A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
31:ab24d028ddfd
Child:
37:a404860171a9
diff -r ab24d028ddfd -r fe6359ef9916 RoomEngine/RoomEngine.h
--- a/RoomEngine/RoomEngine.h	Sun May 05 18:37:23 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Mon May 06 08:56:48 2019 +0000
@@ -13,8 +13,12 @@
 class RoomEngine
 {
 public:
+    // Constructor
     RoomEngine(float global_contrast);
+    // Destructor
     ~RoomEngine();
+    
+    // Functions
     void load(Player *current_player, Room *current_room);
     void entrance_scene(N5110 &lcd, Gamepad &gamepad);
     void exit_scene(N5110 &lcd, Gamepad &gamepad);
@@ -23,6 +27,7 @@
     void read_input(Gamepad &gamepad);
     void update();
     void render(N5110 &lcd, Gamepad &gamepad);
+    
     bool check_player_death();
     int check_player_room_position();
     
@@ -71,7 +76,6 @@
     void pause_detection(N5110 &lcd, Gamepad &gamepad);
     
     void draw(N5110 &lcd);
-    void draw_enemies(N5110 &lcd);
     void draw_health(N5110 &lcd);
     
 };