test
Dependencies: mbed ros_lib_kinetic nhk19mr2_can_info splitData SerialHalfDuplex_HM
main.cpp@50:36741e8ab197, 2019-03-11 (annotated)
- Committer:
- shimizuta
- Date:
- Mon Mar 11 10:38:07 2019 +0000
- Revision:
- 50:36741e8ab197
- Parent:
- 49:198030e84936
a
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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shimizuta | 44:4aac39b8670b | 1 | /* NHK2019MR2 馬型機構プログラム. |
shimizuta | 44:4aac39b8670b | 2 | //基本プログラム |
shimizuta | 44:4aac39b8670b | 3 | SetWalk(walk, 歩行パターン);//歩行パターン設定 |
shimizuta | 44:4aac39b8670b | 4 | MoveOneCycle(walk, leg);//1回呼び出すと一サイクル分進む。2歩以上進みたいときはforで回して回数分呼び出す |
shimizuta | 44:4aac39b8670b | 5 | |
shimizuta | 44:4aac39b8670b | 6 | で動く。 |
shimizuta | 44:4aac39b8670b | 7 | SetWalkの引数はenum WalkWayの定数。SetWalk内でswitchしている。SetWalk内ではchange_walk.hの関数で軌道を設定。 |
shimizuta | 44:4aac39b8670b | 8 | ROSありだと、ROSからのstateに従いswitchで切り替えている。 |
shimizuta | 44:4aac39b8670b | 9 | */ |
shimizuta | 43:2ed84f3558c1 | 10 | #include "pi.h" |
shimizuta | 27:79b4b932a6dd | 11 | #include <math.h> |
shimizuta | 27:79b4b932a6dd | 12 | #include <stdio.h> |
shimizuta | 43:2ed84f3558c1 | 13 | #ifndef VSCODE |
yuto17320508 | 0:f000d896d188 | 14 | #include "mbed.h" |
shimizuta | 9:905f93247688 | 15 | #include "pinnames.h" |
shimizuta | 16:0069a56f11a3 | 16 | #include "can.h" |
shimizuta | 49:198030e84936 | 17 | //#define USE_ROS //ROSを使うときはコメントアウトを外す |
shimizuta | 43:2ed84f3558c1 | 18 | #include "ros.h" |
shimizuta | 43:2ed84f3558c1 | 19 | #include "geometry_msgs/Vector3.h" |
shimizuta | 43:2ed84f3558c1 | 20 | #include "std_msgs/Int16.h" |
shimizuta | 27:79b4b932a6dd | 21 | #endif |
shimizuta | 27:79b4b932a6dd | 22 | //#define DEBUG_ON //デバッグ用。使わないときはコメントアウト |
shimizuta | 27:79b4b932a6dd | 23 | #include "debug.h" |
shimizuta | 11:e81425872740 | 24 | #include "OneLeg.h" ///足先の座標を保存するクラス。x,yやサーボの角度の保存、サーボの駆動も行う。他の足を考慮した処理は別のクラスに任せる。 |
shimizuta | 11:e81425872740 | 25 | #include "Walk.h" //歩き方に関するファイル |
shimizuta | 35:b4e1b8f25cd7 | 26 | #include "OverCome.h" |
shimizuta | 35:b4e1b8f25cd7 | 27 | #include "change_walk.h" |
shimizuta | 43:2ed84f3558c1 | 28 | #include "servo_and_movefunc.h" |
shimizuta | 43:2ed84f3558c1 | 29 | enum ROS_STATE |
shimizuta | 43:2ed84f3558c1 | 30 | { |
shimizuta | 43:2ed84f3558c1 | 31 | STOP, |
shimizuta | 46:621ea6492dea | 32 | AREA1_LRFWALK_STATE, |
shimizuta | 43:2ed84f3558c1 | 33 | SANDDUNE, |
shimizuta | 45:0654364226c9 | 34 | ROPE_STATE, |
shimizuta | 45:0654364226c9 | 35 | SLOPE_STATE, |
shimizuta | 43:2ed84f3558c1 | 36 | }; |
shimizuta | 46:621ea6492dea | 37 | ROS_STATE state_from_ros = STOP; //ここを変えると動く方法が変わる |
shimizuta | 43:2ed84f3558c1 | 38 | #ifdef USE_ROS |
shimizuta | 43:2ed84f3558c1 | 39 | ros::NodeHandle nh_mbed; |
shimizuta | 43:2ed84f3558c1 | 40 | void callback(const geometry_msgs::Vector3 &cmd_vel); |
shimizuta | 43:2ed84f3558c1 | 41 | void callback_state(const std_msgs::Int16 &cmd_vel); |
shimizuta | 44:4aac39b8670b | 42 | geometry_msgs::Vector3 back_vel; |
shimizuta | 43:2ed84f3558c1 | 43 | ros::Subscriber<geometry_msgs::Vector3> sub_vel("/cmd_vel", &callback); |
shimizuta | 43:2ed84f3558c1 | 44 | ros::Subscriber<std_msgs::Int16> sub_state("/state", &callback_state); |
shimizuta | 44:4aac39b8670b | 45 | ros::Publisher pub_vel("/back_vel", &back_vel); |
shimizuta | 43:2ed84f3558c1 | 46 | #endif |
shimizuta | 43:2ed84f3558c1 | 47 | ////////////あまり変化させないパラメーター |
shimizuta | 35:b4e1b8f25cd7 | 48 | const float kBetweenServoHalf_m = 0.034 * 0.5; //サーボ間の距離の半分 |
shimizuta | 35:b4e1b8f25cd7 | 49 | float kLegLength1[2] = {0.15, 0.15}; |
shimizuta | 35:b4e1b8f25cd7 | 50 | float kLegLength2[2] = {0.33, 0.34}; |
shimizuta | 9:905f93247688 | 51 | /////////////// |
shimizuta | 27:79b4b932a6dd | 52 | ////////調整するべきパラメータ |
shimizuta | 44:4aac39b8670b | 53 | enum WalkWay //歩行軌道 |
shimizuta | 27:79b4b932a6dd | 54 | { |
shimizuta | 43:2ed84f3558c1 | 55 | STANDUP, //受け渡し用に待つ |
shimizuta | 46:621ea6492dea | 56 | AREA1_LRFWALK, //段差までLRFありで歩く.元LRFPOSTURE |
shimizuta | 46:621ea6492dea | 57 | AREA2_LRFWALK, //段差後からLRFありで歩く |
shimizuta | 43:2ed84f3558c1 | 58 | STANDUP_SANDDUNE, //段差前で立つ |
shimizuta | 42:982064594ba6 | 59 | FRONTLEG_ON_SANDDUNE, //前足を段差にかける |
shimizuta | 42:982064594ba6 | 60 | OVERCOME, //前足が乗った状態で進む |
shimizuta | 49:198030e84936 | 61 | FALL_FRONTLEG, //前足を段差から降ろす |
shimizuta | 42:982064594ba6 | 62 | BACKLEG_ON_SANDDUNE, //後ろ脚を段差に載せる |
shimizuta | 42:982064594ba6 | 63 | OVERCOME2, //後ろ脚が乗った状態で進む |
shimizuta | 45:0654364226c9 | 64 | AFTER_OVERCOME, //段差を終了したら座って指示まち |
shimizuta | 50:36741e8ab197 | 65 | WALK_BEFORE_ROPE, //紐前で歩く |
shimizuta | 43:2ed84f3558c1 | 66 | ROPE, //rope前足超える |
shimizuta | 43:2ed84f3558c1 | 67 | ROPE_BACK, //rope後ろ足超える |
shimizuta | 43:2ed84f3558c1 | 68 | SLOPE, |
shimizuta | 45:0654364226c9 | 69 | TRUNRIGHT, |
shimizuta | 45:0654364226c9 | 70 | TRUNLEFT, |
shimizuta | 43:2ed84f3558c1 | 71 | CHECK, //check用に最後に置いておく |
shimizuta | 27:79b4b932a6dd | 72 | }; |
shimizuta | 46:621ea6492dea | 73 | //LRF使うやつだけだけspinOnceで変更するためグローバルで |
shimizuta | 43:2ed84f3558c1 | 74 | float stride_m[4] = {0.2, 0.2, 0.2, 0.2}; //ropeのときは0.15だった |
shimizuta | 44:4aac39b8670b | 75 | //各歩行軌道のパラメータ設定。switchで羅列している。新規に歩行パターンを増やすときはcaseを増やす。 |
shimizuta | 44:4aac39b8670b | 76 | //param walk:結果を入れる箱。way:歩行軌道を指定するWalkWayの定数。 |
shimizuta | 44:4aac39b8670b | 77 | int SetWalk(Walk &walk, WalkWay way) |
shimizuta | 42:982064594ba6 | 78 | { |
shimizuta | 46:621ea6492dea | 79 | //複数歩行に共有するパラメータはここに書く。それ以外はcase内に入れる。 |
shimizuta | 46:621ea6492dea | 80 | //LRFを使って歩行する際のパラメータ.stride_mだけグローバルにある。 |
shimizuta | 49:198030e84936 | 81 | float area1_offset_y_m[4] = {0.3, 0.3, 0.3, 0.3}; |
yuto17320508 | 47:c2c579909787 | 82 | float area2_offset_y_m[4] = {0.27, 0.27, 0.27, 0.27}; |
shimizuta | 49:198030e84936 | 83 | float offset_x_m[4] = {0, 0, 0, 0}; |
shimizuta | 46:621ea6492dea | 84 | float height_m[4] = {0.05, 0.05, 0.05, 0.05}, buffer_height_m = 0.02, |
shimizuta | 49:198030e84936 | 85 | stridetime_s = 0.45, toptime_s = 0.2, buffer_time_s = 0.1; |
shimizuta | 46:621ea6492dea | 86 | |
shimizuta | 46:621ea6492dea | 87 | //段差 |
shimizuta | 49:198030e84936 | 88 | float overcome_start_y_m[] = {0.38, 0.38, 0.38, 0.38}; |
shimizuta | 49:198030e84936 | 89 | float flontleg_sand_goal_y_m[4] = {0.38, 0.27, 0.38, 0.27}; |
shimizuta | 49:198030e84936 | 90 | float backleg_sand_goal_y_m[4] = {0.27, 0.38, 0.27, 0.38}; |
shimizuta | 50:36741e8ab197 | 91 | float d_time = 0.2, d_time_slow = 0.3; |
shimizuta | 46:621ea6492dea | 92 | //旋回 |
shimizuta | 45:0654364226c9 | 93 | float turn_start_x_m = 0, turn_start_y_m = 0.275, |
shimizuta | 50:36741e8ab197 | 94 | turn_stride_m = 0.075, turn_height_m = 0.05, |
shimizuta | 50:36741e8ab197 | 95 | turn_stridetime_s = 0.5, turn_risetime_s = 0.2; |
shimizuta | 50:36741e8ab197 | 96 | float d_time_rope = 0.6, d_time_slow_rope = 0.3; |
shimizuta | 35:b4e1b8f25cd7 | 97 | switch (way) |
shimizuta | 35:b4e1b8f25cd7 | 98 | { |
shimizuta | 43:2ed84f3558c1 | 99 | case STANDUP: |
shimizuta | 43:2ed84f3558c1 | 100 | { //受け渡し用に待つ |
shimizuta | 43:2ed84f3558c1 | 101 | float offset_x_m[4] = {}, |
shimizuta | 48:1aad3cc386e8 | 102 | offset_y_m[4] = {0.3, 0.3, 0.3, 0.3}; |
shimizuta | 35:b4e1b8f25cd7 | 103 | for (int i = 0; i < 4; i++) |
shimizuta | 43:2ed84f3558c1 | 104 | SetOneLegStandParam(walk, i, offset_x_m[i], offset_y_m[i], 0.5); |
shimizuta | 43:2ed84f3558c1 | 105 | walk.SetOffsetTime(0, 0, 0, 0); |
shimizuta | 35:b4e1b8f25cd7 | 106 | break; |
shimizuta | 43:2ed84f3558c1 | 107 | } |
shimizuta | 46:621ea6492dea | 108 | case AREA1_LRFWALK: //LRF用に変数はグローバルにある |
shimizuta | 35:b4e1b8f25cd7 | 109 | for (int i = 0; i < 4; i++) |
shimizuta | 49:198030e84936 | 110 | SetOneLegFourPointParam(walk, i, offset_x_m[i], area1_offset_y_m[i], |
shimizuta | 49:198030e84936 | 111 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 49:198030e84936 | 112 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 46:621ea6492dea | 113 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 46:621ea6492dea | 114 | break; |
shimizuta | 46:621ea6492dea | 115 | case AREA2_LRFWALK: |
shimizuta | 46:621ea6492dea | 116 | for (int i = 0; i < 4; i++) |
shimizuta | 46:621ea6492dea | 117 | SetOneLegTriangleParam(walk, i, offset_x_m[i], area2_offset_y_m[i], |
shimizuta | 35:b4e1b8f25cd7 | 118 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 35:b4e1b8f25cd7 | 119 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 35:b4e1b8f25cd7 | 120 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 35:b4e1b8f25cd7 | 121 | break; |
shimizuta | 43:2ed84f3558c1 | 122 | case STANDUP_SANDDUNE: |
shimizuta | 42:982064594ba6 | 123 | { |
shimizuta | 43:2ed84f3558c1 | 124 | for (int i = 0; i < 4; i++) |
shimizuta | 43:2ed84f3558c1 | 125 | { |
shimizuta | 43:2ed84f3558c1 | 126 | LineParam lines[] = { |
shimizuta | 43:2ed84f3558c1 | 127 | {.time_s = 0, .x_m = walk.leg[i].GetX_m(), .y_m = walk.leg[i].GetY_m(), .is_point_to_point = 0}, |
shimizuta | 49:198030e84936 | 128 | {.time_s = 0.5, .x_m = offset_x_m[i], .y_m = overcome_start_y_m[i], .is_point_to_point = 0}, |
shimizuta | 49:198030e84936 | 129 | {.time_s = 1.5, .x_m = offset_x_m[i], .y_m = overcome_start_y_m[i], .is_point_to_point = 0}, |
shimizuta | 43:2ed84f3558c1 | 130 | }; |
shimizuta | 43:2ed84f3558c1 | 131 | SetOneLegFreeLinesParam(walk, i, lines, sizeof(lines) / sizeof(lines[0])); |
shimizuta | 43:2ed84f3558c1 | 132 | } |
shimizuta | 43:2ed84f3558c1 | 133 | walk.SetOffsetTime(0, 0, 0, 0); |
shimizuta | 44:4aac39b8670b | 134 | break; |
shimizuta | 43:2ed84f3558c1 | 135 | } |
shimizuta | 43:2ed84f3558c1 | 136 | case FRONTLEG_ON_SANDDUNE: |
shimizuta | 43:2ed84f3558c1 | 137 | { //前足を段差にかける |
shimizuta | 42:982064594ba6 | 138 | float d_x_m = 0.1; |
shimizuta | 43:2ed84f3558c1 | 139 | float raise_offset_x_m[4] = {0, -0.02, 0, 0}; |
shimizuta | 49:198030e84936 | 140 | float overcome_height_m[] = {0.05, 0.15, 0.05, 0.15}; |
shimizuta | 42:982064594ba6 | 141 | float gravity_dist[] = {0.05, 0, 0.05, -0.05}; |
shimizuta | 49:198030e84936 | 142 | OverCome overcome(offset_x_m, overcome_start_y_m, d_x_m, flontleg_sand_goal_y_m, |
shimizuta | 50:36741e8ab197 | 143 | overcome_height_m, gravity_dist, walk.leg, |
shimizuta | 50:36741e8ab197 | 144 | raise_offset_x_m, d_time, d_time_slow); |
shimizuta | 49:198030e84936 | 145 | walk.Copy(overcome.walk); |
shimizuta | 49:198030e84936 | 146 | break; |
shimizuta | 49:198030e84936 | 147 | } |
shimizuta | 49:198030e84936 | 148 | case OVERCOME: |
shimizuta | 49:198030e84936 | 149 | { //前足が乗った状態で進む |
shimizuta | 49:198030e84936 | 150 | float stride_m[4] = {0.07, 0.07, 0.07, 0.07}; |
shimizuta | 49:198030e84936 | 151 | for (int i = 0; i < 4; i++) |
shimizuta | 49:198030e84936 | 152 | SetOneLegFourPointParam(walk, i, offset_x_m[i], flontleg_sand_goal_y_m[i], |
shimizuta | 49:198030e84936 | 153 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 49:198030e84936 | 154 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 49:198030e84936 | 155 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 49:198030e84936 | 156 | break; |
shimizuta | 49:198030e84936 | 157 | } |
shimizuta | 49:198030e84936 | 158 | case FALL_FRONTLEG: //前足を段差から降ろす |
shimizuta | 49:198030e84936 | 159 | { |
shimizuta | 49:198030e84936 | 160 | float d_x_m = 0.15; |
shimizuta | 49:198030e84936 | 161 | float start_x_m[4] = {0, 0, 0, 0}; |
shimizuta | 49:198030e84936 | 162 | float raise_offset_x_m[4] = {}; |
shimizuta | 49:198030e84936 | 163 | float overcome_height_m[] = {0.05, 0.05, 0.05, 0.05}; |
shimizuta | 49:198030e84936 | 164 | float gravity_dist[] = {0.1, 0, 0.1, 0}; |
shimizuta | 49:198030e84936 | 165 | OverCome overcome(start_x_m, flontleg_sand_goal_y_m, d_x_m, overcome_start_y_m, |
shimizuta | 50:36741e8ab197 | 166 | overcome_height_m, gravity_dist, walk.leg, |
shimizuta | 50:36741e8ab197 | 167 | raise_offset_x_m, d_time, d_time_slow); |
shimizuta | 35:b4e1b8f25cd7 | 168 | walk.Copy(overcome.walk); |
shimizuta | 42:982064594ba6 | 169 | break; |
shimizuta | 39:87dcdff27797 | 170 | } |
shimizuta | 43:2ed84f3558c1 | 171 | case BACKLEG_ON_SANDDUNE: |
shimizuta | 43:2ed84f3558c1 | 172 | { //後ろ脚を乗せる |
shimizuta | 49:198030e84936 | 173 | float d_x_m = 0.15; |
shimizuta | 43:2ed84f3558c1 | 174 | float start_x_m[4] = {0, 0, 0, 0}; |
shimizuta | 42:982064594ba6 | 175 | float start_y_m[4] = {0.41, 0.41, 0.41, 0.41}; |
shimizuta | 49:198030e84936 | 176 | |
shimizuta | 43:2ed84f3558c1 | 177 | float raise_offset_x_m[4] = {}; |
shimizuta | 42:982064594ba6 | 178 | float overcome_height_m[] = {0.2, 0.1, 0.2, 0.1}; |
shimizuta | 43:2ed84f3558c1 | 179 | float gravity_dist[] = {0.1, 0, 0.1, 0}; |
shimizuta | 49:198030e84936 | 180 | OverCome overcome(start_x_m, start_y_m, d_x_m, backleg_sand_goal_y_m, |
shimizuta | 50:36741e8ab197 | 181 | overcome_height_m, gravity_dist, walk.leg, |
shimizuta | 50:36741e8ab197 | 182 | raise_offset_x_m, d_time, d_time_slow); |
shimizuta | 42:982064594ba6 | 183 | walk.Copy(overcome.walk); |
shimizuta | 42:982064594ba6 | 184 | break; |
shimizuta | 42:982064594ba6 | 185 | } |
shimizuta | 43:2ed84f3558c1 | 186 | case OVERCOME2: |
shimizuta | 43:2ed84f3558c1 | 187 | { //後ろ脚が乗った状態で進む |
shimizuta | 50:36741e8ab197 | 188 | float offset_x_m[4] = {0.1, 0, 0.1, 0}; |
shimizuta | 49:198030e84936 | 189 | float offset_y_m[4] = {0.27, 0.33, 0.27, 0.33}; |
shimizuta | 42:982064594ba6 | 190 | float stride_m[4] = {0.2, 0.2, 0.2, 0.2}, |
shimizuta | 42:982064594ba6 | 191 | height_m[4] = {0.1, 0.1, 0.1, 0.1}, buffer_height_m = 0.05, |
shimizuta | 42:982064594ba6 | 192 | stridetime_s = 1, toptime_s = 0.2, buffer_time_s = 0.2; |
shimizuta | 42:982064594ba6 | 193 | for (int i = 0; i < 4; i++) |
shimizuta | 42:982064594ba6 | 194 | SetOneLegFourPointParam(walk, i, offset_x_m[i], offset_y_m[i], |
shimizuta | 42:982064594ba6 | 195 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 42:982064594ba6 | 196 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 42:982064594ba6 | 197 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 42:982064594ba6 | 198 | break; |
shimizuta | 42:982064594ba6 | 199 | } |
shimizuta | 44:4aac39b8670b | 200 | case AFTER_OVERCOME: |
shimizuta | 43:2ed84f3558c1 | 201 | { |
shimizuta | 44:4aac39b8670b | 202 | for (int i = 0; i < 4; i++) |
shimizuta | 46:621ea6492dea | 203 | SetOneLegStandParam(walk, i, offset_x_m[i], area1_offset_y_m[i], 0.5); |
shimizuta | 44:4aac39b8670b | 204 | walk.SetOffsetTime(0, 0, 0, 0); |
shimizuta | 44:4aac39b8670b | 205 | break; |
shimizuta | 44:4aac39b8670b | 206 | } |
shimizuta | 50:36741e8ab197 | 207 | case WALK_BEFORE_ROPE: |
shimizuta | 50:36741e8ab197 | 208 | { |
shimizuta | 50:36741e8ab197 | 209 | // float stride_m[] = {0.2, 0.2, 0.125, 0.125}; |
shimizuta | 50:36741e8ab197 | 210 | float stride_m[] = {0.075, 0.075, 0.2, 0.2}; |
shimizuta | 50:36741e8ab197 | 211 | for (int i = 0; i < 4; i++) |
shimizuta | 50:36741e8ab197 | 212 | SetOneLegFourPointParam(walk, i, offset_x_m[i], area1_offset_y_m[i], |
shimizuta | 50:36741e8ab197 | 213 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 50:36741e8ab197 | 214 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 50:36741e8ab197 | 215 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 50:36741e8ab197 | 216 | break; |
shimizuta | 50:36741e8ab197 | 217 | } |
shimizuta | 45:0654364226c9 | 218 | case ROPE: |
shimizuta | 44:4aac39b8670b | 219 | { |
shimizuta | 43:2ed84f3558c1 | 220 | float offset_x_m[4] = {-0.05, 0, -0.05, 0}; |
shimizuta | 43:2ed84f3558c1 | 221 | float d_x_m = 0.2; |
shimizuta | 43:2ed84f3558c1 | 222 | float start_y_m[4] = {0.41, 0.41, 0.41, 0.41}; |
shimizuta | 43:2ed84f3558c1 | 223 | float goal_y_m[4] = {0.41, 0.41, 0.41, 0.41}; |
shimizuta | 50:36741e8ab197 | 224 | float raise_offset_x_m[] = {0, -0.15, 0, -0.15}; |
shimizuta | 43:2ed84f3558c1 | 225 | float overcome_height_m[] = {0.05, 0.2, 0.05, 0.2}; |
shimizuta | 43:2ed84f3558c1 | 226 | float gravity_dist[] = {0.05, -0.05, 0.05, -0.05}; |
shimizuta | 43:2ed84f3558c1 | 227 | OverCome overcome(offset_x_m, start_y_m, d_x_m, goal_y_m, |
shimizuta | 50:36741e8ab197 | 228 | overcome_height_m, gravity_dist, walk.leg, |
shimizuta | 50:36741e8ab197 | 229 | raise_offset_x_m, d_time_rope, d_time_slow_rope); |
shimizuta | 43:2ed84f3558c1 | 230 | walk.Copy(overcome.walk); |
shimizuta | 44:4aac39b8670b | 231 | break; |
shimizuta | 43:2ed84f3558c1 | 232 | } |
shimizuta | 43:2ed84f3558c1 | 233 | case ROPE_BACK: |
shimizuta | 43:2ed84f3558c1 | 234 | { |
shimizuta | 43:2ed84f3558c1 | 235 | float offset_x_m[4] = {}; |
shimizuta | 50:36741e8ab197 | 236 | float d_x_m = 0.2; |
shimizuta | 50:36741e8ab197 | 237 | float start_y_m[4] = {0.41, 0.38, 0.41, 0.38}; |
shimizuta | 50:36741e8ab197 | 238 | float goal_y_m[4] = {0.41, 0.38, 0.41, 0.38}; |
shimizuta | 50:36741e8ab197 | 239 | float raise_offset_x_m[] = {-0.1, 0, -0.1, 0}; |
shimizuta | 43:2ed84f3558c1 | 240 | float overcome_height_m[] = {0.2, 0.05, 0.2, 0.05}; |
shimizuta | 50:36741e8ab197 | 241 | float gravity_dist[] = {0.25, -0.05, 0.05, -0.05}; |
shimizuta | 43:2ed84f3558c1 | 242 | OverCome overcome(offset_x_m, start_y_m, d_x_m, goal_y_m, |
shimizuta | 50:36741e8ab197 | 243 | overcome_height_m, gravity_dist, walk.leg, |
shimizuta | 50:36741e8ab197 | 244 | raise_offset_x_m, d_time_rope, d_time_slow_rope); |
shimizuta | 43:2ed84f3558c1 | 245 | walk.Copy(overcome.walk); |
shimizuta | 44:4aac39b8670b | 246 | break; |
shimizuta | 43:2ed84f3558c1 | 247 | } |
shimizuta | 43:2ed84f3558c1 | 248 | case SLOPE: |
shimizuta | 43:2ed84f3558c1 | 249 | { |
shimizuta | 43:2ed84f3558c1 | 250 | float offset_x_m[4] = {-0.15, 0.15, -0.15, 0.15}, |
shimizuta | 43:2ed84f3558c1 | 251 | offset_y_m[4] = {0.32, 0.22, 0.32, 0.22}; |
shimizuta | 43:2ed84f3558c1 | 252 | float stride_m[4] = {0.18, 0.18, 0.2, 0.2}; //ropeのときは0.15 |
shimizuta | 43:2ed84f3558c1 | 253 | float height_m[4] = {0.05, 0.05, 0.05, 0.05}, buffer_height_m = 0.02, |
shimizuta | 49:198030e84936 | 254 | stridetime_s = 1, toptime_s = 0.15, buffer_time_s = 0.05; |
shimizuta | 43:2ed84f3558c1 | 255 | for (int i = 0; i < 4; i++) |
shimizuta | 43:2ed84f3558c1 | 256 | SetOneLegTriangleParam(walk, i, offset_x_m[i], offset_y_m[i], |
shimizuta | 43:2ed84f3558c1 | 257 | stride_m[i], height_m[i], buffer_height_m, |
shimizuta | 43:2ed84f3558c1 | 258 | stridetime_s, toptime_s, buffer_time_s); |
shimizuta | 43:2ed84f3558c1 | 259 | walk.SetOffsetTime(0, 0.5, 0.5, 0); |
shimizuta | 44:4aac39b8670b | 260 | break; |
shimizuta | 43:2ed84f3558c1 | 261 | } |
shimizuta | 45:0654364226c9 | 262 | case TRUNRIGHT: |
shimizuta | 45:0654364226c9 | 263 | Turn(walk, 1, turn_start_x_m, turn_start_y_m, turn_stride_m, |
shimizuta | 45:0654364226c9 | 264 | turn_height_m, turn_stridetime_s, turn_risetime_s); |
shimizuta | 45:0654364226c9 | 265 | break; |
shimizuta | 45:0654364226c9 | 266 | case TRUNLEFT: |
shimizuta | 45:0654364226c9 | 267 | Turn(walk, 0, turn_start_x_m, turn_start_y_m, turn_stride_m, |
shimizuta | 45:0654364226c9 | 268 | turn_height_m, turn_stridetime_s, turn_risetime_s); |
shimizuta | 45:0654364226c9 | 269 | break; |
shimizuta | 42:982064594ba6 | 270 | default: |
shimizuta | 42:982064594ba6 | 271 | printf("error: there is no WalkWay\r\n"); |
shimizuta | 44:4aac39b8670b | 272 | return 1; //以上終了 |
shimizuta | 42:982064594ba6 | 273 | } |
shimizuta | 44:4aac39b8670b | 274 | walk.ResetPhase(); |
shimizuta | 44:4aac39b8670b | 275 | return 0; //正常終了 |
yuto17320508 | 18:0033ef1814ba | 276 | } |
shimizuta | 48:1aad3cc386e8 | 277 | void SmoothChange(Walk &walk, OneLeg leg[4], WalkWay nextway, float time_s); |
shimizuta | 9:905f93247688 | 278 | int main() |
yuto17320508 | 5:556d5a5e9d24 | 279 | { |
shimizuta | 44:4aac39b8670b | 280 | printf("program start\r\n"); |
shimizuta | 29:7d8b8011a88d | 281 | #ifdef VSCODE |
shimizuta | 27:79b4b932a6dd | 282 | if (FileOpen()) //csv fileに書き込み |
shimizuta | 44:4aac39b8670b | 283 | return 1; //異常なら強制終了 |
shimizuta | 29:7d8b8011a88d | 284 | #endif |
shimizuta | 46:621ea6492dea | 285 | |
shimizuta | 44:4aac39b8670b | 286 | /////足の長さ、計算周期の設定 |
shimizuta | 39:87dcdff27797 | 287 | OneLeg leg[4]; //各足の位置 |
shimizuta | 35:b4e1b8f25cd7 | 288 | for (int i = 0; i < 4; i++) |
shimizuta | 35:b4e1b8f25cd7 | 289 | leg[i] = OneLeg(kBetweenServoHalf_m, kLegLength1, kLegLength2); |
shimizuta | 39:87dcdff27797 | 290 | Walk walk(leg); //歩行法はここに入れていく |
shimizuta | 35:b4e1b8f25cd7 | 291 | Walk::calctime_s_ = 0.03; |
shimizuta | 44:4aac39b8670b | 292 | /////事前に軌道を全チェック |
shimizuta | 42:982064594ba6 | 293 | for (int i = 0; i < CHECK; i++) |
shimizuta | 42:982064594ba6 | 294 | { |
shimizuta | 44:4aac39b8670b | 295 | SetWalk(walk, (WalkWay)i); |
shimizuta | 44:4aac39b8670b | 296 | if (walk.CheckOrbit() == 1) |
shimizuta | 42:982064594ba6 | 297 | { |
shimizuta | 42:982064594ba6 | 298 | printf("error: move %d\r\n", i); |
shimizuta | 42:982064594ba6 | 299 | return 1; //強制終了.errorは内部の関数からprintfで知らせる |
shimizuta | 42:982064594ba6 | 300 | } |
shimizuta | 42:982064594ba6 | 301 | } |
shimizuta | 46:621ea6492dea | 302 | //軌道チェックしてからROS完全起動 |
shimizuta | 46:621ea6492dea | 303 | #ifdef USE_ROS |
shimizuta | 46:621ea6492dea | 304 | nh_mbed.getHardware()->setBaud(115200); |
shimizuta | 46:621ea6492dea | 305 | nh_mbed.initNode(); |
shimizuta | 46:621ea6492dea | 306 | nh_mbed.subscribe(sub_vel); |
shimizuta | 46:621ea6492dea | 307 | nh_mbed.subscribe(sub_state); |
shimizuta | 46:621ea6492dea | 308 | nh_mbed.advertise(pub_vel); |
shimizuta | 46:621ea6492dea | 309 | nh_mbed.spinOnce(); //一度受信 |
shimizuta | 43:2ed84f3558c1 | 310 | #endif |
shimizuta | 50:36741e8ab197 | 311 | |
shimizuta | 44:4aac39b8670b | 312 | /////立つ |
shimizuta | 50:36741e8ab197 | 313 | state_from_ros = ROPE_STATE; |
shimizuta | 50:36741e8ab197 | 314 | switch (state_from_ros) |
shimizuta | 50:36741e8ab197 | 315 | { |
shimizuta | 50:36741e8ab197 | 316 | case SANDDUNE: |
shimizuta | 50:36741e8ab197 | 317 | SetWalk(walk, STANDUP_SANDDUNE); |
shimizuta | 50:36741e8ab197 | 318 | break; |
shimizuta | 50:36741e8ab197 | 319 | default: |
shimizuta | 50:36741e8ab197 | 320 | SetWalk(walk, STANDUP); |
shimizuta | 50:36741e8ab197 | 321 | break; |
shimizuta | 50:36741e8ab197 | 322 | } |
shimizuta | 50:36741e8ab197 | 323 | printf("Stand up?\r\n"); |
shimizuta | 50:36741e8ab197 | 324 | WaitStdin('y'); // キーボード入力されるまでまで待つ |
shimizuta | 50:36741e8ab197 | 325 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 326 | printf("Move?\r\n"); |
shimizuta | 50:36741e8ab197 | 327 | WaitStdin('y'); |
shimizuta | 46:621ea6492dea | 328 | //プログラムの最初のほうにあるstate_from_rosで動かすものを切り替える.caseはenum ROS_STATEで分ける |
shimizuta | 49:198030e84936 | 329 | switch (state_from_ros) |
shimizuta | 39:87dcdff27797 | 330 | { |
shimizuta | 49:198030e84936 | 331 | case STOP: |
shimizuta | 49:198030e84936 | 332 | break; |
shimizuta | 50:36741e8ab197 | 333 | case AREA1_LRFWALK_STATE: //キーボード入力されるまでまで待つ |
shimizuta | 49:198030e84936 | 334 | SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); //切り替え |
shimizuta | 49:198030e84936 | 335 | for (int i = 0; i < 20; i++) |
shimizuta | 46:621ea6492dea | 336 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 337 | break; |
shimizuta | 49:198030e84936 | 338 | case SANDDUNE: |
shimizuta | 50:36741e8ab197 | 339 | //前足を段差にかける //キーボード入力されるまでまで待つ |
shimizuta | 49:198030e84936 | 340 | SmoothChange(walk, leg, FRONTLEG_ON_SANDDUNE, 0.5); //切り替えスムーズ |
shimizuta | 49:198030e84936 | 341 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 342 | //前足が段差に乗った状態で進む |
shimizuta | 49:198030e84936 | 343 | SmoothChange(walk, leg, OVERCOME, 0.5); //切り替えスムーズ |
shimizuta | 49:198030e84936 | 344 | for (int i = 0; i < 2; i++) |
shimizuta | 44:4aac39b8670b | 345 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 346 | //前足を降ろす |
shimizuta | 49:198030e84936 | 347 | SmoothChange(walk, leg, FALL_FRONTLEG, 0.5); |
shimizuta | 49:198030e84936 | 348 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 349 | //またいだ状態で歩く |
shimizuta | 49:198030e84936 | 350 | SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); |
shimizuta | 49:198030e84936 | 351 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 352 | //後ろ脚載せる |
shimizuta | 49:198030e84936 | 353 | SmoothChange(walk, leg, BACKLEG_ON_SANDDUNE, 0.5); //切り替えスムーズ |
shimizuta | 49:198030e84936 | 354 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 355 | //後ろ脚乗った状態で進む |
shimizuta | 49:198030e84936 | 356 | SetWalk(walk, OVERCOME2); |
shimizuta | 49:198030e84936 | 357 | for (int i = 0; i < 3; i++) |
shimizuta | 45:0654364226c9 | 358 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 359 | //普通に進む |
shimizuta | 49:198030e84936 | 360 | SetWalk(walk, AREA1_LRFWALK); |
shimizuta | 49:198030e84936 | 361 | for (int i = 0; i < 4; i++) |
shimizuta | 49:198030e84936 | 362 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 363 | break; |
shimizuta | 50:36741e8ab197 | 364 | |
shimizuta | 50:36741e8ab197 | 365 | case ROPE_STATE: |
shimizuta | 50:36741e8ab197 | 366 | //紐前歩く |
shimizuta | 50:36741e8ab197 | 367 | SetWalk(walk, WALK_BEFORE_ROPE); |
shimizuta | 50:36741e8ab197 | 368 | for (int i = 0; i < 5; i++) |
shimizuta | 50:36741e8ab197 | 369 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 370 | int is_arrived = 0; |
shimizuta | 50:36741e8ab197 | 371 | while (is_arrived == 0) |
shimizuta | 50:36741e8ab197 | 372 | { |
shimizuta | 50:36741e8ab197 | 373 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 374 | unsigned int dist_cm = GetDist_cm(); |
shimizuta | 50:36741e8ab197 | 375 | if (dist_cm > 90 && dist_cm < 150) |
shimizuta | 50:36741e8ab197 | 376 | ++is_arrived; |
shimizuta | 50:36741e8ab197 | 377 | printf("%d\r\n", dist_cm); |
shimizuta | 50:36741e8ab197 | 378 | } |
shimizuta | 50:36741e8ab197 | 379 | /* |
shimizuta | 50:36741e8ab197 | 380 | SetWalk(walk, AREA1_LRFWALK); |
shimizuta | 50:36741e8ab197 | 381 | for (int i = 0; i < 5; i++) |
shimizuta | 50:36741e8ab197 | 382 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 383 | SmoothChange(walk, leg, TRUNRIGHT, 0.5); |
shimizuta | 49:198030e84936 | 384 | for (int i = 0; i < 2; i++) |
shimizuta | 50:36741e8ab197 | 385 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 386 | */ |
shimizuta | 50:36741e8ab197 | 387 | /*曲がりながら歩く |
shimizuta | 50:36741e8ab197 | 388 | SmoothChange(walk, leg, WALK_BEFORE_ROPE, 0.5); |
shimizuta | 50:36741e8ab197 | 389 | for (int i = 0; i < 7; i++) |
shimizuta | 45:0654364226c9 | 390 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 391 | */ |
shimizuta | 49:198030e84936 | 392 | //前足だけ紐越え |
shimizuta | 49:198030e84936 | 393 | SmoothChange(walk, leg, ROPE, 0.5); |
shimizuta | 49:198030e84936 | 394 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 395 | //LRFが取れる高さで歩行 |
shimizuta | 50:36741e8ab197 | 396 | SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); |
shimizuta | 49:198030e84936 | 397 | for (int i = 0; i < 3; i++) |
shimizuta | 49:198030e84936 | 398 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 399 | //後ろ足越え |
shimizuta | 49:198030e84936 | 400 | SmoothChange(walk, leg, ROPE_BACK, 0.5); |
shimizuta | 49:198030e84936 | 401 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 402 | //紐間歩く |
shimizuta | 50:36741e8ab197 | 403 | SmoothChange(walk, leg, AREA1_LRFWALK, 0.5); |
shimizuta | 50:36741e8ab197 | 404 | for (int i = 0; i < 1; i++) |
shimizuta | 50:36741e8ab197 | 405 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 406 | //2本目 |
shimizuta | 50:36741e8ab197 | 407 | //前足だけ紐越え |
shimizuta | 50:36741e8ab197 | 408 | SmoothChange(walk, leg, ROPE, 0.5); |
shimizuta | 50:36741e8ab197 | 409 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 410 | //LRFが取れる高さで歩行 |
shimizuta | 50:36741e8ab197 | 411 | SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); |
shimizuta | 50:36741e8ab197 | 412 | for (int i = 0; i < 3; i++) |
shimizuta | 50:36741e8ab197 | 413 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 414 | //後ろ足越え |
shimizuta | 50:36741e8ab197 | 415 | SmoothChange(walk, leg, ROPE_BACK, 0.5); |
shimizuta | 50:36741e8ab197 | 416 | MoveOneCycle(walk, leg); |
shimizuta | 50:36741e8ab197 | 417 | //紐後歩く |
shimizuta | 50:36741e8ab197 | 418 | SmoothChange(walk, leg, AREA1_LRFWALK, 1.5); |
shimizuta | 50:36741e8ab197 | 419 | for (int i = 0; i < 10; i++) |
shimizuta | 50:36741e8ab197 | 420 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 421 | break; |
shimizuta | 50:36741e8ab197 | 422 | |
shimizuta | 49:198030e84936 | 423 | case SLOPE_STATE: |
shimizuta | 49:198030e84936 | 424 | SmoothChange(walk, leg, SLOPE, 0.5); |
shimizuta | 49:198030e84936 | 425 | for (int i = 0; i < 30; i++) |
shimizuta | 49:198030e84936 | 426 | MoveOneCycle(walk, leg); |
shimizuta | 49:198030e84936 | 427 | break; |
shimizuta | 49:198030e84936 | 428 | } |
shimizuta | 46:621ea6492dea | 429 | #ifdef USE_ROS |
shimizuta | 49:198030e84936 | 430 | nh_mbed.spinOnce(); |
shimizuta | 46:621ea6492dea | 431 | #endif |
shimizuta | 34:89d701e15cdf | 432 | printf("program end\r\n"); |
shimizuta | 29:7d8b8011a88d | 433 | #ifdef VSCODE |
shimizuta | 27:79b4b932a6dd | 434 | fclose(fp); |
shimizuta | 27:79b4b932a6dd | 435 | #endif |
shimizuta | 2:a92568bdeb5c | 436 | } |
shimizuta | 27:79b4b932a6dd | 437 | #ifdef USE_ROS |
shimizuta | 27:79b4b932a6dd | 438 | void callback(const geometry_msgs::Vector3 &cmd_vel) |
shimizuta | 27:79b4b932a6dd | 439 | { |
shimizuta | 46:621ea6492dea | 440 | if (state_from_ros == STOP) |
shimizuta | 46:621ea6492dea | 441 | state_from_ros = AREA1_LRFWALK_STATE; |
shimizuta | 42:982064594ba6 | 442 | stride_m[LEFT_F] = cmd_vel.x; |
shimizuta | 42:982064594ba6 | 443 | stride_m[LEFT_B] = cmd_vel.x; |
shimizuta | 42:982064594ba6 | 444 | stride_m[RIGHT_F] = cmd_vel.y; |
shimizuta | 42:982064594ba6 | 445 | stride_m[RIGHT_B] = cmd_vel.y; |
shimizuta | 44:4aac39b8670b | 446 | back_vel = cmd_vel; |
shimizuta | 44:4aac39b8670b | 447 | pub_vel.publish(&back_vel); |
shimizuta | 42:982064594ba6 | 448 | } |
shimizuta | 43:2ed84f3558c1 | 449 | void callback_state(const std_msgs::Int16 &cmd) |
shimizuta | 42:982064594ba6 | 450 | { |
yuto17320508 | 47:c2c579909787 | 451 | state_from_ros = (ROS_STATE)cmd.data; |
yuto17320508 | 47:c2c579909787 | 452 | led[state_from_ros % 4] = 1; |
shimizuta | 27:79b4b932a6dd | 453 | } |
shimizuta | 48:1aad3cc386e8 | 454 | #endif |
shimizuta | 48:1aad3cc386e8 | 455 | void SmoothChange(Walk &walk, OneLeg leg[4], WalkWay nextway, float time_s) |
shimizuta | 48:1aad3cc386e8 | 456 | { |
shimizuta | 48:1aad3cc386e8 | 457 | LineParam lines[4][2]; |
shimizuta | 48:1aad3cc386e8 | 458 | //前回位置を保存 |
shimizuta | 48:1aad3cc386e8 | 459 | for (size_t i = 0; i < sizeof(lines) / sizeof(lines[0]); i++) |
shimizuta | 48:1aad3cc386e8 | 460 | { |
shimizuta | 48:1aad3cc386e8 | 461 | lines[i][0].time_s = 0; |
shimizuta | 48:1aad3cc386e8 | 462 | lines[i][0].x_m = leg[i].GetX_m(); |
shimizuta | 48:1aad3cc386e8 | 463 | lines[i][0].y_m = leg[i].GetY_m(); |
shimizuta | 48:1aad3cc386e8 | 464 | } |
shimizuta | 48:1aad3cc386e8 | 465 | Walk tempwalk(leg); |
shimizuta | 48:1aad3cc386e8 | 466 | SetWalk(tempwalk, nextway); |
shimizuta | 48:1aad3cc386e8 | 467 | tempwalk.Cal4LegsPosi(tempwalk.leg); //次の一歩目をwalk.legに書き込む |
shimizuta | 48:1aad3cc386e8 | 468 | for (size_t i = 0; i < sizeof(lines) / sizeof(lines[0]); i++) |
shimizuta | 48:1aad3cc386e8 | 469 | { |
shimizuta | 48:1aad3cc386e8 | 470 | lines[i][1].time_s = time_s; |
shimizuta | 48:1aad3cc386e8 | 471 | lines[i][1].x_m = tempwalk.leg[i].GetX_m(); |
shimizuta | 48:1aad3cc386e8 | 472 | lines[i][1].y_m = tempwalk.leg[i].GetY_m(); |
shimizuta | 48:1aad3cc386e8 | 473 | lines[i][1].is_point_to_point = 0; |
shimizuta | 48:1aad3cc386e8 | 474 | } |
shimizuta | 48:1aad3cc386e8 | 475 | //前回終点から次回始点まで直線移動 |
shimizuta | 48:1aad3cc386e8 | 476 | for (int i = 0; i < 4; i++) |
shimizuta | 48:1aad3cc386e8 | 477 | SetOneLegFreeLinesParam(tempwalk, i, lines[i], sizeof(lines[i]) / sizeof(lines[i][0])); |
shimizuta | 48:1aad3cc386e8 | 478 | tempwalk.ResetPhase(); |
shimizuta | 48:1aad3cc386e8 | 479 | MoveOneCycle(tempwalk, leg); |
shimizuta | 48:1aad3cc386e8 | 480 | SetWalk(walk, nextway); |
shimizuta | 48:1aad3cc386e8 | 481 | }; |