A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
38:09832e662803
Parent:
37:a404860171a9
--- a/RoomEngine/Room/Room.h	Tue May 07 03:47:39 2019 +0000
+++ b/RoomEngine/Room/Room.h	Tue May 07 09:09:38 2019 +0000
@@ -44,6 +44,8 @@
     // Variables
     Entity *enemies[MAX_ENEMIES];
     bool valid_enemies[MAX_ENEMIES];
+    Entity *proj_enemies[MAX_ENEMIES];
+    bool valid_proj_enemies[MAX_ENEMIES];
     Entity *collectibles[MAX_ENEMIES];
     bool valid_collectibles[MAX_ENEMIES];
     int enemies_type[MAX_ENEMIES];