Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Map/Map.cpp

Committer:
evanso
Date:
2020-05-12
Revision:
24:479da6ca0e7e
Parent:
20:febd920ec29e
Child:
27:8bb2bd97c319

File content as of revision 24:479da6ca0e7e:

#include "Map.h"

#define MAP_TERRAIN_Y_POSITION 42
#define MAP_TERRAIN_X_POSITION -84
#define MAP_TERRAIN_X_LENGTH 0

Map::Map() {
    
}
 
Map::~Map() {
    
}

void Map::init(Gamepad &pad) {
    map_length_ = MAP_TERRAIN_X_LENGTH;
    position_x_map_ = MAP_TERRAIN_X_POSITION;
    position_y_map_ = MAP_TERRAIN_Y_POSITION;
    
    // Initialises random arrays to make random map
    fill_random_arrays(pad);
    
}

void Map::fill_random_arrays(Gamepad &pad){
    srand(pad.read_adc()*64000);
    for(int i = 0; i < 11; i++){
        rand_heights_[i]= rand() % 8 + 5;
        rand_lengths_[i]= rand() % 16 + 15;
    }   
    
    //To to check random numbers generated are actaully random 
    #ifdef RANDOM_NUMBER_DEBUG   
    for (int i = 0; i < 11; i++){ 
       printf("map height random array = %d\n", rand_heights_[i]);
    }
    #endif
}

void Map::draw_triangle(N5110 &lcd,int triangle_height){ 
    // draws triangle by drawing two lines with one line having negative gadient 
    lcd.drawLine(position_x_map_, position_y_map_, position_x_map_ + triangle_height, position_y_map_ - triangle_height,1); 
    lcd.drawLine(position_x_map_ + triangle_height, position_y_map_ - triangle_height,position_x_map_ + 2*triangle_height,position_y_map_,1);
    
    // changes the position of the map next draw line starts at the end of the drawn triangle
    position_x_map_ = position_x_map_ + 2*triangle_height,position_y_map_;
}

void Map::draw_line(N5110 &lcd,int line_length){ 
    lcd.drawLine(position_x_map_, position_y_map_, position_x_map_ + line_length, position_y_map_,1);
    
    // changes the position of the map next draw triangle starts at the end of the drawn line
    position_x_map_ += line_length;
}

void Map::draw_map(N5110 &lcd, Direction d_){
    //printf("position_x_map_ map = %d\n", position_x_map_);
    //usb.printf("move map = %d\n", move_map);
    
    reset_position_x_map_to_origonal_ = position_x_map_;
    map_length_ = 0;
    
    //prints main part of map
    for(int i = 0; i < 11; i++){
        draw_triangle(lcd,rand_heights_[i]);
        draw_line(lcd,rand_lengths_[i]);
        final_random_element_used_ = i;
        
        // calculates the length of the random map produced
        map_length_ += rand_lengths_[i] + 2*rand_heights_[i];
        
        // stops random maps lengths being to large only want it about 3 screen widths
        if (map_length_ >252){ 
            break;
        }
    }
    
    //checks is map need duplicating on forward and backwards loop and fills gap 
    check_duplicates_map_forward(lcd);
    check_duplicates_map_backwards(lcd);
    
    // Resets postion of map and moves it 
    position_x_map_ = reset_position_x_map_to_origonal_ + calc_map_movement(d_);
    
    // Moves map to different persition so make it look like its looping 
    if(position_x_map_+ map_length_ < 0){
       position_x_map_ = 0;
    } else if(position_x_map_ > 84){
        position_x_map_ = 84 - map_length_;
    }
}

void Map::check_duplicates_map_forward(N5110 &lcd){ 
    // Prints 1st part of map to fill gap wear map isn't present just befor its about to loop round it's self
    if(reset_position_x_map_to_origonal_ + map_length_ <84 ){
        for(int i = 0; i < 4; i++){
            draw_triangle(lcd,rand_heights_[i]);
            draw_line(lcd,rand_lengths_[i]);
        }
    }
    
}

void Map::check_duplicates_map_backwards(N5110 &lcd){
    // Prints last part of map to fill gap wear map isn't present just befor its about to loop round it's self
    if(reset_position_x_map_to_origonal_ > 0 ){
        int print_reverse_position = 0;
        
        // prints the last 4 parts of map to fill gap
        for(int i = final_random_element_used_ ; i > final_random_element_used_ - 4; i--){
            position_x_map_ = reset_position_x_map_to_origonal_ - rand_lengths_[i] - print_reverse_position;
            draw_line(lcd,rand_lengths_[i]);
            print_reverse_position += rand_lengths_[i];
            position_x_map_ = reset_position_x_map_to_origonal_ - 2*rand_heights_[i] - print_reverse_position;
            draw_triangle(lcd,rand_heights_[i]);
            print_reverse_position += 2*rand_heights_[i];
        }
    }
}

int Map::calc_map_movement(Direction d_){  
    // moves the map in oposite direction to spaceship when it's position is at min and max x positions and joystick has direction     
    if (d_ == W || d_ == NW || d_ == SW){ 
        return 2;
    }else if (d_ == E || d_ == NE || d_ == SE){ 
        return -2; 
    }else {
        return 0;
    }
    
    // Debug and check variables when defined  
    #ifdef CALCULATE_MAP_MOVEMENT_DEBUG   
        printf("move map = %d\n", move_map_);   
        printf("direction = %d\n", d_);     
        printf("x = %d\n", position_x_spaceship_);
    #endif
}

int Map::get_position_x_map(){
    return position_x_map_;
}

int Map::get_length_map(){
    return map_length_;
}