Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Sun May 17 23:40:34 2020 +0000
Revision:
41:5959256f4aab
Parent:
40:71f947254fda
Child:
42:3aed75338272
Added function to main to select between different menu parts;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
evanso 1:1f2ae263248e 5 Name:Benjamin Evans
evanso 1:1f2ae263248e 6 Username:el18bpe
evanso 1:1f2ae263248e 7 Student ID Number:201216635
evanso 1:1f2ae263248e 8 Date:23/02/2020
eencae 0:b7f1f47bb26a 9 */
eencae 0:b7f1f47bb26a 10
evanso 13:12276eed13ac 11 // pre-processor directives ----------------------------------------------------
eencae 0:b7f1f47bb26a 12 #include "mbed.h"
eencae 0:b7f1f47bb26a 13 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 14 #include "N5110.h"
evanso 11:ab578a151f67 15 #include "GameEngine.h"
evanso 3:dee187b8b30c 16 #include "Spaceship.h"
evanso 6:12e8433382b3 17 #include "Map.h"
evanso 11:ab578a151f67 18
evanso 12:1c0b6796aaca 19 #ifdef GAME_TEST
evanso 11:ab578a151f67 20 # include "test.h"
evanso 11:ab578a151f67 21 #endif
evanso 11:ab578a151f67 22
evanso 15:90b6821bcf64 23 // TO DO
evanso 25:70b55f5bfc87 24 // deffine headers porperly by commenting out and compiling
evanso 27:8bb2bd97c319 25 // fix alien test by doing random movement test
evanso 33:7fedd8029473 26 // move game engine functions and definietion in order
evanso 40:71f947254fda 27 // change include libaries to included headers
evanso 40:71f947254fda 28 // sort out main menu header file
evanso 40:71f947254fda 29 // go through and check params and comment fofucntions in docs
eencae 0:b7f1f47bb26a 30
evanso 13:12276eed13ac 31 // Objects ---------------------------------------------------------------------
evanso 13:12276eed13ac 32
evanso 27:8bb2bd97c319 33 /** Define Ticker object for ISR*/
evanso 13:12276eed13ac 34 Ticker ticker;
evanso 13:12276eed13ac 35
evanso 27:8bb2bd97c319 36 /** Define Game Engine object*/
evanso 8:dd1037c5435b 37 GameEngine engine;
evanso 11:ab578a151f67 38
evanso 13:12276eed13ac 39 // Global variables ------------------------------------------------------------
evanso 3:dee187b8b30c 40
evanso 27:8bb2bd97c319 41 /** Volatile flag for ISR */
evanso 7:0af4ced868f5 42 volatile int g_lcd_frame_time_flag = 0;
evanso 3:dee187b8b30c 43
evanso 13:12276eed13ac 44 // Function prototypes ---------------------------------------------------------
evanso 27:8bb2bd97c319 45
evanso 27:8bb2bd97c319 46 /** Time-triggered interrupt to wake MCU from sleep */
evanso 4:0df2b85e47f1 47 void lcd_frame_time_isr();
eencae 0:b7f1f47bb26a 48
evanso 13:12276eed13ac 49 // functions -------------------------------------------------------------------
eencae 0:b7f1f47bb26a 50 int main()
evanso 3:dee187b8b30c 51 {
evanso 3:dee187b8b30c 52 // Sets fram rate of lcd by using time-triggered tasks
evanso 17:25d79cca203a 53 ticker.attach(&lcd_frame_time_isr,0.04);
evanso 13:12276eed13ac 54 engine.init();
eencae 0:b7f1f47bb26a 55
evanso 11:ab578a151f67 56 // Compile with tests
evanso 12:1c0b6796aaca 57 #ifdef GAME_TEST
evanso 13:12276eed13ac 58 run_spaceship_movement_tests();
evanso 13:12276eed13ac 59 run_spaceship_draw_tests();
evanso 14:7419c680656f 60 run_map_draw_tests();
evanso 39:fc5586b930e3 61 run_alien_movement_tests();
evanso 39:fc5586b930e3 62 run_alien_collision_test();
evanso 23:cc44e26c08fa 63 run_weapons_draw_tests();
evanso 26:1a7056eb3253 64 run_explosion_draw_tests();
evanso 37:a05eac7fcb4c 65 run_people_draw_tests();
evanso 11:ab578a151f67 66 #endif
evanso 40:71f947254fda 67
evanso 3:dee187b8b30c 68 while (1) {
evanso 40:71f947254fda 69
evanso 40:71f947254fda 70 // Checks flag and prints spaceship on lcd then resets flag
evanso 3:dee187b8b30c 71 if (g_lcd_frame_time_flag) {
evanso 27:8bb2bd97c319 72 // resets ISR flag
evanso 27:8bb2bd97c319 73 g_lcd_frame_time_flag = 0;
evanso 7:0af4ced868f5 74
evanso 40:71f947254fda 75 engine.gameplay_loop();
evanso 3:dee187b8b30c 76 }
evanso 8:dd1037c5435b 77
evanso 3:dee187b8b30c 78 // MCU put to sleep between each frame to save power
evanso 40:71f947254fda 79 sleep();
evanso 40:71f947254fda 80
evanso 3:dee187b8b30c 81 }
eencae 0:b7f1f47bb26a 82 }
eencae 0:b7f1f47bb26a 83
evanso 18:11068b98e261 84 void lcd_frame_time_isr(){
evanso 27:8bb2bd97c319 85 // set ISR flag
evanso 27:8bb2bd97c319 86 g_lcd_frame_time_flag = 1;
evanso 40:71f947254fda 87 }