A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
RoomEngine/RoomEngine.h@37:a404860171a9, 2019-05-07 (annotated)
- Committer:
- el17sm
- Date:
- Tue May 07 03:47:39 2019 +0000
- Revision:
- 37:a404860171a9
- Parent:
- 32:fe6359ef9916
- Child:
- 38:09832e662803
- Child:
- 40:cbcbf6fc1421
Separated Health from rest of Entities (collectibles array)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 26:abbc19edc5c1 | 1 | #ifndef ROOMENGINE_H |
el17sm | 26:abbc19edc5c1 | 2 | #define ROOMENGINE_H |
el17sm | 28:98848e6a77a2 | 3 | #include "N5110.h" |
el17sm | 29:6b8411bb040a | 4 | #include "Gamepad.h" |
el17sm | 29:6b8411bb040a | 5 | |
el17sm | 26:abbc19edc5c1 | 6 | #include "Player.h" |
el17sm | 29:6b8411bb040a | 7 | #include "Health.h" |
el17sm | 26:abbc19edc5c1 | 8 | #include "Room.h" |
el17sm | 29:6b8411bb040a | 9 | |
el17sm | 26:abbc19edc5c1 | 10 | #include "sprites.h" |
el17sm | 29:6b8411bb040a | 11 | |
el17sm | 26:abbc19edc5c1 | 12 | |
el17sm | 27:a1b41626f57c | 13 | class RoomEngine |
el17sm | 26:abbc19edc5c1 | 14 | { |
el17sm | 26:abbc19edc5c1 | 15 | public: |
el17sm | 32:fe6359ef9916 | 16 | // Constructor |
el17sm | 30:ec915d24d3e9 | 17 | RoomEngine(float global_contrast); |
el17sm | 32:fe6359ef9916 | 18 | // Destructor |
el17sm | 27:a1b41626f57c | 19 | ~RoomEngine(); |
el17sm | 32:fe6359ef9916 | 20 | |
el17sm | 32:fe6359ef9916 | 21 | // Functions |
el17sm | 31:ab24d028ddfd | 22 | void load(Player *current_player, Room *current_room); |
el17sm | 28:98848e6a77a2 | 23 | void entrance_scene(N5110 &lcd, Gamepad &gamepad); |
el17sm | 28:98848e6a77a2 | 24 | void exit_scene(N5110 &lcd, Gamepad &gamepad); |
el17sm | 29:6b8411bb040a | 25 | void update_current_room(); |
el17sm | 29:6b8411bb040a | 26 | |
el17sm | 26:abbc19edc5c1 | 27 | void read_input(Gamepad &gamepad); |
el17sm | 27:a1b41626f57c | 28 | void update(); |
el17sm | 27:a1b41626f57c | 29 | void render(N5110 &lcd, Gamepad &gamepad); |
el17sm | 32:fe6359ef9916 | 30 | |
el17sm | 28:98848e6a77a2 | 31 | int check_player_room_position(); |
el17sm | 26:abbc19edc5c1 | 32 | |
el17sm | 29:6b8411bb040a | 33 | // Accessor |
el17sm | 29:6b8411bb040a | 34 | int get_room_x(); |
el17sm | 29:6b8411bb040a | 35 | int get_room_y(); |
el17sm | 29:6b8411bb040a | 36 | |
el17sm | 26:abbc19edc5c1 | 37 | private: |
el17sm | 26:abbc19edc5c1 | 38 | bool _L; |
el17sm | 26:abbc19edc5c1 | 39 | bool _R; |
el17sm | 26:abbc19edc5c1 | 40 | bool _A; |
el17sm | 26:abbc19edc5c1 | 41 | bool _B; |
el17sm | 26:abbc19edc5c1 | 42 | bool _X; |
el17sm | 26:abbc19edc5c1 | 43 | bool _Y; |
el17sm | 26:abbc19edc5c1 | 44 | Vector2D mapped_coord; |
el17sm | 26:abbc19edc5c1 | 45 | |
el17sm | 29:6b8411bb040a | 46 | int _room_x; |
el17sm | 29:6b8411bb040a | 47 | int _room_y; |
el17sm | 29:6b8411bb040a | 48 | |
el17sm | 30:ec915d24d3e9 | 49 | float _global_contrast; |
el17sm | 30:ec915d24d3e9 | 50 | |
el17sm | 27:a1b41626f57c | 51 | Room *room; |
el17sm | 27:a1b41626f57c | 52 | Player *player; |
el17sm | 26:abbc19edc5c1 | 53 | |
el17sm | 28:98848e6a77a2 | 54 | // Mutator |
el17sm | 28:98848e6a77a2 | 55 | void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y); |
el17sm | 28:98848e6a77a2 | 56 | void set_mapped_coord(float x, float y); |
el17sm | 28:98848e6a77a2 | 57 | |
el17sm | 26:abbc19edc5c1 | 58 | // Functions |
el17sm | 28:98848e6a77a2 | 59 | bool entity_collision(Entity &a, Entity &b); |
el17sm | 28:98848e6a77a2 | 60 | float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); |
el17sm | 28:98848e6a77a2 | 61 | float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); |
el17sm | 28:98848e6a77a2 | 62 | |
el17sm | 26:abbc19edc5c1 | 63 | void check_damage(); |
el17sm | 26:abbc19edc5c1 | 64 | void check_damage_player(); |
el17sm | 26:abbc19edc5c1 | 65 | void check_damage_enemies(); |
el17sm | 28:98848e6a77a2 | 66 | void check_damage_enemies_by_bullets(); |
el17sm | 27:a1b41626f57c | 67 | void check_enemies_death(); |
el17sm | 26:abbc19edc5c1 | 68 | void move(); |
el17sm | 26:abbc19edc5c1 | 69 | void move_player(); |
el17sm | 26:abbc19edc5c1 | 70 | void move_enemies(); |
el17sm | 28:98848e6a77a2 | 71 | void update_player_position(int side); |
el17sm | 28:98848e6a77a2 | 72 | |
el17sm | 27:a1b41626f57c | 73 | void minimap_detection(N5110 &lcd, Gamepad &gamepad); |
el17sm | 27:a1b41626f57c | 74 | void pause_detection(N5110 &lcd, Gamepad &gamepad); |
el17sm | 26:abbc19edc5c1 | 75 | |
el17sm | 27:a1b41626f57c | 76 | void draw(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 77 | void draw_health(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 78 | |
el17sm | 26:abbc19edc5c1 | 79 | }; |
el17sm | 26:abbc19edc5c1 | 80 | #endif |