Library containing the Game Engine
GameEngine.h@8:bd718162a87c, 2017-05-03 (annotated)
- Committer:
- ll14c4p
- Date:
- Wed May 03 13:01:09 2017 +0000
- Revision:
- 8:bd718162a87c
- Parent:
- 7:cf6304ef44fd
- Child:
- 10:df8ea4e747e2
Proj + Target Collision finished;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 0:5997fa876927 | 1 | #ifndef GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 2 | #define GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 3 | |
ll14c4p | 0:5997fa876927 | 4 | #include "mbed.h" |
ll14c4p | 0:5997fa876927 | 5 | #include "N5110.h" |
ll14c4p | 0:5997fa876927 | 6 | #include "Gamepad.h" |
ll14c4p | 0:5997fa876927 | 7 | #include "Player.h" |
ll14c4p | 3:2f8f003ce4fd | 8 | #include "Projectile.h" |
ll14c4p | 6:c710fbc0f48e | 9 | #include "Target.h" |
ll14c4p | 0:5997fa876927 | 10 | |
ll14c4p | 0:5997fa876927 | 11 | class GameEngine |
ll14c4p | 0:5997fa876927 | 12 | { |
ll14c4p | 0:5997fa876927 | 13 | public: |
ll14c4p | 0:5997fa876927 | 14 | GameEngine(); |
ll14c4p | 0:5997fa876927 | 15 | ~GameEngine(); |
ll14c4p | 0:5997fa876927 | 16 | |
ll14c4p | 0:5997fa876927 | 17 | void init( ); |
ll14c4p | 0:5997fa876927 | 18 | void read_input(Gamepad &pad); |
ll14c4p | 0:5997fa876927 | 19 | void update(Gamepad &pad); |
ll14c4p | 8:bd718162a87c | 20 | void draw(N5110 &lcd, Gamepad &pad); |
ll14c4p | 1:13a97de95e46 | 21 | void get_pos(); |
ll14c4p | 5:6224122fc07c | 22 | int playerx; |
ll14c4p | 5:6224122fc07c | 23 | int playery; |
ll14c4p | 0:5997fa876927 | 24 | |
ll14c4p | 0:5997fa876927 | 25 | private: |
ll14c4p | 0:5997fa876927 | 26 | |
ll14c4p | 0:5997fa876927 | 27 | Player _p; |
ll14c4p | 3:2f8f003ce4fd | 28 | Projectile _proj; |
ll14c4p | 6:c710fbc0f48e | 29 | Target _t; |
ll14c4p | 8:bd718162a87c | 30 | Target _tt; |
ll14c4p | 8:bd718162a87c | 31 | Target _ttt; |
ll14c4p | 0:5997fa876927 | 32 | int _speed; |
ll14c4p | 0:5997fa876927 | 33 | Direction _d; |
ll14c4p | 0:5997fa876927 | 34 | float _mag; |
ll14c4p | 7:cf6304ef44fd | 35 | void CheckProjTargetCollision(Gamepad &pad); |
ll14c4p | 8:bd718162a87c | 36 | void CheckPlayerTargetCollision(Gamepad &pad); |
ll14c4p | 0:5997fa876927 | 37 | |
ll14c4p | 0:5997fa876927 | 38 | }; |
ll14c4p | 0:5997fa876927 | 39 | #endif |