Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@43:233f93860d08, 2019-04-25 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Thu Apr 25 18:12:17 2019 +0000
- Revision:
- 43:233f93860d08
- Parent:
- 42:973bb6036f81
- Child:
- 44:cd10d07ea1e5
fixed a problem relating to snake not detecting blocks when it has just increased in length.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 41:4edac50f010d | 15 | //The level initialisation and all the other initial information passing will be done here |
AhmedPlaymaker | 19:05cc9f801468 | 16 | level = 1; |
AhmedPlaymaker | 41:4edac50f010d | 17 | garbage = 0; //this is to allow the user to change the position of reference for motion control by saving the absolute angle. |
AhmedPlaymaker | 41:4edac50f010d | 18 | foodbuff = 0; //this makes the food fall at diffrent times when a particular level starts. |
AhmedPlaymaker | 42:973bb6036f81 | 19 | send_block_number = 0; |
AhmedPlaymaker | 41:4edac50f010d | 20 | blockgap = 500; |
AhmedPlaymaker | 32:3a3bdeffdf62 | 21 | blockbuff = -50; |
AhmedPlaymaker | 22:ee698f66146f | 22 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 22:ee698f66146f | 23 | b[i] = 1; |
AhmedPlaymaker | 22:ee698f66146f | 24 | } |
AhmedPlaymaker | 41:4edac50f010d | 25 | _l.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 26 | _s.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 27 | _f.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 28 | _ff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 29 | _fff.init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 30 | _b.init(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | |
AhmedPlaymaker | 41:4edac50f010d | 33 | void SnakevsBlock::reset() |
AhmedPlaymaker | 41:4edac50f010d | 34 | { |
AhmedPlaymaker | 41:4edac50f010d | 35 | //This prepares the game for the next level by reseting certain variables. |
AhmedPlaymaker | 41:4edac50f010d | 36 | foodbuff = 0; |
AhmedPlaymaker | 42:973bb6036f81 | 37 | _s.init(); |
AhmedPlaymaker | 41:4edac50f010d | 38 | _f.init(); |
AhmedPlaymaker | 41:4edac50f010d | 39 | _ff.init(); |
AhmedPlaymaker | 41:4edac50f010d | 40 | _fff.init(); |
AhmedPlaymaker | 41:4edac50f010d | 41 | _b.init(); |
AhmedPlaymaker | 41:4edac50f010d | 42 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | |
AhmedPlaymaker | 39:210ac915e0a0 | 44 | void SnakevsBlock::read_input(Gamepad &pad, FXOS8700CQ &device, int g_mode) |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | { |
AhmedPlaymaker | 38:30e4e6191762 | 46 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 47 | angle = -device.get_roll_angle(); |
AhmedPlaymaker | 38:30e4e6191762 | 48 | //if button A is pressed then reset that particular position to center |
AhmedPlaymaker | 38:30e4e6191762 | 49 | if (pad.check_event(Gamepad::A_PRESSED) == true) { |
AhmedPlaymaker | 38:30e4e6191762 | 50 | garbage = angle; |
AhmedPlaymaker | 38:30e4e6191762 | 51 | } |
AhmedPlaymaker | 38:30e4e6191762 | 52 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 53 | angle = -device.get_roll_angle() - garbage; |
AhmedPlaymaker | 39:210ac915e0a0 | 54 | if(g_mode == 1) { //this condition returns the relevant working directions if we select joystick in StartScreen. |
AhmedPlaymaker | 38:30e4e6191762 | 55 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 38:30e4e6191762 | 56 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 38:30e4e6191762 | 57 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 58 | else if(g_mode == 2) { //this condition returns the relevant working directions if we select motion control in StartScreen. |
AhmedPlaymaker | 38:30e4e6191762 | 59 | if (angle >= 8) { |
AhmedPlaymaker | 38:30e4e6191762 | 60 | _d = E; |
AhmedPlaymaker | 38:30e4e6191762 | 61 | } |
AhmedPlaymaker | 38:30e4e6191762 | 62 | else if (angle <= -8) { |
AhmedPlaymaker | 38:30e4e6191762 | 63 | _d = W; |
AhmedPlaymaker | 38:30e4e6191762 | 64 | } |
AhmedPlaymaker | 38:30e4e6191762 | 65 | else { |
AhmedPlaymaker | 38:30e4e6191762 | 66 | _d = CENTRE; |
AhmedPlaymaker | 38:30e4e6191762 | 67 | } |
AhmedPlaymaker | 38:30e4e6191762 | 68 | } |
AhmedPlaymaker | 38:30e4e6191762 | 69 | device.get_values(); |
AhmedPlaymaker | 38:30e4e6191762 | 70 | //printf("%d",gm); |
AhmedPlaymaker | 38:30e4e6191762 | 71 | //printf("%f",angle); |
AhmedPlaymaker | 38:30e4e6191762 | 72 | //printf("%f",device.get_roll_angle()); |
AhmedPlaymaker | 7:48ba87cd79b5 | 73 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 74 | |
AhmedPlaymaker | 41:4edac50f010d | 75 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) { |
AhmedPlaymaker | 41:4edac50f010d | 76 | _length = _l._getLength(); |
AhmedPlaymaker | 41:4edac50f010d | 77 | _s.draw(pad, lcd, _length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 41:4edac50f010d | 78 | if(foodbuff >= 0) { |
AhmedPlaymaker | 36:dfdd619874ae | 79 | _f.draw(lcd, blockbuff); //Draws the first food. |
AhmedPlaymaker | 39:210ac915e0a0 | 80 | } |
AhmedPlaymaker | 41:4edac50f010d | 81 | if(foodbuff >= 50) { |
AhmedPlaymaker | 39:210ac915e0a0 | 82 | _ff.draw(lcd, blockbuff); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 83 | } |
AhmedPlaymaker | 41:4edac50f010d | 84 | if(foodbuff >= 80) { |
AhmedPlaymaker | 39:210ac915e0a0 | 85 | _fff.draw(lcd, blockbuff); //Draws the third food. |
AhmedPlaymaker | 39:210ac915e0a0 | 86 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 87 | foodbuff +=1; |
AhmedPlaymaker | 41:4edac50f010d | 88 | if(foodbuff >= 8) { |
AhmedPlaymaker | 41:4edac50f010d | 89 | _b.draw(lcd, _length, blockgap); |
AhmedPlaymaker | 19:05cc9f801468 | 90 | } |
AhmedPlaymaker | 36:dfdd619874ae | 91 | if(foodbuff == 8) { |
AhmedPlaymaker | 38:30e4e6191762 | 92 | blockbuff = -10; |
AhmedPlaymaker | 13:9785f2404045 | 93 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 94 | //Code to print length on game screen. |
AhmedPlaymaker | 41:4edac50f010d | 95 | _l.print_length_on_screen(lcd); |
AhmedPlaymaker | 41:4edac50f010d | 96 | |
AhmedPlaymaker | 41:4edac50f010d | 97 | if(_length >= 20) { |
AhmedPlaymaker | 41:4edac50f010d | 98 | if(blockgap >= 50) { //to make progressive levels harder |
AhmedPlaymaker | 41:4edac50f010d | 99 | blockgap -= 40; |
AhmedPlaymaker | 41:4edac50f010d | 100 | } |
AhmedPlaymaker | 41:4edac50f010d | 101 | level += 1; |
AhmedPlaymaker | 41:4edac50f010d | 102 | _statset.write(level, sd); |
AhmedPlaymaker | 41:4edac50f010d | 103 | SnakevsBlock::reset(); |
AhmedPlaymaker | 43:233f93860d08 | 104 | food_pos[0].x = 0; |
AhmedPlaymaker | 43:233f93860d08 | 105 | food_pos[0].y = 0; |
AhmedPlaymaker | 43:233f93860d08 | 106 | food_pos[1].x = 0; |
AhmedPlaymaker | 43:233f93860d08 | 107 | food_pos[1].y = 0; |
AhmedPlaymaker | 43:233f93860d08 | 108 | food_pos[2].x = 0; |
AhmedPlaymaker | 43:233f93860d08 | 109 | food_pos[2].y = 0; |
AhmedPlaymaker | 41:4edac50f010d | 110 | lcd.clear(); |
AhmedPlaymaker | 41:4edac50f010d | 111 | lcd.printString("Level Complete",0,1); |
AhmedPlaymaker | 41:4edac50f010d | 112 | lcd.printString("Press Start",10,3); |
AhmedPlaymaker | 41:4edac50f010d | 113 | lcd.printString("to Proceed",12,4); |
AhmedPlaymaker | 41:4edac50f010d | 114 | lcd.refresh(); |
AhmedPlaymaker | 41:4edac50f010d | 115 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
AhmedPlaymaker | 41:4edac50f010d | 116 | pad.leds_on(); |
AhmedPlaymaker | 41:4edac50f010d | 117 | pad.tone(rand()%1001,0.1); //helps to set max freq for random sound |
AhmedPlaymaker | 41:4edac50f010d | 118 | wait(0.1); |
AhmedPlaymaker | 41:4edac50f010d | 119 | pad.leds_off(); |
AhmedPlaymaker | 41:4edac50f010d | 120 | wait(0.1); |
AhmedPlaymaker | 41:4edac50f010d | 121 | } |
AhmedPlaymaker | 41:4edac50f010d | 122 | lcd.clear(); |
AhmedPlaymaker | 41:4edac50f010d | 123 | sprintf(bufferlevel,"%d",level); |
AhmedPlaymaker | 41:4edac50f010d | 124 | lcd.printString("Level:",25,1); |
AhmedPlaymaker | 41:4edac50f010d | 125 | lcd.printString(bufferlevel,40,3); |
AhmedPlaymaker | 41:4edac50f010d | 126 | lcd.refresh(); |
AhmedPlaymaker | 41:4edac50f010d | 127 | wait(2); |
AhmedPlaymaker | 41:4edac50f010d | 128 | _l._setLength(3); |
AhmedPlaymaker | 41:4edac50f010d | 129 | } |
AhmedPlaymaker | 41:4edac50f010d | 130 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 131 | |
AhmedPlaymaker | 41:4edac50f010d | 132 | int SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 39:210ac915e0a0 | 133 | { |
AhmedPlaymaker | 42:973bb6036f81 | 134 | send_block_number = 0; //this is for the game to decide wether to remember the number on the block for the current itteration. |
AhmedPlaymaker | 42:973bb6036f81 | 135 | //we dont need to remember if it has already gone past the screen. |
AhmedPlaymaker | 43:233f93860d08 | 136 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 18:b391caa5754c | 137 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 38:30e4e6191762 | 138 | CheckSnakeBlockSidesCollision(pad); //Function checks for when the snake collides with any of the blocks' sides. |
AhmedPlaymaker | 41:4edac50f010d | 139 | _s.update(_d, b); //_d is the direction of joystick and b controls the motion of a section of the snake relative to obstruction |
AhmedPlaymaker | 9:d1d79d4ee673 | 140 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 141 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 142 | _fff.update(); |
AhmedPlaymaker | 42:973bb6036f81 | 143 | _b.update(blocknum, srn, send_block_number); |
AhmedPlaymaker | 19:05cc9f801468 | 144 | blockbuff++; |
AhmedPlaymaker | 41:4edac50f010d | 145 | if(blockbuff >= blockgap) { //this makes blockbuff reset every time the new set of blocks appear. |
AhmedPlaymaker | 36:dfdd619874ae | 146 | blockbuff = -11; |
AhmedPlaymaker | 19:05cc9f801468 | 147 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 148 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 25:e827f1a8fadc | 149 | back = 1; |
AhmedPlaymaker | 25:e827f1a8fadc | 150 | //add some warning here and use A as the button to confirm |
AhmedPlaymaker | 25:e827f1a8fadc | 151 | SnakevsBlock::init(); |
AhmedPlaymaker | 25:e827f1a8fadc | 152 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 153 | else { |
AhmedPlaymaker | 25:e827f1a8fadc | 154 | back = 0; |
AhmedPlaymaker | 25:e827f1a8fadc | 155 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 156 | return back; |
AhmedPlaymaker | 7:48ba87cd79b5 | 157 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 158 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 159 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 160 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 161 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 162 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 163 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 164 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 43:233f93860d08 | 165 | snakex = _s.get_pos().x; //this could be snake_pos[0].x or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability. |
AhmedPlaymaker | 43:233f93860d08 | 166 | snakey = _s.get_pos().y; //this could be snake_pos[0].y or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability. |
AhmedPlaymaker | 7:48ba87cd79b5 | 167 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 41:4edac50f010d | 168 | //Obtains all required coordinates. |
AhmedPlaymaker | 41:4edac50f010d | 169 | food_pos[0] = _f.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 170 | food_pos[1] = _ff.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 171 | food_pos[2] = _fff.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 172 | //obtains origin cordinates of block. |
AhmedPlaymaker | 41:4edac50f010d | 173 | b_pos = _b.get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 174 | //this saves the positions of each snake beed (the first to the last) in a single array. Element[0] is the top beed and soo on. |
AhmedPlaymaker | 41:4edac50f010d | 175 | snake_pos[0] = _s.get_pos(); //gets the position of the top beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 176 | snake_pos[1] = _s.get_pos_before1(); //gets the position of the second beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 177 | snake_pos[2] = _s.get_pos_before2(); //gets the position of the third beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 178 | snake_pos[3] = _s.get_pos_before3(); //gets the position of the fourth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 179 | snake_pos[4] = _s.get_pos_before4(); //gets the position of the fifth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 180 | snake_pos[5] = _s.get_pos_before5(); //gets the position of the sixth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 181 | snake_pos[6] = _s.get_pos_before6(); //gets the position of the seventh beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 182 | snake_pos[7] = _s.get_pos_before7(); //gets the position of the eight beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 183 | snake_pos[8] = _s.get_pos_before8(); //gets the position of the ninth beed and saves in array. |
AhmedPlaymaker | 41:4edac50f010d | 184 | snake_pos[9] = _s.get_pos_before9(); //gets the position of the last beed and saves in array. |
AhmedPlaymaker | 7:48ba87cd79b5 | 185 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 186 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 187 | |
AhmedPlaymaker | 27:3b4775a0d0bb | 188 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) { |
AhmedPlaymaker | 32:3a3bdeffdf62 | 189 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 32:3a3bdeffdf62 | 190 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 32:3a3bdeffdf62 | 191 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 29:c6358c39a70e | 192 | for(int y=0; y<=2; y++) { //this loop automatically detects each combination of collision in the y postion |
AhmedPlaymaker | 29:c6358c39a70e | 193 | for(int x=0; x<=2; x++) { //this loop automatically detects each combination of collision in the x postion |
AhmedPlaymaker | 29:c6358c39a70e | 194 | for(int food_sr=0; food_sr<=2; food_sr++) { //this loop automatically detects which food we are interacting with. |
AhmedPlaymaker | 29:c6358c39a70e | 195 | if ( |
AhmedPlaymaker | 41:4edac50f010d | 196 | ((snakey + y == food_pos[food_sr].y) || |
AhmedPlaymaker | 41:4edac50f010d | 197 | (snakey + y == food_pos[food_sr].y + 1) || |
AhmedPlaymaker | 41:4edac50f010d | 198 | (snakey + y == food_pos[food_sr].y + 2)) && |
AhmedPlaymaker | 41:4edac50f010d | 199 | ((snakex + x == food_pos[food_sr].x) || |
AhmedPlaymaker | 41:4edac50f010d | 200 | (snakex + x == food_pos[food_sr].x + 1) || |
AhmedPlaymaker | 41:4edac50f010d | 201 | (snakex + x == food_pos[food_sr].x + 2)) |
AhmedPlaymaker | 29:c6358c39a70e | 202 | ) { |
AhmedPlaymaker | 29:c6358c39a70e | 203 | //printf("snake feast working \n"); |
AhmedPlaymaker | 29:c6358c39a70e | 204 | //audio feedback |
AhmedPlaymaker | 29:c6358c39a70e | 205 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 38:30e4e6191762 | 206 | food_pos[food_sr].x = (rand() % 82); //this makes the food pop up at a random, unspecified location in the x axis. |
AhmedPlaymaker | 38:30e4e6191762 | 207 | food_pos[food_sr].y = -3; |
AhmedPlaymaker | 41:4edac50f010d | 208 | _l.PlusLength(); |
AhmedPlaymaker | 29:c6358c39a70e | 209 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 210 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 211 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 212 | } |
AhmedPlaymaker | 29:c6358c39a70e | 213 | _f.set_pos(food_pos[0]); |
AhmedPlaymaker | 29:c6358c39a70e | 214 | _ff.set_pos(food_pos[1]); |
AhmedPlaymaker | 29:c6358c39a70e | 215 | _fff.set_pos(food_pos[2]); |
AhmedPlaymaker | 29:c6358c39a70e | 216 | } |
AhmedPlaymaker | 12:1e601b176437 | 217 | |
AhmedPlaymaker | 39:210ac915e0a0 | 218 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) { |
AhmedPlaymaker | 41:4edac50f010d | 219 | //Obtains the numbers inside the block. |
AhmedPlaymaker | 39:210ac915e0a0 | 220 | b_number = _b.get_number(); |
AhmedPlaymaker | 39:210ac915e0a0 | 221 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 39:210ac915e0a0 | 222 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 39:210ac915e0a0 | 223 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 39:210ac915e0a0 | 224 | for(int block=0; block<=83; block+=1) { //this loop automatically detects for each section of block and each combination of collision |
AhmedPlaymaker | 43:233f93860d08 | 225 | if (((snakey == b_pos.y + 11)||(snakey == b_pos.y + 10)||(snakey == b_pos.y + 9)) && (snakex + 1 == b_pos.x + block)) { |
AhmedPlaymaker | 43:233f93860d08 | 226 | //the or for the block's y position is due to the fact the exact y co-ordinate might not be collided if the snake's length has increased in the same itteration. |
AhmedPlaymaker | 39:210ac915e0a0 | 227 | //printf("snake collision working \n"); |
AhmedPlaymaker | 39:210ac915e0a0 | 228 | //audio feedback |
AhmedPlaymaker | 39:210ac915e0a0 | 229 | if(blocknum > 0) {b_pos.y = 0;} //change this to speed y = 0 when length = 10. |
AhmedPlaymaker | 39:210ac915e0a0 | 230 | srn = CheckBlock(block); //this tells us which of the 5 blocks we are colliding with |
AhmedPlaymaker | 39:210ac915e0a0 | 231 | blocknum = b_number[srn]; |
AhmedPlaymaker | 39:210ac915e0a0 | 232 | ImplementCollision(pad); |
AhmedPlaymaker | 41:4edac50f010d | 233 | if((_length>=10)&&(b_number[srn]>0)) { //this makes the block stop moving down if it's length is more than 10 and still collides. |
AhmedPlaymaker | 39:210ac915e0a0 | 234 | velocity = 0; |
AhmedPlaymaker | 33:249cf423fb18 | 235 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 236 | else { |
AhmedPlaymaker | 39:210ac915e0a0 | 237 | velocity = 1; |
AhmedPlaymaker | 39:210ac915e0a0 | 238 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 239 | SnakevsBlock::_set_velocity(); |
AhmedPlaymaker | 12:1e601b176437 | 240 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 241 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 242 | } |
AhmedPlaymaker | 39:210ac915e0a0 | 243 | |
AhmedPlaymaker | 39:210ac915e0a0 | 244 | void SnakevsBlock::_set_velocity() { |
AhmedPlaymaker | 39:210ac915e0a0 | 245 | _b.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 246 | _f.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 247 | _ff.velocity.y = velocity; |
AhmedPlaymaker | 39:210ac915e0a0 | 248 | _fff.velocity.y = velocity; |
AhmedPlaymaker | 27:3b4775a0d0bb | 249 | } |
AhmedPlaymaker | 29:c6358c39a70e | 250 | |
AhmedPlaymaker | 29:c6358c39a70e | 251 | int SnakevsBlock::CheckBlock(int block) { |
AhmedPlaymaker | 29:c6358c39a70e | 252 | int srn; |
AhmedPlaymaker | 29:c6358c39a70e | 253 | if((block>=0)&&(block<=18)) {srn = 0;} |
AhmedPlaymaker | 29:c6358c39a70e | 254 | if((block>=19)&&(block<=34)) {srn = 1;} |
AhmedPlaymaker | 29:c6358c39a70e | 255 | if((block>=35)&&(block<=50)) {srn = 2;} |
AhmedPlaymaker | 29:c6358c39a70e | 256 | if((block>=51)&&(block<=66)) {srn = 3;} |
AhmedPlaymaker | 29:c6358c39a70e | 257 | if((block>=67)&&(block<=83)) {srn = 4;} |
AhmedPlaymaker | 29:c6358c39a70e | 258 | return srn; |
AhmedPlaymaker | 29:c6358c39a70e | 259 | } |
AhmedPlaymaker | 27:3b4775a0d0bb | 260 | |
AhmedPlaymaker | 27:3b4775a0d0bb | 261 | void SnakevsBlock::ImplementCollision(Gamepad &pad) { |
AhmedPlaymaker | 42:973bb6036f81 | 262 | send_block_number = 1; |
AhmedPlaymaker | 27:3b4775a0d0bb | 263 | blocknum-=1; |
AhmedPlaymaker | 41:4edac50f010d | 264 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in _length if number on the block is less than 1; |
AhmedPlaymaker | 41:4edac50f010d | 265 | _l.MinusLength(); |
AhmedPlaymaker | 27:3b4775a0d0bb | 266 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 29:c6358c39a70e | 267 | wait(0.04); |
AhmedPlaymaker | 12:1e601b176437 | 268 | } |
AhmedPlaymaker | 13:9785f2404045 | 269 | } |
AhmedPlaymaker | 13:9785f2404045 | 270 | |
AhmedPlaymaker | 38:30e4e6191762 | 271 | void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad) |
AhmedPlaymaker | 42:973bb6036f81 | 272 | { |
AhmedPlaymaker | 42:973bb6036f81 | 273 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 42:973bb6036f81 | 274 | //of the blocks' sides and then stop the snake moving in x axis |
AhmedPlaymaker | 13:9785f2404045 | 275 | |
AhmedPlaymaker | 42:973bb6036f81 | 276 | if(_length>=10) {_length = 10;} //to stop the snake length virtually at 10 when it goes past it. |
AhmedPlaymaker | 37:ee47699915b8 | 277 | |
AhmedPlaymaker | 42:973bb6036f81 | 278 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 42:973bb6036f81 | 279 | b[i] = 1; |
AhmedPlaymaker | 42:973bb6036f81 | 280 | } |
AhmedPlaymaker | 37:ee47699915b8 | 281 | for(int i=0; i<=9; i++) { //i checks for all possible collisions with the snake respective to it's length. |
AhmedPlaymaker | 36:dfdd619874ae | 282 | for(int b_y_combination=0; b_y_combination<=10; b_y_combination++) { |
AhmedPlaymaker | 26:3495f7b0ede7 | 283 | if ( |
AhmedPlaymaker | 36:dfdd619874ae | 284 | (snake_pos[i].y == b_pos.y + b_y_combination) || |
AhmedPlaymaker | 36:dfdd619874ae | 285 | (snake_pos[i].y + 1 == b_pos.y + b_y_combination) || |
AhmedPlaymaker | 36:dfdd619874ae | 286 | (snake_pos[i].y + 2 == b_pos.y + b_y_combination)) { |
AhmedPlaymaker | 36:dfdd619874ae | 287 | for(int b_x_combination=2; b_x_combination<=82; b_x_combination+=16) { |
AhmedPlaymaker | 36:dfdd619874ae | 288 | //For West side of walls |
AhmedPlaymaker | 36:dfdd619874ae | 289 | if( |
AhmedPlaymaker | 36:dfdd619874ae | 290 | ((snake_pos[i].x == b_pos.x + b_x_combination+2) || //W |
AhmedPlaymaker | 38:30e4e6191762 | 291 | (snake_pos[i].x + 1 == b_x_combination+2))&&(_d != E)&&(_length > i) //W |
AhmedPlaymaker | 36:dfdd619874ae | 292 | ) { |
AhmedPlaymaker | 36:dfdd619874ae | 293 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 37:ee47699915b8 | 294 | for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { |
AhmedPlaymaker | 37:ee47699915b8 | 295 | if(_length == snake_beed_num + i) { |
AhmedPlaymaker | 36:dfdd619874ae | 296 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 36:dfdd619874ae | 297 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 298 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 299 | } |
AhmedPlaymaker | 36:dfdd619874ae | 300 | //for East side of walls |
AhmedPlaymaker | 36:dfdd619874ae | 301 | else if ( |
AhmedPlaymaker | 36:dfdd619874ae | 302 | ((snake_pos[i].x + 1 == b_x_combination) || //E |
AhmedPlaymaker | 38:30e4e6191762 | 303 | (snake_pos[i].x + 2 == b_x_combination))&&(_d != W)&&(_length > i) //E |
AhmedPlaymaker | 36:dfdd619874ae | 304 | ) { |
AhmedPlaymaker | 36:dfdd619874ae | 305 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 37:ee47699915b8 | 306 | for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { |
AhmedPlaymaker | 37:ee47699915b8 | 307 | if(_length == snake_beed_num + i) { |
AhmedPlaymaker | 36:dfdd619874ae | 308 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 36:dfdd619874ae | 309 | } |
AhmedPlaymaker | 32:3a3bdeffdf62 | 310 | } |
AhmedPlaymaker | 32:3a3bdeffdf62 | 311 | } |
AhmedPlaymaker | 26:3495f7b0ede7 | 312 | } |
AhmedPlaymaker | 25:e827f1a8fadc | 313 | } |
AhmedPlaymaker | 24:1c118b071430 | 314 | } |
AhmedPlaymaker | 15:f4d069da093d | 315 | } |
AhmedPlaymaker | 22:ee698f66146f | 316 | } |