Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 9:902b67101cdc
- Parent:
- 8:db24c475f64f
- Child:
- 10:6605cd9d374b
diff -r db24c475f64f -r 902b67101cdc Catch_Model.h --- a/Catch_Model.h Fri Apr 14 15:37:08 2017 +0000 +++ b/Catch_Model.h Sat Apr 15 15:06:54 2017 +0000 @@ -25,6 +25,7 @@ void check_a(N5110 &lcd, Gamepad &pad); void check_b(N5110 &lcd, Gamepad &pad); + void check_x(N5110 &lcd, Gamepad &pad); void set_delay(); void add_score(); @@ -46,6 +47,7 @@ int _objects_speed; int _lives; int _delay; + int _bullet_time; Direction _d; float _mag;