Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@12:1e601b176437, 2019-04-02 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Tue Apr 02 17:06:22 2019 +0000
- Revision:
- 12:1e601b176437
- Parent:
- 10:751bd953fa27
- Child:
- 13:9785f2404045
Completed the snake and block collision function, the blocks decrease in number as the snake collides while the snake decreases in length
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | //The snake length configuration and all the other initial information passing will be done here |
AhmedPlaymaker | 12:1e601b176437 | 16 | length = 3; |
AhmedPlaymaker | 12:1e601b176437 | 17 | foodbuff = 0; |
AhmedPlaymaker | 12:1e601b176437 | 18 | send=0; |
AhmedPlaymaker | 12:1e601b176437 | 19 | //memory = 0; |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | void SnakevsBlock::read_input(Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 32 | _s.draw(lcd, length); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 9:d1d79d4ee673 | 33 | if(foodbuff >=0) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 34 | _f.draw(lcd); //Draws the first food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 35 | if(foodbuff >=50) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 36 | _ff.draw(lcd); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 37 | if(foodbuff >=80) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 38 | _fff.draw(lcd); //Draws the third food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 39 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 40 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 41 | foodbuff +=1; |
AhmedPlaymaker | 10:751bd953fa27 | 42 | if(foodbuff == 110) { |
AhmedPlaymaker | 10:751bd953fa27 | 43 | foodbuff = 110; |
AhmedPlaymaker | 9:d1d79d4ee673 | 44 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 45 | } |
AhmedPlaymaker | 12:1e601b176437 | 46 | send = _b.draw(lcd, length, blocknum, srn); |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | //Code to print length on game screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | char bufferscore[14]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 50 | sprintf(bufferscore,"%d",length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 51 | lcd.printString(bufferscore,1,0); |
AhmedPlaymaker | 7:48ba87cd79b5 | 52 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 53 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 7:48ba87cd79b5 | 54 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 55 | NVIC_SystemReset(); //Software Reset. |
AhmedPlaymaker | 7:48ba87cd79b5 | 56 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 57 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 59 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 64 | { |
AhmedPlaymaker | 12:1e601b176437 | 65 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 12:1e601b176437 | 66 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 9:d1d79d4ee673 | 67 | _s.update(_d,_mag, length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 68 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 69 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 70 | _fff.update(); |
AhmedPlaymaker | 12:1e601b176437 | 71 | _b.update(blocknum, srn, send); |
AhmedPlaymaker | 7:48ba87cd79b5 | 72 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 73 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 74 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 75 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 76 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 77 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 78 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 79 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 80 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 7:48ba87cd79b5 | 81 | snakex = snake_pos.x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 82 | snakey = snake_pos.y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 83 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 7:48ba87cd79b5 | 84 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 85 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 86 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 87 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) |
AhmedPlaymaker | 9:d1d79d4ee673 | 88 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 89 | //Obtains all required coordinates. |
AhmedPlaymaker | 9:d1d79d4ee673 | 90 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 91 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 92 | Vector2D f_pos = _f.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 93 | Vector2D ff_pos = _ff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 94 | Vector2D fff_pos = _fff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 95 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 96 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 97 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 9:d1d79d4ee673 | 98 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 9:d1d79d4ee673 | 99 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 9:d1d79d4ee673 | 100 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 101 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 102 | ((snake_pos.y == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 103 | (snake_pos.y == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 104 | (snake_pos.y == f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 105 | (snake_pos.y + 1== f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 106 | (snake_pos.y + 1== f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 107 | (snake_pos.y + 1== f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 108 | (snake_pos.y + 2 == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 109 | (snake_pos.y + 2 == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 110 | (snake_pos.y + 2 == f_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 111 | ((snake_pos.x == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 112 | (snake_pos.x == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 113 | (snake_pos.x == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 114 | (snake_pos.x + 1 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 115 | (snake_pos.x + 1== f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 116 | (snake_pos.x + 1 == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 117 | (snake_pos.x + 2 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 118 | (snake_pos.x + 2 == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 119 | (snake_pos.x + 2 == f_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | //audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 124 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 125 | f_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 126 | f_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 127 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 128 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 129 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 130 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 131 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 132 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 133 | ((snake_pos.y == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 134 | (snake_pos.y == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 135 | (snake_pos.y == ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 136 | (snake_pos.y + 1== ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 137 | (snake_pos.y + 1== ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 138 | (snake_pos.y + 1== ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 139 | (snake_pos.y + 2 == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 140 | (snake_pos.y + 2 == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 141 | (snake_pos.y + 2 == ff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 142 | ((snake_pos.x == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 143 | (snake_pos.x == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 144 | (snake_pos.x == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 145 | (snake_pos.x + 1 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 146 | (snake_pos.x + 1== ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 147 | (snake_pos.x + 1 == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 148 | (snake_pos.x + 2 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 149 | (snake_pos.x + 2 == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 150 | (snake_pos.x + 2 == ff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 151 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 152 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 153 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 154 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 155 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 156 | ff_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 157 | ff_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 158 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 159 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 160 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 161 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 162 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 163 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 164 | ((snake_pos.y == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 165 | (snake_pos.y == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 166 | (snake_pos.y == fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 167 | (snake_pos.y + 1== fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | (snake_pos.y + 1== fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 169 | (snake_pos.y + 1== fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 170 | (snake_pos.y + 2 == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 171 | (snake_pos.y + 2 == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 172 | (snake_pos.y + 2 == fff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 173 | ((snake_pos.x == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 174 | (snake_pos.x == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 175 | (snake_pos.x == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 176 | (snake_pos.x + 1 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 177 | (snake_pos.x + 1== fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 178 | (snake_pos.x + 1 == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 179 | (snake_pos.x + 2 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 180 | (snake_pos.x + 2 == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 181 | (snake_pos.x + 2 == fff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 182 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 183 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 184 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 185 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 186 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 187 | fff_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 188 | fff_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 189 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 190 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 191 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 192 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 194 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 195 | _f.set_pos(f_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 196 | _ff.set_pos(ff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 197 | _fff.set_pos(fff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 198 | |
AhmedPlaymaker | 12:1e601b176437 | 199 | } |
AhmedPlaymaker | 12:1e601b176437 | 200 | |
AhmedPlaymaker | 12:1e601b176437 | 201 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) |
AhmedPlaymaker | 12:1e601b176437 | 202 | { |
AhmedPlaymaker | 12:1e601b176437 | 203 | //Obtains all required coordinates. |
AhmedPlaymaker | 12:1e601b176437 | 204 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 12:1e601b176437 | 205 | int *b_number; |
AhmedPlaymaker | 12:1e601b176437 | 206 | b_number = _b.get_number(); |
AhmedPlaymaker | 12:1e601b176437 | 207 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 12:1e601b176437 | 208 | |
AhmedPlaymaker | 12:1e601b176437 | 209 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 12:1e601b176437 | 210 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 12:1e601b176437 | 211 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 12:1e601b176437 | 212 | |
AhmedPlaymaker | 12:1e601b176437 | 213 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 214 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 215 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 216 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 217 | ((snake_pos.x + 1 == b_pos.x + 1) || |
AhmedPlaymaker | 12:1e601b176437 | 218 | (snake_pos.x + 1 == b_pos.x + 2) || |
AhmedPlaymaker | 12:1e601b176437 | 219 | (snake_pos.x + 1 == b_pos.x + 3) || |
AhmedPlaymaker | 12:1e601b176437 | 220 | (snake_pos.x + 1 == b_pos.x + 4) || |
AhmedPlaymaker | 12:1e601b176437 | 221 | (snake_pos.x + 1 == b_pos.x + 5) || |
AhmedPlaymaker | 12:1e601b176437 | 222 | (snake_pos.x + 1 == b_pos.x + 6) || |
AhmedPlaymaker | 12:1e601b176437 | 223 | (snake_pos.x + 1 == b_pos.x + 7) || |
AhmedPlaymaker | 12:1e601b176437 | 224 | (snake_pos.x + 1 == b_pos.x + 8) || |
AhmedPlaymaker | 12:1e601b176437 | 225 | (snake_pos.x + 1 == b_pos.x + 9) || |
AhmedPlaymaker | 12:1e601b176437 | 226 | (snake_pos.x + 1 == b_pos.x + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 227 | (snake_pos.x + 1 == b_pos.x + 11) || |
AhmedPlaymaker | 12:1e601b176437 | 228 | (snake_pos.x + 1 == b_pos.x + 12) || |
AhmedPlaymaker | 12:1e601b176437 | 229 | (snake_pos.x + 1 == b_pos.x + 13) || |
AhmedPlaymaker | 12:1e601b176437 | 230 | (snake_pos.x + 1 == b_pos.x + 14) || |
AhmedPlaymaker | 12:1e601b176437 | 231 | (snake_pos.x + 1 == b_pos.x + 15) || |
AhmedPlaymaker | 12:1e601b176437 | 232 | (snake_pos.x + 1 == b_pos.x + 16) || |
AhmedPlaymaker | 12:1e601b176437 | 233 | (snake_pos.x + 1 == b_pos.x + 17) || |
AhmedPlaymaker | 12:1e601b176437 | 234 | (snake_pos.x + 1 == b_pos.x + 18)) |
AhmedPlaymaker | 12:1e601b176437 | 235 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 236 | |
AhmedPlaymaker | 12:1e601b176437 | 237 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 238 | //audio feedback |
AhmedPlaymaker | 12:1e601b176437 | 239 | if(blocknum > -1) { |
AhmedPlaymaker | 12:1e601b176437 | 240 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 241 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 12:1e601b176437 | 242 | } |
AhmedPlaymaker | 12:1e601b176437 | 243 | srn = 0; |
AhmedPlaymaker | 12:1e601b176437 | 244 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 245 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 246 | blocknum-=1; |
AhmedPlaymaker | 12:1e601b176437 | 247 | if(blocknum >= -1) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 248 | length-=1; |
AhmedPlaymaker | 12:1e601b176437 | 249 | } |
AhmedPlaymaker | 12:1e601b176437 | 250 | wait(0.1); |
AhmedPlaymaker | 12:1e601b176437 | 251 | } |
AhmedPlaymaker | 12:1e601b176437 | 252 | |
AhmedPlaymaker | 12:1e601b176437 | 253 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 254 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 255 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 256 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 257 | ((snake_pos.x + 1 == b_pos.x + 19) || |
AhmedPlaymaker | 12:1e601b176437 | 258 | (snake_pos.x + 1 == b_pos.x + 20) || |
AhmedPlaymaker | 12:1e601b176437 | 259 | (snake_pos.x + 1 == b_pos.x + 21) || |
AhmedPlaymaker | 12:1e601b176437 | 260 | (snake_pos.x + 1 == b_pos.x + 22) || |
AhmedPlaymaker | 12:1e601b176437 | 261 | (snake_pos.x + 1 == b_pos.x + 23) || |
AhmedPlaymaker | 12:1e601b176437 | 262 | (snake_pos.x + 1 == b_pos.x + 24) || |
AhmedPlaymaker | 12:1e601b176437 | 263 | (snake_pos.x + 1 == b_pos.x + 25) || |
AhmedPlaymaker | 12:1e601b176437 | 264 | (snake_pos.x + 1 == b_pos.x + 26) || |
AhmedPlaymaker | 12:1e601b176437 | 265 | (snake_pos.x + 1 == b_pos.x + 27) || |
AhmedPlaymaker | 12:1e601b176437 | 266 | (snake_pos.x + 1 == b_pos.x + 28) || |
AhmedPlaymaker | 12:1e601b176437 | 267 | (snake_pos.x + 1 == b_pos.x + 29) || |
AhmedPlaymaker | 12:1e601b176437 | 268 | (snake_pos.x + 1 == b_pos.x + 30) || |
AhmedPlaymaker | 12:1e601b176437 | 269 | (snake_pos.x + 1 == b_pos.x + 31) || |
AhmedPlaymaker | 12:1e601b176437 | 270 | (snake_pos.x + 1 == b_pos.x + 32) || |
AhmedPlaymaker | 12:1e601b176437 | 271 | (snake_pos.x + 1 == b_pos.x + 33) || |
AhmedPlaymaker | 12:1e601b176437 | 272 | (snake_pos.x + 1 == b_pos.x + 34)) |
AhmedPlaymaker | 12:1e601b176437 | 273 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 274 | |
AhmedPlaymaker | 12:1e601b176437 | 275 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 276 | //audio feedback |
AhmedPlaymaker | 12:1e601b176437 | 277 | if(blocknum > -1) { |
AhmedPlaymaker | 12:1e601b176437 | 278 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 279 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 12:1e601b176437 | 280 | } |
AhmedPlaymaker | 12:1e601b176437 | 281 | srn = 1; |
AhmedPlaymaker | 12:1e601b176437 | 282 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 283 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 284 | blocknum-=1; |
AhmedPlaymaker | 12:1e601b176437 | 285 | if(blocknum >= -1) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 286 | length-=1; |
AhmedPlaymaker | 12:1e601b176437 | 287 | } |
AhmedPlaymaker | 12:1e601b176437 | 288 | wait(0.1); |
AhmedPlaymaker | 12:1e601b176437 | 289 | |
AhmedPlaymaker | 12:1e601b176437 | 290 | } |
AhmedPlaymaker | 12:1e601b176437 | 291 | |
AhmedPlaymaker | 12:1e601b176437 | 292 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 293 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 294 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 295 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 296 | ((snake_pos.x + 1 == b_pos.x + 35) || |
AhmedPlaymaker | 12:1e601b176437 | 297 | (snake_pos.x + 1 == b_pos.x + 36) || |
AhmedPlaymaker | 12:1e601b176437 | 298 | (snake_pos.x + 1 == b_pos.x + 37) || |
AhmedPlaymaker | 12:1e601b176437 | 299 | (snake_pos.x + 1 == b_pos.x + 38) || |
AhmedPlaymaker | 12:1e601b176437 | 300 | (snake_pos.x + 1 == b_pos.x + 39) || |
AhmedPlaymaker | 12:1e601b176437 | 301 | (snake_pos.x + 1 == b_pos.x + 40) || |
AhmedPlaymaker | 12:1e601b176437 | 302 | (snake_pos.x + 1 == b_pos.x + 41) || |
AhmedPlaymaker | 12:1e601b176437 | 303 | (snake_pos.x + 1 == b_pos.x + 42) || |
AhmedPlaymaker | 12:1e601b176437 | 304 | (snake_pos.x + 1 == b_pos.x + 43) || |
AhmedPlaymaker | 12:1e601b176437 | 305 | (snake_pos.x + 1 == b_pos.x + 44) || |
AhmedPlaymaker | 12:1e601b176437 | 306 | (snake_pos.x + 1 == b_pos.x + 45) || |
AhmedPlaymaker | 12:1e601b176437 | 307 | (snake_pos.x + 1 == b_pos.x + 46) || |
AhmedPlaymaker | 12:1e601b176437 | 308 | (snake_pos.x + 1 == b_pos.x + 47) || |
AhmedPlaymaker | 12:1e601b176437 | 309 | (snake_pos.x + 1 == b_pos.x + 48) || |
AhmedPlaymaker | 12:1e601b176437 | 310 | (snake_pos.x + 1 == b_pos.x + 49) || |
AhmedPlaymaker | 12:1e601b176437 | 311 | (snake_pos.x + 1 == b_pos.x + 50)) |
AhmedPlaymaker | 12:1e601b176437 | 312 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 313 | |
AhmedPlaymaker | 12:1e601b176437 | 314 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 315 | //audio feedback |
AhmedPlaymaker | 12:1e601b176437 | 316 | if(blocknum > -1) { |
AhmedPlaymaker | 12:1e601b176437 | 317 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 318 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 12:1e601b176437 | 319 | } |
AhmedPlaymaker | 12:1e601b176437 | 320 | srn = 2; |
AhmedPlaymaker | 12:1e601b176437 | 321 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 322 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 323 | blocknum-=1; |
AhmedPlaymaker | 12:1e601b176437 | 324 | if(blocknum >= -1) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 325 | length-=1; |
AhmedPlaymaker | 12:1e601b176437 | 326 | } |
AhmedPlaymaker | 12:1e601b176437 | 327 | wait(0.1); |
AhmedPlaymaker | 12:1e601b176437 | 328 | |
AhmedPlaymaker | 12:1e601b176437 | 329 | } |
AhmedPlaymaker | 12:1e601b176437 | 330 | |
AhmedPlaymaker | 12:1e601b176437 | 331 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 332 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 333 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 334 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 335 | ((snake_pos.x + 1 == b_pos.x + 51) || |
AhmedPlaymaker | 12:1e601b176437 | 336 | (snake_pos.x + 1 == b_pos.x + 52) || |
AhmedPlaymaker | 12:1e601b176437 | 337 | (snake_pos.x + 1 == b_pos.x + 53) || |
AhmedPlaymaker | 12:1e601b176437 | 338 | (snake_pos.x + 1 == b_pos.x + 54) || |
AhmedPlaymaker | 12:1e601b176437 | 339 | (snake_pos.x + 1 == b_pos.x + 55) || |
AhmedPlaymaker | 12:1e601b176437 | 340 | (snake_pos.x + 1 == b_pos.x + 56) || |
AhmedPlaymaker | 12:1e601b176437 | 341 | (snake_pos.x + 1 == b_pos.x + 57) || |
AhmedPlaymaker | 12:1e601b176437 | 342 | (snake_pos.x + 1 == b_pos.x + 58) || |
AhmedPlaymaker | 12:1e601b176437 | 343 | (snake_pos.x + 1 == b_pos.x + 59) || |
AhmedPlaymaker | 12:1e601b176437 | 344 | (snake_pos.x + 1 == b_pos.x + 60) || |
AhmedPlaymaker | 12:1e601b176437 | 345 | (snake_pos.x + 1 == b_pos.x + 61) || |
AhmedPlaymaker | 12:1e601b176437 | 346 | (snake_pos.x + 1 == b_pos.x + 62) || |
AhmedPlaymaker | 12:1e601b176437 | 347 | (snake_pos.x + 1 == b_pos.x + 63) || |
AhmedPlaymaker | 12:1e601b176437 | 348 | (snake_pos.x + 1 == b_pos.x + 64) || |
AhmedPlaymaker | 12:1e601b176437 | 349 | (snake_pos.x + 1 == b_pos.x + 65) || |
AhmedPlaymaker | 12:1e601b176437 | 350 | (snake_pos.x + 1 == b_pos.x + 66)) |
AhmedPlaymaker | 12:1e601b176437 | 351 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 352 | |
AhmedPlaymaker | 12:1e601b176437 | 353 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 354 | //audio feedback |
AhmedPlaymaker | 12:1e601b176437 | 355 | if(blocknum > -1) { |
AhmedPlaymaker | 12:1e601b176437 | 356 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 357 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 12:1e601b176437 | 358 | } |
AhmedPlaymaker | 12:1e601b176437 | 359 | srn = 3; |
AhmedPlaymaker | 12:1e601b176437 | 360 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 361 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 362 | blocknum-=1; |
AhmedPlaymaker | 12:1e601b176437 | 363 | if(blocknum >= -1) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 364 | length-=1; |
AhmedPlaymaker | 12:1e601b176437 | 365 | } |
AhmedPlaymaker | 12:1e601b176437 | 366 | wait(0.1); |
AhmedPlaymaker | 12:1e601b176437 | 367 | |
AhmedPlaymaker | 12:1e601b176437 | 368 | } |
AhmedPlaymaker | 12:1e601b176437 | 369 | |
AhmedPlaymaker | 12:1e601b176437 | 370 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 371 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 372 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 373 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 374 | ((snake_pos.x + 1 == b_pos.x + 67) || |
AhmedPlaymaker | 12:1e601b176437 | 375 | (snake_pos.x + 1 == b_pos.x + 68) || |
AhmedPlaymaker | 12:1e601b176437 | 376 | (snake_pos.x + 1 == b_pos.x + 69) || |
AhmedPlaymaker | 12:1e601b176437 | 377 | (snake_pos.x + 1 == b_pos.x + 70) || |
AhmedPlaymaker | 12:1e601b176437 | 378 | (snake_pos.x + 1 == b_pos.x + 71) || |
AhmedPlaymaker | 12:1e601b176437 | 379 | (snake_pos.x + 1 == b_pos.x + 72) || |
AhmedPlaymaker | 12:1e601b176437 | 380 | (snake_pos.x + 1 == b_pos.x + 73) || |
AhmedPlaymaker | 12:1e601b176437 | 381 | (snake_pos.x + 1 == b_pos.x + 74) || |
AhmedPlaymaker | 12:1e601b176437 | 382 | (snake_pos.x + 1 == b_pos.x + 75) || |
AhmedPlaymaker | 12:1e601b176437 | 383 | (snake_pos.x + 1 == b_pos.x + 76) || |
AhmedPlaymaker | 12:1e601b176437 | 384 | (snake_pos.x + 1 == b_pos.x + 77) || |
AhmedPlaymaker | 12:1e601b176437 | 385 | (snake_pos.x + 1 == b_pos.x + 78) || |
AhmedPlaymaker | 12:1e601b176437 | 386 | (snake_pos.x + 1 == b_pos.x + 79) || |
AhmedPlaymaker | 12:1e601b176437 | 387 | (snake_pos.x + 1 == b_pos.x + 80) || |
AhmedPlaymaker | 12:1e601b176437 | 388 | (snake_pos.x + 1 == b_pos.x + 81) || |
AhmedPlaymaker | 12:1e601b176437 | 389 | (snake_pos.x + 1 == b_pos.x + 82) || |
AhmedPlaymaker | 12:1e601b176437 | 390 | (snake_pos.x + 1 == b_pos.x + 83)) |
AhmedPlaymaker | 12:1e601b176437 | 391 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 392 | |
AhmedPlaymaker | 12:1e601b176437 | 393 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 394 | //audio feedback |
AhmedPlaymaker | 12:1e601b176437 | 395 | if(blocknum > -1) { |
AhmedPlaymaker | 12:1e601b176437 | 396 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 397 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 12:1e601b176437 | 398 | } |
AhmedPlaymaker | 12:1e601b176437 | 399 | srn = 4; |
AhmedPlaymaker | 12:1e601b176437 | 400 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 401 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 402 | blocknum-=1; |
AhmedPlaymaker | 12:1e601b176437 | 403 | if(blocknum >= -1) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 404 | length-=1; |
AhmedPlaymaker | 12:1e601b176437 | 405 | } |
AhmedPlaymaker | 12:1e601b176437 | 406 | wait(0.1); |
AhmedPlaymaker | 12:1e601b176437 | 407 | } |
AhmedPlaymaker | 12:1e601b176437 | 408 | |
AhmedPlaymaker | 12:1e601b176437 | 409 | } |