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A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
RoomEngine/RoomEngine.h@28:98848e6a77a2, 2019-05-02 (annotated)
- Committer:
- el17sm
- Date:
- Thu May 02 21:30:49 2019 +0000
- Revision:
- 28:98848e6a77a2
- Parent:
- 27:a1b41626f57c
- Child:
- 29:6b8411bb040a
Entrance and Exit done
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 26:abbc19edc5c1 | 1 | #ifndef ROOMENGINE_H |
el17sm | 26:abbc19edc5c1 | 2 | #define ROOMENGINE_H |
el17sm | 28:98848e6a77a2 | 3 | #include "N5110.h" |
el17sm | 26:abbc19edc5c1 | 4 | #include "Player.h" |
el17sm | 26:abbc19edc5c1 | 5 | #include "Bullets.h" |
el17sm | 26:abbc19edc5c1 | 6 | #include "Room.h" |
el17sm | 26:abbc19edc5c1 | 7 | #include "Gamepad.h" |
el17sm | 26:abbc19edc5c1 | 8 | #include "sprites.h" |
el17sm | 28:98848e6a77a2 | 9 | #include "Health.h" |
el17sm | 26:abbc19edc5c1 | 10 | |
el17sm | 27:a1b41626f57c | 11 | class RoomEngine |
el17sm | 26:abbc19edc5c1 | 12 | { |
el17sm | 26:abbc19edc5c1 | 13 | public: |
el17sm | 27:a1b41626f57c | 14 | RoomEngine(); |
el17sm | 27:a1b41626f57c | 15 | ~RoomEngine(); |
el17sm | 28:98848e6a77a2 | 16 | void init(Player ¤t_player, Room ¤t_room); |
el17sm | 28:98848e6a77a2 | 17 | void save_room(Room ¤t_room); |
el17sm | 28:98848e6a77a2 | 18 | void entrance_scene(N5110 &lcd, Gamepad &gamepad); |
el17sm | 28:98848e6a77a2 | 19 | void exit_scene(N5110 &lcd, Gamepad &gamepad); |
el17sm | 26:abbc19edc5c1 | 20 | void read_input(Gamepad &gamepad); |
el17sm | 27:a1b41626f57c | 21 | void update(); |
el17sm | 27:a1b41626f57c | 22 | void render(N5110 &lcd, Gamepad &gamepad); |
el17sm | 27:a1b41626f57c | 23 | bool check_player_death(); |
el17sm | 28:98848e6a77a2 | 24 | int check_player_room_position(); |
el17sm | 26:abbc19edc5c1 | 25 | |
el17sm | 26:abbc19edc5c1 | 26 | private: |
el17sm | 26:abbc19edc5c1 | 27 | bool _L; |
el17sm | 26:abbc19edc5c1 | 28 | bool _R; |
el17sm | 26:abbc19edc5c1 | 29 | bool _A; |
el17sm | 26:abbc19edc5c1 | 30 | bool _B; |
el17sm | 26:abbc19edc5c1 | 31 | bool _X; |
el17sm | 26:abbc19edc5c1 | 32 | bool _Y; |
el17sm | 26:abbc19edc5c1 | 33 | Vector2D mapped_coord; |
el17sm | 26:abbc19edc5c1 | 34 | |
el17sm | 27:a1b41626f57c | 35 | Room *room; |
el17sm | 27:a1b41626f57c | 36 | Player *player; |
el17sm | 26:abbc19edc5c1 | 37 | |
el17sm | 28:98848e6a77a2 | 38 | // Mutator |
el17sm | 28:98848e6a77a2 | 39 | void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y); |
el17sm | 28:98848e6a77a2 | 40 | void set_mapped_coord(float x, float y); |
el17sm | 28:98848e6a77a2 | 41 | |
el17sm | 26:abbc19edc5c1 | 42 | // Functions |
el17sm | 28:98848e6a77a2 | 43 | bool entity_collision(Entity &a, Entity &b); |
el17sm | 28:98848e6a77a2 | 44 | float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); |
el17sm | 28:98848e6a77a2 | 45 | float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]); |
el17sm | 28:98848e6a77a2 | 46 | |
el17sm | 26:abbc19edc5c1 | 47 | void check_damage(); |
el17sm | 26:abbc19edc5c1 | 48 | void check_damage_player(); |
el17sm | 26:abbc19edc5c1 | 49 | void check_damage_enemies(); |
el17sm | 28:98848e6a77a2 | 50 | void check_damage_enemies_by_bullets(); |
el17sm | 28:98848e6a77a2 | 51 | void check_damage_enemies_by_collisions(); |
el17sm | 27:a1b41626f57c | 52 | void check_enemies_death(); |
el17sm | 26:abbc19edc5c1 | 53 | void move(); |
el17sm | 26:abbc19edc5c1 | 54 | void move_player(); |
el17sm | 26:abbc19edc5c1 | 55 | void move_enemies(); |
el17sm | 26:abbc19edc5c1 | 56 | void move_bullets(); |
el17sm | 28:98848e6a77a2 | 57 | void update_player_position(int side); |
el17sm | 28:98848e6a77a2 | 58 | |
el17sm | 27:a1b41626f57c | 59 | void minimap_detection(N5110 &lcd, Gamepad &gamepad); |
el17sm | 27:a1b41626f57c | 60 | void pause_detection(N5110 &lcd, Gamepad &gamepad); |
el17sm | 26:abbc19edc5c1 | 61 | |
el17sm | 27:a1b41626f57c | 62 | void draw(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 63 | void draw_player(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 64 | void draw_enemies(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 65 | void draw_bullets(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 66 | void draw_health(N5110 &lcd); |
el17sm | 26:abbc19edc5c1 | 67 | |
el17sm | 26:abbc19edc5c1 | 68 | }; |
el17sm | 26:abbc19edc5c1 | 69 | #endif |