A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
36:92d131695e7c
Parent:
34:1d5b4da3935e
Child:
37:a404860171a9
--- a/RoomEngine/Room/Room.h	Mon May 06 20:05:14 2019 +0000
+++ b/RoomEngine/Room/Room.h	Tue May 07 01:11:07 2019 +0000
@@ -6,6 +6,7 @@
 #include "Player.h"
 #include "Headless.h"
 #include "Snake.h"
+#include "Skull.h"
 
 #include "N5110.h"
 
@@ -24,7 +25,7 @@
     
 public:
     // Constructors
-    Room(int no_of_enemies);
+    Room(int no_of_enemies, int room_type);
     // Deconstructors
     ~Room();
     
@@ -42,6 +43,8 @@
     // Variables
     Entity *enemies[MAX_ENEMIES];
     bool valid_enemies[MAX_ENEMIES];
+    Entity *collectibles[MAX_ENEMIES];
+    bool valid_collectibles[MAX_ENEMIES];
     int enemies_type[MAX_ENEMIES];
 };