Library containing the Game Engine
GameEngine.h@5:6224122fc07c, 2017-05-02 (annotated)
- Committer:
- ll14c4p
- Date:
- Tue May 02 10:30:34 2017 +0000
- Revision:
- 5:6224122fc07c
- Parent:
- 3:2f8f003ce4fd
- Child:
- 6:c710fbc0f48e
Player Position now passes through to the Projectile library
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 0:5997fa876927 | 1 | #ifndef GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 2 | #define GAMEENGINE_H |
ll14c4p | 0:5997fa876927 | 3 | |
ll14c4p | 0:5997fa876927 | 4 | #include "mbed.h" |
ll14c4p | 0:5997fa876927 | 5 | #include "N5110.h" |
ll14c4p | 0:5997fa876927 | 6 | #include "Gamepad.h" |
ll14c4p | 0:5997fa876927 | 7 | #include "Player.h" |
ll14c4p | 3:2f8f003ce4fd | 8 | #include "Projectile.h" |
ll14c4p | 0:5997fa876927 | 9 | |
ll14c4p | 0:5997fa876927 | 10 | class GameEngine |
ll14c4p | 0:5997fa876927 | 11 | { |
ll14c4p | 0:5997fa876927 | 12 | public: |
ll14c4p | 0:5997fa876927 | 13 | GameEngine(); |
ll14c4p | 0:5997fa876927 | 14 | ~GameEngine(); |
ll14c4p | 0:5997fa876927 | 15 | |
ll14c4p | 0:5997fa876927 | 16 | void init( ); |
ll14c4p | 0:5997fa876927 | 17 | void read_input(Gamepad &pad); |
ll14c4p | 0:5997fa876927 | 18 | void update(Gamepad &pad); |
ll14c4p | 0:5997fa876927 | 19 | void draw(N5110 &lcd); |
ll14c4p | 1:13a97de95e46 | 20 | void get_pos(); |
ll14c4p | 5:6224122fc07c | 21 | int playerx; |
ll14c4p | 5:6224122fc07c | 22 | int playery; |
ll14c4p | 0:5997fa876927 | 23 | |
ll14c4p | 0:5997fa876927 | 24 | private: |
ll14c4p | 0:5997fa876927 | 25 | |
ll14c4p | 0:5997fa876927 | 26 | Player _p; |
ll14c4p | 3:2f8f003ce4fd | 27 | Projectile _proj; |
ll14c4p | 0:5997fa876927 | 28 | int _speed; |
ll14c4p | 0:5997fa876927 | 29 | Direction _d; |
ll14c4p | 0:5997fa876927 | 30 | float _mag; |
ll14c4p | 0:5997fa876927 | 31 | |
ll14c4p | 0:5997fa876927 | 32 | }; |
ll14c4p | 0:5997fa876927 | 33 | #endif |