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Diff: GameEngine/GameEngine.h
- Revision:
- 45:fc3238cd28c6
- Parent:
- 43:d43759dbddb9
- Child:
- 47:49fa1adc10b4
--- a/GameEngine/GameEngine.h Tue May 19 12:17:33 2020 +0000 +++ b/GameEngine/GameEngine.h Tue May 19 12:40:14 2020 +0000 @@ -140,44 +140,44 @@ MenuParts current_menu_part_; /** Volatile flag for ISR */ - volatile int g_lcd_frame_time_flag; + volatile int lcd_frame_time_flag_; //Spacehip Control /** Define points*/ - int points; + int points_; /** Define direction d of joystick*/ Direction d_; /** Flag for if spaceship is destroyed*/ - bool spaceship_destroyed; + bool spaceship_destroyed_; /** Number of spaceship lives remaining*/ - int spaceship_lives; + int spaceship_lives_; // Map Control /** Counter to reset map after set amount of frames*/ - int reset_map_counter; + int reset_map_counter_; // Alien Control /** Counter for spawning aliens*/ - int spawn_alien_counter; + int spawn_alien_counter_; /** Counter for numeber of aliens*/ - int alien_number_counter; + int alien_number_counter_; - /** Counter for spawning aliens*/ - double spawn_alien_rate; + /** Miltiplier to increase number of alien as time goes on */ + int spawn_time_multipler_; // Weapon Control /** Counter for smart bomb timer*/ - int smart_bomb_timer; + int smart_bomb_timer_; /** Counter for bullet timer*/ - int bullet_timer; + int bullet_timer_; /** Counter for how smart bombs left*/ - int smart_bomb_counter; + int smart_bomb_counter_; // Vectors -----------------------------------------------------------------