a

Dependencies:   Led-libary TextLCD mbed

Fork of Mbed-Mensch-8 by Projekte_werkstatt

Revision:
21:374e9aed07d9
Parent:
20:9908c31eb2f7
Child:
22:2d75e7ec402f
--- a/main.cpp	Fri Apr 01 15:49:43 2016 +0000
+++ b/main.cpp	Fri Apr 01 16:04:34 2016 +0000
@@ -14,6 +14,7 @@
         Würfel -> Farbverhalten gleich wie oben
         Autoplay generell ?
         Farben Screen welcher spieler würfel ?
+        wüfel farbverahlten in switch auf bildschrim farben umschreiben
 )
 
 */
@@ -133,8 +134,8 @@
 const char * const  text_ln0[] = {"MENU:              ","Spiel-Menu:        ","Anzeige-Menu:      ","Speicher-Menu:     ","ERROR              ","7.Zustand-Menu:    ","Farben-Menu:       ","Spiel-Menu:        ","Spielregeln-Menu:  ","Spielregeln-Menu:  ","Hell./Sp.Led-Menu: ","Config-Menu:       ","Autplay-zeit       ","Autplay-Menu:      ","Wurfel-Menu:       ","Ofline/Com-Menu:   ","Enable/Manuell     ","Farben             ","Helligkeit Wert    ","Sp.Led-Verhalten   ","Farbverhalten      ","Farbverhalten def  ","Helligkeit Wert    "};
 const char * const  text_ln1[] = {"Spiel              ","7.Zustand          ","Farben             ","Spiel              ","                   ","Disable            ","                   ","Laden              ","Taktik 1           ","Smeiszwang <I/0>   ","Wert: <wert>       ","Laden              ","normal             ","Zeit               ","Farbverhalten      ","New                ","                   ","R:                 ","100%               ","Verhalten 1        ","fixe Farbe         ","Standart           ","100%               "};
 const char * const  text_ln2[] = {"Anzeige            ","Spielregeln        ","Hellichkeit/Sp.Led ","Config.            ","                   ","kleinstmoglich     ","SP: 1   2   3   4  ","Speichern          ","Taktik 2           ","Go Home first <I/0>","Sp.Led-Verhalten   ","Speichern          ","x2                 ","Agro/Taktik        ","Farb def           ","Reset              ","                   ","G:                 ","75%                ","Verhalten 2        ","Spieler Farbe      ","erlaubt            ","75%                "};
-const char * const  text_ln3[] = {"Speicher           ","Autoplay           ","Wurfel             ","Ofline/Com         ","                   ","grostmoglich       ","                   ","Reset              ","Taktik 3           ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset              ","x4                 ","Enable/Manuell     ","Hellichkeit        ","Com                ","                   ","B:                 ","50%b               ","Verhalten 3        ","3 Farben           ","verboten           ","50%                "};
-char textPos[]                 = {0x0                  ,0x1                  ,0x2                  ,0x3                  ,0x4                  ,0x5                  ,0x6                  ,0x7                  ,0x4                  ,0x9                 ,0xA                  ,0xB                  ,0x4                  ,0xD                  ,0xE                  ,0xF                  ,0x10                  ,0x11                 ,0x12                 ,0x13                 ,0x14                 ,0x15                 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x11,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x11,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x11,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F};
+const char * const  text_ln3[] = {"Speicher           ","Autoplay           ","Wurfel             ","Ofline/Com         ","                   ","grostmoglich       ","                   ","Reset              ","Taktik 3           ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset              ","x4                 ","Enable/Manuell     ","Hellichkeit        ","Com                ","                   ","B:                 ","50%                ","Verhalten 3        ","3 Farben           ","verboten           ","50%                "};
+char textPos[]                 = {0x0                  ,0x1                  ,0x2                  ,0x3                  ,0x4                  ,0x5                  ,0x6                  ,0x7                  ,0x4                  ,0x9                 ,0xA                  ,0xB                  ,0x4                  ,0xD                  ,0xE                  ,0xF                  ,0x10                  ,0x11                 ,0x12                 ,0x13                 ,0x14                 ,0x15                 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x15,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x11,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x11,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x11,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F};
 
 char VHS = 0;
 char mSelected[256];
@@ -1119,6 +1120,77 @@
             out = 0;
             //Farbe  Rot 
             break;
+        case 0xa6:
+            out = 0;
+            //Farbe Green
+            break;
+        case 0xe6:
+            out = 0;
+            //Farbe blue
+            break;
+        case 0x5a:
+            out = 0;
+            //hell special. -> Helligkeit 100%
+            break;
+        case 0x9a:
+            out = 0;
+            //hell special. -> Helligkeit 75%
+            break;
+        case 0xda:
+            out = 0;
+            //hell special. -> Helligkeit 50%
+            break;
+        case 0x6a:
+            out = 0;
+            //hell special. -> Verhalten 1
+            break;
+        case 0xaa:
+            out = 0;
+            //hell special. -> Verhalten 2
+            break;
+        case 0xea:
+            out = 0;
+            //hell special. -> Verhalten 3
+            break;
+        case 0x5e:
+            out = 0;
+            //wuerfel farbverhalten -> fixe
+            break;
+        case 0x9e:
+            out = 0;
+            //wuerfel farbverhalten -> Spieler farbe
+            break;
+        case 0xde:
+            out = 0;
+            //wuerfel farbverhalten -> 3 farben
+            break;
+        case 0x6e:
+            out = 0;
+            //wuerfelfarb def -> standart
+            break;
+        case 0xae:
+            out = 0;
+            //wuerfel farv def -> erlaubt
+            break;
+        case 0xee:
+            out = 0;
+            //wuerfel farb def -> verboten
+            break;
+        case 0x7e:
+            out = 0;
+            //wuerfel helligkeit -> 100%
+            break;
+        case 0xbe:
+            out = 0;
+            //wuerfel helligkeit -> 100%
+            break;
+        case 0xfe:
+            out = 0;
+            //wuerfel helligkeit -> 100%
+            break;
+        
+        
+        
             
         
     default: