Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@26:3495f7b0ede7, 2019-04-11 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Thu Apr 11 05:34:03 2019 +0000
- Revision:
- 26:3495f7b0ede7
- Parent:
- 25:e827f1a8fadc
- Child:
- 27:3b4775a0d0bb
Made the Start Screen Class shorter
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | //The snake length configuration and all the other initial information passing will be done here |
AhmedPlaymaker | 12:1e601b176437 | 16 | length = 3; |
AhmedPlaymaker | 19:05cc9f801468 | 17 | level = 1; |
AhmedPlaymaker | 12:1e601b176437 | 18 | foodbuff = 0; |
AhmedPlaymaker | 12:1e601b176437 | 19 | send=0; |
AhmedPlaymaker | 13:9785f2404045 | 20 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 21 | blockgap = 500; |
AhmedPlaymaker | 19:05cc9f801468 | 22 | blockbuff = 0; |
AhmedPlaymaker | 22:ee698f66146f | 23 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 22:ee698f66146f | 24 | b[i] = 1; |
AhmedPlaymaker | 22:ee698f66146f | 25 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 26 | _s.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 27 | _f.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 28 | _ff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 29 | _fff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 30 | _b.init(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | void SnakevsBlock::read_input(Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | { |
AhmedPlaymaker | 20:1e6338403427 | 43 | length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 9:d1d79d4ee673 | 44 | if(foodbuff >=0) { |
AhmedPlaymaker | 25:e827f1a8fadc | 45 | _f.draw(lcd, blockgap, blockbuff); //Draws the first food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 46 | if(foodbuff >=50) { |
AhmedPlaymaker | 25:e827f1a8fadc | 47 | _ff.draw(lcd, blockgap, blockbuff); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 48 | if(foodbuff >=80) { |
AhmedPlaymaker | 25:e827f1a8fadc | 49 | _fff.draw(lcd, blockgap, blockbuff); //Draws the third food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 50 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 51 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 52 | foodbuff +=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 53 | } |
AhmedPlaymaker | 16:7b474f873683 | 54 | if(foodbuff >=8) { |
AhmedPlaymaker | 19:05cc9f801468 | 55 | send = _b.draw(lcd, length, blocknum, srn, blockgap); |
AhmedPlaymaker | 19:05cc9f801468 | 56 | } |
AhmedPlaymaker | 19:05cc9f801468 | 57 | if(foodbuff == 8) { |
AhmedPlaymaker | 19:05cc9f801468 | 58 | blockbuff = 0; |
AhmedPlaymaker | 13:9785f2404045 | 59 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | //Code to print length on game screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | char bufferscore[14]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | sprintf(bufferscore,"%d",length); |
AhmedPlaymaker | 25:e827f1a8fadc | 64 | lcd.printString(bufferscore,1,0); |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 66 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 67 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 68 | |
AhmedPlaymaker | 25:e827f1a8fadc | 69 | int SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 70 | { |
AhmedPlaymaker | 18:b391caa5754c | 71 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 12:1e601b176437 | 72 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 13:9785f2404045 | 73 | CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides. |
AhmedPlaymaker | 22:ee698f66146f | 74 | _s.update(_d,_mag, length, speed, b); //_d is the direction of joystick and b controls thew motion of a section of the snake relative to obstruction |
AhmedPlaymaker | 9:d1d79d4ee673 | 75 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 76 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 77 | _fff.update(); |
AhmedPlaymaker | 12:1e601b176437 | 78 | _b.update(blocknum, srn, send); |
AhmedPlaymaker | 19:05cc9f801468 | 79 | blockbuff++; |
AhmedPlaymaker | 19:05cc9f801468 | 80 | if(blockbuff == blockgap) { //change this while changing the block drop gap |
AhmedPlaymaker | 19:05cc9f801468 | 81 | blockbuff = 0; |
AhmedPlaymaker | 19:05cc9f801468 | 82 | } |
AhmedPlaymaker | 21:e41126528cc6 | 83 | if(length >= 11) { //to make it easier to react to sudden happenings |
AhmedPlaymaker | 20:1e6338403427 | 84 | speed = 2; |
AhmedPlaymaker | 20:1e6338403427 | 85 | } |
AhmedPlaymaker | 20:1e6338403427 | 86 | else { |
AhmedPlaymaker | 20:1e6338403427 | 87 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 88 | } |
AhmedPlaymaker | 21:e41126528cc6 | 89 | if(length > 15) { //to make progressive levels harder |
AhmedPlaymaker | 20:1e6338403427 | 90 | blockgap -= 20; |
AhmedPlaymaker | 19:05cc9f801468 | 91 | level += 1; |
AhmedPlaymaker | 16:7b474f873683 | 92 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 93 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 25:e827f1a8fadc | 94 | back = 1; |
AhmedPlaymaker | 25:e827f1a8fadc | 95 | //add some warning here and use A as the button to confirm |
AhmedPlaymaker | 25:e827f1a8fadc | 96 | SnakevsBlock::init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 97 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 98 | else { |
AhmedPlaymaker | 25:e827f1a8fadc | 99 | back = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 100 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 101 | return back; |
AhmedPlaymaker | 7:48ba87cd79b5 | 102 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 103 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 104 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 105 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 106 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 107 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 108 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 109 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 110 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 7:48ba87cd79b5 | 111 | snakex = snake_pos.x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 112 | snakey = snake_pos.y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 113 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 7:48ba87cd79b5 | 114 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 115 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 116 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 117 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) |
AhmedPlaymaker | 9:d1d79d4ee673 | 118 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 119 | //Obtains all required coordinates. |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | Vector2D f_pos = _f.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | Vector2D ff_pos = _ff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 124 | Vector2D fff_pos = _fff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 125 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 126 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 127 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 9:d1d79d4ee673 | 128 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 9:d1d79d4ee673 | 129 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 25:e827f1a8fadc | 130 | for(int i=0; i<=2; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 25:e827f1a8fadc | 131 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 132 | ((snake_pos.y + i == f_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 133 | (snake_pos.y + i == f_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 134 | (snake_pos.y + i == f_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 135 | ((snake_pos.x + i == f_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 136 | (snake_pos.x + i == f_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 137 | (snake_pos.x + i == f_pos.x + 2)) |
AhmedPlaymaker | 25:e827f1a8fadc | 138 | ) { |
AhmedPlaymaker | 25:e827f1a8fadc | 139 | |
AhmedPlaymaker | 25:e827f1a8fadc | 140 | //printf("snake feast working \n"); |
AhmedPlaymaker | 25:e827f1a8fadc | 141 | //audio feedback |
AhmedPlaymaker | 25:e827f1a8fadc | 142 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 25:e827f1a8fadc | 143 | f_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 144 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 145 | f_pos.y = -2; |
AhmedPlaymaker | 25:e827f1a8fadc | 146 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 147 | length+=1; |
AhmedPlaymaker | 25:e827f1a8fadc | 148 | |
AhmedPlaymaker | 25:e827f1a8fadc | 149 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 150 | |
AhmedPlaymaker | 25:e827f1a8fadc | 151 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 152 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 153 | ((snake_pos.y + i== ff_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 154 | (snake_pos.y + i == ff_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 155 | (snake_pos.y + i == ff_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 156 | ((snake_pos.x + i == ff_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 157 | (snake_pos.x + i == ff_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 158 | (snake_pos.x + i == ff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 159 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 160 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 161 | //printf("snake feast working \n"); |
AhmedPlaymaker | 25:e827f1a8fadc | 162 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 163 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 25:e827f1a8fadc | 164 | ff_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 165 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 166 | ff_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 167 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 169 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 170 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 171 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 172 | if ( |
AhmedPlaymaker | 25:e827f1a8fadc | 173 | ((snake_pos.y + i == fff_pos.y) || |
AhmedPlaymaker | 25:e827f1a8fadc | 174 | (snake_pos.y + i == fff_pos.y + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 175 | (snake_pos.y + i == fff_pos.y + 2)) && |
AhmedPlaymaker | 25:e827f1a8fadc | 176 | ((snake_pos.x + i == fff_pos.x) || |
AhmedPlaymaker | 25:e827f1a8fadc | 177 | (snake_pos.x + i == fff_pos.x + 1) || |
AhmedPlaymaker | 25:e827f1a8fadc | 178 | (snake_pos.x + i == fff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 179 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 180 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 181 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 182 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 183 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 184 | fff_pos.x = rand() % 82; |
AhmedPlaymaker | 25:e827f1a8fadc | 185 | if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block |
AhmedPlaymaker | 25:e827f1a8fadc | 186 | fff_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 187 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 188 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 189 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 190 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 191 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 192 | _f.set_pos(f_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | _ff.set_pos(ff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 194 | _fff.set_pos(fff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 195 | |
AhmedPlaymaker | 12:1e601b176437 | 196 | } |
AhmedPlaymaker | 12:1e601b176437 | 197 | |
AhmedPlaymaker | 12:1e601b176437 | 198 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) |
AhmedPlaymaker | 12:1e601b176437 | 199 | { |
AhmedPlaymaker | 12:1e601b176437 | 200 | //Obtains all required coordinates. |
AhmedPlaymaker | 12:1e601b176437 | 201 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 12:1e601b176437 | 202 | int *b_number; |
AhmedPlaymaker | 12:1e601b176437 | 203 | b_number = _b.get_number(); |
AhmedPlaymaker | 12:1e601b176437 | 204 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 12:1e601b176437 | 205 | |
AhmedPlaymaker | 12:1e601b176437 | 206 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 12:1e601b176437 | 207 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 12:1e601b176437 | 208 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 26:3495f7b0ede7 | 209 | for(int i=1; i<=18; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 26:3495f7b0ede7 | 210 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 211 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 26:3495f7b0ede7 | 212 | ((snake_pos.x + 1 == b_pos.x + i)) |
AhmedPlaymaker | 26:3495f7b0ede7 | 213 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 214 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 215 | //printf("snake collision working \n"); |
AhmedPlaymaker | 26:3495f7b0ede7 | 216 | //audio feedback |
AhmedPlaymaker | 26:3495f7b0ede7 | 217 | if(blocknum > 0) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 218 | b_pos.y = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 219 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 220 | srn = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 221 | blocknum = b_number[srn]; |
AhmedPlaymaker | 26:3495f7b0ede7 | 222 | send=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 223 | blocknum-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 224 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 225 | speed = 2; |
AhmedPlaymaker | 26:3495f7b0ede7 | 226 | length-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 227 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 26:3495f7b0ede7 | 228 | wait(0.05); |
AhmedPlaymaker | 26:3495f7b0ede7 | 229 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 230 | else { |
AhmedPlaymaker | 26:3495f7b0ede7 | 231 | speed = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 232 | } |
AhmedPlaymaker | 12:1e601b176437 | 233 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 234 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 235 | for(int i=19; i<=34; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 26:3495f7b0ede7 | 236 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 237 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 26:3495f7b0ede7 | 238 | ((snake_pos.x + 1 == b_pos.x + i)) |
AhmedPlaymaker | 26:3495f7b0ede7 | 239 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 240 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 241 | //printf("snake collision working \n"); |
AhmedPlaymaker | 26:3495f7b0ede7 | 242 | //audio feedback |
AhmedPlaymaker | 26:3495f7b0ede7 | 243 | if(blocknum > 0) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 244 | b_pos.y = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 245 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 246 | srn = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 247 | blocknum = b_number[srn]; |
AhmedPlaymaker | 26:3495f7b0ede7 | 248 | send=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 249 | blocknum-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 250 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 251 | speed = 2; |
AhmedPlaymaker | 26:3495f7b0ede7 | 252 | length-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 253 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 26:3495f7b0ede7 | 254 | wait(0.05); |
AhmedPlaymaker | 26:3495f7b0ede7 | 255 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 256 | else { |
AhmedPlaymaker | 26:3495f7b0ede7 | 257 | speed = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 258 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 259 | |
AhmedPlaymaker | 12:1e601b176437 | 260 | } |
AhmedPlaymaker | 12:1e601b176437 | 261 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 262 | for(int i=35; i<=50; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 26:3495f7b0ede7 | 263 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 264 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 26:3495f7b0ede7 | 265 | ((snake_pos.x + 1 == b_pos.x + i)) |
AhmedPlaymaker | 26:3495f7b0ede7 | 266 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 267 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 268 | //printf("snake collision working \n"); |
AhmedPlaymaker | 26:3495f7b0ede7 | 269 | //audio feedback |
AhmedPlaymaker | 26:3495f7b0ede7 | 270 | if(blocknum > 0) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 271 | b_pos.y = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 272 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 273 | srn = 2; |
AhmedPlaymaker | 26:3495f7b0ede7 | 274 | blocknum = b_number[srn]; |
AhmedPlaymaker | 26:3495f7b0ede7 | 275 | send=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 276 | blocknum-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 277 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 278 | speed = 2; |
AhmedPlaymaker | 26:3495f7b0ede7 | 279 | length-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 280 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 26:3495f7b0ede7 | 281 | wait(0.05); |
AhmedPlaymaker | 26:3495f7b0ede7 | 282 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 283 | else { |
AhmedPlaymaker | 26:3495f7b0ede7 | 284 | speed = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 285 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 286 | |
AhmedPlaymaker | 12:1e601b176437 | 287 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 288 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 289 | for(int i=51; i<=66; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 26:3495f7b0ede7 | 290 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 291 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 26:3495f7b0ede7 | 292 | ((snake_pos.x + 1 == b_pos.x + i)) |
AhmedPlaymaker | 26:3495f7b0ede7 | 293 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 294 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 295 | //printf("snake collision working \n"); |
AhmedPlaymaker | 26:3495f7b0ede7 | 296 | //audio feedback |
AhmedPlaymaker | 26:3495f7b0ede7 | 297 | if(blocknum > 0) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 298 | b_pos.y = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 299 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 300 | srn = 3; |
AhmedPlaymaker | 26:3495f7b0ede7 | 301 | blocknum = b_number[srn]; |
AhmedPlaymaker | 26:3495f7b0ede7 | 302 | send=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 303 | blocknum-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 304 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 305 | length-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 306 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 26:3495f7b0ede7 | 307 | wait(0.05); |
AhmedPlaymaker | 26:3495f7b0ede7 | 308 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 309 | else { |
AhmedPlaymaker | 26:3495f7b0ede7 | 310 | speed = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 311 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 312 | |
AhmedPlaymaker | 18:b391caa5754c | 313 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 314 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 315 | for(int i=67; i<=83; i++) { //this loop automatically detects each combination of collision |
AhmedPlaymaker | 26:3495f7b0ede7 | 316 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 317 | ((snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 26:3495f7b0ede7 | 318 | ((snake_pos.x + 1 == b_pos.x + i)) |
AhmedPlaymaker | 26:3495f7b0ede7 | 319 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 320 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 321 | //printf("snake collision working \n"); |
AhmedPlaymaker | 26:3495f7b0ede7 | 322 | //audio feedback |
AhmedPlaymaker | 26:3495f7b0ede7 | 323 | if(blocknum > 0) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 324 | b_pos.y = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 325 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 326 | srn = 4; |
AhmedPlaymaker | 26:3495f7b0ede7 | 327 | blocknum = b_number[srn]; |
AhmedPlaymaker | 26:3495f7b0ede7 | 328 | send=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 329 | blocknum-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 330 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 331 | speed = 2; |
AhmedPlaymaker | 26:3495f7b0ede7 | 332 | length-=1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 333 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 26:3495f7b0ede7 | 334 | wait(0.05); |
AhmedPlaymaker | 26:3495f7b0ede7 | 335 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 336 | else { |
AhmedPlaymaker | 26:3495f7b0ede7 | 337 | speed = 1; |
AhmedPlaymaker | 26:3495f7b0ede7 | 338 | } |
AhmedPlaymaker | 12:1e601b176437 | 339 | } |
AhmedPlaymaker | 12:1e601b176437 | 340 | |
AhmedPlaymaker | 12:1e601b176437 | 341 | } |
AhmedPlaymaker | 13:9785f2404045 | 342 | } |
AhmedPlaymaker | 13:9785f2404045 | 343 | |
AhmedPlaymaker | 13:9785f2404045 | 344 | void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d) |
AhmedPlaymaker | 13:9785f2404045 | 345 | { |
AhmedPlaymaker | 26:3495f7b0ede7 | 346 | //Obtains all required coordinates for checking block sides and snake collision. |
AhmedPlaymaker | 13:9785f2404045 | 347 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 24:1c118b071430 | 348 | snake_pos[0] = _s.get_pos(length); |
AhmedPlaymaker | 24:1c118b071430 | 349 | snake_pos[1] = _s.get_pos_before1(length); |
AhmedPlaymaker | 24:1c118b071430 | 350 | snake_pos[2] = _s.get_pos_before2(length); |
AhmedPlaymaker | 24:1c118b071430 | 351 | snake_pos[3] = _s.get_pos_before3(length); |
AhmedPlaymaker | 24:1c118b071430 | 352 | snake_pos[4] = _s.get_pos_before4(length); |
AhmedPlaymaker | 24:1c118b071430 | 353 | snake_pos[5] = _s.get_pos_before5(length); |
AhmedPlaymaker | 24:1c118b071430 | 354 | snake_pos[6] = _s.get_pos_before6(length); |
AhmedPlaymaker | 24:1c118b071430 | 355 | snake_pos[7] = _s.get_pos_before7(length); |
AhmedPlaymaker | 24:1c118b071430 | 356 | snake_pos[8] = _s.get_pos_before8(length); |
AhmedPlaymaker | 24:1c118b071430 | 357 | snake_pos[9] = _s.get_pos_before9(length); |
AhmedPlaymaker | 24:1c118b071430 | 358 | snake_pos[10] = _s.get_pos_before10(length); |
AhmedPlaymaker | 24:1c118b071430 | 359 | snake_pos[11] = _s.get_pos_before11(length); |
AhmedPlaymaker | 24:1c118b071430 | 360 | snake_pos[12] = _s.get_pos_before12(length); |
AhmedPlaymaker | 24:1c118b071430 | 361 | snake_pos[13] = _s.get_pos_before13(length); |
AhmedPlaymaker | 24:1c118b071430 | 362 | snake_pos[14] = _s.get_pos_before14(length); |
AhmedPlaymaker | 13:9785f2404045 | 363 | |
AhmedPlaymaker | 13:9785f2404045 | 364 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 13:9785f2404045 | 365 | //of the blocks' sides and then stop the snake moving in x axis |
AhmedPlaymaker | 13:9785f2404045 | 366 | |
AhmedPlaymaker | 24:1c118b071430 | 367 | speed = 1; |
AhmedPlaymaker | 24:1c118b071430 | 368 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 24:1c118b071430 | 369 | b[i] = 1; |
AhmedPlaymaker | 24:1c118b071430 | 370 | } |
AhmedPlaymaker | 23:592345a70329 | 371 | |
AhmedPlaymaker | 23:592345a70329 | 372 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 373 | for(int a=0; a<=10; a++) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 374 | if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 375 | (snake_pos[i].y == b_pos.y + a) || |
AhmedPlaymaker | 26:3495f7b0ede7 | 376 | (snake_pos[i].y + 1 == b_pos.y + a) || |
AhmedPlaymaker | 26:3495f7b0ede7 | 377 | (snake_pos[i].y + 2 == b_pos.y + a)) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 378 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 379 | //For West side of walls |
AhmedPlaymaker | 26:3495f7b0ede7 | 380 | if( |
AhmedPlaymaker | 26:3495f7b0ede7 | 381 | (((snake_pos[i].x == b_pos.x + 4) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 382 | (snake_pos[i].x == b_pos.x + 36) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 383 | (snake_pos[i].x == b_pos.x + 68) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 384 | (snake_pos[i].x + 1 == b_pos.x + 4) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 385 | (snake_pos[i].x + 1 == b_pos.x + 36) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 386 | (snake_pos[i].x + 1 == b_pos.x + 68) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 387 | (snake_pos[i].x == b_pos.x + 20) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 388 | (snake_pos[i].x == b_pos.x + 52) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 389 | (snake_pos[i].x == b_pos.x + 84) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 390 | (snake_pos[i].x + 1 == b_pos.x + 20) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 391 | (snake_pos[i].x + 1 == b_pos.x + 52) || //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 392 | (snake_pos[i].x + 1 == b_pos.x + 84))&&(d != E)&&(length > i)) //W |
AhmedPlaymaker | 26:3495f7b0ede7 | 393 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 394 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 26:3495f7b0ede7 | 395 | for(int snake_beed_num=0; snake_beed_num<=15; snake_beed_num++) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 396 | if(length == snake_beed_num + i) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 397 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 398 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 399 | } |
AhmedPlaymaker | 24:1c118b071430 | 400 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 401 | |
AhmedPlaymaker | 26:3495f7b0ede7 | 402 | //for East side of walls |
AhmedPlaymaker | 26:3495f7b0ede7 | 403 | else if ( |
AhmedPlaymaker | 26:3495f7b0ede7 | 404 | (((snake_pos[i].x + 1 == b_pos.x + 18) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 405 | (snake_pos[i].x + 1 == b_pos.x + 50) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 406 | (snake_pos[i].x + 1 == b_pos.x + 82) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 407 | (snake_pos[i].x + 2 == b_pos.x + 18) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 408 | (snake_pos[i].x + 2 == b_pos.x + 50) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 409 | (snake_pos[i].x + 2 == b_pos.x + 82) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 410 | (snake_pos[i].x + 1 == b_pos.x + 2) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 411 | (snake_pos[i].x + 1 == b_pos.x + 34) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 412 | (snake_pos[i].x + 1 == b_pos.x + 66) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 413 | (snake_pos[i].x + 2 == b_pos.x + 2) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 414 | (snake_pos[i].x + 2 == b_pos.x + 34) || //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 415 | (snake_pos[i].x + 2 == b_pos.x + 66))&&(d != W)) //E |
AhmedPlaymaker | 26:3495f7b0ede7 | 416 | ) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 417 | //add some code that it doesn't move through |
AhmedPlaymaker | 26:3495f7b0ede7 | 418 | speed = 0; |
AhmedPlaymaker | 26:3495f7b0ede7 | 419 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 420 | } |
AhmedPlaymaker | 24:1c118b071430 | 421 | } |
AhmedPlaymaker | 15:f4d069da093d | 422 | } |
AhmedPlaymaker | 22:ee698f66146f | 423 | } |