A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revisions of RoomEngine/Room/Room.h

Revision Date Message Actions
58:c8d90bb7404a 2019-05-09 Fully Doxygenated File  Diff  Annotate
51:4d0cd75e7ed3 2019-05-09 Removed moving boolean from entity, finished commenting room.cpp File  Diff  Annotate
47:6e31b195ce3c 2019-05-09 Full Game Complete;; Added scoring system;; ; To do: ; Commenting and Doxygen;; Shortening of a few functions; File  Diff  Annotate
46:f09711580d4a 2019-05-08 Map Generation Done File  Diff  Annotate
45:8725b4171646 2019-05-08 yes; File  Diff  Annotate
44:cc4cecfc639f 2019-05-07 Spawn points for enemies done File  Diff  Annotate
41:0697508a28ba 2019-05-07 Added room types and wall entity File  Diff  Annotate
40:cbcbf6fc1421 2019-05-07 Restart Works File  Diff  Annotate
39:0c2521949429 2019-05-07 Draws in layers; File  Diff  Annotate
38:09832e662803 2019-05-07 Attempted creation of mob Cowboy File  Diff  Annotate
37:a404860171a9 2019-05-07 Separated Health from rest of Entities (collectibles array) File  Diff  Annotate
36:92d131695e7c 2019-05-07 Boss Skull Done File  Diff  Annotate
34:1d5b4da3935e 2019-05-06 Char conversion complete; File  Diff  Annotate
33:4f3948dcd2f7 2019-05-06 Saved space using char to print screen instead of int (reduction by 4x) File  Diff  Annotate
32:fe6359ef9916 2019-05-06 A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders; File  Diff  Annotate
30:ec915d24d3e9 2019-05-05 Title Screen done; File  Diff  Annotate | base