Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 8:db24c475f64f
- Parent:
- 7:ec6dc66ee196
- Child:
- 9:902b67101cdc
--- a/Catch_Model.h Wed Apr 12 14:46:51 2017 +0000 +++ b/Catch_Model.h Fri Apr 14 15:37:08 2017 +0000 @@ -19,15 +19,20 @@ void input(Gamepad &pad); void update(N5110 &lcd, Gamepad &pad); void draw(N5110 &lcd); + void check_basket_catch(N5110 &lcd, Gamepad &pad); void check_basket_miss(N5110 &lcd, Gamepad &pad); - void check_abxy(N5110 &lcd, Gamepad &pad); + + void check_a(N5110 &lcd, Gamepad &pad); + void check_b(N5110 &lcd, Gamepad &pad); void set_delay(); + void add_score(); int get_lives(); + void print_lives(N5110 &lcd); void print_score(N5110 &lcd); - + void print_delay(N5110 &lcd); private: