Library containing the Game Engine

Committer:
ll14c4p
Date:
Tue May 02 16:25:26 2017 +0000
Revision:
7:cf6304ef44fd
Parent:
6:c710fbc0f48e
Child:
8:bd718162a87c
Added new function to check projectile and target collision

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ll14c4p 0:5997fa876927 1 #ifndef GAMEENGINE_H
ll14c4p 0:5997fa876927 2 #define GAMEENGINE_H
ll14c4p 0:5997fa876927 3
ll14c4p 0:5997fa876927 4 #include "mbed.h"
ll14c4p 0:5997fa876927 5 #include "N5110.h"
ll14c4p 0:5997fa876927 6 #include "Gamepad.h"
ll14c4p 0:5997fa876927 7 #include "Player.h"
ll14c4p 3:2f8f003ce4fd 8 #include "Projectile.h"
ll14c4p 6:c710fbc0f48e 9 #include "Target.h"
ll14c4p 0:5997fa876927 10
ll14c4p 0:5997fa876927 11 class GameEngine
ll14c4p 0:5997fa876927 12 {
ll14c4p 0:5997fa876927 13 public:
ll14c4p 0:5997fa876927 14 GameEngine();
ll14c4p 0:5997fa876927 15 ~GameEngine();
ll14c4p 0:5997fa876927 16
ll14c4p 0:5997fa876927 17 void init( );
ll14c4p 0:5997fa876927 18 void read_input(Gamepad &pad);
ll14c4p 0:5997fa876927 19 void update(Gamepad &pad);
ll14c4p 0:5997fa876927 20 void draw(N5110 &lcd);
ll14c4p 1:13a97de95e46 21 void get_pos();
ll14c4p 5:6224122fc07c 22 int playerx;
ll14c4p 5:6224122fc07c 23 int playery;
ll14c4p 0:5997fa876927 24
ll14c4p 0:5997fa876927 25 private:
ll14c4p 0:5997fa876927 26
ll14c4p 0:5997fa876927 27 Player _p;
ll14c4p 3:2f8f003ce4fd 28 Projectile _proj;
ll14c4p 6:c710fbc0f48e 29 Target _t;
ll14c4p 0:5997fa876927 30 int _speed;
ll14c4p 0:5997fa876927 31 Direction _d;
ll14c4p 0:5997fa876927 32 float _mag;
ll14c4p 7:cf6304ef44fd 33 void CheckProjTargetCollision(Gamepad &pad);
ll14c4p 0:5997fa876927 34
ll14c4p 0:5997fa876927 35 };
ll14c4p 0:5997fa876927 36 #endif