A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.h
- Revision:
- 37:a404860171a9
- Parent:
- 32:fe6359ef9916
- Child:
- 38:09832e662803
- Child:
- 40:cbcbf6fc1421
--- a/RoomEngine/RoomEngine.h Tue May 07 01:11:07 2019 +0000 +++ b/RoomEngine/RoomEngine.h Tue May 07 03:47:39 2019 +0000 @@ -28,7 +28,6 @@ void update(); void render(N5110 &lcd, Gamepad &gamepad); - bool check_player_death(); int check_player_room_position(); // Accessor @@ -65,7 +64,6 @@ void check_damage_player(); void check_damage_enemies(); void check_damage_enemies_by_bullets(); - void check_damage_enemies_by_collisions(); void check_enemies_death(); void move(); void move_player();