A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/Room/Room.h
- Revision:
- 32:fe6359ef9916
- Parent:
- 30:ec915d24d3e9
- Child:
- 33:4f3948dcd2f7
--- a/RoomEngine/Room/Room.h Sun May 05 18:37:23 2019 +0000 +++ b/RoomEngine/Room/Room.h Mon May 06 08:56:48 2019 +0000 @@ -37,6 +37,7 @@ void unload(); void draw_room(N5110 &lcd); void draw_room_overlay(N5110 &lcd); + void draw_enemies(N5110 &lcd); // Variables Entity *enemies[MAX_ENEMIES];