Fork of David Smart's RA8875 library for the purpose of adding touch screen support
Fork of RA8875 by
GraphicsDisplay.cpp
- Committer:
- WiredHome
- Date:
- 2014-01-12
- Revision:
- 19:3f82c1161fd2
- Parent:
- 11:9bb71766cafc
- Child:
- 23:a50ded45dbaf
File content as of revision 19:3f82c1161fd2:
/* mbed GraphicsDisplay Display Library Base Class * Copyright (c) 2007-2009 sford * Released under the MIT License: http://mbed.org/license/mit */ #include "GraphicsDisplay.h" const unsigned char FONT8x8[97][8] = { 0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00, // columns, rows, num_bytes_per_char 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // space 0x20 0x30,0x78,0x78,0x30,0x30,0x00,0x30,0x00, // ! 0x6C,0x6C,0x6C,0x00,0x00,0x00,0x00,0x00, // " 0x6C,0x6C,0xFE,0x6C,0xFE,0x6C,0x6C,0x00, // # 0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00, // $ 0x00,0x63,0x66,0x0C,0x18,0x33,0x63,0x00, // % 0x1C,0x36,0x1C,0x3B,0x6E,0x66,0x3B,0x00, // & 0x30,0x30,0x60,0x00,0x00,0x00,0x00,0x00, // ' 0x0C,0x18,0x30,0x30,0x30,0x18,0x0C,0x00, // ( 0x30,0x18,0x0C,0x0C,0x0C,0x18,0x30,0x00, // ) 0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00, // * 0x00,0x30,0x30,0xFC,0x30,0x30,0x00,0x00, // + 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30, // , 0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00, // - 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00, // . 0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00, // / (forward slash) 0x3E,0x63,0x63,0x6B,0x63,0x63,0x3E,0x00, // 0 0x30 0x18,0x38,0x58,0x18,0x18,0x18,0x7E,0x00, // 1 0x3C,0x66,0x06,0x1C,0x30,0x66,0x7E,0x00, // 2 0x3C,0x66,0x06,0x1C,0x06,0x66,0x3C,0x00, // 3 0x0E,0x1E,0x36,0x66,0x7F,0x06,0x0F,0x00, // 4 0x7E,0x60,0x7C,0x06,0x06,0x66,0x3C,0x00, // 5 0x1C,0x30,0x60,0x7C,0x66,0x66,0x3C,0x00, // 6 0x7E,0x66,0x06,0x0C,0x18,0x18,0x18,0x00, // 7 0x3C,0x66,0x66,0x3C,0x66,0x66,0x3C,0x00, // 8 0x3C,0x66,0x66,0x3E,0x06,0x0C,0x38,0x00, // 9 0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00, // : 0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x30, // ; 0x0C,0x18,0x30,0x60,0x30,0x18,0x0C,0x00, // < 0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00, // = 0x30,0x18,0x0C,0x06,0x0C,0x18,0x30,0x00, // > 0x3C,0x66,0x06,0x0C,0x18,0x00,0x18,0x00, // ? 0x3E,0x63,0x6F,0x69,0x6F,0x60,0x3E,0x00, // @ 0x40 0x18,0x3C,0x66,0x66,0x7E,0x66,0x66,0x00, // A 0x7E,0x33,0x33,0x3E,0x33,0x33,0x7E,0x00, // B 0x1E,0x33,0x60,0x60,0x60,0x33,0x1E,0x00, // C 0x7C,0x36,0x33,0x33,0x33,0x36,0x7C,0x00, // D 0x7F,0x31,0x34,0x3C,0x34,0x31,0x7F,0x00, // E 0x7F,0x31,0x34,0x3C,0x34,0x30,0x78,0x00, // F 0x1E,0x33,0x60,0x60,0x67,0x33,0x1F,0x00, // G 0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00, // H 0x3C,0x18,0x18,0x18,0x18,0x18,0x3C,0x00, // I 0x0F,0x06,0x06,0x06,0x66,0x66,0x3C,0x00, // J 0x73,0x33,0x36,0x3C,0x36,0x33,0x73,0x00, // K 0x78,0x30,0x30,0x30,0x31,0x33,0x7F,0x00, // L 0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x00, // M 0x63,0x73,0x7B,0x6F,0x67,0x63,0x63,0x00, // N 0x3E,0x63,0x63,0x63,0x63,0x63,0x3E,0x00, // O 0x7E,0x33,0x33,0x3E,0x30,0x30,0x78,0x00, // P 0x50 0x3C,0x66,0x66,0x66,0x6E,0x3C,0x0E,0x00, // Q 0x7E,0x33,0x33,0x3E,0x36,0x33,0x73,0x00, // R 0x3C,0x66,0x30,0x18,0x0C,0x66,0x3C,0x00, // S 0x7E,0x5A,0x18,0x18,0x18,0x18,0x3C,0x00, // T 0x66,0x66,0x66,0x66,0x66,0x66,0x7E,0x00, // U 0x66,0x66,0x66,0x66,0x66,0x3C,0x18,0x00, // V 0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00, // W 0x63,0x63,0x36,0x1C,0x1C,0x36,0x63,0x00, // X 0x66,0x66,0x66,0x3C,0x18,0x18,0x3C,0x00, // Y 0x7F,0x63,0x46,0x0C,0x19,0x33,0x7F,0x00, // Z 0x3C,0x30,0x30,0x30,0x30,0x30,0x3C,0x00, // [ 0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00, // \ (back slash) 0x3C,0x0C,0x0C,0x0C,0x0C,0x0C,0x3C,0x00, // ] 0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00, // ^ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, // _ 0x18,0x18,0x0C,0x00,0x00,0x00,0x00,0x00, // ` 0x60 0x00,0x00,0x3C,0x06,0x3E,0x66,0x3B,0x00, // a 0x70,0x30,0x3E,0x33,0x33,0x33,0x6E,0x00, // b 0x00,0x00,0x3C,0x66,0x60,0x66,0x3C,0x00, // c 0x0E,0x06,0x3E,0x66,0x66,0x66,0x3B,0x00, // d 0x00,0x00,0x3C,0x66,0x7E,0x60,0x3C,0x00, // e 0x1C,0x36,0x30,0x78,0x30,0x30,0x78,0x00, // f 0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x7C, // g 0x70,0x30,0x36,0x3B,0x33,0x33,0x73,0x00, // h 0x18,0x00,0x38,0x18,0x18,0x18,0x3C,0x00, // i 0x06,0x00,0x06,0x06,0x06,0x66,0x66,0x3C, // j 0x70,0x30,0x33,0x36,0x3C,0x36,0x73,0x00, // k 0x38,0x18,0x18,0x18,0x18,0x18,0x3C,0x00, // l 0x00,0x00,0x66,0x7F,0x7F,0x6B,0x63,0x00, // m 0x00,0x00,0x7C,0x66,0x66,0x66,0x66,0x00, // n 0x00,0x00,0x3C,0x66,0x66,0x66,0x3C,0x00, // o 0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x78, // p 0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x0F, // q 0x00,0x00,0x6E,0x3B,0x33,0x30,0x78,0x00, // r 0x00,0x00,0x3E,0x60,0x3C,0x06,0x7C,0x00, // s 0x08,0x18,0x3E,0x18,0x18,0x1A,0x0C,0x00, // t 0x00,0x00,0x66,0x66,0x66,0x66,0x3B,0x00, // u 0x00,0x00,0x66,0x66,0x66,0x3C,0x18,0x00, // v 0x00,0x00,0x63,0x6B,0x7F,0x7F,0x36,0x00, // w 0x00,0x00,0x63,0x36,0x1C,0x36,0x63,0x00, // x 0x00,0x00,0x66,0x66,0x66,0x3E,0x06,0x7C, // y 0x00,0x00,0x7E,0x4C,0x18,0x32,0x7E,0x00, // z 0x0E,0x18,0x18,0x70,0x18,0x18,0x0E,0x00, // { 0x0C,0x0C,0x0C,0x00,0x0C,0x0C,0x0C,0x00, // | 0x70,0x18,0x18,0x0E,0x18,0x18,0x70,0x00, // } 0x3B,0x6E,0x00,0x00,0x00,0x00,0x00,0x00, // ~ 0x1C,0x36,0x36,0x1C,0x00,0x00,0x00,0x00 }; // DEL GraphicsDisplay::GraphicsDisplay(const char *name):TextDisplay(name) { //foreground(0xFFFF); //background(0x0000); } void GraphicsDisplay::character(int column, int row, int value) { blitbit(column * 8, row * 8, 8, 8, (char*)&(FONT8x8[value - 0x1F][0])); } void GraphicsDisplay::window(unsigned int x,unsigned int y,unsigned int w,unsigned int h) { // current pixel location _x = x; _y = y; // window settings _x1 = x; _x2 = x + w - 1; _y1 = y; _y2 = y + h - 1; } void GraphicsDisplay::putp(int colour) { // put pixel at current pixel location pixel(_x, _y, colour); // update pixel location based on window settings _x++; if(_x > _x2) { _x = _x1; _y++; if(_y > _y2) { _y = _y1; } } } void GraphicsDisplay::fill(int x, int y, int w, int h, int colour) { window(x, y, w, h); for(int i=0; i<w*h; i++) { putp(colour); } } RetCode_t GraphicsDisplay::cls() { fill(0, 0, width(), height(), _background); return noerror; } void GraphicsDisplay::blit(int x, int y, int w, int h, const int *colour) { window(x, y, w, h); for(int i=0; i<w*h; i++) { putp(colour[i]); } } void GraphicsDisplay::blitbit(int x, int y, int w, int h, const char* colour) { window(x, y, w, h); for(int i = 0; i < w*h; i++) { char byte = colour[i >> 3]; int offset = i & 0x7; int c = ((byte << offset) & 0x80) ? _foreground : _background; putp(c); } _foreground = 0xFFFF; printf("blitbit colors %d,%d\r\n", _foreground, _background); } int GraphicsDisplay::columns() { return width() / 8; } int GraphicsDisplay::rows() { return height() / 8; }