Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
14:7419c680656f
Parent:
13:12276eed13ac
Child:
15:90b6821bcf64
--- a/Map/Map.cpp	Sun Apr 26 17:08:10 2020 +0000
+++ b/Map/Map.cpp	Sun Apr 26 20:31:53 2020 +0000
@@ -18,16 +18,16 @@
     position_y_map_ = MAP_TERRAIN_Y_POSITION;
     
     // Initialises random arrays to make random map
-    get_random_arrays(pad);
+    fill_random_arrays(pad);
 }
 
-void Map::get_random_arrays(Gamepad &pad){
+void Map::fill_random_arrays(Gamepad &pad){
     srand(pad.read_adc()*64000);
     for(int i = 0; i < 11; i++){
         rand_heights_[i]= rand() % 8 + 5;
         rand_lengths_[i]= rand() % 16 + 15;
     }   
-    //printf loop to check correct random numbers are generated
+    //printf loop to check random numbers generated are actaully random 
     //for (int i = 0; i < 11; i++){ 
        //usb.printf("map height random array = %d\n", rand_heights_[i]);
     //}