Ben Evans University Second Year Project. Game Called Defender.

Dependencies:   mbed

https://os.mbed.com/media/uploads/evanso/84bc1a30759fd6a1e3f1fd1fae3e97c2.png

Hello, soldier, you have been specially selected as the defender of planet earth.

Your mission, if you choose to accept it. Fly around the planet and pulverise invading alien ships for as long as you can. Stop the aliens abducting the innocent people on the ground. Be warned if an alien ship manages to abduct a person and take them to top of the screen, they will no longer move randomly and will begin to hunt you down. This sounds like a challenge you were trained for.

But don’t worry soldier you’re not going into battle empty-handed. Your ship is equipped with a state of the art laser beam that has unlimited ammo and four smart bombs that will destroy anything on the screen. The ship also has three lives so use them wisely.

As time goes on more alien ships will arrive on planet earth increasing the difficulty of your mission. And remember the landscape bellow loops around so if you continually fly in the same direction you go to your original position. Good luck soldier.

Committer:
evanso
Date:
Sun Apr 26 20:31:53 2020 +0000
Revision:
14:7419c680656f
Parent:
13:12276eed13ac
Child:
15:90b6821bcf64
Added map movement test unit and doxygen details to comments.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
evanso 1:1f2ae263248e 7 Name:Benjamin Evans
evanso 1:1f2ae263248e 8 Username:el18bpe
evanso 1:1f2ae263248e 9 Student ID Number:201216635
evanso 1:1f2ae263248e 10 Date:23/02/2020
eencae 0:b7f1f47bb26a 11 */
eencae 0:b7f1f47bb26a 12
evanso 13:12276eed13ac 13 // pre-processor directives ----------------------------------------------------
eencae 0:b7f1f47bb26a 14 #include "mbed.h"
eencae 0:b7f1f47bb26a 15 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 16 #include "N5110.h"
evanso 11:ab578a151f67 17 #include "GameEngine.h"
evanso 3:dee187b8b30c 18 #include "Spaceship.h"
evanso 6:12e8433382b3 19 #include "Map.h"
evanso 11:ab578a151f67 20
evanso 12:1c0b6796aaca 21 #ifdef GAME_TEST
evanso 11:ab578a151f67 22 # include "test.h"
evanso 11:ab578a151f67 23 #endif
evanso 11:ab578a151f67 24
evanso 14:7419c680656f 25 // To do
evanso 14:7419c680656f 26 // sort out header file decrelations
eencae 0:b7f1f47bb26a 27
eencae 0:b7f1f47bb26a 28
evanso 13:12276eed13ac 29 // Objects ---------------------------------------------------------------------
evanso 13:12276eed13ac 30
evanso 13:12276eed13ac 31 // Ticker object for ISR
evanso 13:12276eed13ac 32 Ticker ticker;
evanso 13:12276eed13ac 33
evanso 13:12276eed13ac 34 //Game Engine object
evanso 8:dd1037c5435b 35 GameEngine engine;
evanso 11:ab578a151f67 36
evanso 13:12276eed13ac 37 // Global variables ------------------------------------------------------------
evanso 3:dee187b8b30c 38
evanso 13:12276eed13ac 39 // Volatile flag for ISR
evanso 7:0af4ced868f5 40 volatile int g_lcd_frame_time_flag = 0;
evanso 3:dee187b8b30c 41
evanso 13:12276eed13ac 42 // Function prototypes ---------------------------------------------------------
evanso 4:0df2b85e47f1 43 void lcd_frame_time_isr();
eencae 0:b7f1f47bb26a 44
evanso 13:12276eed13ac 45 // functions -------------------------------------------------------------------
eencae 0:b7f1f47bb26a 46 int main()
evanso 3:dee187b8b30c 47 {
evanso 3:dee187b8b30c 48 // Sets fram rate of lcd by using time-triggered tasks
evanso 7:0af4ced868f5 49 ticker.attach(&lcd_frame_time_isr,0.03);
evanso 13:12276eed13ac 50 engine.init();
eencae 0:b7f1f47bb26a 51
evanso 11:ab578a151f67 52 // Compile with tests
evanso 12:1c0b6796aaca 53 #ifdef GAME_TEST
evanso 13:12276eed13ac 54 run_spaceship_movement_tests();
evanso 13:12276eed13ac 55 run_spaceship_draw_tests();
evanso 14:7419c680656f 56 run_map_draw_tests();
evanso 11:ab578a151f67 57 #endif
evanso 11:ab578a151f67 58
evanso 3:dee187b8b30c 59 while (1) {
evanso 8:dd1037c5435b 60
evanso 3:dee187b8b30c 61 // Checks flag and prints spaceship on lcd then resets flag
evanso 3:dee187b8b30c 62 if (g_lcd_frame_time_flag) {
evanso 8:dd1037c5435b 63 g_lcd_frame_time_flag = 0; // resets flag
evanso 7:0af4ced868f5 64
evanso 13:12276eed13ac 65 engine.gameplay_loop();
evanso 3:dee187b8b30c 66 }
evanso 8:dd1037c5435b 67
evanso 3:dee187b8b30c 68 // MCU put to sleep between each frame to save power
evanso 3:dee187b8b30c 69 sleep();
evanso 3:dee187b8b30c 70 }
eencae 0:b7f1f47bb26a 71 }
eencae 0:b7f1f47bb26a 72
evanso 3:dee187b8b30c 73 // Time-triggered interrupt to wake MCU from sleep
evanso 4:0df2b85e47f1 74 void lcd_frame_time_isr()
evanso 3:dee187b8b30c 75 {
evanso 3:dee187b8b30c 76 g_lcd_frame_time_flag = 1; // set flag in ISR
evanso 3:dee187b8b30c 77 }