Library containing the Game Engine

GameEngine.h

Committer:
ll14c4p
Date:
2017-05-03
Revision:
8:bd718162a87c
Parent:
7:cf6304ef44fd
Child:
10:df8ea4e747e2

File content as of revision 8:bd718162a87c:

#ifndef GAMEENGINE_H
#define GAMEENGINE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Player.h"
#include "Projectile.h"
#include "Target.h"

class GameEngine
{
    public:
    GameEngine();
    ~GameEngine();

    void init( );
    void read_input(Gamepad &pad);
    void update(Gamepad &pad);
    void draw(N5110 &lcd, Gamepad &pad);
    void get_pos();
    int playerx;
    int playery;
    
    private:
    
    Player _p;
    Projectile _proj;
    Target _t;
    Target _tt;
    Target _ttt;
    int _speed;
    Direction _d;
    float _mag;
    void CheckProjTargetCollision(Gamepad &pad);
    void CheckPlayerTargetCollision(Gamepad &pad);
    
};
#endif