ELEC2645 (2018/19) / Mbed 2 deprecated ml16c5l

Dependencies:   mbed

Committer:
ml16c5l
Date:
Sun Apr 28 21:32:06 2019 +0000
Revision:
9:192ad897ec95
Parent:
6:0bc6813fe434
Child:
11:ba1906f151fd
change wall

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ml16c5l 1:63db7ec60700 1 /*
ml16c5l 1:63db7ec60700 2 ELEC2645 Embedded Systems Project
ml16c5l 1:63db7ec60700 3 School of Electronic & Electrical Engineering
ml16c5l 1:63db7ec60700 4 University of Leeds
ml16c5l 3:5d860d0d589e 5 Name: Caiwenjing Liu
ml16c5l 3:5d860d0d589e 6 Username:ml16c5l
ml16c5l 3:5d860d0d589e 7 Student ID Number: 201165261
ml16c5l 3:5d860d0d589e 8 Date: 09/04/2019
ml16c5l 1:63db7ec60700 9 */
ml16c5l 1:63db7ec60700 10
ml16c5l 3:5d860d0d589e 11 ///////// pre-processor directives ////////
ml16c5l 1:63db7ec60700 12 #include "mbed.h"
ml16c5l 1:63db7ec60700 13 #include "Gamepad.h"
ml16c5l 1:63db7ec60700 14 #include "N5110.h"
ml16c5l 9:192ad897ec95 15 #include "CopterEngine.h"
ml16c5l 3:5d860d0d589e 16
ml16c5l 3:5d860d0d589e 17
ml16c5l 1:63db7ec60700 18
ml16c5l 9:192ad897ec95 19 #ifdef WITH_TESTING
ml16c5l 9:192ad897ec95 20 # include "tests.h"
ml16c5l 9:192ad897ec95 21 #endif
ml16c5l 1:63db7ec60700 22
ml16c5l 9:192ad897ec95 23
ml16c5l 9:192ad897ec95 24
ml16c5l 9:192ad897ec95 25 #define WALL_SIZE 3
ml16c5l 9:192ad897ec95 26 #define BIRD_WIDTH 15
ml16c5l 9:192ad897ec95 27 #define BIRD_HEIGHT 10
ml16c5l 9:192ad897ec95 28 #define BIRD_SPEED 1
ml16c5l 1:63db7ec60700 29 /////////////// structs /////////////////
ml16c5l 1:63db7ec60700 30 struct UserInput {
ml16c5l 1:63db7ec60700 31 Direction d;
ml16c5l 1:63db7ec60700 32 float mag;
ml16c5l 1:63db7ec60700 33 };
ml16c5l 1:63db7ec60700 34 /////////////// objects ///////////////
ml16c5l 1:63db7ec60700 35 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
ml16c5l 3:5d860d0d589e 36 Gamepad pad;
ml16c5l 9:192ad897ec95 37 CopterEngine copter;
ml16c5l 9:192ad897ec95 38 extern N5110 lcd;
ml16c5l 9:192ad897ec95 39
ml16c5l 9:192ad897ec95 40
ml16c5l 9:192ad897ec95 41
ml16c5l 9:192ad897ec95 42
ml16c5l 9:192ad897ec95 43
ml16c5l 3:5d860d0d589e 44
ml16c5l 4:2848b366ee3d 45
ml16c5l 4:2848b366ee3d 46
ml16c5l 3:5d860d0d589e 47 ///////////// prototypes ///////////////
ml16c5l 3:5d860d0d589e 48 void init();
ml16c5l 3:5d860d0d589e 49 void update_game(UserInput input);
ml16c5l 3:5d860d0d589e 50 void render();
ml16c5l 3:5d860d0d589e 51 void welcome();
ml16c5l 3:5d860d0d589e 52
ml16c5l 9:192ad897ec95 53 ///////////// functions ////////////////
ml16c5l 4:2848b366ee3d 54
ml16c5l 4:2848b366ee3d 55
ml16c5l 3:5d860d0d589e 56 int main()
ml16c5l 3:5d860d0d589e 57 {
ml16c5l 3:5d860d0d589e 58 int fps = 8; // frames per second
ml16c5l 3:5d860d0d589e 59 init(); // initialise and then display welcome screen...
ml16c5l 3:5d860d0d589e 60 welcome(); // waiting for the user to start
ml16c5l 9:192ad897ec95 61 render(); // first draw the initial frame
ml16c5l 3:5d860d0d589e 62 wait(1.0f/fps); // and wait for one frame period
ml16c5l 9:192ad897ec95 63
ml16c5l 3:5d860d0d589e 64 // game loop - read input, update the game state and render the display
ml16c5l 3:5d860d0d589e 65 while (1) {
ml16c5l 9:192ad897ec95 66
ml16c5l 9:192ad897ec95 67 lcd.clear();
ml16c5l 9:192ad897ec95 68
ml16c5l 9:192ad897ec95 69 int a = copter.GameOver();
ml16c5l 9:192ad897ec95 70 if(a == 1)
ml16c5l 9:192ad897ec95 71 { a=0;
ml16c5l 9:192ad897ec95 72 lcd.clear();
ml16c5l 9:192ad897ec95 73 lcd.printString("GAME OVER", 10,1);
ml16c5l 9:192ad897ec95 74 lcd.refresh();
ml16c5l 9:192ad897ec95 75 int h=0;
ml16c5l 9:192ad897ec95 76 for(h=1; h<=500; h++){
ml16c5l 9:192ad897ec95 77 pad.tone(h,0.5);
ml16c5l 9:192ad897ec95 78 }
ml16c5l 9:192ad897ec95 79
ml16c5l 9:192ad897ec95 80 wait(1.0);
ml16c5l 9:192ad897ec95 81 lcd.printString("PRESS BACK" ,13,3);
ml16c5l 9:192ad897ec95 82 lcd.printString("RESTART",20,4);
ml16c5l 9:192ad897ec95 83 lcd.refresh();
ml16c5l 9:192ad897ec95 84 while (pad.check_event(Gamepad::BACK_PRESSED)== false)
ml16c5l 9:192ad897ec95 85 {
ml16c5l 9:192ad897ec95 86
ml16c5l 9:192ad897ec95 87 pad.leds_on();
ml16c5l 9:192ad897ec95 88 wait(0.1);
ml16c5l 9:192ad897ec95 89 }
ml16c5l 9:192ad897ec95 90
ml16c5l 9:192ad897ec95 91 init();
ml16c5l 9:192ad897ec95 92 welcome();
ml16c5l 9:192ad897ec95 93
ml16c5l 9:192ad897ec95 94 render();
ml16c5l 9:192ad897ec95 95 wait(1.0f/fps);
ml16c5l 9:192ad897ec95 96 }
ml16c5l 9:192ad897ec95 97
ml16c5l 3:5d860d0d589e 98 copter.read_input(pad);
ml16c5l 3:5d860d0d589e 99 copter.update(pad);
ml16c5l 9:192ad897ec95 100
ml16c5l 3:5d860d0d589e 101 render();
ml16c5l 3:5d860d0d589e 102 wait(1.0f/fps);
ml16c5l 9:192ad897ec95 103
ml16c5l 3:5d860d0d589e 104 }
ml16c5l 9:192ad897ec95 105 }
ml16c5l 3:5d860d0d589e 106
ml16c5l 3:5d860d0d589e 107 // initialies all classes and libraries
ml16c5l 3:5d860d0d589e 108 void init()
ml16c5l 3:5d860d0d589e 109 {
ml16c5l 9:192ad897ec95 110 // need to initialise LCD and Gamepad
ml16c5l 3:5d860d0d589e 111 lcd.init();
ml16c5l 3:5d860d0d589e 112 pad.init();
ml16c5l 9:192ad897ec95 113
ml16c5l 9:192ad897ec95 114 copter.init(BIRD_WIDTH,BIRD_HEIGHT,WALL_SIZE,BIRD_SPEED);
ml16c5l 3:5d860d0d589e 115
ml16c5l 3:5d860d0d589e 116 }
ml16c5l 3:5d860d0d589e 117
ml16c5l 3:5d860d0d589e 118 // this function draws each frame on the LCD
ml16c5l 3:5d860d0d589e 119 void render()
ml16c5l 3:5d860d0d589e 120 {
ml16c5l 3:5d860d0d589e 121 // clear screen, re-draw and refresh
ml16c5l 9:192ad897ec95 122 lcd.clear();
ml16c5l 3:5d860d0d589e 123 copter.draw(lcd);
ml16c5l 3:5d860d0d589e 124 lcd.refresh();
ml16c5l 3:5d860d0d589e 125 }
ml16c5l 3:5d860d0d589e 126
ml16c5l 4:2848b366ee3d 127
ml16c5l 9:192ad897ec95 128 // simple splash screen displayed on start-up
ml16c5l 9:192ad897ec95 129 void welcome() {
ml16c5l 4:2848b366ee3d 130 pad.leds_on();
ml16c5l 4:2848b366ee3d 131 lcd.printString("COPTER", 25,1);
ml16c5l 4:2848b366ee3d 132 lcd.printString("Press START ",10,3);
ml16c5l 4:2848b366ee3d 133 lcd.printString("to Start ",20,5);
ml16c5l 4:2848b366ee3d 134 lcd.refresh();
ml16c5l 9:192ad897ec95 135
ml16c5l 4:2848b366ee3d 136 //print the symbal on the screen
ml16c5l 9:192ad897ec95 137 // wait flashing LEDs until start button is pressed
ml16c5l 3:5d860d0d589e 138 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
ml16c5l 3:5d860d0d589e 139 pad.leds_on();
ml16c5l 4:2848b366ee3d 140 wait(0.2);
ml16c5l 9:192ad897ec95 141 /* pad.tone(50,0.1);
ml16c5l 4:2848b366ee3d 142 wait(0.2);
ml16c5l 4:2848b366ee3d 143 pad.tone(100,0.1);
ml16c5l 4:2848b366ee3d 144 wait(0.2);
ml16c5l 4:2848b366ee3d 145 pad.tone(500,0.1);
ml16c5l 4:2848b366ee3d 146 wait(0.2);
ml16c5l 4:2848b366ee3d 147 pad.tone(700,0.1);
ml16c5l 4:2848b366ee3d 148 wait(0.2);
ml16c5l 4:2848b366ee3d 149 pad.tone(500,0.1);
ml16c5l 4:2848b366ee3d 150 wait(0.2);
ml16c5l 4:2848b366ee3d 151 pad.tone(100,0.1);
ml16c5l 4:2848b366ee3d 152 wait(0.2);
ml16c5l 4:2848b366ee3d 153 pad.tone(50,0.1);
ml16c5l 4:2848b366ee3d 154 wait(0.2);
ml16c5l 4:2848b366ee3d 155 pad.tone(100,0.1);
ml16c5l 4:2848b366ee3d 156 wait(0.2);
ml16c5l 4:2848b366ee3d 157 pad.tone(500,0.1);
ml16c5l 4:2848b366ee3d 158 wait(0.2);
ml16c5l 4:2848b366ee3d 159 pad.tone(700,0.1);
ml16c5l 4:2848b366ee3d 160 wait(0.2);
ml16c5l 4:2848b366ee3d 161 pad.tone(500,0.1);
ml16c5l 4:2848b366ee3d 162 wait(0.2);
ml16c5l 4:2848b366ee3d 163 pad.tone(100,0.1);
ml16c5l 4:2848b366ee3d 164 wait(0.2);
ml16c5l 4:2848b366ee3d 165 pad.tone(50,0.1);
ml16c5l 9:192ad897ec95 166 */
ml16c5l 3:5d860d0d589e 167 }
ml16c5l 9:192ad897ec95 168
ml16c5l 3:5d860d0d589e 169 }