Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Thu Apr 16 16:25:53 2020 +0000
Revision:
6:12e8433382b3
Parent:
4:0df2b85e47f1
Child:
7:0af4ced868f5
Restricted spaceship movement to middle third of the screen in the x-direction. Started adding drawing functions to map class.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
evanso 1:1f2ae263248e 7 Name:Benjamin Evans
evanso 1:1f2ae263248e 8 Username:el18bpe
evanso 1:1f2ae263248e 9 Student ID Number:201216635
evanso 1:1f2ae263248e 10 Date:23/02/2020
eencae 0:b7f1f47bb26a 11 */
eencae 0:b7f1f47bb26a 12
evanso 3:dee187b8b30c 13 // Includes libaries
eencae 0:b7f1f47bb26a 14 #include "mbed.h"
eencae 0:b7f1f47bb26a 15 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 16 #include "N5110.h"
evanso 3:dee187b8b30c 17 #include "Spaceship.h"
evanso 6:12e8433382b3 18 #include "Map.h"
eencae 0:b7f1f47bb26a 19
eencae 0:b7f1f47bb26a 20
evanso 3:dee187b8b30c 21 // Objects
eencae 0:b7f1f47bb26a 22 Gamepad pad;
eencae 0:b7f1f47bb26a 23 N5110 lcd;
evanso 3:dee187b8b30c 24 Ticker ticker;
evanso 3:dee187b8b30c 25 Spaceship spaceship;
evanso 4:0df2b85e47f1 26 AnalogIn pot_1(PTB2);
evanso 6:12e8433382b3 27 Map map;
evanso 3:dee187b8b30c 28
evanso 3:dee187b8b30c 29 // Global varable definitions
evanso 3:dee187b8b30c 30 volatile int g_lcd_frame_time_flag = 0;
evanso 3:dee187b8b30c 31
evanso 3:dee187b8b30c 32 // Function definitions
evanso 4:0df2b85e47f1 33 void lcd_frame_time_isr();
eencae 0:b7f1f47bb26a 34
eencae 0:b7f1f47bb26a 35 int main()
evanso 3:dee187b8b30c 36 {
evanso 3:dee187b8b30c 37 // Sets fram rate of lcd by using time-triggered tasks
evanso 4:0df2b85e47f1 38 ticker.attach(&lcd_frame_time_isr,0.04);
evanso 3:dee187b8b30c 39
evanso 4:0df2b85e47f1 40 pad.init();
evanso 3:dee187b8b30c 41 lcd.init();
evanso 3:dee187b8b30c 42 spaceship.init();
evanso 6:12e8433382b3 43 map.init();
evanso 4:0df2b85e47f1 44 lcd.setContrast(0.45);
evanso 3:dee187b8b30c 45 lcd.refresh();
evanso 4:0df2b85e47f1 46 spaceship.draw(lcd);
eencae 0:b7f1f47bb26a 47
evanso 3:dee187b8b30c 48 while (1) {
evanso 3:dee187b8b30c 49 // Checks flag and prints spaceship on lcd then resets flag
evanso 3:dee187b8b30c 50 if (g_lcd_frame_time_flag) {
evanso 4:0df2b85e47f1 51 g_lcd_frame_time_flag = 0;
evanso 3:dee187b8b30c 52
evanso 4:0df2b85e47f1 53 lcd.setContrast(pot_1.read());
evanso 4:0df2b85e47f1 54 spaceship.clear_spaceship(lcd);
evanso 4:0df2b85e47f1 55 spaceship.movement(pad);
evanso 6:12e8433382b3 56 spaceship.draw(lcd);
evanso 6:12e8433382b3 57 map.draw_triangle(lcd);
evanso 3:dee187b8b30c 58 lcd.refresh();
evanso 3:dee187b8b30c 59 }
evanso 3:dee187b8b30c 60 // MCU put to sleep between each frame to save power
evanso 3:dee187b8b30c 61 sleep();
evanso 3:dee187b8b30c 62 }
eencae 0:b7f1f47bb26a 63 }
eencae 0:b7f1f47bb26a 64
evanso 3:dee187b8b30c 65 // Time-triggered interrupt to wake MCU from sleep
evanso 4:0df2b85e47f1 66 void lcd_frame_time_isr()
evanso 3:dee187b8b30c 67 {
evanso 3:dee187b8b30c 68 g_lcd_frame_time_flag = 1; // set flag in ISR
evanso 3:dee187b8b30c 69 }