Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@24:1c118b071430, 2019-04-10 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed Apr 10 10:59:15 2019 +0000
- Revision:
- 24:1c118b071430
- Parent:
- 23:592345a70329
- Child:
- 25:e827f1a8fadc
Made snake side collision detector compact
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | //The snake length configuration and all the other initial information passing will be done here |
AhmedPlaymaker | 12:1e601b176437 | 16 | length = 3; |
AhmedPlaymaker | 19:05cc9f801468 | 17 | level = 1; |
AhmedPlaymaker | 12:1e601b176437 | 18 | foodbuff = 0; |
AhmedPlaymaker | 12:1e601b176437 | 19 | send=0; |
AhmedPlaymaker | 13:9785f2404045 | 20 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 21 | blockgap = 500; |
AhmedPlaymaker | 19:05cc9f801468 | 22 | blockbuff = 0; |
AhmedPlaymaker | 22:ee698f66146f | 23 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 22:ee698f66146f | 24 | b[i] = 1; |
AhmedPlaymaker | 22:ee698f66146f | 25 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | void SnakevsBlock::read_input(Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | { |
AhmedPlaymaker | 20:1e6338403427 | 38 | length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 9:d1d79d4ee673 | 39 | if(foodbuff >=0) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 40 | _f.draw(lcd); //Draws the first food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 41 | if(foodbuff >=50) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 42 | _ff.draw(lcd); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 43 | if(foodbuff >=80) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 44 | _fff.draw(lcd); //Draws the third food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 45 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 46 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 47 | foodbuff +=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 48 | } |
AhmedPlaymaker | 16:7b474f873683 | 49 | if(foodbuff >=8) { |
AhmedPlaymaker | 19:05cc9f801468 | 50 | send = _b.draw(lcd, length, blocknum, srn, blockgap); |
AhmedPlaymaker | 19:05cc9f801468 | 51 | } |
AhmedPlaymaker | 19:05cc9f801468 | 52 | if(foodbuff == 8) { |
AhmedPlaymaker | 19:05cc9f801468 | 53 | blockbuff = 0; |
AhmedPlaymaker | 13:9785f2404045 | 54 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 55 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 56 | //Code to print length on game screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 57 | char bufferscore[14]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | sprintf(bufferscore,"%d",length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 59 | lcd.printString(bufferscore,1,0); |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | NVIC_SystemReset(); //Software Reset. |
AhmedPlaymaker | 7:48ba87cd79b5 | 64 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 66 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 67 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 68 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 69 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 70 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 71 | void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 72 | { |
AhmedPlaymaker | 18:b391caa5754c | 73 | CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. |
AhmedPlaymaker | 12:1e601b176437 | 74 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 13:9785f2404045 | 75 | CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides. |
AhmedPlaymaker | 22:ee698f66146f | 76 | _s.update(_d,_mag, length, speed, b); //_d is the direction of joystick and b controls thew motion of a section of the snake relative to obstruction |
AhmedPlaymaker | 9:d1d79d4ee673 | 77 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 78 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 79 | _fff.update(); |
AhmedPlaymaker | 12:1e601b176437 | 80 | _b.update(blocknum, srn, send); |
AhmedPlaymaker | 19:05cc9f801468 | 81 | blockbuff++; |
AhmedPlaymaker | 19:05cc9f801468 | 82 | if(blockbuff == blockgap) { //change this while changing the block drop gap |
AhmedPlaymaker | 19:05cc9f801468 | 83 | blockbuff = 0; |
AhmedPlaymaker | 19:05cc9f801468 | 84 | } |
AhmedPlaymaker | 21:e41126528cc6 | 85 | if(length >= 11) { //to make it easier to react to sudden happenings |
AhmedPlaymaker | 20:1e6338403427 | 86 | speed = 2; |
AhmedPlaymaker | 20:1e6338403427 | 87 | } |
AhmedPlaymaker | 20:1e6338403427 | 88 | else { |
AhmedPlaymaker | 20:1e6338403427 | 89 | speed = 1; |
AhmedPlaymaker | 20:1e6338403427 | 90 | } |
AhmedPlaymaker | 21:e41126528cc6 | 91 | if(length > 15) { //to make progressive levels harder |
AhmedPlaymaker | 20:1e6338403427 | 92 | blockgap -= 20; |
AhmedPlaymaker | 19:05cc9f801468 | 93 | level += 1; |
AhmedPlaymaker | 16:7b474f873683 | 94 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 95 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 96 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 97 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 98 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 99 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 100 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 101 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 102 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 103 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 7:48ba87cd79b5 | 104 | snakex = snake_pos.x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 105 | snakey = snake_pos.y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 106 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 7:48ba87cd79b5 | 107 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 108 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 109 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 110 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) |
AhmedPlaymaker | 9:d1d79d4ee673 | 111 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 112 | //Obtains all required coordinates. |
AhmedPlaymaker | 9:d1d79d4ee673 | 113 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 114 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 115 | Vector2D f_pos = _f.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 116 | Vector2D ff_pos = _ff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 117 | Vector2D fff_pos = _fff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 118 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 119 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 124 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 125 | ((snake_pos.y == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 126 | (snake_pos.y == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 127 | (snake_pos.y == f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 128 | (snake_pos.y + 1== f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 129 | (snake_pos.y + 1== f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 130 | (snake_pos.y + 1== f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 131 | (snake_pos.y + 2 == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 132 | (snake_pos.y + 2 == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 133 | (snake_pos.y + 2 == f_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 134 | ((snake_pos.x == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 135 | (snake_pos.x == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 136 | (snake_pos.x == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 137 | (snake_pos.x + 1 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 138 | (snake_pos.x + 1== f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 139 | (snake_pos.x + 1 == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 140 | (snake_pos.x + 2 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 141 | (snake_pos.x + 2 == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 142 | (snake_pos.x + 2 == f_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 143 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 144 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 145 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 146 | //audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 147 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 148 | f_pos.x = rand() % 82; |
AhmedPlaymaker | 21:e41126528cc6 | 149 | if(blockbuff>25) { //change this while changing the block drop gap |
AhmedPlaymaker | 21:e41126528cc6 | 150 | f_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 151 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 152 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 153 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 154 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 155 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 156 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 157 | ((snake_pos.y == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 158 | (snake_pos.y == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 159 | (snake_pos.y == ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 160 | (snake_pos.y + 1== ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 161 | (snake_pos.y + 1== ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 162 | (snake_pos.y + 1== ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 163 | (snake_pos.y + 2 == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 164 | (snake_pos.y + 2 == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 165 | (snake_pos.y + 2 == ff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 166 | ((snake_pos.x == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 167 | (snake_pos.x == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | (snake_pos.x == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 169 | (snake_pos.x + 1 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 170 | (snake_pos.x + 1== ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 171 | (snake_pos.x + 1 == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 172 | (snake_pos.x + 2 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 173 | (snake_pos.x + 2 == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 174 | (snake_pos.x + 2 == ff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 175 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 176 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 177 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 178 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 179 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 180 | ff_pos.x = rand() % 82; |
AhmedPlaymaker | 13:9785f2404045 | 181 | ff_pos.y = -2; |
AhmedPlaymaker | 21:e41126528cc6 | 182 | if(blockbuff>25) { //change this while changing the block drop gap |
AhmedPlaymaker | 21:e41126528cc6 | 183 | f_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 184 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 185 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 186 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 187 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 188 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 189 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 190 | ((snake_pos.y == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 191 | (snake_pos.y == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 192 | (snake_pos.y == fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | (snake_pos.y + 1== fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 194 | (snake_pos.y + 1== fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 195 | (snake_pos.y + 1== fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 196 | (snake_pos.y + 2 == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 197 | (snake_pos.y + 2 == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 198 | (snake_pos.y + 2 == fff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 199 | ((snake_pos.x == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 200 | (snake_pos.x == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 201 | (snake_pos.x == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 202 | (snake_pos.x + 1 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 203 | (snake_pos.x + 1== fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 204 | (snake_pos.x + 1 == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 205 | (snake_pos.x + 2 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 206 | (snake_pos.x + 2 == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 207 | (snake_pos.x + 2 == fff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 208 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 209 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 210 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 211 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 212 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 213 | fff_pos.x = rand() % 82; |
AhmedPlaymaker | 13:9785f2404045 | 214 | fff_pos.y = -2; |
AhmedPlaymaker | 21:e41126528cc6 | 215 | if(blockbuff>25) { //change this while changing the block drop gap |
AhmedPlaymaker | 21:e41126528cc6 | 216 | f_pos.y = -2; |
AhmedPlaymaker | 16:7b474f873683 | 217 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 218 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 219 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 220 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 221 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 222 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 223 | _f.set_pos(f_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 224 | _ff.set_pos(ff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 225 | _fff.set_pos(fff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 226 | |
AhmedPlaymaker | 12:1e601b176437 | 227 | } |
AhmedPlaymaker | 12:1e601b176437 | 228 | |
AhmedPlaymaker | 12:1e601b176437 | 229 | void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) |
AhmedPlaymaker | 12:1e601b176437 | 230 | { |
AhmedPlaymaker | 12:1e601b176437 | 231 | //Obtains all required coordinates. |
AhmedPlaymaker | 12:1e601b176437 | 232 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 12:1e601b176437 | 233 | int *b_number; |
AhmedPlaymaker | 12:1e601b176437 | 234 | b_number = _b.get_number(); |
AhmedPlaymaker | 12:1e601b176437 | 235 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 12:1e601b176437 | 236 | |
AhmedPlaymaker | 12:1e601b176437 | 237 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 12:1e601b176437 | 238 | //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces |
AhmedPlaymaker | 12:1e601b176437 | 239 | //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) |
AhmedPlaymaker | 12:1e601b176437 | 240 | |
AhmedPlaymaker | 12:1e601b176437 | 241 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 242 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 243 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 244 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 245 | ((snake_pos.x + 1 == b_pos.x + 1) || |
AhmedPlaymaker | 12:1e601b176437 | 246 | (snake_pos.x + 1 == b_pos.x + 2) || |
AhmedPlaymaker | 12:1e601b176437 | 247 | (snake_pos.x + 1 == b_pos.x + 3) || |
AhmedPlaymaker | 12:1e601b176437 | 248 | (snake_pos.x + 1 == b_pos.x + 4) || |
AhmedPlaymaker | 12:1e601b176437 | 249 | (snake_pos.x + 1 == b_pos.x + 5) || |
AhmedPlaymaker | 12:1e601b176437 | 250 | (snake_pos.x + 1 == b_pos.x + 6) || |
AhmedPlaymaker | 12:1e601b176437 | 251 | (snake_pos.x + 1 == b_pos.x + 7) || |
AhmedPlaymaker | 12:1e601b176437 | 252 | (snake_pos.x + 1 == b_pos.x + 8) || |
AhmedPlaymaker | 12:1e601b176437 | 253 | (snake_pos.x + 1 == b_pos.x + 9) || |
AhmedPlaymaker | 12:1e601b176437 | 254 | (snake_pos.x + 1 == b_pos.x + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 255 | (snake_pos.x + 1 == b_pos.x + 11) || |
AhmedPlaymaker | 12:1e601b176437 | 256 | (snake_pos.x + 1 == b_pos.x + 12) || |
AhmedPlaymaker | 12:1e601b176437 | 257 | (snake_pos.x + 1 == b_pos.x + 13) || |
AhmedPlaymaker | 12:1e601b176437 | 258 | (snake_pos.x + 1 == b_pos.x + 14) || |
AhmedPlaymaker | 12:1e601b176437 | 259 | (snake_pos.x + 1 == b_pos.x + 15) || |
AhmedPlaymaker | 12:1e601b176437 | 260 | (snake_pos.x + 1 == b_pos.x + 16) || |
AhmedPlaymaker | 12:1e601b176437 | 261 | (snake_pos.x + 1 == b_pos.x + 17) || |
AhmedPlaymaker | 12:1e601b176437 | 262 | (snake_pos.x + 1 == b_pos.x + 18)) |
AhmedPlaymaker | 12:1e601b176437 | 263 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 264 | |
AhmedPlaymaker | 12:1e601b176437 | 265 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 266 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 267 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 268 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 269 | } |
AhmedPlaymaker | 12:1e601b176437 | 270 | srn = 0; |
AhmedPlaymaker | 12:1e601b176437 | 271 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 272 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 273 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 274 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 275 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 276 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 277 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 278 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 279 | } |
AhmedPlaymaker | 18:b391caa5754c | 280 | else { |
AhmedPlaymaker | 18:b391caa5754c | 281 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 282 | } |
AhmedPlaymaker | 12:1e601b176437 | 283 | } |
AhmedPlaymaker | 12:1e601b176437 | 284 | |
AhmedPlaymaker | 12:1e601b176437 | 285 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 286 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 287 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 288 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 289 | ((snake_pos.x + 1 == b_pos.x + 19) || |
AhmedPlaymaker | 12:1e601b176437 | 290 | (snake_pos.x + 1 == b_pos.x + 20) || |
AhmedPlaymaker | 12:1e601b176437 | 291 | (snake_pos.x + 1 == b_pos.x + 21) || |
AhmedPlaymaker | 12:1e601b176437 | 292 | (snake_pos.x + 1 == b_pos.x + 22) || |
AhmedPlaymaker | 12:1e601b176437 | 293 | (snake_pos.x + 1 == b_pos.x + 23) || |
AhmedPlaymaker | 12:1e601b176437 | 294 | (snake_pos.x + 1 == b_pos.x + 24) || |
AhmedPlaymaker | 12:1e601b176437 | 295 | (snake_pos.x + 1 == b_pos.x + 25) || |
AhmedPlaymaker | 12:1e601b176437 | 296 | (snake_pos.x + 1 == b_pos.x + 26) || |
AhmedPlaymaker | 12:1e601b176437 | 297 | (snake_pos.x + 1 == b_pos.x + 27) || |
AhmedPlaymaker | 12:1e601b176437 | 298 | (snake_pos.x + 1 == b_pos.x + 28) || |
AhmedPlaymaker | 12:1e601b176437 | 299 | (snake_pos.x + 1 == b_pos.x + 29) || |
AhmedPlaymaker | 12:1e601b176437 | 300 | (snake_pos.x + 1 == b_pos.x + 30) || |
AhmedPlaymaker | 12:1e601b176437 | 301 | (snake_pos.x + 1 == b_pos.x + 31) || |
AhmedPlaymaker | 12:1e601b176437 | 302 | (snake_pos.x + 1 == b_pos.x + 32) || |
AhmedPlaymaker | 12:1e601b176437 | 303 | (snake_pos.x + 1 == b_pos.x + 33) || |
AhmedPlaymaker | 12:1e601b176437 | 304 | (snake_pos.x + 1 == b_pos.x + 34)) |
AhmedPlaymaker | 12:1e601b176437 | 305 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 306 | |
AhmedPlaymaker | 12:1e601b176437 | 307 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 308 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 309 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 310 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 311 | } |
AhmedPlaymaker | 12:1e601b176437 | 312 | srn = 1; |
AhmedPlaymaker | 12:1e601b176437 | 313 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 314 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 315 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 316 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 317 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 318 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 319 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 320 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 321 | } |
AhmedPlaymaker | 18:b391caa5754c | 322 | else { |
AhmedPlaymaker | 18:b391caa5754c | 323 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 324 | } |
AhmedPlaymaker | 12:1e601b176437 | 325 | |
AhmedPlaymaker | 12:1e601b176437 | 326 | } |
AhmedPlaymaker | 12:1e601b176437 | 327 | |
AhmedPlaymaker | 12:1e601b176437 | 328 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 329 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 330 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 331 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 332 | ((snake_pos.x + 1 == b_pos.x + 35) || |
AhmedPlaymaker | 12:1e601b176437 | 333 | (snake_pos.x + 1 == b_pos.x + 36) || |
AhmedPlaymaker | 12:1e601b176437 | 334 | (snake_pos.x + 1 == b_pos.x + 37) || |
AhmedPlaymaker | 12:1e601b176437 | 335 | (snake_pos.x + 1 == b_pos.x + 38) || |
AhmedPlaymaker | 12:1e601b176437 | 336 | (snake_pos.x + 1 == b_pos.x + 39) || |
AhmedPlaymaker | 12:1e601b176437 | 337 | (snake_pos.x + 1 == b_pos.x + 40) || |
AhmedPlaymaker | 12:1e601b176437 | 338 | (snake_pos.x + 1 == b_pos.x + 41) || |
AhmedPlaymaker | 12:1e601b176437 | 339 | (snake_pos.x + 1 == b_pos.x + 42) || |
AhmedPlaymaker | 12:1e601b176437 | 340 | (snake_pos.x + 1 == b_pos.x + 43) || |
AhmedPlaymaker | 12:1e601b176437 | 341 | (snake_pos.x + 1 == b_pos.x + 44) || |
AhmedPlaymaker | 12:1e601b176437 | 342 | (snake_pos.x + 1 == b_pos.x + 45) || |
AhmedPlaymaker | 12:1e601b176437 | 343 | (snake_pos.x + 1 == b_pos.x + 46) || |
AhmedPlaymaker | 12:1e601b176437 | 344 | (snake_pos.x + 1 == b_pos.x + 47) || |
AhmedPlaymaker | 12:1e601b176437 | 345 | (snake_pos.x + 1 == b_pos.x + 48) || |
AhmedPlaymaker | 12:1e601b176437 | 346 | (snake_pos.x + 1 == b_pos.x + 49) || |
AhmedPlaymaker | 12:1e601b176437 | 347 | (snake_pos.x + 1 == b_pos.x + 50)) |
AhmedPlaymaker | 12:1e601b176437 | 348 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 349 | |
AhmedPlaymaker | 12:1e601b176437 | 350 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 351 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 352 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 353 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 354 | } |
AhmedPlaymaker | 12:1e601b176437 | 355 | srn = 2; |
AhmedPlaymaker | 12:1e601b176437 | 356 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 357 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 358 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 359 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 360 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 361 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 362 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 363 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 364 | } |
AhmedPlaymaker | 18:b391caa5754c | 365 | else { |
AhmedPlaymaker | 18:b391caa5754c | 366 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 367 | } |
AhmedPlaymaker | 12:1e601b176437 | 368 | |
AhmedPlaymaker | 12:1e601b176437 | 369 | } |
AhmedPlaymaker | 12:1e601b176437 | 370 | |
AhmedPlaymaker | 12:1e601b176437 | 371 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 372 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 373 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 374 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 375 | ((snake_pos.x + 1 == b_pos.x + 51) || |
AhmedPlaymaker | 12:1e601b176437 | 376 | (snake_pos.x + 1 == b_pos.x + 52) || |
AhmedPlaymaker | 12:1e601b176437 | 377 | (snake_pos.x + 1 == b_pos.x + 53) || |
AhmedPlaymaker | 12:1e601b176437 | 378 | (snake_pos.x + 1 == b_pos.x + 54) || |
AhmedPlaymaker | 12:1e601b176437 | 379 | (snake_pos.x + 1 == b_pos.x + 55) || |
AhmedPlaymaker | 12:1e601b176437 | 380 | (snake_pos.x + 1 == b_pos.x + 56) || |
AhmedPlaymaker | 12:1e601b176437 | 381 | (snake_pos.x + 1 == b_pos.x + 57) || |
AhmedPlaymaker | 12:1e601b176437 | 382 | (snake_pos.x + 1 == b_pos.x + 58) || |
AhmedPlaymaker | 12:1e601b176437 | 383 | (snake_pos.x + 1 == b_pos.x + 59) || |
AhmedPlaymaker | 12:1e601b176437 | 384 | (snake_pos.x + 1 == b_pos.x + 60) || |
AhmedPlaymaker | 12:1e601b176437 | 385 | (snake_pos.x + 1 == b_pos.x + 61) || |
AhmedPlaymaker | 12:1e601b176437 | 386 | (snake_pos.x + 1 == b_pos.x + 62) || |
AhmedPlaymaker | 12:1e601b176437 | 387 | (snake_pos.x + 1 == b_pos.x + 63) || |
AhmedPlaymaker | 12:1e601b176437 | 388 | (snake_pos.x + 1 == b_pos.x + 64) || |
AhmedPlaymaker | 12:1e601b176437 | 389 | (snake_pos.x + 1 == b_pos.x + 65) || |
AhmedPlaymaker | 12:1e601b176437 | 390 | (snake_pos.x + 1 == b_pos.x + 66)) |
AhmedPlaymaker | 12:1e601b176437 | 391 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 392 | |
AhmedPlaymaker | 12:1e601b176437 | 393 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 394 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 395 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 396 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 397 | } |
AhmedPlaymaker | 12:1e601b176437 | 398 | srn = 3; |
AhmedPlaymaker | 12:1e601b176437 | 399 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 400 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 401 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 402 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 12:1e601b176437 | 403 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 404 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 405 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 406 | } |
AhmedPlaymaker | 18:b391caa5754c | 407 | else { |
AhmedPlaymaker | 18:b391caa5754c | 408 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 409 | } |
AhmedPlaymaker | 12:1e601b176437 | 410 | |
AhmedPlaymaker | 12:1e601b176437 | 411 | } |
AhmedPlaymaker | 12:1e601b176437 | 412 | |
AhmedPlaymaker | 12:1e601b176437 | 413 | if ( |
AhmedPlaymaker | 12:1e601b176437 | 414 | ((snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 415 | (snake_pos.y == b_pos.y + 10) || |
AhmedPlaymaker | 12:1e601b176437 | 416 | (snake_pos.y == b_pos.y + 10)) && |
AhmedPlaymaker | 12:1e601b176437 | 417 | ((snake_pos.x + 1 == b_pos.x + 67) || |
AhmedPlaymaker | 12:1e601b176437 | 418 | (snake_pos.x + 1 == b_pos.x + 68) || |
AhmedPlaymaker | 12:1e601b176437 | 419 | (snake_pos.x + 1 == b_pos.x + 69) || |
AhmedPlaymaker | 12:1e601b176437 | 420 | (snake_pos.x + 1 == b_pos.x + 70) || |
AhmedPlaymaker | 12:1e601b176437 | 421 | (snake_pos.x + 1 == b_pos.x + 71) || |
AhmedPlaymaker | 12:1e601b176437 | 422 | (snake_pos.x + 1 == b_pos.x + 72) || |
AhmedPlaymaker | 12:1e601b176437 | 423 | (snake_pos.x + 1 == b_pos.x + 73) || |
AhmedPlaymaker | 12:1e601b176437 | 424 | (snake_pos.x + 1 == b_pos.x + 74) || |
AhmedPlaymaker | 12:1e601b176437 | 425 | (snake_pos.x + 1 == b_pos.x + 75) || |
AhmedPlaymaker | 12:1e601b176437 | 426 | (snake_pos.x + 1 == b_pos.x + 76) || |
AhmedPlaymaker | 12:1e601b176437 | 427 | (snake_pos.x + 1 == b_pos.x + 77) || |
AhmedPlaymaker | 12:1e601b176437 | 428 | (snake_pos.x + 1 == b_pos.x + 78) || |
AhmedPlaymaker | 12:1e601b176437 | 429 | (snake_pos.x + 1 == b_pos.x + 79) || |
AhmedPlaymaker | 12:1e601b176437 | 430 | (snake_pos.x + 1 == b_pos.x + 80) || |
AhmedPlaymaker | 12:1e601b176437 | 431 | (snake_pos.x + 1 == b_pos.x + 81) || |
AhmedPlaymaker | 12:1e601b176437 | 432 | (snake_pos.x + 1 == b_pos.x + 82) || |
AhmedPlaymaker | 12:1e601b176437 | 433 | (snake_pos.x + 1 == b_pos.x + 83)) |
AhmedPlaymaker | 12:1e601b176437 | 434 | ) { |
AhmedPlaymaker | 12:1e601b176437 | 435 | |
AhmedPlaymaker | 12:1e601b176437 | 436 | //printf("snake collision working \n"); |
AhmedPlaymaker | 12:1e601b176437 | 437 | //audio feedback |
AhmedPlaymaker | 13:9785f2404045 | 438 | if(blocknum > 0) { |
AhmedPlaymaker | 12:1e601b176437 | 439 | b_pos.y = 0; |
AhmedPlaymaker | 12:1e601b176437 | 440 | } |
AhmedPlaymaker | 12:1e601b176437 | 441 | srn = 4; |
AhmedPlaymaker | 12:1e601b176437 | 442 | blocknum = b_number[srn]; |
AhmedPlaymaker | 12:1e601b176437 | 443 | send=1; |
AhmedPlaymaker | 12:1e601b176437 | 444 | blocknum-=1; |
AhmedPlaymaker | 13:9785f2404045 | 445 | if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; |
AhmedPlaymaker | 18:b391caa5754c | 446 | speed = 2; |
AhmedPlaymaker | 12:1e601b176437 | 447 | length-=1; |
AhmedPlaymaker | 13:9785f2404045 | 448 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 18:b391caa5754c | 449 | wait(0.05); |
AhmedPlaymaker | 18:b391caa5754c | 450 | } |
AhmedPlaymaker | 18:b391caa5754c | 451 | else { |
AhmedPlaymaker | 18:b391caa5754c | 452 | speed = 1; |
AhmedPlaymaker | 12:1e601b176437 | 453 | } |
AhmedPlaymaker | 12:1e601b176437 | 454 | } |
AhmedPlaymaker | 12:1e601b176437 | 455 | |
AhmedPlaymaker | 13:9785f2404045 | 456 | } |
AhmedPlaymaker | 13:9785f2404045 | 457 | |
AhmedPlaymaker | 13:9785f2404045 | 458 | void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d) |
AhmedPlaymaker | 13:9785f2404045 | 459 | { |
AhmedPlaymaker | 13:9785f2404045 | 460 | //Obtains all required coordinates. |
AhmedPlaymaker | 13:9785f2404045 | 461 | Vector2D b_pos = _b.get_pos(); |
AhmedPlaymaker | 24:1c118b071430 | 462 | snake_pos[0] = _s.get_pos(length); |
AhmedPlaymaker | 24:1c118b071430 | 463 | snake_pos[1] = _s.get_pos_before1(length); |
AhmedPlaymaker | 24:1c118b071430 | 464 | snake_pos[2] = _s.get_pos_before2(length); |
AhmedPlaymaker | 24:1c118b071430 | 465 | snake_pos[3] = _s.get_pos_before3(length); |
AhmedPlaymaker | 24:1c118b071430 | 466 | snake_pos[4] = _s.get_pos_before4(length); |
AhmedPlaymaker | 24:1c118b071430 | 467 | snake_pos[5] = _s.get_pos_before5(length); |
AhmedPlaymaker | 24:1c118b071430 | 468 | snake_pos[6] = _s.get_pos_before6(length); |
AhmedPlaymaker | 24:1c118b071430 | 469 | snake_pos[7] = _s.get_pos_before7(length); |
AhmedPlaymaker | 24:1c118b071430 | 470 | snake_pos[8] = _s.get_pos_before8(length); |
AhmedPlaymaker | 24:1c118b071430 | 471 | snake_pos[9] = _s.get_pos_before9(length); |
AhmedPlaymaker | 24:1c118b071430 | 472 | snake_pos[10] = _s.get_pos_before10(length); |
AhmedPlaymaker | 24:1c118b071430 | 473 | snake_pos[11] = _s.get_pos_before11(length); |
AhmedPlaymaker | 24:1c118b071430 | 474 | snake_pos[12] = _s.get_pos_before12(length); |
AhmedPlaymaker | 24:1c118b071430 | 475 | snake_pos[13] = _s.get_pos_before13(length); |
AhmedPlaymaker | 24:1c118b071430 | 476 | snake_pos[14] = _s.get_pos_before14(length); |
AhmedPlaymaker | 13:9785f2404045 | 477 | |
AhmedPlaymaker | 13:9785f2404045 | 478 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 13:9785f2404045 | 479 | //of the blocks' sides and then stop the snake moving in x axis |
AhmedPlaymaker | 13:9785f2404045 | 480 | |
AhmedPlaymaker | 24:1c118b071430 | 481 | speed = 1; |
AhmedPlaymaker | 24:1c118b071430 | 482 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 24:1c118b071430 | 483 | b[i] = 1; |
AhmedPlaymaker | 24:1c118b071430 | 484 | } |
AhmedPlaymaker | 23:592345a70329 | 485 | |
AhmedPlaymaker | 13:9785f2404045 | 486 | //For West |
AhmedPlaymaker | 23:592345a70329 | 487 | for(int i=0; i<=14; i++) { |
AhmedPlaymaker | 23:592345a70329 | 488 | if ( |
AhmedPlaymaker | 24:1c118b071430 | 489 | ((((snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 490 | (snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 491 | (snake_pos[i].y == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 492 | (snake_pos[i].y == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 493 | (snake_pos[i].y == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 494 | (snake_pos[i].y == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 495 | (snake_pos[i].y == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 496 | (snake_pos[i].y == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 497 | (snake_pos[i].y == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 498 | (snake_pos[i].y == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 499 | (snake_pos[i].y == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 500 | (snake_pos[i].y + 1 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 501 | (snake_pos[i].y + 1 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 502 | (snake_pos[i].y + 1 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 503 | (snake_pos[i].y + 1 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 504 | (snake_pos[i].y + 1 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 505 | (snake_pos[i].y + 1 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 506 | (snake_pos[i].y + 1 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 507 | (snake_pos[i].y + 1 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 508 | (snake_pos[i].y + 1 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 509 | (snake_pos[i].y + 1 == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 510 | (snake_pos[i].y + 1 == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 511 | (snake_pos[i].y + 2 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 512 | (snake_pos[i].y + 2 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 513 | (snake_pos[i].y + 2 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 514 | (snake_pos[i].y + 2 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 515 | (snake_pos[i].y + 2 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 516 | (snake_pos[i].y + 2 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 517 | (snake_pos[i].y + 2 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 518 | (snake_pos[i].y + 2 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 519 | (snake_pos[i].y + 2 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 520 | (snake_pos[i].y + 2 == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 521 | (snake_pos[i].y + 2 == b_pos.y + 10)) && |
AhmedPlaymaker | 24:1c118b071430 | 522 | ((snake_pos[i].x == b_pos.x + 4) || //W |
AhmedPlaymaker | 24:1c118b071430 | 523 | (snake_pos[i].x == b_pos.x + 36) || //W |
AhmedPlaymaker | 24:1c118b071430 | 524 | (snake_pos[i].x == b_pos.x + 68) || //W |
AhmedPlaymaker | 24:1c118b071430 | 525 | (snake_pos[i].x + 1 == b_pos.x + 4) || //W |
AhmedPlaymaker | 24:1c118b071430 | 526 | (snake_pos[i].x + 1 == b_pos.x + 36) || //W |
AhmedPlaymaker | 24:1c118b071430 | 527 | (snake_pos[i].x + 1 == b_pos.x + 68) || //W |
AhmedPlaymaker | 24:1c118b071430 | 528 | (snake_pos[i].x + 2 == b_pos.x + 4) || //W |
AhmedPlaymaker | 24:1c118b071430 | 529 | (snake_pos[i].x + 2 == b_pos.x + 36) || //W |
AhmedPlaymaker | 24:1c118b071430 | 530 | (snake_pos[i].x + 2 == b_pos.x + 68) || //W |
AhmedPlaymaker | 24:1c118b071430 | 531 | (snake_pos[i].x == b_pos.x + 20) || //W |
AhmedPlaymaker | 24:1c118b071430 | 532 | (snake_pos[i].x == b_pos.x + 52) || //W |
AhmedPlaymaker | 24:1c118b071430 | 533 | (snake_pos[i].x == b_pos.x + 84) || //W |
AhmedPlaymaker | 24:1c118b071430 | 534 | (snake_pos[i].x + 1 == b_pos.x + 20) || //W |
AhmedPlaymaker | 24:1c118b071430 | 535 | (snake_pos[i].x + 1 == b_pos.x + 52) || //W |
AhmedPlaymaker | 24:1c118b071430 | 536 | (snake_pos[i].x + 1 == b_pos.x + 84) || //W |
AhmedPlaymaker | 24:1c118b071430 | 537 | (snake_pos[i].x + 2 == b_pos.x + 20) || //W |
AhmedPlaymaker | 24:1c118b071430 | 538 | (snake_pos[i].x + 2 == b_pos.x + 52) || //W |
AhmedPlaymaker | 24:1c118b071430 | 539 | (snake_pos[i].x + 2 == b_pos.x + 84)))&&(d != E)&&(length > i)) //W |
AhmedPlaymaker | 23:592345a70329 | 540 | ) { |
AhmedPlaymaker | 24:1c118b071430 | 541 | //code makes sure that the colliding part doesn't move in x axis. |
AhmedPlaymaker | 24:1c118b071430 | 542 | for(int snake_beed_num=0; snake_beed_num<=15; snake_beed_num++) { |
AhmedPlaymaker | 24:1c118b071430 | 543 | if(length == snake_beed_num + i) { |
AhmedPlaymaker | 24:1c118b071430 | 544 | b[snake_beed_num - 1] = 0; |
AhmedPlaymaker | 24:1c118b071430 | 545 | } |
AhmedPlaymaker | 23:592345a70329 | 546 | } |
AhmedPlaymaker | 14:0dfe67f9c97e | 547 | } |
AhmedPlaymaker | 15:f4d069da093d | 548 | |
AhmedPlaymaker | 23:592345a70329 | 549 | //for East |
AhmedPlaymaker | 24:1c118b071430 | 550 | if ( |
AhmedPlaymaker | 24:1c118b071430 | 551 | ((((snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 552 | (snake_pos[i].y == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 553 | (snake_pos[i].y == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 554 | (snake_pos[i].y == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 555 | (snake_pos[i].y == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 556 | (snake_pos[i].y == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 557 | (snake_pos[i].y == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 558 | (snake_pos[i].y == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 559 | (snake_pos[i].y == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 560 | (snake_pos[i].y == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 561 | (snake_pos[i].y == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 562 | (snake_pos[i].y + 1 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 563 | (snake_pos[i].y + 1 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 564 | (snake_pos[i].y + 1 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 565 | (snake_pos[i].y + 1 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 566 | (snake_pos[i].y + 1 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 567 | (snake_pos[i].y + 1 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 568 | (snake_pos[i].y + 1 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 569 | (snake_pos[i].y + 1 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 570 | (snake_pos[i].y + 1 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 571 | (snake_pos[i].y + 1 == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 572 | (snake_pos[i].y + 1 == b_pos.y + 10) || |
AhmedPlaymaker | 24:1c118b071430 | 573 | (snake_pos[i].y + 2 == b_pos.y) || |
AhmedPlaymaker | 24:1c118b071430 | 574 | (snake_pos[i].y + 2 == b_pos.y + 1) || |
AhmedPlaymaker | 24:1c118b071430 | 575 | (snake_pos[i].y + 2 == b_pos.y + 2) || |
AhmedPlaymaker | 24:1c118b071430 | 576 | (snake_pos[i].y + 2 == b_pos.y + 3) || |
AhmedPlaymaker | 24:1c118b071430 | 577 | (snake_pos[i].y + 2 == b_pos.y + 4) || |
AhmedPlaymaker | 24:1c118b071430 | 578 | (snake_pos[i].y + 2 == b_pos.y + 5) || |
AhmedPlaymaker | 24:1c118b071430 | 579 | (snake_pos[i].y + 2 == b_pos.y + 6) || |
AhmedPlaymaker | 24:1c118b071430 | 580 | (snake_pos[i].y + 2 == b_pos.y + 7) || |
AhmedPlaymaker | 24:1c118b071430 | 581 | (snake_pos[i].y + 2 == b_pos.y + 8) || |
AhmedPlaymaker | 24:1c118b071430 | 582 | (snake_pos[i].y + 2 == b_pos.y + 9) || |
AhmedPlaymaker | 24:1c118b071430 | 583 | (snake_pos[i].y + 2 == b_pos.y + 10)) && |
AhmedPlaymaker | 24:1c118b071430 | 584 | ((snake_pos[i].x == b_pos.x + 18) || //E |
AhmedPlaymaker | 24:1c118b071430 | 585 | (snake_pos[i].x == b_pos.x + 50) || //E |
AhmedPlaymaker | 24:1c118b071430 | 586 | (snake_pos[i].x == b_pos.x + 82) || //E |
AhmedPlaymaker | 24:1c118b071430 | 587 | (snake_pos[i].x + 1 == b_pos.x + 18) || //E |
AhmedPlaymaker | 24:1c118b071430 | 588 | (snake_pos[i].x + 1 == b_pos.x + 50) || //E |
AhmedPlaymaker | 24:1c118b071430 | 589 | (snake_pos[i].x + 1 == b_pos.x + 82) || //E |
AhmedPlaymaker | 24:1c118b071430 | 590 | (snake_pos[i].x + 2 == b_pos.x + 18) || //E |
AhmedPlaymaker | 24:1c118b071430 | 591 | (snake_pos[i].x + 2 == b_pos.x + 50) || //E |
AhmedPlaymaker | 24:1c118b071430 | 592 | (snake_pos[i].x + 2 == b_pos.x + 82) || //E |
AhmedPlaymaker | 24:1c118b071430 | 593 | (snake_pos[i].x == b_pos.x + 2) || //E |
AhmedPlaymaker | 24:1c118b071430 | 594 | (snake_pos[i].x == b_pos.x + 34) || //E |
AhmedPlaymaker | 24:1c118b071430 | 595 | (snake_pos[i].x == b_pos.x + 66) || //E |
AhmedPlaymaker | 24:1c118b071430 | 596 | (snake_pos[i].x + 1 == b_pos.x + 2) || //E |
AhmedPlaymaker | 24:1c118b071430 | 597 | (snake_pos[i].x + 1 == b_pos.x + 34) || //E |
AhmedPlaymaker | 24:1c118b071430 | 598 | (snake_pos[i].x + 1 == b_pos.x + 66) || //E |
AhmedPlaymaker | 24:1c118b071430 | 599 | (snake_pos[i].x + 2 == b_pos.x + 2) || //E |
AhmedPlaymaker | 24:1c118b071430 | 600 | (snake_pos[i].x + 2 == b_pos.x + 34) || //E |
AhmedPlaymaker | 24:1c118b071430 | 601 | (snake_pos[i].x + 2 == b_pos.x + 66)))&&(d != W)) //E |
AhmedPlaymaker | 24:1c118b071430 | 602 | ) { |
AhmedPlaymaker | 24:1c118b071430 | 603 | //add some code that it doesn't move through |
AhmedPlaymaker | 24:1c118b071430 | 604 | speed = 0; |
AhmedPlaymaker | 24:1c118b071430 | 605 | } |
AhmedPlaymaker | 15:f4d069da093d | 606 | } |
AhmedPlaymaker | 22:ee698f66146f | 607 | } |