Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sun Apr 28 16:56:08 2019 +0000
Revision:
56:142e9fdb77a8
Parent:
55:df0825049171
Child:
58:affb42c56cf8
Removed some old feature that seems to never make a difference and also added some logos for joystick and motion control, along with changing some code style

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #include "SnakevsBlock.h"
AhmedPlaymaker 7:48ba87cd79b5 2
AhmedPlaymaker 7:48ba87cd79b5 3 SnakevsBlock::SnakevsBlock()
AhmedPlaymaker 7:48ba87cd79b5 4 {
AhmedPlaymaker 7:48ba87cd79b5 5
AhmedPlaymaker 7:48ba87cd79b5 6 }
AhmedPlaymaker 7:48ba87cd79b5 7
AhmedPlaymaker 7:48ba87cd79b5 8 SnakevsBlock::~SnakevsBlock()
AhmedPlaymaker 7:48ba87cd79b5 9 {
AhmedPlaymaker 7:48ba87cd79b5 10
AhmedPlaymaker 7:48ba87cd79b5 11 }
AhmedPlaymaker 7:48ba87cd79b5 12
AhmedPlaymaker 7:48ba87cd79b5 13 void SnakevsBlock::init()
AhmedPlaymaker 7:48ba87cd79b5 14 {
AhmedPlaymaker 41:4edac50f010d 15 //The level initialisation and all the other initial information passing will be done here
AhmedPlaymaker 19:05cc9f801468 16 level = 1;
AhmedPlaymaker 41:4edac50f010d 17 garbage = 0; //this is to allow the user to change the position of reference for motion control by saving the absolute angle.
AhmedPlaymaker 41:4edac50f010d 18 foodbuff = 0; //this makes the food fall at diffrent times when a particular level starts.
AhmedPlaymaker 56:142e9fdb77a8 19 send_block_number = 0; //this is 0 when there is no collision, thus block number isn't remembered for next set (which would lead to empty blocks).
AhmedPlaymaker 56:142e9fdb77a8 20 blockgap = 350; //this is the number of itterations the block will reccur after in the first level.
AhmedPlaymaker 49:441c32f6603e 21 for(int i=0; i<=14; i++) {b[i] = 1;} //makes all the snake beads move by default.
AhmedPlaymaker 49:441c32f6603e 22 SnakevsBlock::object_initialisations();
AhmedPlaymaker 7:48ba87cd79b5 23 }
AhmedPlaymaker 7:48ba87cd79b5 24
AhmedPlaymaker 41:4edac50f010d 25 void SnakevsBlock::reset()
AhmedPlaymaker 41:4edac50f010d 26 {
AhmedPlaymaker 41:4edac50f010d 27 //This prepares the game for the next level by reseting certain variables.
AhmedPlaymaker 41:4edac50f010d 28 foodbuff = 0;
AhmedPlaymaker 56:142e9fdb77a8 29 if(blockgap >= 50) {blockgap -= 30;} //to make progressive levels harder by making the blocks drop more frequently.
AhmedPlaymaker 49:441c32f6603e 30 SnakevsBlock::object_initialisations();
AhmedPlaymaker 49:441c32f6603e 31 }
AhmedPlaymaker 49:441c32f6603e 32
AhmedPlaymaker 49:441c32f6603e 33 void SnakevsBlock::object_initialisations()
AhmedPlaymaker 49:441c32f6603e 34 {
AhmedPlaymaker 49:441c32f6603e 35 _l.init(); //length calc object initialisation.
AhmedPlaymaker 49:441c32f6603e 36 _s.init(); //snake object initialisation.
AhmedPlaymaker 49:441c32f6603e 37 _f.init(); //food 1 object initialisation.
AhmedPlaymaker 49:441c32f6603e 38 _ff.init(); //food 2 object initialisation.
AhmedPlaymaker 49:441c32f6603e 39 _fff.init(); //food 3 object initialisation.
AhmedPlaymaker 49:441c32f6603e 40 _b.init(); //block object initialisation.
AhmedPlaymaker 41:4edac50f010d 41 }
AhmedPlaymaker 7:48ba87cd79b5 42
AhmedPlaymaker 39:210ac915e0a0 43 void SnakevsBlock::read_input(Gamepad &pad, FXOS8700CQ &device, int g_mode)
AhmedPlaymaker 7:48ba87cd79b5 44 {
AhmedPlaymaker 38:30e4e6191762 45 device.get_values();
AhmedPlaymaker 38:30e4e6191762 46 angle = -device.get_roll_angle();
AhmedPlaymaker 38:30e4e6191762 47 //if button A is pressed then reset that particular position to center
AhmedPlaymaker 38:30e4e6191762 48 if (pad.check_event(Gamepad::A_PRESSED) == true) {
AhmedPlaymaker 38:30e4e6191762 49 garbage = angle;
AhmedPlaymaker 38:30e4e6191762 50 }
AhmedPlaymaker 38:30e4e6191762 51 device.get_values();
AhmedPlaymaker 56:142e9fdb77a8 52 switch (g_mode) {
AhmedPlaymaker 56:142e9fdb77a8 53 case 1:
AhmedPlaymaker 38:30e4e6191762 54 _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick.
AhmedPlaymaker 38:30e4e6191762 55 _mag = pad.get_mag(); //Obtains Magnitude of Joystick.
AhmedPlaymaker 56:142e9fdb77a8 56 break;
AhmedPlaymaker 56:142e9fdb77a8 57 case 2:
AhmedPlaymaker 56:142e9fdb77a8 58 angle = -device.get_roll_angle() - garbage;
AhmedPlaymaker 56:142e9fdb77a8 59 if (angle >= 6) {
AhmedPlaymaker 38:30e4e6191762 60 _d = E;
AhmedPlaymaker 38:30e4e6191762 61 }
AhmedPlaymaker 56:142e9fdb77a8 62 else if (angle <= -6) {
AhmedPlaymaker 38:30e4e6191762 63 _d = W;
AhmedPlaymaker 38:30e4e6191762 64 }
AhmedPlaymaker 38:30e4e6191762 65 else {
AhmedPlaymaker 38:30e4e6191762 66 _d = CENTRE;
AhmedPlaymaker 38:30e4e6191762 67 }
AhmedPlaymaker 56:142e9fdb77a8 68 break;
AhmedPlaymaker 38:30e4e6191762 69 }
AhmedPlaymaker 38:30e4e6191762 70 //printf("%d",gm);
AhmedPlaymaker 38:30e4e6191762 71 //printf("%f",angle);
AhmedPlaymaker 38:30e4e6191762 72 //printf("%f",device.get_roll_angle());
AhmedPlaymaker 7:48ba87cd79b5 73 }
AhmedPlaymaker 7:48ba87cd79b5 74
AhmedPlaymaker 49:441c32f6603e 75 void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) {
AhmedPlaymaker 55:df0825049171 76 _length = _l._getLength(); //saves the snake length into a private variable.
AhmedPlaymaker 53:527cf297b088 77 _s.draw(lcd, _length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed
AhmedPlaymaker 41:4edac50f010d 78 if(foodbuff >= 0) {
AhmedPlaymaker 56:142e9fdb77a8 79 _f.draw(lcd); //Draws the first food.
AhmedPlaymaker 39:210ac915e0a0 80 }
AhmedPlaymaker 41:4edac50f010d 81 if(foodbuff >= 50) {
AhmedPlaymaker 56:142e9fdb77a8 82 _ff.draw(lcd); //Draws the second food.
AhmedPlaymaker 9:d1d79d4ee673 83 }
AhmedPlaymaker 41:4edac50f010d 84 if(foodbuff >= 80) {
AhmedPlaymaker 56:142e9fdb77a8 85 _fff.draw(lcd); //Draws the third food.
AhmedPlaymaker 39:210ac915e0a0 86 }
AhmedPlaymaker 39:210ac915e0a0 87 foodbuff +=1;
AhmedPlaymaker 41:4edac50f010d 88 if(foodbuff >= 8) {
AhmedPlaymaker 48:d774bb162c61 89 _b.draw(lcd, _length);
AhmedPlaymaker 19:05cc9f801468 90 }
AhmedPlaymaker 7:48ba87cd79b5 91 //Code to print length on game screen.
AhmedPlaymaker 41:4edac50f010d 92 _l.print_length_on_screen(lcd);
AhmedPlaymaker 41:4edac50f010d 93 }
AhmedPlaymaker 39:210ac915e0a0 94
AhmedPlaymaker 49:441c32f6603e 95 int SnakevsBlock::update(N5110 &lcd, Gamepad &pad, SDFileSystem &sd) //Updates objects on screen.
AhmedPlaymaker 39:210ac915e0a0 96 {
AhmedPlaymaker 42:973bb6036f81 97 send_block_number = 0; //this is for the game to decide wether to remember the number on the block for the current itteration.
AhmedPlaymaker 42:973bb6036f81 98 //we dont need to remember if it has already gone past the screen.
AhmedPlaymaker 43:233f93860d08 99 CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food.
AhmedPlaymaker 18:b391caa5754c 100 CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks.
AhmedPlaymaker 38:30e4e6191762 101 CheckSnakeBlockSidesCollision(pad); //Function checks for when the snake collides with any of the blocks' sides.
AhmedPlaymaker 41:4edac50f010d 102 _s.update(_d, b); //_d is the direction of joystick and b controls the motion of a section of the snake relative to obstruction
AhmedPlaymaker 9:d1d79d4ee673 103 _f.update();
AhmedPlaymaker 9:d1d79d4ee673 104 _ff.update();
AhmedPlaymaker 9:d1d79d4ee673 105 _fff.update();
AhmedPlaymaker 48:d774bb162c61 106 _b.update(blocknum, blockgap, srn, send_block_number);
AhmedPlaymaker 49:441c32f6603e 107 //_statset.read(sd); //to read the currently stored value.
AhmedPlaymaker 49:441c32f6603e 108 if(_length == 0) {
AhmedPlaymaker 49:441c32f6603e 109 _wl.GameOver(lcd,pad);
AhmedPlaymaker 49:441c32f6603e 110 }
AhmedPlaymaker 49:441c32f6603e 111 if((pad.check_event(Gamepad::BACK_PRESSED))||(_length == 0)){ //Waits for Back button to be pressed.
AhmedPlaymaker 25:e827f1a8fadc 112 back = 1;
AhmedPlaymaker 25:e827f1a8fadc 113 SnakevsBlock::init();
AhmedPlaymaker 25:e827f1a8fadc 114 }
AhmedPlaymaker 25:e827f1a8fadc 115 else {
AhmedPlaymaker 25:e827f1a8fadc 116 back = 0;
AhmedPlaymaker 25:e827f1a8fadc 117 }
AhmedPlaymaker 52:c2faa96cf293 118 //printf("%d\n",_length);
AhmedPlaymaker 50:3cf9a94a264e 119 if(_length >= 20) {
AhmedPlaymaker 50:3cf9a94a264e 120 level = _wl.LevelComplete(lcd, pad, level);
AhmedPlaymaker 50:3cf9a94a264e 121 _Setstats.write(level, sd);
AhmedPlaymaker 50:3cf9a94a264e 122 SnakevsBlock::reset();
AhmedPlaymaker 50:3cf9a94a264e 123 }
AhmedPlaymaker 25:e827f1a8fadc 124 return back;
AhmedPlaymaker 7:48ba87cd79b5 125 }
AhmedPlaymaker 7:48ba87cd79b5 126
AhmedPlaymaker 7:48ba87cd79b5 127 void SnakevsBlock::get_pos()
AhmedPlaymaker 7:48ba87cd79b5 128 {
AhmedPlaymaker 7:48ba87cd79b5 129 //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite
AhmedPlaymaker 7:48ba87cd79b5 130 // 81.000000 0.000000 top right
AhmedPlaymaker 7:48ba87cd79b5 131 // 0.000000 0.000000 is top left
AhmedPlaymaker 7:48ba87cd79b5 132 // 81.000000 45.000000 bottom right
AhmedPlaymaker 43:233f93860d08 133 snakex = _s.get_pos().x; //this could be snake_pos[0].x or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability.
AhmedPlaymaker 43:233f93860d08 134 snakey = _s.get_pos().y; //this could be snake_pos[0].y or simply snake_pos[0] to represent both x&y but as it is used the most, it improves readability.
AhmedPlaymaker 7:48ba87cd79b5 135 //printf("snakexy in GAME = %d %d \n", snakex, snakey);
AhmedPlaymaker 41:4edac50f010d 136 //Obtains all required coordinates.
AhmedPlaymaker 41:4edac50f010d 137 food_pos[0] = _f.get_pos();
AhmedPlaymaker 41:4edac50f010d 138 food_pos[1] = _ff.get_pos();
AhmedPlaymaker 41:4edac50f010d 139 food_pos[2] = _fff.get_pos();
AhmedPlaymaker 41:4edac50f010d 140 //obtains origin cordinates of block.
AhmedPlaymaker 41:4edac50f010d 141 b_pos = _b.get_pos();
AhmedPlaymaker 41:4edac50f010d 142 //this saves the positions of each snake beed (the first to the last) in a single array. Element[0] is the top beed and soo on.
AhmedPlaymaker 41:4edac50f010d 143 snake_pos[0] = _s.get_pos(); //gets the position of the top beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 144 snake_pos[1] = _s.get_pos_before1(); //gets the position of the second beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 145 snake_pos[2] = _s.get_pos_before2(); //gets the position of the third beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 146 snake_pos[3] = _s.get_pos_before3(); //gets the position of the fourth beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 147 snake_pos[4] = _s.get_pos_before4(); //gets the position of the fifth beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 148 snake_pos[5] = _s.get_pos_before5(); //gets the position of the sixth beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 149 snake_pos[6] = _s.get_pos_before6(); //gets the position of the seventh beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 150 snake_pos[7] = _s.get_pos_before7(); //gets the position of the eight beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 151 snake_pos[8] = _s.get_pos_before8(); //gets the position of the ninth beed and saves in array.
AhmedPlaymaker 41:4edac50f010d 152 snake_pos[9] = _s.get_pos_before9(); //gets the position of the last beed and saves in array.
AhmedPlaymaker 7:48ba87cd79b5 153 }
AhmedPlaymaker 7:48ba87cd79b5 154
AhmedPlaymaker 9:d1d79d4ee673 155
AhmedPlaymaker 27:3b4775a0d0bb 156 void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) {
AhmedPlaymaker 32:3a3bdeffdf62 157 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 32:3a3bdeffdf62 158 //of the three food sprites, if so then the food location is reset and
AhmedPlaymaker 32:3a3bdeffdf62 159 //length of the snake is increased using the length variable.
AhmedPlaymaker 29:c6358c39a70e 160 for(int y=0; y<=2; y++) { //this loop automatically detects each combination of collision in the y postion
AhmedPlaymaker 29:c6358c39a70e 161 for(int x=0; x<=2; x++) { //this loop automatically detects each combination of collision in the x postion
AhmedPlaymaker 29:c6358c39a70e 162 for(int food_sr=0; food_sr<=2; food_sr++) { //this loop automatically detects which food we are interacting with.
AhmedPlaymaker 29:c6358c39a70e 163 if (
AhmedPlaymaker 41:4edac50f010d 164 ((snakey + y == food_pos[food_sr].y) ||
AhmedPlaymaker 41:4edac50f010d 165 (snakey + y == food_pos[food_sr].y + 1) ||
AhmedPlaymaker 41:4edac50f010d 166 (snakey + y == food_pos[food_sr].y + 2)) &&
AhmedPlaymaker 41:4edac50f010d 167 ((snakex + x == food_pos[food_sr].x) ||
AhmedPlaymaker 41:4edac50f010d 168 (snakex + x == food_pos[food_sr].x + 1) ||
AhmedPlaymaker 41:4edac50f010d 169 (snakex + x == food_pos[food_sr].x + 2))
AhmedPlaymaker 29:c6358c39a70e 170 ) {
AhmedPlaymaker 29:c6358c39a70e 171 //printf("snake feast working \n");
AhmedPlaymaker 29:c6358c39a70e 172 //audio feedback
AhmedPlaymaker 46:dc7dccae9f9e 173 pad.tone(786.0,0.1);
AhmedPlaymaker 38:30e4e6191762 174 food_pos[food_sr].x = (rand() % 82); //this makes the food pop up at a random, unspecified location in the x axis.
AhmedPlaymaker 38:30e4e6191762 175 food_pos[food_sr].y = -3;
AhmedPlaymaker 41:4edac50f010d 176 _l.PlusLength();
AhmedPlaymaker 29:c6358c39a70e 177 }
AhmedPlaymaker 25:e827f1a8fadc 178 }
AhmedPlaymaker 25:e827f1a8fadc 179 }
AhmedPlaymaker 9:d1d79d4ee673 180 }
AhmedPlaymaker 29:c6358c39a70e 181 _f.set_pos(food_pos[0]);
AhmedPlaymaker 29:c6358c39a70e 182 _ff.set_pos(food_pos[1]);
AhmedPlaymaker 29:c6358c39a70e 183 _fff.set_pos(food_pos[2]);
AhmedPlaymaker 29:c6358c39a70e 184 }
AhmedPlaymaker 12:1e601b176437 185
AhmedPlaymaker 39:210ac915e0a0 186 void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) {
AhmedPlaymaker 41:4edac50f010d 187 //Obtains the numbers inside the block.
AhmedPlaymaker 39:210ac915e0a0 188 b_number = _b.get_number();
AhmedPlaymaker 39:210ac915e0a0 189 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 39:210ac915e0a0 190 //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces
AhmedPlaymaker 39:210ac915e0a0 191 //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this)
AhmedPlaymaker 39:210ac915e0a0 192 for(int block=0; block<=83; block+=1) { //this loop automatically detects for each section of block and each combination of collision
AhmedPlaymaker 54:20abd16c7d74 193 if (((snakey == b_pos.y + 11)||
AhmedPlaymaker 54:20abd16c7d74 194 (snakey == b_pos.y + 10)||
AhmedPlaymaker 54:20abd16c7d74 195 (snakey == b_pos.y + 9)||
AhmedPlaymaker 54:20abd16c7d74 196 (snakey == b_pos.y + 8))&&
AhmedPlaymaker 54:20abd16c7d74 197 (snakex + 1 == b_pos.x + block)) {
AhmedPlaymaker 43:233f93860d08 198 //the or for the block's y position is due to the fact the exact y co-ordinate might not be collided if the snake's length has increased in the same itteration.
AhmedPlaymaker 39:210ac915e0a0 199 //printf("snake collision working \n");
AhmedPlaymaker 39:210ac915e0a0 200 //audio feedback
AhmedPlaymaker 39:210ac915e0a0 201 if(blocknum > 0) {b_pos.y = 0;} //change this to speed y = 0 when length = 10.
AhmedPlaymaker 39:210ac915e0a0 202 srn = CheckBlock(block); //this tells us which of the 5 blocks we are colliding with
AhmedPlaymaker 39:210ac915e0a0 203 blocknum = b_number[srn];
AhmedPlaymaker 41:4edac50f010d 204 if((_length>=10)&&(b_number[srn]>0)) { //this makes the block stop moving down if it's length is more than 10 and still collides.
AhmedPlaymaker 39:210ac915e0a0 205 velocity = 0;
AhmedPlaymaker 33:249cf423fb18 206 }
AhmedPlaymaker 39:210ac915e0a0 207 else {
AhmedPlaymaker 39:210ac915e0a0 208 velocity = 1;
AhmedPlaymaker 39:210ac915e0a0 209 }
AhmedPlaymaker 47:b448ffd073e7 210 ImplementCollision(pad);
AhmedPlaymaker 39:210ac915e0a0 211 SnakevsBlock::_set_velocity();
AhmedPlaymaker 12:1e601b176437 212 }
AhmedPlaymaker 39:210ac915e0a0 213 }
AhmedPlaymaker 39:210ac915e0a0 214 }
AhmedPlaymaker 39:210ac915e0a0 215
AhmedPlaymaker 39:210ac915e0a0 216 void SnakevsBlock::_set_velocity() {
AhmedPlaymaker 39:210ac915e0a0 217 _b.velocity.y = velocity;
AhmedPlaymaker 39:210ac915e0a0 218 _f.velocity.y = velocity;
AhmedPlaymaker 39:210ac915e0a0 219 _ff.velocity.y = velocity;
AhmedPlaymaker 39:210ac915e0a0 220 _fff.velocity.y = velocity;
AhmedPlaymaker 27:3b4775a0d0bb 221 }
AhmedPlaymaker 29:c6358c39a70e 222
AhmedPlaymaker 29:c6358c39a70e 223 int SnakevsBlock::CheckBlock(int block) {
AhmedPlaymaker 29:c6358c39a70e 224 int srn;
AhmedPlaymaker 29:c6358c39a70e 225 if((block>=0)&&(block<=18)) {srn = 0;}
AhmedPlaymaker 29:c6358c39a70e 226 if((block>=19)&&(block<=34)) {srn = 1;}
AhmedPlaymaker 29:c6358c39a70e 227 if((block>=35)&&(block<=50)) {srn = 2;}
AhmedPlaymaker 29:c6358c39a70e 228 if((block>=51)&&(block<=66)) {srn = 3;}
AhmedPlaymaker 29:c6358c39a70e 229 if((block>=67)&&(block<=83)) {srn = 4;}
AhmedPlaymaker 29:c6358c39a70e 230 return srn;
AhmedPlaymaker 29:c6358c39a70e 231 }
AhmedPlaymaker 27:3b4775a0d0bb 232
AhmedPlaymaker 27:3b4775a0d0bb 233 void SnakevsBlock::ImplementCollision(Gamepad &pad) {
AhmedPlaymaker 42:973bb6036f81 234 send_block_number = 1;
AhmedPlaymaker 44:cd10d07ea1e5 235 if(blocknum > 0) { // to make sure that snake doesn't decrease in _length if number on the block is less than 1;
AhmedPlaymaker 41:4edac50f010d 236 _l.MinusLength();
AhmedPlaymaker 27:3b4775a0d0bb 237 pad.tone(1000.0,0.1);
AhmedPlaymaker 29:c6358c39a70e 238 wait(0.04);
AhmedPlaymaker 12:1e601b176437 239 }
AhmedPlaymaker 44:cd10d07ea1e5 240 blocknum-=1;
AhmedPlaymaker 13:9785f2404045 241 }
AhmedPlaymaker 13:9785f2404045 242
AhmedPlaymaker 38:30e4e6191762 243 void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad)
AhmedPlaymaker 42:973bb6036f81 244 {
AhmedPlaymaker 42:973bb6036f81 245 //If statements check if the snake sprite has collided with any
AhmedPlaymaker 42:973bb6036f81 246 //of the blocks' sides and then stop the snake moving in x axis
AhmedPlaymaker 50:3cf9a94a264e 247 int length = _length;
AhmedPlaymaker 50:3cf9a94a264e 248 if(_length>=10) {length = 10;} //to stop the snake length virtually at 10 when it goes past it.
AhmedPlaymaker 37:ee47699915b8 249
AhmedPlaymaker 42:973bb6036f81 250 for(int i=0; i<=9; i++) {
AhmedPlaymaker 42:973bb6036f81 251 b[i] = 1;
AhmedPlaymaker 42:973bb6036f81 252 }
AhmedPlaymaker 37:ee47699915b8 253 for(int i=0; i<=9; i++) { //i checks for all possible collisions with the snake respective to it's length.
AhmedPlaymaker 36:dfdd619874ae 254 for(int b_y_combination=0; b_y_combination<=10; b_y_combination++) {
AhmedPlaymaker 26:3495f7b0ede7 255 if (
AhmedPlaymaker 36:dfdd619874ae 256 (snake_pos[i].y == b_pos.y + b_y_combination) ||
AhmedPlaymaker 36:dfdd619874ae 257 (snake_pos[i].y + 1 == b_pos.y + b_y_combination) ||
AhmedPlaymaker 36:dfdd619874ae 258 (snake_pos[i].y + 2 == b_pos.y + b_y_combination)) {
AhmedPlaymaker 36:dfdd619874ae 259 for(int b_x_combination=2; b_x_combination<=82; b_x_combination+=16) {
AhmedPlaymaker 36:dfdd619874ae 260 //For West side of walls
AhmedPlaymaker 36:dfdd619874ae 261 if(
AhmedPlaymaker 36:dfdd619874ae 262 ((snake_pos[i].x == b_pos.x + b_x_combination+2) || //W
AhmedPlaymaker 50:3cf9a94a264e 263 (snake_pos[i].x + 1 == b_x_combination+2))&&(_d != E)&&(length > i) //W
AhmedPlaymaker 36:dfdd619874ae 264 ) {
AhmedPlaymaker 36:dfdd619874ae 265 //code makes sure that the colliding part doesn't move in x axis.
AhmedPlaymaker 37:ee47699915b8 266 for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) {
AhmedPlaymaker 50:3cf9a94a264e 267 if(length == snake_beed_num + i) {
AhmedPlaymaker 36:dfdd619874ae 268 b[snake_beed_num - 1] = 0;
AhmedPlaymaker 36:dfdd619874ae 269 }
AhmedPlaymaker 26:3495f7b0ede7 270 }
AhmedPlaymaker 25:e827f1a8fadc 271 }
AhmedPlaymaker 36:dfdd619874ae 272 //for East side of walls
AhmedPlaymaker 36:dfdd619874ae 273 else if (
AhmedPlaymaker 36:dfdd619874ae 274 ((snake_pos[i].x + 1 == b_x_combination) || //E
AhmedPlaymaker 50:3cf9a94a264e 275 (snake_pos[i].x + 2 == b_x_combination))&&(_d != W)&&(length > i) //E
AhmedPlaymaker 36:dfdd619874ae 276 ) {
AhmedPlaymaker 36:dfdd619874ae 277 //code makes sure that the colliding part doesn't move in x axis.
AhmedPlaymaker 37:ee47699915b8 278 for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) {
AhmedPlaymaker 50:3cf9a94a264e 279 if(length == snake_beed_num + i) {
AhmedPlaymaker 36:dfdd619874ae 280 b[snake_beed_num - 1] = 0;
AhmedPlaymaker 36:dfdd619874ae 281 }
AhmedPlaymaker 32:3a3bdeffdf62 282 }
AhmedPlaymaker 32:3a3bdeffdf62 283 }
AhmedPlaymaker 26:3495f7b0ede7 284 }
AhmedPlaymaker 25:e827f1a8fadc 285 }
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