A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Mon May 06 08:56:48 2019 +0000
Revision:
32:fe6359ef9916
Parent:
31:ab24d028ddfd
Child:
37:a404860171a9
A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 26:abbc19edc5c1 1 #ifndef ROOMENGINE_H
el17sm 26:abbc19edc5c1 2 #define ROOMENGINE_H
el17sm 28:98848e6a77a2 3 #include "N5110.h"
el17sm 29:6b8411bb040a 4 #include "Gamepad.h"
el17sm 29:6b8411bb040a 5
el17sm 26:abbc19edc5c1 6 #include "Player.h"
el17sm 29:6b8411bb040a 7 #include "Health.h"
el17sm 26:abbc19edc5c1 8 #include "Room.h"
el17sm 29:6b8411bb040a 9
el17sm 26:abbc19edc5c1 10 #include "sprites.h"
el17sm 29:6b8411bb040a 11
el17sm 26:abbc19edc5c1 12
el17sm 27:a1b41626f57c 13 class RoomEngine
el17sm 26:abbc19edc5c1 14 {
el17sm 26:abbc19edc5c1 15 public:
el17sm 32:fe6359ef9916 16 // Constructor
el17sm 30:ec915d24d3e9 17 RoomEngine(float global_contrast);
el17sm 32:fe6359ef9916 18 // Destructor
el17sm 27:a1b41626f57c 19 ~RoomEngine();
el17sm 32:fe6359ef9916 20
el17sm 32:fe6359ef9916 21 // Functions
el17sm 31:ab24d028ddfd 22 void load(Player *current_player, Room *current_room);
el17sm 28:98848e6a77a2 23 void entrance_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 28:98848e6a77a2 24 void exit_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 29:6b8411bb040a 25 void update_current_room();
el17sm 29:6b8411bb040a 26
el17sm 26:abbc19edc5c1 27 void read_input(Gamepad &gamepad);
el17sm 27:a1b41626f57c 28 void update();
el17sm 27:a1b41626f57c 29 void render(N5110 &lcd, Gamepad &gamepad);
el17sm 32:fe6359ef9916 30
el17sm 27:a1b41626f57c 31 bool check_player_death();
el17sm 28:98848e6a77a2 32 int check_player_room_position();
el17sm 26:abbc19edc5c1 33
el17sm 29:6b8411bb040a 34 // Accessor
el17sm 29:6b8411bb040a 35 int get_room_x();
el17sm 29:6b8411bb040a 36 int get_room_y();
el17sm 29:6b8411bb040a 37
el17sm 26:abbc19edc5c1 38 private:
el17sm 26:abbc19edc5c1 39 bool _L;
el17sm 26:abbc19edc5c1 40 bool _R;
el17sm 26:abbc19edc5c1 41 bool _A;
el17sm 26:abbc19edc5c1 42 bool _B;
el17sm 26:abbc19edc5c1 43 bool _X;
el17sm 26:abbc19edc5c1 44 bool _Y;
el17sm 26:abbc19edc5c1 45 Vector2D mapped_coord;
el17sm 26:abbc19edc5c1 46
el17sm 29:6b8411bb040a 47 int _room_x;
el17sm 29:6b8411bb040a 48 int _room_y;
el17sm 29:6b8411bb040a 49
el17sm 30:ec915d24d3e9 50 float _global_contrast;
el17sm 30:ec915d24d3e9 51
el17sm 27:a1b41626f57c 52 Room *room;
el17sm 27:a1b41626f57c 53 Player *player;
el17sm 26:abbc19edc5c1 54
el17sm 28:98848e6a77a2 55 // Mutator
el17sm 28:98848e6a77a2 56 void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y);
el17sm 28:98848e6a77a2 57 void set_mapped_coord(float x, float y);
el17sm 28:98848e6a77a2 58
el17sm 26:abbc19edc5c1 59 // Functions
el17sm 28:98848e6a77a2 60 bool entity_collision(Entity &a, Entity &b);
el17sm 28:98848e6a77a2 61 float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 62 float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 63
el17sm 26:abbc19edc5c1 64 void check_damage();
el17sm 26:abbc19edc5c1 65 void check_damage_player();
el17sm 26:abbc19edc5c1 66 void check_damage_enemies();
el17sm 28:98848e6a77a2 67 void check_damage_enemies_by_bullets();
el17sm 28:98848e6a77a2 68 void check_damage_enemies_by_collisions();
el17sm 27:a1b41626f57c 69 void check_enemies_death();
el17sm 26:abbc19edc5c1 70 void move();
el17sm 26:abbc19edc5c1 71 void move_player();
el17sm 26:abbc19edc5c1 72 void move_enemies();
el17sm 28:98848e6a77a2 73 void update_player_position(int side);
el17sm 28:98848e6a77a2 74
el17sm 27:a1b41626f57c 75 void minimap_detection(N5110 &lcd, Gamepad &gamepad);
el17sm 27:a1b41626f57c 76 void pause_detection(N5110 &lcd, Gamepad &gamepad);
el17sm 26:abbc19edc5c1 77
el17sm 27:a1b41626f57c 78 void draw(N5110 &lcd);
el17sm 26:abbc19edc5c1 79 void draw_health(N5110 &lcd);
el17sm 26:abbc19edc5c1 80
el17sm 26:abbc19edc5c1 81 };
el17sm 26:abbc19edc5c1 82 #endif