Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
8:db24c475f64f
Parent:
7:ec6dc66ee196
Child:
9:902b67101cdc
--- a/Catch_Model.h	Wed Apr 12 14:46:51 2017 +0000
+++ b/Catch_Model.h	Fri Apr 14 15:37:08 2017 +0000
@@ -19,15 +19,20 @@
     void input(Gamepad &pad);
     void update(N5110 &lcd, Gamepad &pad);
     void draw(N5110 &lcd);
+    
     void check_basket_catch(N5110 &lcd, Gamepad &pad);
     void check_basket_miss(N5110 &lcd, Gamepad &pad);
-    void check_abxy(N5110 &lcd, Gamepad &pad);
+    
+    void check_a(N5110 &lcd, Gamepad &pad);
+    void check_b(N5110 &lcd, Gamepad &pad);
     void set_delay();
+    
     void add_score();
     int get_lives();
+    
     void print_lives(N5110 &lcd);
     void print_score(N5110 &lcd);
-    
+    void print_delay(N5110 &lcd);
     
     private: