test
Dependencies: mbed ros_lib_kinetic nhk19mr2_can_info splitData SerialHalfDuplex_HM
main.cpp
- Committer:
- shimizuta
- Date:
- 2019-03-11
- Revision:
- 50:36741e8ab197
- Parent:
- 49:198030e84936
File content as of revision 50:36741e8ab197:
/* NHK2019MR2 馬型機構プログラム. //基本プログラム SetWalk(walk, 歩行パターン);//歩行パターン設定 MoveOneCycle(walk, leg);//1回呼び出すと一サイクル分進む。2歩以上進みたいときはforで回して回数分呼び出す で動く。 SetWalkの引数はenum WalkWayの定数。SetWalk内でswitchしている。SetWalk内ではchange_walk.hの関数で軌道を設定。 ROSありだと、ROSからのstateに従いswitchで切り替えている。 */ #include "pi.h" #include <math.h> #include <stdio.h> #ifndef VSCODE #include "mbed.h" #include "pinnames.h" #include "can.h" //#define USE_ROS //ROSを使うときはコメントアウトを外す #include "ros.h" #include "geometry_msgs/Vector3.h" #include "std_msgs/Int16.h" #endif //#define DEBUG_ON //デバッグ用。使わないときはコメントアウト #include "debug.h" #include "OneLeg.h" ///足先の座標を保存するクラス。x,yやサーボの角度の保存、サーボの駆動も行う。他の足を考慮した処理は別のクラスに任せる。 #include "Walk.h" //歩き方に関するファイル #include "OverCome.h" #include "change_walk.h" #include "servo_and_movefunc.h" enum ROS_STATE { STOP, AREA1_LRFWALK_STATE, SANDDUNE, ROPE_STATE, SLOPE_STATE, }; ROS_STATE state_from_ros = STOP; //ここを変えると動く方法が変わる #ifdef USE_ROS ros::NodeHandle nh_mbed; void callback(const geometry_msgs::Vector3 &cmd_vel); void callback_state(const std_msgs::Int16 &cmd_vel); geometry_msgs::Vector3 back_vel; ros::Subscriber<geometry_msgs::Vector3> sub_vel("/cmd_vel", &callback); ros::Subscriber<std_msgs::Int16> sub_state("/state", &callback_state); ros::Publisher pub_vel("/back_vel", &back_vel); #endif ////////////あまり変化させないパラメーター const float kBetweenServoHalf_m = 0.034 * 0.5; //サーボ間の距離の半分 float kLegLength1[2] = {0.15, 0.15}; float kLegLength2[2] = {0.33, 0.34}; /////////////// ////////調整するべきパラメータ enum WalkWay //歩行軌道 { STANDUP, //受け渡し用に待つ AREA1_LRFWALK, //段差までLRFありで歩く.元LRFPOSTURE AREA2_LRFWALK, //段差後からLRFありで歩く STANDUP_SANDDUNE, //段差前で立つ FRONTLEG_ON_SANDDUNE, //前足を段差にかける OVERCOME, //前足が乗った状態で進む FALL_FRONTLEG, //前足を段差から降ろす BACKLEG_ON_SANDDUNE, //後ろ脚を段差に載せる OVERCOME2, //後ろ脚が乗った状態で進む AFTER_OVERCOME, //段差を終了したら座って指示まち WALK_BEFORE_ROPE, //紐前で歩く ROPE, //rope前足超える ROPE_BACK, //rope後ろ足超える SLOPE, TRUNRIGHT, TRUNLEFT, CHECK, //check用に最後に置いておく }; //LRF使うやつだけだけspinOnceで変更するためグローバルで float stride_m[4] = {0.2, 0.2, 0.2, 0.2}; //ropeのときは0.15だった //各歩行軌道のパラメータ設定。switchで羅列している。新規に歩行パターンを増やすときはcaseを増やす。 //param walk:結果を入れる箱。way:歩行軌道を指定するWalkWayの定数。 int SetWalk(Walk &walk, WalkWay way) { //複数歩行に共有するパラメータはここに書く。それ以外はcase内に入れる。 //LRFを使って歩行する際のパラメータ.stride_mだけグローバルにある。 float area1_offset_y_m[4] = {0.3, 0.3, 0.3, 0.3}; float area2_offset_y_m[4] = {0.27, 0.27, 0.27, 0.27}; float offset_x_m[4] = {0, 0, 0, 0}; float height_m[4] = {0.05, 0.05, 0.05, 0.05}, buffer_height_m = 0.02, stridetime_s = 0.45, toptime_s = 0.2, buffer_time_s = 0.1; //段差 float overcome_start_y_m[] = {0.38, 0.38, 0.38, 0.38}; float flontleg_sand_goal_y_m[4] = {0.38, 0.27, 0.38, 0.27}; float backleg_sand_goal_y_m[4] = {0.27, 0.38, 0.27, 0.38}; float d_time = 0.2, d_time_slow = 0.3; //旋回 float turn_start_x_m = 0, turn_start_y_m = 0.275, turn_stride_m = 0.075, turn_height_m = 0.05, turn_stridetime_s = 0.5, turn_risetime_s = 0.2; float d_time_rope = 0.6, d_time_slow_rope = 0.3; switch (way) { case STANDUP: { //受け渡し用に待つ float offset_x_m[4] = {}, offset_y_m[4] = {0.3, 0.3, 0.3, 0.3}; for (int i = 0; i < 4; i++) SetOneLegStandParam(walk, i, offset_x_m[i], offset_y_m[i], 0.5); walk.SetOffsetTime(0, 0, 0, 0); break; } case AREA1_LRFWALK: //LRF用に変数はグローバルにある for (int i = 0; i < 4; i++) SetOneLegFourPointParam(walk, i, offset_x_m[i], area1_offset_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; case AREA2_LRFWALK: for (int i = 0; i < 4; i++) SetOneLegTriangleParam(walk, i, offset_x_m[i], area2_offset_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; case STANDUP_SANDDUNE: { for (int i = 0; i < 4; i++) { LineParam lines[] = { {.time_s = 0, .x_m = walk.leg[i].GetX_m(), .y_m = walk.leg[i].GetY_m(), .is_point_to_point = 0}, {.time_s = 0.5, .x_m = offset_x_m[i], .y_m = overcome_start_y_m[i], .is_point_to_point = 0}, {.time_s = 1.5, .x_m = offset_x_m[i], .y_m = overcome_start_y_m[i], .is_point_to_point = 0}, }; SetOneLegFreeLinesParam(walk, i, lines, sizeof(lines) / sizeof(lines[0])); } walk.SetOffsetTime(0, 0, 0, 0); break; } case FRONTLEG_ON_SANDDUNE: { //前足を段差にかける float d_x_m = 0.1; float raise_offset_x_m[4] = {0, -0.02, 0, 0}; float overcome_height_m[] = {0.05, 0.15, 0.05, 0.15}; float gravity_dist[] = {0.05, 0, 0.05, -0.05}; OverCome overcome(offset_x_m, overcome_start_y_m, d_x_m, flontleg_sand_goal_y_m, overcome_height_m, gravity_dist, walk.leg, raise_offset_x_m, d_time, d_time_slow); walk.Copy(overcome.walk); break; } case OVERCOME: { //前足が乗った状態で進む float stride_m[4] = {0.07, 0.07, 0.07, 0.07}; for (int i = 0; i < 4; i++) SetOneLegFourPointParam(walk, i, offset_x_m[i], flontleg_sand_goal_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; } case FALL_FRONTLEG: //前足を段差から降ろす { float d_x_m = 0.15; float start_x_m[4] = {0, 0, 0, 0}; float raise_offset_x_m[4] = {}; float overcome_height_m[] = {0.05, 0.05, 0.05, 0.05}; float gravity_dist[] = {0.1, 0, 0.1, 0}; OverCome overcome(start_x_m, flontleg_sand_goal_y_m, d_x_m, overcome_start_y_m, overcome_height_m, gravity_dist, walk.leg, raise_offset_x_m, d_time, d_time_slow); walk.Copy(overcome.walk); break; } case BACKLEG_ON_SANDDUNE: { //後ろ脚を乗せる float d_x_m = 0.15; float start_x_m[4] = {0, 0, 0, 0}; float start_y_m[4] = {0.41, 0.41, 0.41, 0.41}; float raise_offset_x_m[4] = {}; float overcome_height_m[] = {0.2, 0.1, 0.2, 0.1}; float gravity_dist[] = {0.1, 0, 0.1, 0}; OverCome overcome(start_x_m, start_y_m, d_x_m, backleg_sand_goal_y_m, overcome_height_m, gravity_dist, walk.leg, raise_offset_x_m, d_time, d_time_slow); walk.Copy(overcome.walk); break; } case OVERCOME2: { //後ろ脚が乗った状態で進む float offset_x_m[4] = {0.1, 0, 0.1, 0}; float offset_y_m[4] = {0.27, 0.33, 0.27, 0.33}; float stride_m[4] = {0.2, 0.2, 0.2, 0.2}, height_m[4] = {0.1, 0.1, 0.1, 0.1}, buffer_height_m = 0.05, stridetime_s = 1, toptime_s = 0.2, buffer_time_s = 0.2; for (int i = 0; i < 4; i++) SetOneLegFourPointParam(walk, i, offset_x_m[i], offset_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; } case AFTER_OVERCOME: { for (int i = 0; i < 4; i++) SetOneLegStandParam(walk, i, offset_x_m[i], area1_offset_y_m[i], 0.5); walk.SetOffsetTime(0, 0, 0, 0); break; } case WALK_BEFORE_ROPE: { // float stride_m[] = {0.2, 0.2, 0.125, 0.125}; float stride_m[] = {0.075, 0.075, 0.2, 0.2}; for (int i = 0; i < 4; i++) SetOneLegFourPointParam(walk, i, offset_x_m[i], area1_offset_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; } case ROPE: { float offset_x_m[4] = {-0.05, 0, -0.05, 0}; float d_x_m = 0.2; float start_y_m[4] = {0.41, 0.41, 0.41, 0.41}; float goal_y_m[4] = {0.41, 0.41, 0.41, 0.41}; float raise_offset_x_m[] = {0, -0.15, 0, -0.15}; float overcome_height_m[] = {0.05, 0.2, 0.05, 0.2}; float gravity_dist[] = {0.05, -0.05, 0.05, -0.05}; OverCome overcome(offset_x_m, start_y_m, d_x_m, goal_y_m, overcome_height_m, gravity_dist, walk.leg, raise_offset_x_m, d_time_rope, d_time_slow_rope); walk.Copy(overcome.walk); break; } case ROPE_BACK: { float offset_x_m[4] = {}; float d_x_m = 0.2; float start_y_m[4] = {0.41, 0.38, 0.41, 0.38}; float goal_y_m[4] = {0.41, 0.38, 0.41, 0.38}; float raise_offset_x_m[] = {-0.1, 0, -0.1, 0}; float overcome_height_m[] = {0.2, 0.05, 0.2, 0.05}; float gravity_dist[] = {0.25, -0.05, 0.05, -0.05}; OverCome overcome(offset_x_m, start_y_m, d_x_m, goal_y_m, overcome_height_m, gravity_dist, walk.leg, raise_offset_x_m, d_time_rope, d_time_slow_rope); walk.Copy(overcome.walk); break; } case SLOPE: { float offset_x_m[4] = {-0.15, 0.15, -0.15, 0.15}, offset_y_m[4] = {0.32, 0.22, 0.32, 0.22}; float stride_m[4] = {0.18, 0.18, 0.2, 0.2}; //ropeのときは0.15 float height_m[4] = {0.05, 0.05, 0.05, 0.05}, buffer_height_m = 0.02, stridetime_s = 1, toptime_s = 0.15, buffer_time_s = 0.05; for (int i = 0; i < 4; i++) SetOneLegTriangleParam(walk, i, offset_x_m[i], offset_y_m[i], stride_m[i], height_m[i], buffer_height_m, stridetime_s, toptime_s, buffer_time_s); walk.SetOffsetTime(0, 0.5, 0.5, 0); break; } case TRUNRIGHT: Turn(walk, 1, turn_start_x_m, turn_start_y_m, turn_stride_m, turn_height_m, turn_stridetime_s, turn_risetime_s); break; case TRUNLEFT: Turn(walk, 0, turn_start_x_m, turn_start_y_m, turn_stride_m, turn_height_m, turn_stridetime_s, turn_risetime_s); break; default: printf("error: there is no WalkWay\r\n"); return 1; //以上終了 } walk.ResetPhase(); return 0; //正常終了 } void SmoothChange(Walk &walk, OneLeg leg[4], WalkWay nextway, float time_s); int main() { printf("program start\r\n"); #ifdef VSCODE if (FileOpen()) //csv fileに書き込み return 1; //異常なら強制終了 #endif /////足の長さ、計算周期の設定 OneLeg leg[4]; //各足の位置 for (int i = 0; i < 4; i++) leg[i] = OneLeg(kBetweenServoHalf_m, kLegLength1, kLegLength2); Walk walk(leg); //歩行法はここに入れていく Walk::calctime_s_ = 0.03; /////事前に軌道を全チェック for (int i = 0; i < CHECK; i++) { SetWalk(walk, (WalkWay)i); if (walk.CheckOrbit() == 1) { printf("error: move %d\r\n", i); return 1; //強制終了.errorは内部の関数からprintfで知らせる } } //軌道チェックしてからROS完全起動 #ifdef USE_ROS nh_mbed.getHardware()->setBaud(115200); nh_mbed.initNode(); nh_mbed.subscribe(sub_vel); nh_mbed.subscribe(sub_state); nh_mbed.advertise(pub_vel); nh_mbed.spinOnce(); //一度受信 #endif /////立つ state_from_ros = ROPE_STATE; switch (state_from_ros) { case SANDDUNE: SetWalk(walk, STANDUP_SANDDUNE); break; default: SetWalk(walk, STANDUP); break; } printf("Stand up?\r\n"); WaitStdin('y'); // キーボード入力されるまでまで待つ MoveOneCycle(walk, leg); printf("Move?\r\n"); WaitStdin('y'); //プログラムの最初のほうにあるstate_from_rosで動かすものを切り替える.caseはenum ROS_STATEで分ける switch (state_from_ros) { case STOP: break; case AREA1_LRFWALK_STATE: //キーボード入力されるまでまで待つ SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); //切り替え for (int i = 0; i < 20; i++) MoveOneCycle(walk, leg); break; case SANDDUNE: //前足を段差にかける //キーボード入力されるまでまで待つ SmoothChange(walk, leg, FRONTLEG_ON_SANDDUNE, 0.5); //切り替えスムーズ MoveOneCycle(walk, leg); //前足が段差に乗った状態で進む SmoothChange(walk, leg, OVERCOME, 0.5); //切り替えスムーズ for (int i = 0; i < 2; i++) MoveOneCycle(walk, leg); //前足を降ろす SmoothChange(walk, leg, FALL_FRONTLEG, 0.5); MoveOneCycle(walk, leg); //またいだ状態で歩く SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); MoveOneCycle(walk, leg); //後ろ脚載せる SmoothChange(walk, leg, BACKLEG_ON_SANDDUNE, 0.5); //切り替えスムーズ MoveOneCycle(walk, leg); //後ろ脚乗った状態で進む SetWalk(walk, OVERCOME2); for (int i = 0; i < 3; i++) MoveOneCycle(walk, leg); //普通に進む SetWalk(walk, AREA1_LRFWALK); for (int i = 0; i < 4; i++) MoveOneCycle(walk, leg); break; case ROPE_STATE: //紐前歩く SetWalk(walk, WALK_BEFORE_ROPE); for (int i = 0; i < 5; i++) MoveOneCycle(walk, leg); int is_arrived = 0; while (is_arrived == 0) { MoveOneCycle(walk, leg); unsigned int dist_cm = GetDist_cm(); if (dist_cm > 90 && dist_cm < 150) ++is_arrived; printf("%d\r\n", dist_cm); } /* SetWalk(walk, AREA1_LRFWALK); for (int i = 0; i < 5; i++) MoveOneCycle(walk, leg); SmoothChange(walk, leg, TRUNRIGHT, 0.5); for (int i = 0; i < 2; i++) MoveOneCycle(walk, leg); */ /*曲がりながら歩く SmoothChange(walk, leg, WALK_BEFORE_ROPE, 0.5); for (int i = 0; i < 7; i++) MoveOneCycle(walk, leg); */ //前足だけ紐越え SmoothChange(walk, leg, ROPE, 0.5); MoveOneCycle(walk, leg); //LRFが取れる高さで歩行 SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); for (int i = 0; i < 3; i++) MoveOneCycle(walk, leg); //後ろ足越え SmoothChange(walk, leg, ROPE_BACK, 0.5); MoveOneCycle(walk, leg); //紐間歩く SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); for (int i = 0; i < 1; i++) MoveOneCycle(walk, leg); //2本目 //前足だけ紐越え SmoothChange(walk, leg, ROPE, 0.5); MoveOneCycle(walk, leg); //LRFが取れる高さで歩行 SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); for (int i = 0; i < 3; i++) MoveOneCycle(walk, leg); //後ろ足越え SmoothChange(walk, leg, ROPE_BACK, 0.5); MoveOneCycle(walk, leg); //紐後歩く SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); for (int i = 0; i < 10; i++) MoveOneCycle(walk, leg); break; case SLOPE_STATE: SmoothChange(walk, leg, SLOPE, 0.5); for (int i = 0; i < 30; i++) MoveOneCycle(walk, leg); break; } #ifdef USE_ROS nh_mbed.spinOnce(); #endif printf("program end\r\n"); #ifdef VSCODE fclose(fp); #endif } #ifdef USE_ROS void callback(const geometry_msgs::Vector3 &cmd_vel) { if (state_from_ros == STOP) state_from_ros = AREA1_LRFWALK_STATE; stride_m[LEFT_F] = cmd_vel.x; stride_m[LEFT_B] = cmd_vel.x; stride_m[RIGHT_F] = cmd_vel.y; stride_m[RIGHT_B] = cmd_vel.y; back_vel = cmd_vel; pub_vel.publish(&back_vel); } void callback_state(const std_msgs::Int16 &cmd) { state_from_ros = (ROS_STATE)cmd.data; led[state_from_ros % 4] = 1; } #endif void SmoothChange(Walk &walk, OneLeg leg[4], WalkWay nextway, float time_s) { LineParam lines[4][2]; //前回位置を保存 for (size_t i = 0; i < sizeof(lines) / sizeof(lines[0]); i++) { lines[i][0].time_s = 0; lines[i][0].x_m = leg[i].GetX_m(); lines[i][0].y_m = leg[i].GetY_m(); } Walk tempwalk(leg); SetWalk(tempwalk, nextway); tempwalk.Cal4LegsPosi(tempwalk.leg); //次の一歩目をwalk.legに書き込む for (size_t i = 0; i < sizeof(lines) / sizeof(lines[0]); i++) { lines[i][1].time_s = time_s; lines[i][1].x_m = tempwalk.leg[i].GetX_m(); lines[i][1].y_m = tempwalk.leg[i].GetY_m(); lines[i][1].is_point_to_point = 0; } //前回終点から次回始点まで直線移動 for (int i = 0; i < 4; i++) SetOneLegFreeLinesParam(tempwalk, i, lines[i], sizeof(lines[i]) / sizeof(lines[i][0])); tempwalk.ResetPhase(); MoveOneCycle(tempwalk, leg); SetWalk(walk, nextway); };