Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@48:d774bb162c61, 2019-04-26 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Fri Apr 26 12:46:42 2019 +0000
- Revision:
- 48:d774bb162c61
- Parent:
- 47:b448ffd073e7
- Child:
- 49:441c32f6603e
Made minor changes to blocks class to alter the way block gap and random numbers were handled
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 41:4edac50f010d | 15 | //The level initialisation and all the other initial information passing will be done here |
AhmedPlaymaker | 19:05cc9f801468 | 16 | level = 1; |
AhmedPlaymaker | 41:4edac50f010d | 17 | garbage = 0; //this is to allow the user to change the position of reference for motion control by saving the absolute angle. |
AhmedPlaymaker | 41:4edac50f010d | 18 | foodbuff = 0; //this makes the food fall at diffrent times when a particular level starts. |
AhmedPlaymaker | 42:973bb6036f81 | 19 | send_block_number = 0; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 20 | blockgap = 300; |
AhmedPlaymaker | 32:3a3bdeffdf62 | 21 | blockbuff = -50; |
AhmedPlaymaker | 22:ee698f66146f | 22 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 22:ee698f66146f | 23 | b[i] = 1; |
AhmedPlaymaker | 22:ee698f66146f | 24 | } |
AhmedPlaymaker | 46:dc7dccae9f9e | 25 | _l.init(); //length calc object initialisation. |
AhmedPlaymaker | 46:dc7dccae9f9e | 26 | _s.init(); //snake object initialisation. |
AhmedPlaymaker | 46:dc7dccae9f9e | 27 | _f.init(); //food 1 object initialisation. |
AhmedPlaymaker | 46:dc7dccae9f9e | 28 | _ff.init(); //food 2 object initialisation. |
AhmedPlaymaker | 46:dc7dccae9f9e | 29 | _fff.init(); //food 3 object initialisation. |
AhmedPlaymaker | 46:dc7dccae9f9e | 30 | _b.init(); //block object initialisation. |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | |
AhmedPlaymaker | 41:4edac50f010d | 33 | void SnakevsBlock::reset() |
AhmedPlaymaker | 41:4edac50f010d | 34 | { |
AhmedPlaymaker | 41:4edac50f010d | 35 | //This prepares the game for the next level by reseting certain variables. |
AhmedPlaymaker | 41:4edac50f010d | 36 | foodbuff = 0; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 37 | for(int i=0; i<=2; i++) { |
AhmedPlaymaker | 44:cd10d07ea1e5 | 38 | food_pos[i].x = 0; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 39 | food_pos[i].y = 0; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 40 | } |
AhmedPlaymaker | 46:dc7dccae9f9e | 41 | if(blockgap >= 50) {blockgap -= 40;} //to make progressive levels harder by making the blocks drop more frequently. |
AhmedPlaymaker | 44:cd10d07ea1e5 | 42 | _l.init(); |
AhmedPlaymaker | 42:973bb6036f81 | 43 | _s.init(); |
AhmedPlaymaker | 41:4edac50f010d | 44 | _f.init(); |
AhmedPlaymaker | 41:4edac50f010d | 45 | _ff.init(); |
AhmedPlaymaker | 41:4edac50f010d | 46 | _fff.init(); |
AhmedPlaymaker | 41:4edac50f010d | 47 | _b.init(); |
AhmedPlaymaker | 41:4edac50f010d | 48 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | |
AhmedPlaymaker | 39:210ac915e0a0 | 50 | void SnakevsBlock::read_input(Gamepad &pad, FXOS8700CQ &device, int g_mode) |
AhmedPlaymaker | 7:48ba87cd79b5 | 51 | { |
AhmedPlaymaker | 38:30e4e6191762 | 52 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 53 | angle = -device.get_roll_angle(); |
AhmedPlaymaker | 38:30e4e6191762 | 54 | //if button A is pressed then reset that particular position to center |
AhmedPlaymaker | 38:30e4e6191762 | 55 | if (pad.check_event(Gamepad::A_PRESSED) == true) { |
AhmedPlaymaker | 38:30e4e6191762 | 56 | garbage = angle; |
AhmedPlaymaker | 38:30e4e6191762 | 57 | } |
AhmedPlaymaker | 38:30e4e6191762 | 58 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 59 | angle = -device.get_roll_angle() - garbage; |
AhmedPlaymaker | 39:210ac915e0a0 | 60 | if(g_mode == 1) { //this condition returns the relevant working directions if we select joystick in StartScreen. |
AhmedPlaymaker | 38:30e4e6191762 | 61 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 38:30e4e6191762 | 62 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 38:30e4e6191762 | 63 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 64 | else if(g_mode == 2) { //this condition returns the relevant working directions if we select motion control in StartScreen. |
AhmedPlaymaker | 38:30e4e6191762 | 65 | if (angle >= 8) { |
AhmedPlaymaker | 38:30e4e6191762 | 66 | _d = E; |
AhmedPlaymaker | 38:30e4e6191762 | 67 | } |
AhmedPlaymaker | 38:30e4e6191762 | 68 | else if (angle <= -8) { |
AhmedPlaymaker | 38:30e4e6191762 | 69 | _d = W; |
AhmedPlaymaker | 38:30e4e6191762 | 70 | } |
AhmedPlaymaker | 38:30e4e6191762 | 71 | else { |
AhmedPlaymaker | 38:30e4e6191762 | 72 | _d = CENTRE; |
AhmedPlaymaker | 38:30e4e6191762 | 73 | } |
AhmedPlaymaker | 38:30e4e6191762 | 74 | } |
AhmedPlaymaker | 38:30e4e6191762 | 75 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 76 | //printf("%d",gm); |
AhmedPlaymaker | 38:30e4e6191762 | 77 | //printf("%f",angle); |
AhmedPlaymaker | 38:30e4e6191762 | 78 | //printf("%f",device.get_roll_angle()); |
AhmedPlaymaker | 7:48ba87cd79b5 | 79 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 80 | |
AhmedPlaymaker | 41:4edac50f010d | 81 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) { |
AhmedPlaymaker | 41:4edac50f010d | 82 | _length = _l._getLength(); |
AhmedPlaymaker | 41:4edac50f010d | 83 | _s.draw(pad, lcd, _length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 41:4edac50f010d | 84 | if(foodbuff >= 0) { |
AhmedPlaymaker | 36:dfdd619874ae | 85 | _f.draw(lcd, blockbuff); //Draws the first food. |
AhmedPlaymaker | 39:210ac915e0a0 | 86 | } |
AhmedPlaymaker | 41:4edac50f010d | 87 | if(foodbuff >= 50) { |
AhmedPlaymaker | 39:210ac915e0a0 | 88 | _ff.draw(lcd, blockbuff); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 89 | } |
AhmedPlaymaker | 41:4edac50f010d | 90 | if(foodbuff >= 80) { |
AhmedPlaymaker | 39:210ac915e0a0 | 91 | _fff.draw(lcd, blockbuff); //Draws the third food. |
AhmedPlaymaker | 39:210ac915e0a0 | 92 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 93 | foodbuff +=1; |
AhmedPlaymaker | 41:4edac50f010d | 94 | if(foodbuff >= 8) { |
AhmedPlaymaker | 48:d774bb162c61 | 95 | _b.draw(lcd, _length); |
AhmedPlaymaker | 19:05cc9f801468 | 96 | } |
AhmedPlaymaker | 36:dfdd619874ae | 97 | if(foodbuff == 8) { |
AhmedPlaymaker | 38:30e4e6191762 | 98 | blockbuff = -10; |
AhmedPlaymaker | 13:9785f2404045 | 99 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 100 | //Code to print length on game screen. |
AhmedPlaymaker | 41:4edac50f010d | 101 | _l.print_length_on_screen(lcd); |
AhmedPlaymaker | 41:4edac50f010d | 102 | |
AhmedPlaymaker | 41:4edac50f010d | 103 | if(_length >= 20) { |
AhmedPlaymaker | 46:dc7dccae9f9e | 104 | SnakevsBlock::reset(); |
AhmedPlaymaker | 46:dc7dccae9f9e | 105 | level = _wl.LevelComplete(lcd, pad, level); |
AhmedPlaymaker | 41:4edac50f010d | 106 | _statset.write(level, sd); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 107 | } |
AhmedPlaymaker | 44:cd10d07ea1e5 | 108 | if(_length == 0) { |
AhmedPlaymaker | 44:cd10d07ea1e5 | 109 | _wl.GameOver(lcd,pad); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 110 | } |
AhmedPlaymaker | 41:4edac50f010d | 111 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 112 | |
AhmedPlaymaker | 41:4edac50f010d | 113 | int SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 39:210ac915e0a0 | 114 | { |
AhmedPlaymaker | 42:973bb6036f81 | 115 | send_block_number = 0; //this is for the game to decide wether to remember the number on the block for the current itteration. |
AhmedPlaymaker | 42:973bb6036f81 | 116 | //we dont need to remember if it has already gone past the screen. |
AhmedPlaymaker | 43:233f93860d08 | 117 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 18:b391caa5754c | 118 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 38:30e4e6191762 | 119 | CheckSnakeBlockSidesCollision(pad); //Function checks for when the snake collides with any of the blocks' sides. |
AhmedPlaymaker | 41:4edac50f010d | 120 | _s.update(_d, b); //_d is the direction of joystick and b controls the motion of a section of the snake relative to obstruction |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | _fff.update(); |
AhmedPlaymaker | 48:d774bb162c61 | 124 | _b.update(blocknum, blockgap, srn, send_block_number); |
AhmedPlaymaker | 19:05cc9f801468 | 125 | blockbuff++; |
AhmedPlaymaker | 41:4edac50f010d | 126 | if(blockbuff >= blockgap) { //this makes blockbuff reset every time the new set of blocks appear. |
AhmedPlaymaker | 36:dfdd619874ae | 127 | blockbuff = -11; |
AhmedPlaymaker | 19:05cc9f801468 | 128 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 129 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 25:e827f1a8fadc | 130 | back = 1; |
AhmedPlaymaker | 25:e827f1a8fadc | 131 | //add some warning here and use A as the button to confirm |
AhmedPlaymaker | 25:e827f1a8fadc | 132 | SnakevsBlock::init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 133 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 134 | else { |
AhmedPlaymaker | 25:e827f1a8fadc | 135 | back = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 136 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 137 | return back; |
AhmedPlaymaker | 7:48ba87cd79b5 | 138 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 139 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 140 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 141 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 142 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 143 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 144 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 145 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 43:233f93860d08 | 146 | snakex = _s.get_pos().x; //this could be snake_pos[0].x or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability. |
AhmedPlaymaker | 43:233f93860d08 | 147 | snakey = _s.get_pos().y; //this could be snake_pos[0].y or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability. |
AhmedPlaymaker | 7:48ba87cd79b5 | 148 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 41:4edac50f010d | 149 | //Obtains all required coordinates. |
AhmedPlaymaker | 41:4edac50f010d | 150 | food_pos[0] = _f.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 151 | food_pos[1] = _ff.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 152 | food_pos[2] = _fff.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 153 | //obtains origin cordinates of block. |
AhmedPlaymaker | 41:4edac50f010d | 154 | b_pos = _b.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 155 | //this saves the positions of each snake beed (the first to the last) in a single array. Element[0] is the top beed and soo on. |
AhmedPlaymaker | 41:4edac50f010d | 156 | snake_pos[0] = _s.get_pos(); //gets the position of the top beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 157 | snake_pos[1] = _s.get_pos_before1(); //gets the position of the second beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 158 | snake_pos[2] = _s.get_pos_before2(); //gets the position of the third beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 159 | snake_pos[3] = _s.get_pos_before3(); //gets the position of the fourth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 160 | snake_pos[4] = _s.get_pos_before4(); //gets the position of the fifth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 161 | snake_pos[5] = _s.get_pos_before5(); //gets the position of the sixth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 162 | snake_pos[6] = _s.get_pos_before6(); //gets the position of the seventh beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 163 | snake_pos[7] = _s.get_pos_before7(); //gets the position of the eight beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 164 | snake_pos[8] = _s.get_pos_before8(); //gets the position of the ninth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 165 | snake_pos[9] = _s.get_pos_before9(); //gets the position of the last beed and saves in array. |
AhmedPlaymaker | 7:48ba87cd79b5 | 166 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 167 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | |
AhmedPlaymaker | 27:3b4775a0d0bb | 169 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) { |
AhmedPlaymaker | 32:3a3bdeffdf62 | 170 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 32:3a3bdeffdf62 | 171 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 32:3a3bdeffdf62 | 172 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 29:c6358c39a70e | 173 | for(int y=0; y<=2; y++) { //this loop automatically detects each combination of collision in the y postion |
AhmedPlaymaker | 29:c6358c39a70e | 174 | for(int x=0; x<=2; x++) { //this loop automatically detects each combination of collision in the x postion |
AhmedPlaymaker | 29:c6358c39a70e | 175 | for(int food_sr=0; food_sr<=2; food_sr++) { //this loop automatically detects which food we are interacting with. |
AhmedPlaymaker | 29:c6358c39a70e | 176 | if ( |
AhmedPlaymaker | 41:4edac50f010d | 177 | ((snakey + y == food_pos[food_sr].y) || |
AhmedPlaymaker | 41:4edac50f010d | 178 | (snakey + y == food_pos[food_sr].y + 1) || |
AhmedPlaymaker | 41:4edac50f010d | 179 | (snakey + y == food_pos[food_sr].y + 2)) && |
AhmedPlaymaker | 41:4edac50f010d | 180 | ((snakex + x == food_pos[food_sr].x) || |
AhmedPlaymaker | 41:4edac50f010d | 181 | (snakex + x == food_pos[food_sr].x + 1) || |
AhmedPlaymaker | 41:4edac50f010d | 182 | (snakex + x == food_pos[food_sr].x + 2)) |
AhmedPlaymaker | 29:c6358c39a70e | 183 | ) { |
AhmedPlaymaker | 29:c6358c39a70e | 184 | //printf("snake feast working \n"); |
AhmedPlaymaker | 29:c6358c39a70e | 185 | //audio feedback |
AhmedPlaymaker | 46:dc7dccae9f9e | 186 | pad.tone(786.0,0.1); |
AhmedPlaymaker | 38:30e4e6191762 | 187 | food_pos[food_sr].x = (rand() % 82); //this makes the food pop up at a random, unspecified location in the x axis. |
AhmedPlaymaker | 38:30e4e6191762 | 188 | food_pos[food_sr].y = -3; |
AhmedPlaymaker | 41:4edac50f010d | 189 | _l.PlusLength(); |
AhmedPlaymaker | 29:c6358c39a70e | 190 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 191 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 192 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | } |
AhmedPlaymaker | 29:c6358c39a70e | 194 | _f.set_pos(food_pos[0]); |
AhmedPlaymaker | 29:c6358c39a70e | 195 | _ff.set_pos(food_pos[1]); |
AhmedPlaymaker | 29:c6358c39a70e | 196 | _fff.set_pos(food_pos[2]); |
AhmedPlaymaker | 29:c6358c39a70e | 197 | } |
AhmedPlaymaker | 12:1e601b176437 | 198 | |
AhmedPlaymaker | 39:210ac915e0a0 | 199 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) { |
AhmedPlaymaker | 41:4edac50f010d | 200 | //Obtains the numbers inside the block. |
AhmedPlaymaker | 39:210ac915e0a0 | 201 | b_number = _b.get_number(); |
AhmedPlaymaker | 39:210ac915e0a0 | 202 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 39:210ac915e0a0 | 203 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 39:210ac915e0a0 | 204 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 39:210ac915e0a0 | 205 | for(int block=0; block<=83; block+=1) { //this loop automatically detects for each section of block and each combination of collision |
AhmedPlaymaker | 43:233f93860d08 | 206 | if (((snakey == b_pos.y + 11)||(snakey == b_pos.y + 10)||(snakey == b_pos.y + 9)) && (snakex + 1 == b_pos.x + block)) { |
AhmedPlaymaker | 43:233f93860d08 | 207 | //the or for the block's y position is due to the fact the exact y co-ordinate might not be collided if the snake's length has increased in the same itteration. |
AhmedPlaymaker | 39:210ac915e0a0 | 208 | //printf("snake collision working \n"); |
AhmedPlaymaker | 39:210ac915e0a0 | 209 | //audio feedback |
AhmedPlaymaker | 39:210ac915e0a0 | 210 | if(blocknum > 0) {b_pos.y = 0;} //change this to speed y = 0 when length = 10. |
AhmedPlaymaker | 39:210ac915e0a0 | 211 | srn = CheckBlock(block); //this tells us which of the 5 blocks we are colliding with |
AhmedPlaymaker | 39:210ac915e0a0 | 212 | blocknum = b_number[srn]; |
AhmedPlaymaker | 41:4edac50f010d | 213 | if((_length>=10)&&(b_number[srn]>0)) { //this makes the block stop moving down if it's length is more than 10 and still collides. |
AhmedPlaymaker | 39:210ac915e0a0 | 214 | velocity = 0; |
AhmedPlaymaker | 33:249cf423fb18 | 215 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 216 | else { |
AhmedPlaymaker | 39:210ac915e0a0 | 217 | velocity = 1; |
AhmedPlaymaker | 39:210ac915e0a0 | 218 | } |
AhmedPlaymaker | 47:b448ffd073e7 | 219 | ImplementCollision(pad); |
AhmedPlaymaker | 39:210ac915e0a0 | 220 | SnakevsBlock::_set_velocity(); |
AhmedPlaymaker | 12:1e601b176437 | 221 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 222 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 223 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 224 | |
AhmedPlaymaker | 39:210ac915e0a0 | 225 | void SnakevsBlock::_set_velocity() { |
AhmedPlaymaker | 39:210ac915e0a0 | 226 | _b.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 227 | _f.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 228 | _ff.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 229 | _fff.velocity.y = velocity; |
AhmedPlaymaker | 27:3b4775a0d0bb | 230 | } |
AhmedPlaymaker | 29:c6358c39a70e | 231 | |
AhmedPlaymaker | 29:c6358c39a70e | 232 | int SnakevsBlock::CheckBlock(int block) { |
AhmedPlaymaker | 29:c6358c39a70e | 233 | int srn; |
AhmedPlaymaker | 29:c6358c39a70e | 234 | if((block>=0)&&(block<=18)) {srn = 0;} |
AhmedPlaymaker | 29:c6358c39a70e | 235 | if((block>=19)&&(block<=34)) {srn = 1;} |
AhmedPlaymaker | 29:c6358c39a70e | 236 | if((block>=35)&&(block<=50)) {srn = 2;} |
AhmedPlaymaker | 29:c6358c39a70e | 237 | if((block>=51)&&(block<=66)) {srn = 3;} |
AhmedPlaymaker | 29:c6358c39a70e | 238 | if((block>=67)&&(block<=83)) {srn = 4;} |
AhmedPlaymaker | 29:c6358c39a70e | 239 | return srn; |
AhmedPlaymaker | 29:c6358c39a70e | 240 | } |
AhmedPlaymaker | 27:3b4775a0d0bb | 241 | |
AhmedPlaymaker | 27:3b4775a0d0bb | 242 | void SnakevsBlock::ImplementCollision(Gamepad &pad) { |
AhmedPlaymaker | 42:973bb6036f81 | 243 | send_block_number = 1; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 244 | if(blocknum > 0) { // to make sure that snake doesn't decrease in _length if number on the block is less than 1; |
AhmedPlaymaker | 41:4edac50f010d | 245 | _l.MinusLength(); |
AhmedPlaymaker | 27:3b4775a0d0bb | 246 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 29:c6358c39a70e | 247 | wait(0.04); |
AhmedPlaymaker | 12:1e601b176437 | 248 | } |
AhmedPlaymaker | 44:cd10d07ea1e5 | 249 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 250 | } |
AhmedPlaymaker | 13:9785f2404045 | 251 | |
AhmedPlaymaker | 38:30e4e6191762 | 252 | void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad) |
AhmedPlaymaker | 42:973bb6036f81 | 253 | { |
AhmedPlaymaker | 42:973bb6036f81 | 254 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 42:973bb6036f81 | 255 | //of the blocks' sides and then stop the snake moving in x axis |
AhmedPlaymaker | 13:9785f2404045 | 256 | |
AhmedPlaymaker | 42:973bb6036f81 | 257 | if(_length>=10) {_length = 10;} //to stop the snake length virtually at 10 when it goes past it. |
AhmedPlaymaker | 37:ee47699915b8 | 258 | |
AhmedPlaymaker | 42:973bb6036f81 | 259 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 42:973bb6036f81 | 260 | b[i] = 1; |
AhmedPlaymaker | 42:973bb6036f81 | 261 | } |
AhmedPlaymaker | 37:ee47699915b8 | 262 | for(int i=0; i<=9; i++) { //i checks for all possible collisions with the snake respective to it's length. |
AhmedPlaymaker | 36:dfdd619874ae | 263 | for(int b_y_combination=0; b_y_combination<=10; b_y_combination++) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 264 | if ( |
AhmedPlaymaker | 36:dfdd619874ae | 265 | (snake_pos[i].y == b_pos.y + b_y_combination) || |
AhmedPlaymaker | 36:dfdd619874ae | 266 | (snake_pos[i].y + 1 == b_pos.y + b_y_combination) || |
AhmedPlaymaker | 36:dfdd619874ae | 267 | (snake_pos[i].y + 2 == b_pos.y + b_y_combination)) { |
AhmedPlaymaker | 36:dfdd619874ae | 268 | for(int b_x_combination=2; b_x_combination<=82; b_x_combination+=16) { |
AhmedPlaymaker | 36:dfdd619874ae | 269 | //For West side of walls |
AhmedPlaymaker | 36:dfdd619874ae | 270 | if( |
AhmedPlaymaker | 36:dfdd619874ae | 271 | ((snake_pos[i].x == b_pos.x + b_x_combination+2) || //W |
AhmedPlaymaker | 38:30e4e6191762 | 272 | (snake_pos[i].x + 1 == b_x_combination+2))&&(_d != E)&&(_length > i) //W |
AhmedPlaymaker | 36:dfdd619874ae | 273 | ) { |
AhmedPlaymaker | 36:dfdd619874ae | 274 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 37:ee47699915b8 | 275 | for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { |
AhmedPlaymaker | 37:ee47699915b8 | 276 | if(_length == snake_beed_num + i) { |
AhmedPlaymaker | 36:dfdd619874ae | 277 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 36:dfdd619874ae | 278 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 279 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 280 | } |
AhmedPlaymaker | 36:dfdd619874ae | 281 | //for East side of walls |
AhmedPlaymaker | 36:dfdd619874ae | 282 | else if ( |
AhmedPlaymaker | 36:dfdd619874ae | 283 | ((snake_pos[i].x + 1 == b_x_combination) || //E |
AhmedPlaymaker | 38:30e4e6191762 | 284 | (snake_pos[i].x + 2 == b_x_combination))&&(_d != W)&&(_length > i) //E |
AhmedPlaymaker | 36:dfdd619874ae | 285 | ) { |
AhmedPlaymaker | 36:dfdd619874ae | 286 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 37:ee47699915b8 | 287 | for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { |
AhmedPlaymaker | 37:ee47699915b8 | 288 | if(_length == snake_beed_num + i) { |
AhmedPlaymaker | 36:dfdd619874ae | 289 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 36:dfdd619874ae | 290 | } |
AhmedPlaymaker | 32:3a3bdeffdf62 | 291 | } |
AhmedPlaymaker | 32:3a3bdeffdf62 | 292 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 293 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 294 | } |
AhmedPlaymaker | 24:1c118b071430 | 295 | } |
AhmedPlaymaker | 15:f4d069da093d | 296 | } |
AhmedPlaymaker | 22:ee698f66146f | 297 | } |