Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
9:902b67101cdc
Parent:
8:db24c475f64f
Child:
10:6605cd9d374b
--- a/Catch_Model.h	Fri Apr 14 15:37:08 2017 +0000
+++ b/Catch_Model.h	Sat Apr 15 15:06:54 2017 +0000
@@ -25,6 +25,7 @@
     
     void check_a(N5110 &lcd, Gamepad &pad);
     void check_b(N5110 &lcd, Gamepad &pad);
+    void check_x(N5110 &lcd, Gamepad &pad);
     void set_delay();
     
     void add_score();
@@ -46,6 +47,7 @@
     int _objects_speed;
     int _lives;
     int _delay;
+    int _bullet_time;
     
     Direction _d;
     float _mag;