 13:cb068deacb6c | 652 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren |
ladner | 13:cb068deacb6c | 653 | //FieldGenerate -> Anim... |
ladner | 13:cb068deacb6c | 654 | for(char i = 0; i<Spieler;i++) |
ladner | 13:cb068deacb6c | 655 | for(char j = 0; j<Steine;j++) |
ladner | 13:cb068deacb6c | 656 | { |
ladner | 13:cb068deacb6c | 657 | if (AnimPos[(i<<2)|j] >= Steine) |
ladner | 13:cb068deacb6c | 658 | { |
ladner | 13:cb068deacb6c | 659 | if (AnimPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 13:cb068deacb6c | 660 | { |
ladner | 13:cb068deacb6c | 661 | //if (AnimPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 662 | AnimZiel[(AnimPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 663 | //AnimZiel AnimPos[(i<<2)|j] - 44 |
ladner | 13:cb068deacb6c | 664 | } |
ladner | 13:cb068deacb6c | 665 | else |
ladner | 13:cb068deacb6c | 666 | AnimField[(AnimPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 667 | //Feld (AnimPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 13:cb068deacb6c | 668 | } |
ladner | 13:cb068deacb6c | 669 | else |
ladner | 13:cb068deacb6c | 670 | AnimStart[AnimPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 13:cb068deacb6c | 671 | //start AnimPos[(i<<2)|j] |
ladner | 13:cb068deacb6c | 672 | } |
ladner | 13:cb068deacb6c | 673 | } |
ladner | 13:cb068deacb6c | 674 | |
ladner | 13:cb068deacb6c | 675 | void MoveRun() //Animation (zyklisch) |
ladner | 0:e97a6a69fe4b | 676 | { |
ladner | 1:0eaa7682f7e1 | 677 | if(MoveShow) |
ladner | 13:cb068deacb6c | 678 | MoveShow = 0; |
ladner | 1:0eaa7682f7e1 | 679 | else |
ladner | 1:0eaa7682f7e1 | 680 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 681 | |
ladner | 1:0eaa7682f7e1 | 682 | if(MoveShow>0) |
ladner | 0:e97a6a69fe4b | 683 | { |
ladner | 1:0eaa7682f7e1 | 684 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 685 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 13:cb068deacb6c | 686 | { |
ladner | 13:cb068deacb6c | 687 | port.printf("%c",27+AnimPos[i]); |
ladner | 13:cb068deacb6c | 688 | } |
ladner | 13:cb068deacb6c | 689 | port.printf("\n"); |
ladner | 13:cb068deacb6c | 690 | |
ladner | 13:cb068deacb6c | 691 | __disable_irq(); |
ladner | 13:cb068deacb6c | 692 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 693 | { |
ladner | 13:cb068deacb6c | 694 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 695 | if(AnimField[i]>0) |
ladner | 13:cb068deacb6c | 696 | Feld.WriteLed(Farben[((AnimField[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 697 | else |
ladner | 13:cb068deacb6c | 698 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 699 | } |
ladner | 13:cb068deacb6c | 700 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 701 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 702 | char i = 0; |
ladner | 13:cb068deacb6c | 703 | char j = 0; |
ladner | 13:cb068deacb6c | 704 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 705 | { |
ladner | 13:cb068deacb6c | 706 | while(i < Steine*Spieler) |
ladner | 1:0eaa7682f7e1 | 707 | { |
ladner | 13:cb068deacb6c | 708 | if(AnimStart[i]>0) |
ladner | 13:cb068deacb6c | 709 | Home.WriteLed(Farben[((AnimStart[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 710 | else |
ladner | 13:cb068deacb6c | 711 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 712 | i++; |
ladner | 1:0eaa7682f7e1 | 713 | } |
ladner | 13:cb068deacb6c | 714 | } |
ladner | 13:cb068deacb6c | 715 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 716 | { |
ladner | 13:cb068deacb6c | 717 | do |
ladner | 13:cb068deacb6c | 718 | { |
ladner | 13:cb068deacb6c | 719 | if(AnimZiel[j]>0) |
ladner | 13:cb068deacb6c | 720 | Home.WriteLed(Farben[((AnimZiel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 721 | else |
ladner | 13:cb068deacb6c | 722 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 723 | j++; |
ladner | 13:cb068deacb6c | 724 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 725 | } |
ladner | 1:0eaa7682f7e1 | 726 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 727 | } |
ladner | 1:0eaa7682f7e1 | 728 | else |
ladner | 13:cb068deacb6c | 729 | { |
ladner | 1:0eaa7682f7e1 | 730 | FieldPrint(); |
ladner | 13:cb068deacb6c | 731 | __disable_irq(); |
ladner | 13:cb068deacb6c | 732 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 733 | { |
ladner | 13:cb068deacb6c | 734 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 735 | if(Field[i]>0) |
ladner | 13:cb068deacb6c | 736 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 737 | else |
ladner | 13:cb068deacb6c | 738 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 739 | } |
ladner | 13:cb068deacb6c | 740 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 741 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 742 | char i = 0; |
ladner | 13:cb068deacb6c | 743 | char j = 0; |
ladner | 13:cb068deacb6c | 744 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 745 | { |
ladner | 13:cb068deacb6c | 746 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 747 | { |
ladner | 13:cb068deacb6c | 748 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 749 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 750 | else |
ladner | 13:cb068deacb6c | 751 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 752 | i++; |
ladner | 13:cb068deacb6c | 753 | } |
ladner | 13:cb068deacb6c | 754 | } |
ladner | 13:cb068deacb6c | 755 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 756 | { |
ladner | 13:cb068deacb6c | 757 | do |
ladner | 13:cb068deacb6c | 758 | { |
ladner | 13:cb068deacb6c | 759 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 760 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 761 | else |
ladner | 13:cb068deacb6c | 762 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 763 | j++; |
ladner | 13:cb068deacb6c | 764 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 765 | } |
ladner | 13:cb068deacb6c | 766 | __enable_irq(); |
ladner | 13:cb068deacb6c | 767 | } |
ladner | 1:0eaa7682f7e1 | 768 | } |
ladner | 1:0eaa7682f7e1 | 769 | |
ladner | 1:0eaa7682f7e1 | 770 | void moveNext() |
ladner | 1:0eaa7682f7e1 | 771 | { |
ladner | 1:0eaa7682f7e1 | 772 | selected = (selected+1)%Steine; |
ladner | 1:0eaa7682f7e1 | 773 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 774 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 775 | break; |
ladner | 1:0eaa7682f7e1 | 776 | else |
ladner | 1:0eaa7682f7e1 | 777 | selected = (selected+1)%Steine; |
ladner | 13:cb068deacb6c | 778 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 779 | } |
ladner | 1:0eaa7682f7e1 | 780 | |
ladner | 1:0eaa7682f7e1 | 781 | void moveLast() |
ladner | 1:0eaa7682f7e1 | 782 | { |
ladner | 1:0eaa7682f7e1 | 783 | selected = (selected+3)%Steine; |
ladner | 1:0eaa7682f7e1 | 784 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 785 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 786 | break; |
ladner | 1:0eaa7682f7e1 | 787 | else |
ladner | 1:0eaa7682f7e1 | 788 | selected = (selected+3)%Steine; |
ladner | 13:cb068deacb6c | 789 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 790 | } |
ladner | 1:0eaa7682f7e1 | 791 | |
ladner | 1:0eaa7682f7e1 | 792 | void GameCal() |
ladner | 1:0eaa7682f7e1 | 793 | { |
ladner | 1:0eaa7682f7e1 | 794 | char drausen = 0; //Ziel |
ladner | 1:0eaa7682f7e1 | 795 | char feld = 0; |
ladner | 1:0eaa7682f7e1 | 796 | char drinnen = 0; //start |
ladner | 2:3a90b20958ff | 797 | char moglichAny = 1; |
ladner | 1:0eaa7682f7e1 | 798 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 799 | { |
ladner | 13:cb068deacb6c | 800 | if(PlayPos[(Drann<<2)|i]>=Steine) |
ladner | 0:e97a6a69fe4b | 801 | { |
ladner | 13:cb068deacb6c | 802 | if(PlayPos[(Drann<<2)|i] >= (Steine+Spieler*Feldgrose)) |
ladner | 1:0eaa7682f7e1 | 803 | drausen++; |
ladner | 1:0eaa7682f7e1 | 804 | else |
ladner | 1:0eaa7682f7e1 | 805 | feld++; |
ladner | 0:e97a6a69fe4b | 806 | } |
ladner | 1:0eaa7682f7e1 | 807 | else |
ladner | 1:0eaa7682f7e1 | 808 | drinnen++; |
ladner | 1:0eaa7682f7e1 | 809 | moglich[i]=0; |
ladner | 1:0eaa7682f7e1 | 810 | } |
ladner | 1:0eaa7682f7e1 | 811 | //Berechnung |
ladner | 2:3a90b20958ff | 812 | //Ausfahren: |
ladner | 2:3a90b20958ff | 813 | //drinnen >0 (Noch Spieler drinnen?) |
ladner | 2:3a90b20958ff | 814 | //Startfeld ist von Spieler belegt |
ladner | 2:3a90b20958ff | 815 | //Ziel ist frei |
ladner | 2:3a90b20958ff | 816 | if((drinnen>0)&&(moglichAny)) |
ladner | 2:3a90b20958ff | 817 | { |
ladner | 4:2acb70f9cd22 | 818 | //port.printf("LDrinnen\n"); |
ladner | 2:3a90b20958ff | 819 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)==Drann)&&(Field[Feldgrose*Drann]>0)) |
ladner | 2:3a90b20958ff | 820 | { |
ladner | 4:2acb70f9cd22 | 821 | //port.printf("LAusfahrt Belegt\n"); |
ladner | 2:3a90b20958ff | 822 | if(((((Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]-1) &0x0C) >>2)!=Drann)||(Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]==0)) |
ladner | 2:3a90b20958ff | 823 | { |
ladner | 4:2acb70f9cd22 | 824 | //port.printf("LZiel frei (Done)\n"); |
ladner | 2:3a90b20958ff | 825 | moglich[(Field[Feldgrose*Drann]-1) &0x03] = 1; |
ladner | 2:3a90b20958ff | 826 | moglichAny=0; |
ladner | 2:3a90b20958ff | 827 | } |
ladner | 2:3a90b20958ff | 828 | } |
ladner | 0:e97a6a69fe4b | 829 | } |
ladner | 2:3a90b20958ff | 830 | |
ladner | 2:3a90b20958ff | 831 | //Ansetzen |
ladner | 2:3a90b20958ff | 832 | // 6 gewürfelt |
ladner | 2:3a90b20958ff | 833 | //drinnen>0 |
ladner | 2:3a90b20958ff | 834 | //Start-feld ist nicht von Spieler belegt |
ladner | 2:3a90b20958ff | 835 | if((drinnen>0)&&(moglichAny)&&(diceNum==6)) |
ladner | 0:e97a6a69fe4b | 836 | { |
ladner | 4:2acb70f9cd22 | 837 | //port.printf("LDrinnen & 6 \n"); |
ladner | 2:3a90b20958ff | 838 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)!=Drann)||(Field[Feldgrose*Drann]==0)) |
ladner | 1:0eaa7682f7e1 | 839 | { |
ladner | 4:2acb70f9cd22 | 840 | //port.printf("LAusfahrt frei (Done...Schleife)\n"); |
ladner | 2:3a90b20958ff | 841 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 842 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 843 | if(PlayPos[(Drann<<2)|i]<Steine) |
ladner | 1:0eaa7682f7e1 | 844 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 845 | } |
ladner | 2:3a90b20958ff | 846 | } |
ladner | 2:3a90b20958ff | 847 | |
ladner | 2:3a90b20958ff | 848 | //Fahren |
ladner | 2:3a90b20958ff | 849 | if(moglichAny) |
ladner | 2:3a90b20958ff | 850 | { |
ladner | 4:2acb70f9cd22 | 851 | //port.printf("LNormal...\n"); |
ladner | 2:3a90b20958ff | 852 | for(char i = 0;i<Steine;i++) |
ladner | 0:e97a6a69fe4b | 853 | { |
ladner | 13:cb068deacb6c | 854 | if(PlayPos[(Drann<<2)|i]>=Spieler) //Drausen |
ladner | 1:0eaa7682f7e1 | 855 | { |
ladner | 13:cb068deacb6c | 856 | if((PlayPos[(Drann<<2)|i]+diceNum) < (Steine+Feldgrose*Spieler))//Zeil noch am Feld |
ladner | 1:0eaa7682f7e1 | 857 | { |
ladner | 2:3a90b20958ff | 858 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+diceNum) % (Feldgrose*Steine)]; //zielfeld |
ladner | 1:0eaa7682f7e1 | 859 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 860 | { |
ladner | 1:0eaa7682f7e1 | 861 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 862 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 863 | temp = (temp&0xC)>>2;//Spieler |
ladner | 2:3a90b20958ff | 864 | if(temp!=Drann) //zielfeld ist nicht ich |
ladner | 1:0eaa7682f7e1 | 865 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 866 | } |
ladner | 2:3a90b20958ff | 867 | else//Feld ist leer |
ladner | 1:0eaa7682f7e1 | 868 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 869 | } |
ladner | 2:3a90b20958ff | 870 | else |
ladner | 2:3a90b20958ff | 871 | {//Kollisionsberechnung ins Ziel... |
ladner | 4:2acb70f9cd22 | 872 | if((PlayPos[(Drann<<2)|i]+diceNum)<(Steine*2+ Feldgrose*Spieler))//Schiest nicht über das Ziel hinaus... |
ladner | 13:cb068deacb6c | 873 | if(Ziel[(PlayPos[(Drann<<2)|i]-(Steine+Feldgrose*Spieler)+diceNum)|(Drann<<2)]==0)//Zielfeld ist leer (enthält ja nur mich) |
ladner | 4:2acb70f9cd22 | 874 | moglich[i]=1; |
ladner | 2:3a90b20958ff | 875 | } |
ladner | 1:0eaa7682f7e1 | 876 | } |
ladner | 1:0eaa7682f7e1 | 877 | } |
ladner | 1:0eaa7682f7e1 | 878 | } |
ladner | 2:3a90b20958ff | 879 | |
ladner | 13:cb068deacb6c | 880 | |
ladner | 13:cb068deacb6c | 881 | //Anzeigen der Möglichkeiten & überhaupt möglich? |
ladner | 2:3a90b20958ff | 882 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 883 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 884 | for(char i = 0;i<Steine;i++) |
ladner | 2:3a90b20958ff | 885 | { |
ladner | 1:0eaa7682f7e1 | 886 | myled = myled|(moglich[i]<<i+4); |
ladner | 1:0eaa7682f7e1 | 887 | moglichAny = moglichAny | moglich[i]; |
ladner | 2:3a90b20958ff | 888 | } |
ladner | 13:cb068deacb6c | 889 | |
ladner | 13:cb068deacb6c | 890 | if(moglichAny) //Fahren möglich |
ladner | 1:0eaa7682f7e1 | 891 | { |
ladner | 1:0eaa7682f7e1 | 892 | selected = (last[Drann]+Steine-1)%Steine; |
ladner | 1:0eaa7682f7e1 | 893 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 894 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 1:0eaa7682f7e1 | 895 | } |
ladner | 13:cb068deacb6c | 896 | else //Fahren nicht möglich |
ladner | 1:0eaa7682f7e1 | 897 | { |
ladner | 13:cb068deacb6c | 898 | if(feld<=0) //keine am Feld |
ladner | 1:0eaa7682f7e1 | 899 | { |
ladner | 13:cb068deacb6c | 900 | if(count<2) |
ladner | 4:2acb70f9cd22 | 901 | { |
ladner | 4:2acb70f9cd22 | 902 | diceEn=0; |
ladner | 4:2acb70f9cd22 | 903 | count++; |
ladner | 4:2acb70f9cd22 | 904 | port.printf("LCount: %d\n",count); |
ladner | 4:2acb70f9cd22 | 905 | } |
ladner | 0:e97a6a69fe4b | 906 | } |
ladner | 13:cb068deacb6c | 907 | else //Fahren nicht möglich,spieler am Feld & 6 gewürfelt |
ladner | 13:cb068deacb6c | 908 | { |
ladner | 13:cb068deacb6c | 909 | if(diceNum==6) |
ladner | 13:cb068deacb6c | 910 | diceEn=0; |
ladner | 13:cb068deacb6c | 911 | } |
ladner | 1:0eaa7682f7e1 | 912 | } |
ladner | 1:0eaa7682f7e1 | 913 | } |
ladner | 1:0eaa7682f7e1 | 914 | |
ladner | 1:0eaa7682f7e1 | 915 | void MoveDo() |
ladner | 1:0eaa7682f7e1 | 916 | { |
ladner | 13:cb068deacb6c | 917 | if((diceEn>1)&&(diceEn<4)) |
ladner | 1:0eaa7682f7e1 | 918 | { |
ladner | 13:cb068deacb6c | 919 | if(moglich[selected]==1) |
ladner | 1:0eaa7682f7e1 | 920 | { |
ladner | 13:cb068deacb6c | 921 | if(PlayPos[(Drann<<2)|selected]<Steine) //nicht Draußsen |
ladner | 1:0eaa7682f7e1 | 922 | { |
ladner | 13:cb068deacb6c | 923 | PlayPos[(Drann<<2)|selected] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 924 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 1:0eaa7682f7e1 | 925 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 926 | { |
ladner | 1:0eaa7682f7e1 | 927 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 928 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 929 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 1:0eaa7682f7e1 | 930 | } |
ladner | 1:0eaa7682f7e1 | 931 | } |
ladner | 13:cb068deacb6c | 932 | else //Draußen |
ladner | 13:cb068deacb6c | 933 | { |
ladner | 13:cb068deacb6c | 934 | PlayPos[(Drann<<2)|selected] += diceNum; //Weitersetzen |
ladner | 13:cb068deacb6c | 935 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 936 | if(PlayPos[(Drann<<2)|selected]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 937 | { |
ladner | 13:cb068deacb6c | 938 | //Field>0 |
ladner | 13:cb068deacb6c | 939 | char temp = Field[ ( PlayPos[(Drann<<2)|selected] - Steine + (Feldgrose * Drann) ) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 940 | if(temp>0) |
ladner | 13:cb068deacb6c | 941 | { |
ladner | 13:cb068deacb6c | 942 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 943 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 944 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 945 | } |
ladner | 13:cb068deacb6c | 946 | } |
ladner | 13:cb068deacb6c | 947 | } |
ladner | 13:cb068deacb6c | 948 | //else //nicht möglich |
ladner | 13:cb068deacb6c | 949 | |
ladner | 0:e97a6a69fe4b | 950 | } |
ladner | 1:0eaa7682f7e1 | 951 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 952 | last[Drann]=selected; |
ladner | 13:cb068deacb6c | 953 | myled = myled&0xF0F; |
ladner | 13:cb068deacb6c | 954 | count = 0; |
ladner | 13:cb068deacb6c | 955 | FieldGenerate(); |
ladner | 13:cb068deacb6c | 956 | //Check for Win! |
ladner | 13:cb068deacb6c | 957 | char temp = 0; |
ladner | 13:cb068deacb6c | 958 | char j = 0; |
ladner | 13:cb068deacb6c | 959 | char running = 1; |
ladner | 13:cb068deacb6c | 960 | do |
ladner | 1:0eaa7682f7e1 | 961 | { |
ladner | 13:cb068deacb6c | 962 | temp = 0; |
ladner | 13:cb068deacb6c | 963 | for (char i = 0; i < Steine; i++) |
ladner | 13:cb068deacb6c | 964 | if (Ziel[(Drann<<2)|i]>0) |
ladner | 13:cb068deacb6c | 965 | temp++; |
ladner | 13:cb068deacb6c | 966 | if((temp>=4)&&(diceEn>1)) |
ladner | 13:cb068deacb6c | 967 | port.printf("LSpieler %d hat das Spiel beendet!\n",Drann); |
ladner | 13:cb068deacb6c | 968 | if(temp==4) |
ladner | 13:cb068deacb6c | 969 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 970 | else |
ladner | 13:cb068deacb6c | 971 | { |
ladner | 13:cb068deacb6c | 972 | if(j==0) |
ladner | 13:cb068deacb6c | 973 | { |
ladner | 13:cb068deacb6c | 974 | if(diceNum<6) |
ladner | 13:cb068deacb6c | 975 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 976 | else |
ladner | 13:cb068deacb6c | 977 | running = 0; |
ladner | 13:cb068deacb6c | 978 | } |
ladner | 13:cb068deacb6c | 979 | else |
ladner | 13:cb068deacb6c | 980 | running = 0; |
ladner | 13:cb068deacb6c | 981 | |
ladner | 13:cb068deacb6c | 982 | } |
ladner | 13:cb068deacb6c | 983 | diceEn = 0; |
ladner | 13:cb068deacb6c | 984 | j++; |
ladner | 13:cb068deacb6c | 985 | }while((j<=Spieler)&(running>0)); |
ladner | 13:cb068deacb6c | 986 | if(running==1) |
ladner | 13:cb068deacb6c | 987 | { |
ladner | 13:cb068deacb6c | 988 | port.printf("LSpiel beendet!\n"); |
ladner | 13:cb068deacb6c | 989 | diceEn = 4; |
ladner | 1:0eaa7682f7e1 | 990 | } |
ladner | 1:0eaa7682f7e1 | 991 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 992 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 993 | FeldPrint(); |
ladner | 13:cb068deacb6c | 994 | port.printf("LDrann:%d\n",Drann); |
ladner | 1:0eaa7682f7e1 | 995 | } |
ladner | 4:2acb70f9cd22 | 996 | } |
ladner | 13:cb068deacb6c | 997 | |
ladner | 4:2acb70f9cd22 | 998 | void ColorPrint(uint32_t color) |
ladner | 4:2acb70f9cd22 | 999 | { |
ladner | 4:2acb70f9cd22 | 1000 | port.printf("%c%c%c%c\n",27+((color&0xFC0000)>>18),27+((color&0x03f000)>>12),27+((color&0x000FC0)>>6),27+(color&0x00003F)); |
ladner | 13:cb068deacb6c | 1001 | } |
ladner | 13:cb068deacb6c | 1002 | |
ladner | 13:cb068deacb6c | 1003 | //http://www.repairfaq.org/REPAIR/F_SNES.html |
ladner | 13:cb068deacb6c | 1004 | |
ladner | 13:cb068deacb6c | 1005 | void dreh() |
ladner | 13:cb068deacb6c | 1006 | { |
ladner | 13:cb068deacb6c | 1007 | char temp = DD; |
ladner | 13:cb068deacb6c | 1008 | if(DD_last == 3) |
ladner | 13:cb068deacb6c | 1009 | { |
ladner | 13:cb068deacb6c | 1010 | if(temp == 0) |
ladner | 13:cb068deacb6c | 1011 | DD_last = 0; |
ladner | 13:cb068deacb6c | 1012 | } |
ladner | 13:cb068deacb6c | 1013 | else |
ladner | 13:cb068deacb6c | 1014 | { |
ladner | 13:cb068deacb6c | 1015 | if(temp == 3) |
ladner | 13:cb068deacb6c | 1016 | { |
ladner | 13:cb068deacb6c | 1017 | if(DD_last == 1) |
ladner | 13:cb068deacb6c | 1018 | up(); |
ladner | 13:cb068deacb6c | 1019 | if(DD_last == 2) |
ladner | 13:cb068deacb6c | 1020 | down(); |
ladner | 13:cb068deacb6c | 1021 | } |
ladner | 13:cb068deacb6c | 1022 | DD_last = temp; |
ladner | 13:cb068deacb6c | 1023 | } |
ladner | 13:cb068deacb6c | 1024 | } |
ladner | 13:cb068deacb6c | 1025 | |
ladner | 13:cb068deacb6c | 1026 | void druck() |
ladner | 13:cb068deacb6c | 1027 | { |
ladner | 13:cb068deacb6c | 1028 | if(DD_D==DD_d) |
ladner | 13:cb068deacb6c | 1029 | return; |
ladner | 13:cb068deacb6c | 1030 | else if(DD_D) |
ladner | 13:cb068deacb6c | 1031 | accept(); |
ladner | 13:cb068deacb6c | 1032 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 1033 | } |
ladner | 13:cb068deacb6c | 1034 | |
ladner | 13:cb068deacb6c | 1035 | char ausfuehren(uint32_t postion) |
ladner | 13:cb068deacb6c | 1036 | { |
ogris | 14:8f3619df12f1 | 1037 | char out = 1;//0 ende der postion |
ogris | 14:8f3619df12f1 | 1038 | VHS = 0; |
ladner | 13:cb068deacb6c | 1039 | switch (postion) |
ladner | 13:cb068deacb6c | 1040 | { |
ogris | 14:8f3619df12f1 | 1041 | case 0x15: |
ogris | 14:8f3619df12f1 | 1042 | out = 0; |
ogris | 14:8f3619df12f1 | 1043 | //zustand 7 aendern |
ogris | 14:8f3619df12f1 | 1044 | break; |
ogris | 14:8f3619df12f1 | 1045 | case 0x25: |
ogris | 14:8f3619df12f1 | 1046 | out = 0; |
ogris | 14:8f3619df12f1 | 1047 | //zustand kleinstmöglicher zustand |
ogris | 14:8f3619df12f1 | 1048 | break; |
ogris | 14:8f3619df12f1 | 1049 | case 0x35: |
ogris | 14:8f3619df12f1 | 1050 | out = 0; |
ogris | 14:8f3619df12f1 | 1051 | //zustand groestmoeglich |
ogris | 14:8f3619df12f1 | 1052 | break; |
ogris | 14:8f3619df12f1 | 1053 | case 0x19: |
ogris | 14:8f3619df12f1 | 1054 | out = 0; |
ogris | 14:8f3619df12f1 | 1055 | //schmeisszwang |
ogris | 14:8f3619df12f1 | 1056 | break; |
ogris | 14:8f3619df12f1 | 1057 | case 0x29: |
ogris | 14:8f3619df12f1 | 1058 | out = 0; |
ogris | 14:8f3619df12f1 | 1059 | //go home first |
ogris | 14:8f3619df12f1 | 1060 | break; |
ogris | 14:8f3619df12f1 | 1061 | case 0x39: |
ogris | 14:8f3619df12f1 | 1062 | out = 0; |
ogris | 14:8f3619df12f1 | 1063 | //ausfahrzwang |
ogris | 14:8f3619df12f1 | 1064 | break; |
ogris | 14:8f3619df12f1 | 1065 | case 0x17: |
ogris | 14:8f3619df12f1 | 1066 | out = 0; |
ogris | 14:8f3619df12f1 | 1067 | //Spiel-Menü:laden |
ogris | 14:8f3619df12f1 | 1068 | break; |
ogris | 14:8f3619df12f1 | 1069 | case 0x27: |
ogris | 14:8f3619df12f1 | 1070 | out = 0; |
ogris | 14:8f3619df12f1 | 1071 | //Spiel-Menü:speichern |
ogris | 14:8f3619df12f1 | 1072 | break; |
ogris | 14:8f3619df12f1 | 1073 | case 0x37: |
ogris | 14:8f3619df12f1 | 1074 | out = 0; |
ogris | 14:8f3619df12f1 | 1075 | //Spiel-Menü:reset |
ogris | 14:8f3619df12f1 | 1076 | break; |
ogris | 14:8f3619df12f1 | 1077 | case 0x1b: |
ogris | 14:8f3619df12f1 | 1078 | out = 0; |
ogris | 14:8f3619df12f1 | 1079 | //Config:laden |
ogris | 14:8f3619df12f1 | 1080 | break; |
ogris | 14:8f3619df12f1 | 1081 | case 0x2b: |
ogris | 14:8f3619df12f1 | 1082 | out = 0; |
ogris | 14:8f3619df12f1 | 1083 | //Config:speichern |
ogris | 14:8f3619df12f1 | 1084 | break; |
ogris | 14:8f3619df12f1 | 1085 | case 0x3b: |
ogris | 14:8f3619df12f1 | 1086 | out = 0; |
ogris | 14:8f3619df12f1 | 1087 | //Config:reset |
ogris | 14:8f3619df12f1 | 1088 | break; |
ogris | 14:8f3619df12f1 | 1089 | case 0x1f: |
ogris | 14:8f3619df12f1 | 1090 | out = 0; |
ogris | 14:8f3619df12f1 | 1091 | //Offline:new |
ogris | 14:8f3619df12f1 | 1092 | break; |
ogris | 14:8f3619df12f1 | 1093 | case 0x2f: |
ogris | 14:8f3619df12f1 | 1094 | out = 0; |
ogris | 14:8f3619df12f1 | 1095 | //Offline:reset |
ogris | 14:8f3619df12f1 | 1096 | break; |
ogris | 14:8f3619df12f1 | 1097 | case 0x3f: |
ogris | 14:8f3619df12f1 | 1098 | out = 0; |
ogris | 14:8f3619df12f1 | 1099 | //Offline:com |
ogris | 14:8f3619df12f1 | 1100 | break; |
ogris | 14:8f3619df12f1 | 1101 | case 0x6: |
ogris | 14:8f3619df12f1 | 1102 | VHS = 1; |
ogris | 14:8f3619df12f1 | 1103 | break; |
ogris | 14:8f3619df12f1 | 1104 | |
ladner | 13:cb068deacb6c | 1105 | default: |
ladner | 13:cb068deacb6c | 1106 | break; |
ladner | 13:cb068deacb6c | 1107 | } |
ladner | 13:cb068deacb6c | 1108 | return out; |
ladner | 13:cb068deacb6c | 1109 | } |
ladner | 13:cb068deacb6c | 1110 | |
ladner | 13:cb068deacb6c | 1111 | void posUpdate() |
ladner | 13:cb068deacb6c | 1112 | { |
ladner | 13:cb068deacb6c | 1113 | postion = 0; |
ladner | 13:cb068deacb6c | 1114 | for(char i = 0;i<depth-1;i++) |
ladner | 13:cb068deacb6c | 1115 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1116 | } |
ladner | 13:cb068deacb6c | 1117 | |
ladner | 13:cb068deacb6c | 1118 | void up() |
ladner | 13:cb068deacb6c | 1119 | { |
ladner | 13:cb068deacb6c | 1120 | if(depth>0) |
ladner | 13:cb068deacb6c | 1121 | { |
ladner | 13:cb068deacb6c | 1122 | if(mSelected[depth-1]<1) |
ladner | 13:cb068deacb6c | 1123 | { |
ladner | 13:cb068deacb6c | 1124 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1125 | mSelected[depth-1]=3; |
ladner | 13:cb068deacb6c | 1126 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1127 | mSelected[depth-1]=4; |
ladner | 13:cb068deacb6c | 1128 | else |
ladner | 13:cb068deacb6c | 1129 | mSelected[depth-1]=VHS; |
ladner | 13:cb068deacb6c | 1130 | } |
ladner | 13:cb068deacb6c | 1131 | else |
ladner | 13:cb068deacb6c | 1132 | mSelected[depth-1]--; |
ladner | 13:cb068deacb6c | 1133 | print_pos(); |
ladner | 13:cb068deacb6c | 1134 | } |
ladner | 13:cb068deacb6c | 1135 | } |
ladner | 13:cb068deacb6c | 1136 | |
ladner | 13:cb068deacb6c | 1137 | void down() |
ladner | 13:cb068deacb6c | 1138 | { |
ladner | 13:cb068deacb6c | 1139 | if(depth>0) |
ladner | 13:cb068deacb6c | 1140 | { |
ladner | 13:cb068deacb6c | 1141 | char temp=3; |
ladner | 13:cb068deacb6c | 1142 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1143 | temp=3; |
ladner | 13:cb068deacb6c | 1144 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1145 | temp=4; |
ladner | 13:cb068deacb6c | 1146 | else |
ladner | 13:cb068deacb6c | 1147 | temp=VHS; |
ladner | 13:cb068deacb6c | 1148 | if(mSelected[depth-1]>(temp-1)) |
ladner | 13:cb068deacb6c | 1149 | mSelected[depth-1]=0; |
ladner | 13:cb068deacb6c | 1150 | else |
ladner | 13:cb068deacb6c | 1151 | mSelected[depth-1]++; |
ladner | 13:cb068deacb6c | 1152 | print_pos(); |
ladner | 13:cb068deacb6c | 1153 | } |
ladner | 13:cb068deacb6c | 1154 | } |
ladner | 13:cb068deacb6c | 1155 | |
ladner | 13:cb068deacb6c | 1156 | void accept() |
ladner | 13:cb068deacb6c | 1157 | { |
ladner | 13:cb068deacb6c | 1158 | if(depth>0) |
ladner | 13:cb068deacb6c | 1159 | { |
ladner | 13:cb068deacb6c | 1160 | postion = 0; |
ladner | 13:cb068deacb6c | 1161 | for(char i = 0;i<depth;i++) |
ladner | 13:cb068deacb6c | 1162 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1163 | char temp = ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1164 | if(temp>0) |
ladner | 13:cb068deacb6c | 1165 | { |
ladner | 13:cb068deacb6c | 1166 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1167 | { |
ladner | 13:cb068deacb6c | 1168 | exit(); |
ladner | 13:cb068deacb6c | 1169 | return; |
ladner | 13:cb068deacb6c | 1170 | } |
ladner | 13:cb068deacb6c | 1171 | else |
ladner | 13:cb068deacb6c | 1172 | { |
ladner | 13:cb068deacb6c | 1173 | mSelected[depth]=1; |
ladner | 13:cb068deacb6c | 1174 | depth++; |
ladner | 13:cb068deacb6c | 1175 | } |
ladner | 13:cb068deacb6c | 1176 | } |
ladner | 13:cb068deacb6c | 1177 | } |
ladner | 13:cb068deacb6c | 1178 | else |
ladner | 13:cb068deacb6c | 1179 | { |
ladner | 13:cb068deacb6c | 1180 | depth=1; |
ladner | 13:cb068deacb6c | 1181 | mDiceEn = diceEn; |
ladner | 13:cb068deacb6c | 1182 | if(mDiceEn==1) |
ladner | 13:cb068deacb6c | 1183 | { |
ladner | 13:cb068deacb6c | 1184 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 1185 | diceTick = 0; |
ladner | 13:cb068deacb6c | 1186 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 1187 | mDiceEn=0; |
ladner | 13:cb068deacb6c | 1188 | } |
ladner | 13:cb068deacb6c | 1189 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1190 | { |
ladner | 13:cb068deacb6c | 1191 | MoveAnim.detach(); |
ladner | 13:cb068deacb6c | 1192 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 1193 | MoveRun(); |
ladner | 13:cb068deacb6c | 1194 | } |
ladner | 13:cb068deacb6c | 1195 | diceEn=5; |
ladner | 13:cb068deacb6c | 1196 | DicePrint(); |
ladner | 13:cb068deacb6c | 1197 | //StartMenu-Anim |
ladner | 13:cb068deacb6c | 1198 | } |
ladner | 13:cb068deacb6c | 1199 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1200 | port.printf("Lpostion:0x%x\n",postion); |
ladner | 13:cb068deacb6c | 1201 | if(depth>0) |
ladner | 13:cb068deacb6c | 1202 | { |
ladner | 13:cb068deacb6c | 1203 | print_menu(); |
ladner | 13:cb068deacb6c | 1204 | print_pos(); |
ladner | 13:cb068deacb6c | 1205 | } |
ladner | 13:cb068deacb6c | 1206 | else |
ladner | 13:cb068deacb6c | 1207 | print_default(); |
ladner | 13:cb068deacb6c | 1208 | } |
ladner | 13:cb068deacb6c | 1209 | |
ladner | 13:cb068deacb6c | 1210 | void exit() |
ladner | 13:cb068deacb6c | 1211 | { |
ladner | 13:cb068deacb6c | 1212 | if(depth>0) |
ladner | 13:cb068deacb6c | 1213 | { |
ladner | 13:cb068deacb6c | 1214 | depth--; |
ladner | 13:cb068deacb6c | 1215 | mSelected[depth]=0; |
ladner | 13:cb068deacb6c | 1216 | } |
ladner | 13:cb068deacb6c | 1217 | if(depth==0) |
ladner | 13:cb068deacb6c | 1218 | { |
ladner | 13:cb068deacb6c | 1219 | if(mDiceEn<5) |
ladner | 13:cb068deacb6c | 1220 | { |
ladner | 13:cb068deacb6c | 1221 | diceEn=mDiceEn; |
ladner | 13:cb068deacb6c | 1222 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1223 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 13:cb068deacb6c | 1224 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 1225 | } |
ladner | 13:cb068deacb6c | 1226 | } |
ladner | 13:cb068deacb6c | 1227 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1228 | ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1229 | if(depth>0) |
ladner | 13:cb068deacb6c | 1230 | { |
ladner | 13:cb068deacb6c | 1231 | print_menu(); |
ladner | 13:cb068deacb6c | 1232 | print_pos(); |
ladner | 13:cb068deacb6c | 1233 | } |
ladner | 13:cb068deacb6c | 1234 | else |
ladner | 13:cb068deacb6c | 1235 | print_default(); |
ladner | 13:cb068deacb6c | 1236 | } |
ladner | 13:cb068deacb6c | 1237 | |
ladner | 13:cb068deacb6c | 1238 | void print_menu() |
ladner | 13:cb068deacb6c | 1239 | { |
ladner | 13:cb068deacb6c | 1240 | port.printf("DR\n"); |
ladner | 13:cb068deacb6c | 1241 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1242 | lcd.locate(1,0); |
ladner | 13:cb068deacb6c | 1243 | lcd.printf(text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1244 | port.printf("D%c%c%s\n",28,27,text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1245 | lcd.locate(1,1); |
ladner | 13:cb068deacb6c | 1246 | lcd.printf(text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1247 | port.printf("D%c%c%s\n",28,28,text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1248 | lcd.locate(1,2); |
ladner | 13:cb068deacb6c | 1249 | lcd.printf(text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1250 | port.printf("D%c%c%s\n",28,29,text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1251 | lcd.locate(1,3); |
ladner | 13:cb068deacb6c | 1252 | lcd.printf(text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1253 | port.printf("D%c%c%s\n",28,30,text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1254 | } |
ladner | 13:cb068deacb6c | 1255 | |
ladner | 13:cb068deacb6c | 1256 | void print_pos() |
ladner | 13:cb068deacb6c | 1257 | { |
ladner | 13:cb068deacb6c | 1258 | if (VHS==1) |
ladner | 13:cb068deacb6c | 1259 | { |
ladner | 13:cb068deacb6c | 1260 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1261 | // "--------------------" |
ladner | 13:cb068deacb6c | 1262 | lcd.printf(" "); |
ladner | 13:cb068deacb6c | 1263 | port.printf("D%c%c \n",27,27+3); |
ladner | 13:cb068deacb6c | 1264 | |
ladner | 13:cb068deacb6c | 1265 | lcd.locate(0,0); |
ladner | 13:cb068deacb6c | 1266 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1267 | { |
ladner | 13:cb068deacb6c | 1268 | port.printf("D%c%c<\n",27,27); |
ladner | 13:cb068deacb6c | 1269 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1270 | } |
ladner | 13:cb068deacb6c | 1271 | else |
ladner | 13:cb068deacb6c | 1272 | { |
ladner | 13:cb068deacb6c | 1273 | port.printf("D%c%c \n",27,27); |
ladner | 13:cb068deacb6c | 1274 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1275 | |
ladner | 13:cb068deacb6c | 1276 | lcd.locate(4*mSelected[depth-1],3); |
ladner | 13:cb068deacb6c | 1277 | lcd.putc('^'); |
ladner | 13:cb068deacb6c | 1278 | port.printf("D%c%c^\n",27+4*mSelected[depth-1],27+3); |
ladner | 13:cb068deacb6c | 1279 | } |
ladner | 13:cb068deacb6c | 1280 | } |
ladner | 13:cb068deacb6c | 1281 | else |
ladner | 13:cb068deacb6c | 1282 | { |
ladner | 13:cb068deacb6c | 1283 | for(char i=0;i<4;i++) |
ladner | 13:cb068deacb6c | 1284 | { |
ladner | 13:cb068deacb6c | 1285 | lcd.locate(0,i); |
ladner | 13:cb068deacb6c | 1286 | if((mSelected[depth-1]+0)==i) |
ladner | 13:cb068deacb6c | 1287 | { |
ladner | 13:cb068deacb6c | 1288 | if(i==0) |
ladner | 13:cb068deacb6c | 1289 | { |
ladner | 13:cb068deacb6c | 1290 | port.printf("D%c%c<\n",27,i+27); |
ladner | 13:cb068deacb6c | 1291 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1292 | } |
ladner | 13:cb068deacb6c | 1293 | else |
ladner | 13:cb068deacb6c | 1294 | { |
ladner | 13:cb068deacb6c | 1295 | port.printf("D%c%c>\n",27,i+27); |
ladner | 13:cb068deacb6c | 1296 | lcd.putc('>'); |
ladner | 13:cb068deacb6c | 1297 | } |
ladner | 13:cb068deacb6c | 1298 | } |
ladner | 13:cb068deacb6c | 1299 | else |
ladner | 13:cb068deacb6c | 1300 | { |
ladner | 13:cb068deacb6c | 1301 | port.printf("D%c%c \n",27,i+27); |
ladner | 13:cb068deacb6c | 1302 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1303 | } |
ladner | 13:cb068deacb6c | 1304 | } |
ladner | 13:cb068deacb6c | 1305 | } |
ladner | 13:cb068deacb6c | 1306 | } |
ladner | 13:cb068deacb6c | 1307 | |
ladner | 13:cb068deacb6c | 1308 | void print_default() |
ladner | 13:cb068deacb6c | 1309 | { |
ladner | 13:cb068deacb6c | 1310 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1311 | lcd.printf(" Spiel lauft..."); |
ladner | 13:cb068deacb6c | 1312 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1313 | lcd.printf("12345678901234567890"); |
ladner | 13:cb068deacb6c | 1314 | port.printf("D%c%c Spiel lauft... \n",27,27); |
ladner | 13:cb068deacb6c | 1315 | port.printf("D%c%c \n",27,28); |
ladner | 13:cb068deacb6c | 1316 | port.printf("D%c%c \n",27,29); |
ladner | 13:cb068deacb6c | 1317 | port.printf("D%c%c12345678901234567890\n",27,30); |
ladner | 0:e97a6a69fe4b | 1318 | } |