Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: MenuClasses/StartScreen/StartScreen.cpp
- Revision:
- 43:233f93860d08
- Parent:
- 42:973bb6036f81
- Child:
- 47:b448ffd073e7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MenuClasses/StartScreen/StartScreen.cpp Thu Apr 25 18:12:17 2019 +0000 @@ -0,0 +1,369 @@ +#include "StartScreen.h" +Settings settings; + +int sprite[48][84] = { + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + 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{1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1}, + {1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1}, + {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1}, + {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1}, + {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1}, + {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + +}; + +int arrow[7][9] = { + {0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,1,1,1,0,0,0,0}, + {0,1,1,1,1,1,1,1,1}, + {0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0}, +}; + +int bullet[13][5] = { + {1,0,0,0,1}, + {1,0,0,0,1}, + {0,1,0,1,0}, + {0,0,1,0,0}, + {0,0,0,0,0}, + {0,0,1,0,0}, + {0,0,1,0,0}, + {0,0,0,0,0}, + {0,0,0,0,0}, + {0,0,0,0,0}, + {0,0,0,0,0}, + {0,0,1,0,0}, + {0,0,1,0,0}, +}; +int navL[13][8] = { + {0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {1,1,0,0,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,0,0,1,1}, +}; + +int navR[13][8] = { + {1,1,0,0,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {1,1,0,0,0,0,0,0}, +}; + +StartScreen::StartScreen() +{ + +} + +StartScreen::~StartScreen() +{ + +} + +void StartScreen::init() +{ + i = 16; //main menu selection arrow position + lr = 1; //game mode page selection. + gs = 1; //game speed page selection. + st = 1; //this is the sr num of settings pages. + sc = 1; //this helps in wether ot not to show credits to the user. + cs = 4; //sensitivity of control speed of menu options. +} + +void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad) +{ + //this saves the Theme song I want to play at the start. + StartScreen::init(); + int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370}; + pad.leds_on(); + + for(int ani = -51; ani <= 0; ani+=3) { + lcd.clear(); + lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite + lcd.refresh(); + pad.tone(song[(ani+48)/3],0.1); + wait(0.2); + } + + wait(0.3); + pad.leds_off(); + lcd.clear(); +} + +void StartScreen::instruct(N5110 &lcd, Gamepad &pad) +{ + lcd.printString("Please Press",5,1); //Function used to promt the user to start. + lcd.printString("Start",25,3); + lcd.printString("to Begin",15,5); + lcd.refresh(); + pad.init(); + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + wait(0.1); + pad.leds_off(); + wait(0.1); + } + pad.tone(1000.0,0.1); + lcd.clear(); + pad.leds_off(); +} + +void StartScreen::info(N5110 &lcd, Gamepad &pad) +{ + if(sc ==1) { + lcd.printString("Created BY",8,1); + lcd.printString("Ahmed",24,3); + lcd.printString("Adamjee",20,4); + lcd.printString("201161436",15,5); + lcd.refresh(); + wait(2); + } + lcd.clear(); +} + +void StartScreen::main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) +{ + lcd.clear(); + StartScreen::init(); + pad.init(); + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + StartScreen::DisplayMMContents(lcd, pad); + } + pad.tone(1000.0,0.1); + wait(1/cs); + StartScreen::ImplementMM(lcd, pad, sd); +} + +void StartScreen::DisplayMMContents(N5110 &lcd, Gamepad &pad) +{ + lcd.printString("SnakeVSBlock",5,0); + lcd.printString("Play",0,2); + lcd.printString("Settings",0,3); + lcd.printString("Stats",0,4); + lcd.printString("Tutorial",0,5); + Direction d = pad.get_direction(); + if((d==N)&&(i>16)) { + i=i-8; + } + if((d==S)&&(i<40)) { + i=i+8; + } + lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. + lcd.refresh(); + wait(1/cs); + lcd.clear(); +} + +void StartScreen::ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) +{ + if(i == 16) { + game_mode(lcd, pad, sd); + } + else if(i == 24) { + float *cs_sc; + cs_sc = settings.Implement(lcd, pad, st, cs); + pad.tone(1000.0,0.1); + cs = cs_sc[0]; + sc = cs_sc[1]; + main_menu(lcd, pad, sd); + } + else if(i == 32) { + _stats.StatsDisplay(lcd, pad, sd); + pad.tone(1000.0,0.1); + main_menu(lcd, pad, sd); + } + else { + main_menu(lcd, pad, sd); + lr=1; + } +} + +void StartScreen::game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) +{ + lcd.clear(); + wait(2/cs); + pad.init(); + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + StartScreen::ImplementGM(pad); + StartScreen::DisplayGMContents(lcd); + if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop. + pad.tone(1000.0,0.1); + back_pressed = 1; + break; + } + else {back_pressed = 0;} + } + if(back_pressed) { + main_menu(lcd, pad, sd); + } + else { + gs = 1; + pad.tone(1000.0,0.1); + lcd.clear(); + game_speed(lcd, pad, sd); + } +} + +void StartScreen::ImplementGM(Gamepad &pad) +{ + Direction d = pad.get_direction(); + wait(1/cs); + if(((d==E)||(d==W))&&(lr==1)) { + lr=2; + } + + else if(((d==E)||(d==W))&&(lr==2)) { + lr=1; + } +} + +void StartScreen::DisplayGMContents(N5110 &lcd) +{ + lcd.clear(); + lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); + lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. + if(lr==1) { + lcd.printString("Joystick",18,1); + g_mode = 1; + lcd.refresh(); + } + if(lr==2) { + lcd.printString("Motion Control",1,1); + g_mode = 2; + lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite. + } + lcd.refresh(); +} + +void StartScreen::game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) +{ + lcd.clear(); + wait(2/cs); + pad.init(); + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + StartScreen::ImplementGS(pad); + StartScreen::DisplayGSContents(lcd); + if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop. + pad.tone(1000.0,0.1); + back_pressed = 1; + break; + } + else {back_pressed = 0;} + } + if(back_pressed) { + game_mode(lcd, pad, sd); + } + else { + pad.tone(1000.0,0.1); + lcd.clear(); + wait(1/cs); + lcd.printString("Level:",25,1); //created so that the gamer can keep track of their game. //change this to be operated remotely + lcd.printString("1",40,3); + lcd.refresh(); + wait(2); + } +} + +void StartScreen::ImplementGS(Gamepad &pad) +{ + Direction d = pad.get_direction(); + wait(1/cs); + if((d==E)&&(gs==4)) { + gs=1; + } + else if((d==W)&&(gs==1)) { + gs=4; + } + else if((d==E)&&(1<=gs<=3)) { + gs=gs+1; + } + else if((d==W)&&(2<=gs<=4)) { + gs=gs-1; + } +} + +void StartScreen::DisplayGSContents(N5110 &lcd) +{ + lcd.clear(); + lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. + lcd.printString("Game Speed",10,1); + if(gs==1) { + lcd.printString("SNAIL",26,3); + fps = 12; + } + if(gs==2) { + lcd.printString("TURTLE",24,3); + fps = 18; + } + if(gs==3) { + lcd.printString("RABBIT",24,3); + fps = 22; + } + if(gs==4) { + lcd.printString("CHEETHA",21,3); + fps = 27; + } + lcd.refresh(); +} \ No newline at end of file