Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Thu Apr 25 18:12:17 2019 +0000
Revision:
43:233f93860d08
Parent:
StartScreen/StartScreen.cpp@42:973bb6036f81
Child:
47:b448ffd073e7
fixed a problem relating to snake not detecting blocks when it has just increased in length.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 5:e4df87957a5b 2 Settings settings;
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 5 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 28:d2c621d67e3b 10 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 14 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 46 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 52 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 53
AhmedPlaymaker 4:1fe015b66bb8 54 };
AhmedPlaymaker 3:fbb1fa853f09 55
AhmedPlaymaker 4:1fe015b66bb8 56 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 63 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 64 };
AhmedPlaymaker 4:1fe015b66bb8 65
AhmedPlaymaker 4:1fe015b66bb8 66 int bullet[13][5] = {
AhmedPlaymaker 4:1fe015b66bb8 67 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 68 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 69 {0,1,0,1,0},
AhmedPlaymaker 4:1fe015b66bb8 70 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 71 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 72 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 73 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 74 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 75 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 76 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 77 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 79 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 80 };
AhmedPlaymaker 4:1fe015b66bb8 81 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 82 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 83 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 84 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 85 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 86 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 87 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 88 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 89 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 90 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 91 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 92 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 93 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 94 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 95 };
AhmedPlaymaker 3:fbb1fa853f09 96
AhmedPlaymaker 4:1fe015b66bb8 97 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 98 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 103 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 110 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 111 };
AhmedPlaymaker 16:7b474f873683 112
AhmedPlaymaker 3:fbb1fa853f09 113 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 114 {
AhmedPlaymaker 3:fbb1fa853f09 115
AhmedPlaymaker 3:fbb1fa853f09 116 }
AhmedPlaymaker 3:fbb1fa853f09 117
AhmedPlaymaker 3:fbb1fa853f09 118 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 119 {
AhmedPlaymaker 3:fbb1fa853f09 120
AhmedPlaymaker 3:fbb1fa853f09 121 }
AhmedPlaymaker 3:fbb1fa853f09 122
AhmedPlaymaker 30:461231877c89 123 void StartScreen::init()
AhmedPlaymaker 30:461231877c89 124 {
AhmedPlaymaker 36:dfdd619874ae 125 i = 16; //main menu selection arrow position
AhmedPlaymaker 36:dfdd619874ae 126 lr = 1; //game mode page selection.
AhmedPlaymaker 36:dfdd619874ae 127 gs = 1; //game speed page selection.
AhmedPlaymaker 36:dfdd619874ae 128 st = 1; //this is the sr num of settings pages.
AhmedPlaymaker 36:dfdd619874ae 129 sc = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 36:dfdd619874ae 130 cs = 4; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 28:d2c621d67e3b 135 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 32:3a3bdeffdf62 136 StartScreen::init();
AhmedPlaymaker 26:3495f7b0ede7 137 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 138 pad.leds_on();
AhmedPlaymaker 26:3495f7b0ede7 139
AhmedPlaymaker 28:d2c621d67e3b 140 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 141 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 142 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 143 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 144 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 26:3495f7b0ede7 145 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 146 }
AhmedPlaymaker 26:3495f7b0ede7 147
AhmedPlaymaker 16:7b474f873683 148 wait(0.3);
AhmedPlaymaker 3:fbb1fa853f09 149 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 150 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 151 }
AhmedPlaymaker 3:fbb1fa853f09 152
AhmedPlaymaker 3:fbb1fa853f09 153 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 154 {
AhmedPlaymaker 3:fbb1fa853f09 155 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 3:fbb1fa853f09 156 lcd.printString("Start",25,3);
AhmedPlaymaker 3:fbb1fa853f09 157 lcd.printString("to Begin",15,5);
AhmedPlaymaker 3:fbb1fa853f09 158 lcd.refresh();
AhmedPlaymaker 30:461231877c89 159 pad.init();
AhmedPlaymaker 3:fbb1fa853f09 160 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 3:fbb1fa853f09 161 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 162 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 163 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 164 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 165 }
AhmedPlaymaker 6:3ffab44ed49c 166 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 167 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 168 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 169 }
AhmedPlaymaker 3:fbb1fa853f09 170
AhmedPlaymaker 3:fbb1fa853f09 171 void StartScreen::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 172 {
AhmedPlaymaker 5:e4df87957a5b 173 if(sc ==1) {
AhmedPlaymaker 5:e4df87957a5b 174 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 175 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 176 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 177 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 178 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 179 wait(2);
AhmedPlaymaker 5:e4df87957a5b 180 }
AhmedPlaymaker 3:fbb1fa853f09 181 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 182 }
AhmedPlaymaker 3:fbb1fa853f09 183
AhmedPlaymaker 33:249cf423fb18 184 void StartScreen::main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 3:fbb1fa853f09 185 {
AhmedPlaymaker 7:48ba87cd79b5 186 lcd.clear();
AhmedPlaymaker 30:461231877c89 187 StartScreen::init();
AhmedPlaymaker 32:3a3bdeffdf62 188 pad.init();
AhmedPlaymaker 29:c6358c39a70e 189 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 34:89f53ffc81bb 190 StartScreen::DisplayMMContents(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 191 }
AhmedPlaymaker 6:3ffab44ed49c 192 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 193 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 194 StartScreen::ImplementMM(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 195 }
AhmedPlaymaker 34:89f53ffc81bb 196
AhmedPlaymaker 34:89f53ffc81bb 197 void StartScreen::DisplayMMContents(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 34:89f53ffc81bb 198 {
AhmedPlaymaker 34:89f53ffc81bb 199 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 34:89f53ffc81bb 200 lcd.printString("Play",0,2);
AhmedPlaymaker 34:89f53ffc81bb 201 lcd.printString("Settings",0,3);
AhmedPlaymaker 34:89f53ffc81bb 202 lcd.printString("Stats",0,4);
AhmedPlaymaker 34:89f53ffc81bb 203 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 34:89f53ffc81bb 204 Direction d = pad.get_direction();
AhmedPlaymaker 34:89f53ffc81bb 205 if((d==N)&&(i>16)) {
AhmedPlaymaker 34:89f53ffc81bb 206 i=i-8;
AhmedPlaymaker 34:89f53ffc81bb 207 }
AhmedPlaymaker 34:89f53ffc81bb 208 if((d==S)&&(i<40)) {
AhmedPlaymaker 34:89f53ffc81bb 209 i=i+8;
AhmedPlaymaker 34:89f53ffc81bb 210 }
AhmedPlaymaker 34:89f53ffc81bb 211 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 212 lcd.refresh();
AhmedPlaymaker 34:89f53ffc81bb 213 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 214 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 215 }
AhmedPlaymaker 34:89f53ffc81bb 216
AhmedPlaymaker 34:89f53ffc81bb 217 void StartScreen::ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 34:89f53ffc81bb 218 {
AhmedPlaymaker 33:249cf423fb18 219 if(i == 16) {
AhmedPlaymaker 33:249cf423fb18 220 game_mode(lcd, pad, sd);
AhmedPlaymaker 4:1fe015b66bb8 221 }
AhmedPlaymaker 33:249cf423fb18 222 else if(i == 24) {
AhmedPlaymaker 30:461231877c89 223 float *cs_sc;
AhmedPlaymaker 30:461231877c89 224 cs_sc = settings.Implement(lcd, pad, st, cs);
AhmedPlaymaker 30:461231877c89 225 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 226 cs = cs_sc[0];
AhmedPlaymaker 30:461231877c89 227 sc = cs_sc[1];
AhmedPlaymaker 33:249cf423fb18 228 main_menu(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 229 }
AhmedPlaymaker 33:249cf423fb18 230 else if(i == 32) {
AhmedPlaymaker 33:249cf423fb18 231 _stats.StatsDisplay(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 232 pad.tone(1000.0,0.1);
AhmedPlaymaker 33:249cf423fb18 233 main_menu(lcd, pad, sd);
AhmedPlaymaker 33:249cf423fb18 234 }
AhmedPlaymaker 33:249cf423fb18 235 else {
AhmedPlaymaker 33:249cf423fb18 236 main_menu(lcd, pad, sd);
AhmedPlaymaker 4:1fe015b66bb8 237 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 238 }
AhmedPlaymaker 3:fbb1fa853f09 239 }
AhmedPlaymaker 30:461231877c89 240
AhmedPlaymaker 33:249cf423fb18 241 void StartScreen::game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 4:1fe015b66bb8 242 {
AhmedPlaymaker 4:1fe015b66bb8 243 lcd.clear();
AhmedPlaymaker 16:7b474f873683 244 wait(2/cs);
AhmedPlaymaker 30:461231877c89 245 pad.init();
AhmedPlaymaker 29:c6358c39a70e 246 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 42:973bb6036f81 247 StartScreen::ImplementGM(pad);
AhmedPlaymaker 42:973bb6036f81 248 StartScreen::DisplayGMContents(lcd);
AhmedPlaymaker 34:89f53ffc81bb 249 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 34:89f53ffc81bb 250 pad.tone(1000.0,0.1);
AhmedPlaymaker 34:89f53ffc81bb 251 back_pressed = 1;
AhmedPlaymaker 34:89f53ffc81bb 252 break;
AhmedPlaymaker 4:1fe015b66bb8 253 }
AhmedPlaymaker 34:89f53ffc81bb 254 else {back_pressed = 0;}
AhmedPlaymaker 34:89f53ffc81bb 255 }
AhmedPlaymaker 34:89f53ffc81bb 256 if(back_pressed) {
AhmedPlaymaker 34:89f53ffc81bb 257 main_menu(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 258 }
AhmedPlaymaker 34:89f53ffc81bb 259 else {
AhmedPlaymaker 34:89f53ffc81bb 260 gs = 1;
AhmedPlaymaker 34:89f53ffc81bb 261 pad.tone(1000.0,0.1);
AhmedPlaymaker 29:c6358c39a70e 262 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 263 game_speed(lcd, pad, sd);
AhmedPlaymaker 34:89f53ffc81bb 264 }
AhmedPlaymaker 34:89f53ffc81bb 265 }
AhmedPlaymaker 34:89f53ffc81bb 266
AhmedPlaymaker 42:973bb6036f81 267 void StartScreen::ImplementGM(Gamepad &pad)
AhmedPlaymaker 34:89f53ffc81bb 268 {
AhmedPlaymaker 34:89f53ffc81bb 269 Direction d = pad.get_direction();
AhmedPlaymaker 34:89f53ffc81bb 270 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 271 if(((d==E)||(d==W))&&(lr==1)) {
AhmedPlaymaker 34:89f53ffc81bb 272 lr=2;
AhmedPlaymaker 34:89f53ffc81bb 273 }
AhmedPlaymaker 34:89f53ffc81bb 274
AhmedPlaymaker 34:89f53ffc81bb 275 else if(((d==E)||(d==W))&&(lr==2)) {
AhmedPlaymaker 34:89f53ffc81bb 276 lr=1;
AhmedPlaymaker 34:89f53ffc81bb 277 }
AhmedPlaymaker 42:973bb6036f81 278 }
AhmedPlaymaker 42:973bb6036f81 279
AhmedPlaymaker 42:973bb6036f81 280 void StartScreen::DisplayGMContents(N5110 &lcd)
AhmedPlaymaker 42:973bb6036f81 281 {
AhmedPlaymaker 34:89f53ffc81bb 282 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 283 lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
AhmedPlaymaker 34:89f53ffc81bb 284 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 285 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 286 if(lr==1) {
AhmedPlaymaker 34:89f53ffc81bb 287 lcd.printString("Joystick",18,1);
AhmedPlaymaker 39:210ac915e0a0 288 g_mode = 1;
AhmedPlaymaker 26:3495f7b0ede7 289 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 290 }
AhmedPlaymaker 34:89f53ffc81bb 291 if(lr==2) {
AhmedPlaymaker 34:89f53ffc81bb 292 lcd.printString("Motion Control",1,1);
AhmedPlaymaker 39:210ac915e0a0 293 g_mode = 2;
AhmedPlaymaker 34:89f53ffc81bb 294 lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 295 }
AhmedPlaymaker 34:89f53ffc81bb 296 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 297 }
AhmedPlaymaker 34:89f53ffc81bb 298
AhmedPlaymaker 33:249cf423fb18 299 void StartScreen::game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
AhmedPlaymaker 4:1fe015b66bb8 300 {
AhmedPlaymaker 4:1fe015b66bb8 301 lcd.clear();
AhmedPlaymaker 29:c6358c39a70e 302 wait(2/cs);
AhmedPlaymaker 30:461231877c89 303 pad.init();
AhmedPlaymaker 29:c6358c39a70e 304 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 42:973bb6036f81 305 StartScreen::ImplementGS(pad);
AhmedPlaymaker 42:973bb6036f81 306 StartScreen::DisplayGSContents(lcd);
AhmedPlaymaker 35:ce47cde57bd3 307 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 35:ce47cde57bd3 308 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 309 back_pressed = 1;
AhmedPlaymaker 35:ce47cde57bd3 310 break;
AhmedPlaymaker 4:1fe015b66bb8 311 }
AhmedPlaymaker 35:ce47cde57bd3 312 else {back_pressed = 0;}
AhmedPlaymaker 35:ce47cde57bd3 313 }
AhmedPlaymaker 35:ce47cde57bd3 314 if(back_pressed) {
AhmedPlaymaker 35:ce47cde57bd3 315 game_mode(lcd, pad, sd);
AhmedPlaymaker 35:ce47cde57bd3 316 }
AhmedPlaymaker 35:ce47cde57bd3 317 else {
AhmedPlaymaker 35:ce47cde57bd3 318 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 319 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 320 wait(1/cs);
AhmedPlaymaker 35:ce47cde57bd3 321 lcd.printString("Level:",25,1); //created so that the gamer can keep track of their game. //change this to be operated remotely
AhmedPlaymaker 35:ce47cde57bd3 322 lcd.printString("1",40,3);
AhmedPlaymaker 26:3495f7b0ede7 323 lcd.refresh();
AhmedPlaymaker 35:ce47cde57bd3 324 wait(2);
AhmedPlaymaker 4:1fe015b66bb8 325 }
AhmedPlaymaker 35:ce47cde57bd3 326 }
AhmedPlaymaker 35:ce47cde57bd3 327
AhmedPlaymaker 42:973bb6036f81 328 void StartScreen::ImplementGS(Gamepad &pad)
AhmedPlaymaker 35:ce47cde57bd3 329 {
AhmedPlaymaker 35:ce47cde57bd3 330 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 331 wait(1/cs);
AhmedPlaymaker 35:ce47cde57bd3 332 if((d==E)&&(gs==4)) {
AhmedPlaymaker 35:ce47cde57bd3 333 gs=1;
AhmedPlaymaker 35:ce47cde57bd3 334 }
AhmedPlaymaker 35:ce47cde57bd3 335 else if((d==W)&&(gs==1)) {
AhmedPlaymaker 35:ce47cde57bd3 336 gs=4;
AhmedPlaymaker 35:ce47cde57bd3 337 }
AhmedPlaymaker 35:ce47cde57bd3 338 else if((d==E)&&(1<=gs<=3)) {
AhmedPlaymaker 35:ce47cde57bd3 339 gs=gs+1;
AhmedPlaymaker 35:ce47cde57bd3 340 }
AhmedPlaymaker 35:ce47cde57bd3 341 else if((d==W)&&(2<=gs<=4)) {
AhmedPlaymaker 35:ce47cde57bd3 342 gs=gs-1;
AhmedPlaymaker 35:ce47cde57bd3 343 }
AhmedPlaymaker 35:ce47cde57bd3 344 }
AhmedPlaymaker 35:ce47cde57bd3 345
AhmedPlaymaker 42:973bb6036f81 346 void StartScreen::DisplayGSContents(N5110 &lcd)
AhmedPlaymaker 35:ce47cde57bd3 347 {
AhmedPlaymaker 35:ce47cde57bd3 348 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 349 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 350 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 351 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 35:ce47cde57bd3 352 if(gs==1) {
AhmedPlaymaker 35:ce47cde57bd3 353 lcd.printString("SNAIL",26,3);
AhmedPlaymaker 35:ce47cde57bd3 354 fps = 12;
AhmedPlaymaker 35:ce47cde57bd3 355 }
AhmedPlaymaker 35:ce47cde57bd3 356 if(gs==2) {
AhmedPlaymaker 35:ce47cde57bd3 357 lcd.printString("TURTLE",24,3);
AhmedPlaymaker 35:ce47cde57bd3 358 fps = 18;
AhmedPlaymaker 35:ce47cde57bd3 359 }
AhmedPlaymaker 35:ce47cde57bd3 360 if(gs==3) {
AhmedPlaymaker 35:ce47cde57bd3 361 lcd.printString("RABBIT",24,3);
AhmedPlaymaker 35:ce47cde57bd3 362 fps = 22;
AhmedPlaymaker 35:ce47cde57bd3 363 }
AhmedPlaymaker 35:ce47cde57bd3 364 if(gs==4) {
AhmedPlaymaker 35:ce47cde57bd3 365 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 35:ce47cde57bd3 366 fps = 27;
AhmedPlaymaker 35:ce47cde57bd3 367 }
AhmedPlaymaker 21:e41126528cc6 368 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 369 }