![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
control for robotic arm that can play chess using a granular gripper
Dependencies: Encoder mbed HIDScope Servo MODSERIAL
Fork of chessRobot by
main.cpp
- Committer:
- annesteenbeek
- Date:
- 2015-10-12
- Revision:
- 59:fe00be2cf8fd
- Parent:
- 57:43f707648f2b
- Child:
- 60:20945383ad1b
File content as of revision 59:fe00be2cf8fd:
/* ________ ____ __ __ / ____/ /_ ___ __________ / __ \____ / /_ ____ / /_ / / / __ \/ _ \/ ___/ ___/ / /_/ / __ \/ __ \/ __ \/ __/ / /___/ / / / __(__ |__ ) / _, _/ /_/ / /_/ / /_/ / /_ \____/_/ /_/\___/____/____/ /_/ |_|\____/_.___/\____/\__/ */ #include "mbed.h" #include "config.h" // settings and pin configurations #include "actuators.h" #include "buttons.h" #include "debug.h" #include "EMG.h" Ticker switches, debug, motor, EMG; volatile bool switches_go=false, debug_go=false, motor_go=false, EMG_activate= false; void switches_activate(){switches_go=true;}; void debug_activate(){debug_go=true;}; void motor_activate(){motor_go=true;}; void motor_activate(){emg_go=true;}; float motorCall = 0.001; // set motor frequency global so it can be used for speed. int main(){ motorInit(); // calibrateMotors(); switches.attach(&switches_activate, 0.02f); debug.attach(&debug_activate, 0.03f); motor.attach(&motor_activate, motorCall); EMG.attach(&EMG_activate, motorCall); while (true) { // if(emg_go){ // emg_go=false; // readEMG(); // } // servoControl(); if(switches_go){ switches_go=false; checkSwitches(); } if(debug_go){ debug_go=false; debugProcess(); } if(motor_go){ motor_go=false; motorControl(); } } }