Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Revisions of Map/Map.cpp

Revision Date Message Actions
85:87bc28b151d8 2020-05-26 Spell checked all of code and comments File  Diff  Annotate
83:35d1e846eab2 2020-05-25 Added many unit tests for PlayEngine class wich all passed! File  Diff  Annotate
82:3211b31e9421 2020-05-25 Made commenting and formatting of code more consistent. File  Diff  Annotate
36:27aa597db3d2 2020-05-15 Created Parent Classes folder to hold all of the parent class files. Shortened function lengths in Game Engine class and organised function definitions. File  Diff  Annotate
33:7fedd8029473 2020-05-14 Began work on people class. People now randomly print on screen. File  Diff  Annotate
27:8bb2bd97c319 2020-05-13 Added position parent class for other classes to inherit XY positions and direction bool. Added more Doxygen comments. Made code and comments multi-line to increase readability. File  Diff  Annotate
24:479da6ca0e7e 2020-05-12 Alien moves randomly and loops with the map when the spaceship get to the edge of the map. Alien also cant move off the map and can move towards the spaceship. File  Diff  Annotate
20:febd920ec29e 2020-05-04 Added collision detection so the alien and bullet is deleted if a bullet hits it. File  Diff  Annotate
18:11068b98e261 2020-05-01 Added functions so if button A is press the spaceship shoots a bullet. File  Diff  Annotate
15:90b6821bcf64 2020-04-28 Added DEBUG compile macros to check calculate_map_map was producing correct output File  Diff  Annotate
14:7419c680656f 2020-04-26 Added map movement test unit and doxygen details to comments. File  Diff  Annotate
13:12276eed13ac 2020-04-26 Changed spaceship unit test code so it now done properly and doesn't require my input. Changed where objects are defined to reduce the number of arguments that need passing when a function is called. Edited gamepad code to properly add ADC pin. File  Diff  Annotate
11:ab578a151f67 2020-04-23 Added test files and ran a spaceship unit test, which it passed! Also cleaned up code and comments. File  Diff  Annotate
9:1ddb8dc93e48 2020-04-21 Made the map loop back on its self when you reach the ends, therefore the map never ends File  Diff  Annotate
8:dd1037c5435b 2020-04-19 Added GameEnigne class to run the different parts of the game and tidied up code. File  Diff  Annotate
7:0af4ced868f5 2020-04-18 A random map now is drawn on the screen and the map moves with joystick input making it look like the spaceship is moving through the map. File  Diff  Annotate
6:12e8433382b3 2020-04-16 Restricted spaceship movement to middle third of the screen in the x-direction. Started adding drawing functions to map class. File  Diff  Annotate