control for robotic arm that can play chess using a granular gripper

Dependencies:   Encoder mbed HIDScope Servo MODSERIAL

Fork of chessRobot by a steenbeek

Revision:
59:fe00be2cf8fd
Parent:
57:43f707648f2b
Child:
60:20945383ad1b
--- a/main.cpp	Mon Oct 12 11:52:47 2015 +0200
+++ b/main.cpp	Mon Oct 12 12:16:58 2015 +0200
@@ -1,16 +1,27 @@
+/*
+   ________                      ____        __          __ 
+  / ____/ /_  ___  __________   / __ \____  / /_  ____  / /_
+ / /   / __ \/ _ \/ ___/ ___/  / /_/ / __ \/ __ \/ __ \/ __/
+/ /___/ / / /  __(__  |__  )  / _, _/ /_/ / /_/ / /_/ / /_  
+\____/_/ /_/\___/____/____/  /_/ |_|\____/_.___/\____/\__/  
+                                                            
+*/
+
 #include "mbed.h"
 #include "config.h"  // settings and pin configurations
 #include "actuators.h"
 #include "buttons.h"
 #include "debug.h"
+#include "EMG.h"
 
-int a = 3;
-Ticker switches, debug, motor;
-volatile bool switches_go=false, debug_go=false, motor_go=false;
+Ticker switches, debug, motor, EMG;
+volatile bool switches_go=false, debug_go=false, motor_go=false, EMG_activate= false;
 
 void switches_activate(){switches_go=true;};
 void debug_activate(){debug_go=true;};
 void motor_activate(){motor_go=true;};
+void motor_activate(){emg_go=true;};
+
 
 float motorCall = 0.001; // set motor frequency global so it can be used for speed.
 
@@ -21,9 +32,14 @@
 switches.attach(&switches_activate, 0.02f);
 debug.attach(&debug_activate, 0.03f);
 motor.attach(&motor_activate, motorCall);
+EMG.attach(&EMG_activate, motorCall);
+
 
     while (true) {
-        // readEMG();
+        // if(emg_go){
+        //     emg_go=false;
+        //     readEMG();
+        // }
         // servoControl();
         if(switches_go){
             switches_go=false;