A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
30:ec915d24d3e9
Child:
33:4f3948dcd2f7
--- a/RoomEngine/Room/Room.h	Sun May 05 18:37:23 2019 +0000
+++ b/RoomEngine/Room/Room.h	Mon May 06 08:56:48 2019 +0000
@@ -37,6 +37,7 @@
     void unload();
     void draw_room(N5110 &lcd);
     void draw_room_overlay(N5110 &lcd);
+    void draw_enemies(N5110 &lcd);
     
     // Variables
     Entity *enemies[MAX_ENEMIES];