Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Committer:
Nathanj94
Date:
Sat Apr 15 15:06:54 2017 +0000
Revision:
9:902b67101cdc
Parent:
8:db24c475f64f
Child:
10:6605cd9d374b
Started x button function where the object will slow down until it is caught, so far keeps freezing the game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Nathanj94 0:8d02400f792a 1 #ifndef CATCH_MODEL_H
Nathanj94 0:8d02400f792a 2 #define CATCH_MODEL_H
Nathanj94 0:8d02400f792a 3
Nathanj94 0:8d02400f792a 4 #include "mbed.h"
Nathanj94 0:8d02400f792a 5 #include "N5110.h"
Nathanj94 0:8d02400f792a 6 #include "Gamepad.h"
Nathanj94 0:8d02400f792a 7 #include "Basket.h"
Nathanj94 1:43fbcc3584d6 8 #include "Objects.h"
Nathanj94 6:61bcf98e0a88 9 #include "ABXY.h"
Nathanj94 0:8d02400f792a 10
Nathanj94 0:8d02400f792a 11 class Catch_Model
Nathanj94 0:8d02400f792a 12 {
Nathanj94 0:8d02400f792a 13 public:
Nathanj94 0:8d02400f792a 14
Nathanj94 0:8d02400f792a 15 Catch_Model();
Nathanj94 0:8d02400f792a 16 ~Catch_Model();
Nathanj94 0:8d02400f792a 17
Nathanj94 4:84e29254b988 18 void init(int basket_y, int basket_width, int objects_speed, int lives);
Nathanj94 0:8d02400f792a 19 void input(Gamepad &pad);
Nathanj94 3:fc9133faec7a 20 void update(N5110 &lcd, Gamepad &pad);
Nathanj94 0:8d02400f792a 21 void draw(N5110 &lcd);
Nathanj94 8:db24c475f64f 22
Nathanj94 3:fc9133faec7a 23 void check_basket_catch(N5110 &lcd, Gamepad &pad);
Nathanj94 3:fc9133faec7a 24 void check_basket_miss(N5110 &lcd, Gamepad &pad);
Nathanj94 8:db24c475f64f 25
Nathanj94 8:db24c475f64f 26 void check_a(N5110 &lcd, Gamepad &pad);
Nathanj94 8:db24c475f64f 27 void check_b(N5110 &lcd, Gamepad &pad);
Nathanj94 9:902b67101cdc 28 void check_x(N5110 &lcd, Gamepad &pad);
Nathanj94 7:ec6dc66ee196 29 void set_delay();
Nathanj94 8:db24c475f64f 30
Nathanj94 5:7db3e43e5aca 31 void add_score();
Nathanj94 4:84e29254b988 32 int get_lives();
Nathanj94 8:db24c475f64f 33
Nathanj94 4:84e29254b988 34 void print_lives(N5110 &lcd);
Nathanj94 3:fc9133faec7a 35 void print_score(N5110 &lcd);
Nathanj94 8:db24c475f64f 36 void print_delay(N5110 &lcd);
Nathanj94 0:8d02400f792a 37
Nathanj94 0:8d02400f792a 38 private:
Nathanj94 0:8d02400f792a 39
Nathanj94 4:84e29254b988 40 Basket basket;
Nathanj94 4:84e29254b988 41 Objects objects;
Nathanj94 7:ec6dc66ee196 42 ABXY abxy;
Nathanj94 7:ec6dc66ee196 43 Timeout timeout;
Nathanj94 0:8d02400f792a 44
Nathanj94 0:8d02400f792a 45 int _basket_y;
Nathanj94 0:8d02400f792a 46 int _basket_width;
Nathanj94 1:43fbcc3584d6 47 int _objects_speed;
Nathanj94 4:84e29254b988 48 int _lives;
Nathanj94 7:ec6dc66ee196 49 int _delay;
Nathanj94 9:902b67101cdc 50 int _bullet_time;
Nathanj94 2:8410e09b77aa 51
Nathanj94 0:8d02400f792a 52 Direction _d;
Nathanj94 0:8d02400f792a 53 float _mag;
Nathanj94 0:8d02400f792a 54
Nathanj94 0:8d02400f792a 55 };
Nathanj94 0:8d02400f792a 56 #endif