Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Wed May 13 12:02:51 2020 +0000
Revision:
26:1a7056eb3253
Parent:
25:70b55f5bfc87
Child:
27:8bb2bd97c319
Added unit test for explosion class which it passed!

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
evanso 1:1f2ae263248e 7 Name:Benjamin Evans
evanso 1:1f2ae263248e 8 Username:el18bpe
evanso 1:1f2ae263248e 9 Student ID Number:201216635
evanso 1:1f2ae263248e 10 Date:23/02/2020
eencae 0:b7f1f47bb26a 11 */
eencae 0:b7f1f47bb26a 12
evanso 13:12276eed13ac 13 // pre-processor directives ----------------------------------------------------
eencae 0:b7f1f47bb26a 14 #include "mbed.h"
eencae 0:b7f1f47bb26a 15 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 16 #include "N5110.h"
evanso 11:ab578a151f67 17 #include "GameEngine.h"
evanso 3:dee187b8b30c 18 #include "Spaceship.h"
evanso 6:12e8433382b3 19 #include "Map.h"
evanso 11:ab578a151f67 20
evanso 12:1c0b6796aaca 21 #ifdef GAME_TEST
evanso 11:ab578a151f67 22 # include "test.h"
evanso 11:ab578a151f67 23 #endif
evanso 11:ab578a151f67 24
evanso 15:90b6821bcf64 25 // TO DO
evanso 17:25d79cca203a 26 // change comment so nulti line
evanso 17:25d79cca203a 27 // seperate details comments
evanso 22:053c11a202e1 28 // do params on seperate line and have seperate detials for each one
evanso 22:053c11a202e1 29 // make code multi line seperate at and statments
evanso 25:70b55f5bfc87 30 // deffine headers porperly by commenting out and compiling
evanso 25:70b55f5bfc87 31 // change commenting type to /*....*/ for all variables
evanso 25:70b55f5bfc87 32 // make position class and inheret
evanso 26:1a7056eb3253 33 // fix alien test
eencae 0:b7f1f47bb26a 34
evanso 13:12276eed13ac 35 // Objects ---------------------------------------------------------------------
evanso 13:12276eed13ac 36
evanso 13:12276eed13ac 37 // Ticker object for ISR
evanso 13:12276eed13ac 38 Ticker ticker;
evanso 13:12276eed13ac 39
evanso 13:12276eed13ac 40 //Game Engine object
evanso 8:dd1037c5435b 41 GameEngine engine;
evanso 11:ab578a151f67 42
evanso 13:12276eed13ac 43 // Global variables ------------------------------------------------------------
evanso 3:dee187b8b30c 44
evanso 13:12276eed13ac 45 // Volatile flag for ISR
evanso 7:0af4ced868f5 46 volatile int g_lcd_frame_time_flag = 0;
evanso 3:dee187b8b30c 47
evanso 13:12276eed13ac 48 // Function prototypes ---------------------------------------------------------
evanso 4:0df2b85e47f1 49 void lcd_frame_time_isr();
eencae 0:b7f1f47bb26a 50
evanso 13:12276eed13ac 51 // functions -------------------------------------------------------------------
eencae 0:b7f1f47bb26a 52 int main()
evanso 3:dee187b8b30c 53 {
evanso 3:dee187b8b30c 54 // Sets fram rate of lcd by using time-triggered tasks
evanso 17:25d79cca203a 55 ticker.attach(&lcd_frame_time_isr,0.04);
evanso 13:12276eed13ac 56 engine.init();
eencae 0:b7f1f47bb26a 57
evanso 11:ab578a151f67 58 // Compile with tests
evanso 12:1c0b6796aaca 59 #ifdef GAME_TEST
evanso 13:12276eed13ac 60 run_spaceship_movement_tests();
evanso 13:12276eed13ac 61 run_spaceship_draw_tests();
evanso 14:7419c680656f 62 run_map_draw_tests();
evanso 22:053c11a202e1 63 run_alien_movement_tests();
evanso 22:053c11a202e1 64 run_alien_collision_test();
evanso 23:cc44e26c08fa 65 run_weapons_draw_tests();
evanso 26:1a7056eb3253 66 run_explosion_draw_tests();
evanso 11:ab578a151f67 67 #endif
evanso 11:ab578a151f67 68
evanso 3:dee187b8b30c 69 while (1) {
evanso 8:dd1037c5435b 70
evanso 3:dee187b8b30c 71 // Checks flag and prints spaceship on lcd then resets flag
evanso 3:dee187b8b30c 72 if (g_lcd_frame_time_flag) {
evanso 8:dd1037c5435b 73 g_lcd_frame_time_flag = 0; // resets flag
evanso 7:0af4ced868f5 74
evanso 13:12276eed13ac 75 engine.gameplay_loop();
evanso 3:dee187b8b30c 76 }
evanso 8:dd1037c5435b 77
evanso 3:dee187b8b30c 78 // MCU put to sleep between each frame to save power
evanso 3:dee187b8b30c 79 sleep();
evanso 3:dee187b8b30c 80 }
eencae 0:b7f1f47bb26a 81 }
eencae 0:b7f1f47bb26a 82
evanso 3:dee187b8b30c 83 // Time-triggered interrupt to wake MCU from sleep
evanso 18:11068b98e261 84 void lcd_frame_time_isr(){
evanso 3:dee187b8b30c 85 g_lcd_frame_time_flag = 1; // set flag in ISR
evanso 3:dee187b8b30c 86 }