Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
main.cpp@9:192ad897ec95, 2019-04-28 (annotated)
- Committer:
- ml16c5l
- Date:
- Sun Apr 28 21:32:06 2019 +0000
- Revision:
- 9:192ad897ec95
- Parent:
- 6:0bc6813fe434
- Child:
- 11:ba1906f151fd
change wall
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| ml16c5l | 1:63db7ec60700 | 1 | /* |
| ml16c5l | 1:63db7ec60700 | 2 | ELEC2645 Embedded Systems Project |
| ml16c5l | 1:63db7ec60700 | 3 | School of Electronic & Electrical Engineering |
| ml16c5l | 1:63db7ec60700 | 4 | University of Leeds |
| ml16c5l | 3:5d860d0d589e | 5 | Name: Caiwenjing Liu |
| ml16c5l | 3:5d860d0d589e | 6 | Username:ml16c5l |
| ml16c5l | 3:5d860d0d589e | 7 | Student ID Number: 201165261 |
| ml16c5l | 3:5d860d0d589e | 8 | Date: 09/04/2019 |
| ml16c5l | 1:63db7ec60700 | 9 | */ |
| ml16c5l | 1:63db7ec60700 | 10 | |
| ml16c5l | 3:5d860d0d589e | 11 | ///////// pre-processor directives //////// |
| ml16c5l | 1:63db7ec60700 | 12 | #include "mbed.h" |
| ml16c5l | 1:63db7ec60700 | 13 | #include "Gamepad.h" |
| ml16c5l | 1:63db7ec60700 | 14 | #include "N5110.h" |
| ml16c5l | 9:192ad897ec95 | 15 | #include "CopterEngine.h" |
| ml16c5l | 3:5d860d0d589e | 16 | |
| ml16c5l | 3:5d860d0d589e | 17 | |
| ml16c5l | 1:63db7ec60700 | 18 | |
| ml16c5l | 9:192ad897ec95 | 19 | #ifdef WITH_TESTING |
| ml16c5l | 9:192ad897ec95 | 20 | # include "tests.h" |
| ml16c5l | 9:192ad897ec95 | 21 | #endif |
| ml16c5l | 1:63db7ec60700 | 22 | |
| ml16c5l | 9:192ad897ec95 | 23 | |
| ml16c5l | 9:192ad897ec95 | 24 | |
| ml16c5l | 9:192ad897ec95 | 25 | #define WALL_SIZE 3 |
| ml16c5l | 9:192ad897ec95 | 26 | #define BIRD_WIDTH 15 |
| ml16c5l | 9:192ad897ec95 | 27 | #define BIRD_HEIGHT 10 |
| ml16c5l | 9:192ad897ec95 | 28 | #define BIRD_SPEED 1 |
| ml16c5l | 1:63db7ec60700 | 29 | /////////////// structs ///////////////// |
| ml16c5l | 1:63db7ec60700 | 30 | struct UserInput { |
| ml16c5l | 1:63db7ec60700 | 31 | Direction d; |
| ml16c5l | 1:63db7ec60700 | 32 | float mag; |
| ml16c5l | 1:63db7ec60700 | 33 | }; |
| ml16c5l | 1:63db7ec60700 | 34 | /////////////// objects /////////////// |
| ml16c5l | 1:63db7ec60700 | 35 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| ml16c5l | 3:5d860d0d589e | 36 | Gamepad pad; |
| ml16c5l | 9:192ad897ec95 | 37 | CopterEngine copter; |
| ml16c5l | 9:192ad897ec95 | 38 | extern N5110 lcd; |
| ml16c5l | 9:192ad897ec95 | 39 | |
| ml16c5l | 9:192ad897ec95 | 40 | |
| ml16c5l | 9:192ad897ec95 | 41 | |
| ml16c5l | 9:192ad897ec95 | 42 | |
| ml16c5l | 9:192ad897ec95 | 43 | |
| ml16c5l | 3:5d860d0d589e | 44 | |
| ml16c5l | 4:2848b366ee3d | 45 | |
| ml16c5l | 4:2848b366ee3d | 46 | |
| ml16c5l | 3:5d860d0d589e | 47 | ///////////// prototypes /////////////// |
| ml16c5l | 3:5d860d0d589e | 48 | void init(); |
| ml16c5l | 3:5d860d0d589e | 49 | void update_game(UserInput input); |
| ml16c5l | 3:5d860d0d589e | 50 | void render(); |
| ml16c5l | 3:5d860d0d589e | 51 | void welcome(); |
| ml16c5l | 3:5d860d0d589e | 52 | |
| ml16c5l | 9:192ad897ec95 | 53 | ///////////// functions //////////////// |
| ml16c5l | 4:2848b366ee3d | 54 | |
| ml16c5l | 4:2848b366ee3d | 55 | |
| ml16c5l | 3:5d860d0d589e | 56 | int main() |
| ml16c5l | 3:5d860d0d589e | 57 | { |
| ml16c5l | 3:5d860d0d589e | 58 | int fps = 8; // frames per second |
| ml16c5l | 3:5d860d0d589e | 59 | init(); // initialise and then display welcome screen... |
| ml16c5l | 3:5d860d0d589e | 60 | welcome(); // waiting for the user to start |
| ml16c5l | 9:192ad897ec95 | 61 | render(); // first draw the initial frame |
| ml16c5l | 3:5d860d0d589e | 62 | wait(1.0f/fps); // and wait for one frame period |
| ml16c5l | 9:192ad897ec95 | 63 | |
| ml16c5l | 3:5d860d0d589e | 64 | // game loop - read input, update the game state and render the display |
| ml16c5l | 3:5d860d0d589e | 65 | while (1) { |
| ml16c5l | 9:192ad897ec95 | 66 | |
| ml16c5l | 9:192ad897ec95 | 67 | lcd.clear(); |
| ml16c5l | 9:192ad897ec95 | 68 | |
| ml16c5l | 9:192ad897ec95 | 69 | int a = copter.GameOver(); |
| ml16c5l | 9:192ad897ec95 | 70 | if(a == 1) |
| ml16c5l | 9:192ad897ec95 | 71 | { a=0; |
| ml16c5l | 9:192ad897ec95 | 72 | lcd.clear(); |
| ml16c5l | 9:192ad897ec95 | 73 | lcd.printString("GAME OVER", 10,1); |
| ml16c5l | 9:192ad897ec95 | 74 | lcd.refresh(); |
| ml16c5l | 9:192ad897ec95 | 75 | int h=0; |
| ml16c5l | 9:192ad897ec95 | 76 | for(h=1; h<=500; h++){ |
| ml16c5l | 9:192ad897ec95 | 77 | pad.tone(h,0.5); |
| ml16c5l | 9:192ad897ec95 | 78 | } |
| ml16c5l | 9:192ad897ec95 | 79 | |
| ml16c5l | 9:192ad897ec95 | 80 | wait(1.0); |
| ml16c5l | 9:192ad897ec95 | 81 | lcd.printString("PRESS BACK" ,13,3); |
| ml16c5l | 9:192ad897ec95 | 82 | lcd.printString("RESTART",20,4); |
| ml16c5l | 9:192ad897ec95 | 83 | lcd.refresh(); |
| ml16c5l | 9:192ad897ec95 | 84 | while (pad.check_event(Gamepad::BACK_PRESSED)== false) |
| ml16c5l | 9:192ad897ec95 | 85 | { |
| ml16c5l | 9:192ad897ec95 | 86 | |
| ml16c5l | 9:192ad897ec95 | 87 | pad.leds_on(); |
| ml16c5l | 9:192ad897ec95 | 88 | wait(0.1); |
| ml16c5l | 9:192ad897ec95 | 89 | } |
| ml16c5l | 9:192ad897ec95 | 90 | |
| ml16c5l | 9:192ad897ec95 | 91 | init(); |
| ml16c5l | 9:192ad897ec95 | 92 | welcome(); |
| ml16c5l | 9:192ad897ec95 | 93 | |
| ml16c5l | 9:192ad897ec95 | 94 | render(); |
| ml16c5l | 9:192ad897ec95 | 95 | wait(1.0f/fps); |
| ml16c5l | 9:192ad897ec95 | 96 | } |
| ml16c5l | 9:192ad897ec95 | 97 | |
| ml16c5l | 3:5d860d0d589e | 98 | copter.read_input(pad); |
| ml16c5l | 3:5d860d0d589e | 99 | copter.update(pad); |
| ml16c5l | 9:192ad897ec95 | 100 | |
| ml16c5l | 3:5d860d0d589e | 101 | render(); |
| ml16c5l | 3:5d860d0d589e | 102 | wait(1.0f/fps); |
| ml16c5l | 9:192ad897ec95 | 103 | |
| ml16c5l | 3:5d860d0d589e | 104 | } |
| ml16c5l | 9:192ad897ec95 | 105 | } |
| ml16c5l | 3:5d860d0d589e | 106 | |
| ml16c5l | 3:5d860d0d589e | 107 | // initialies all classes and libraries |
| ml16c5l | 3:5d860d0d589e | 108 | void init() |
| ml16c5l | 3:5d860d0d589e | 109 | { |
| ml16c5l | 9:192ad897ec95 | 110 | // need to initialise LCD and Gamepad |
| ml16c5l | 3:5d860d0d589e | 111 | lcd.init(); |
| ml16c5l | 3:5d860d0d589e | 112 | pad.init(); |
| ml16c5l | 9:192ad897ec95 | 113 | |
| ml16c5l | 9:192ad897ec95 | 114 | copter.init(BIRD_WIDTH,BIRD_HEIGHT,WALL_SIZE,BIRD_SPEED); |
| ml16c5l | 3:5d860d0d589e | 115 | |
| ml16c5l | 3:5d860d0d589e | 116 | } |
| ml16c5l | 3:5d860d0d589e | 117 | |
| ml16c5l | 3:5d860d0d589e | 118 | // this function draws each frame on the LCD |
| ml16c5l | 3:5d860d0d589e | 119 | void render() |
| ml16c5l | 3:5d860d0d589e | 120 | { |
| ml16c5l | 3:5d860d0d589e | 121 | // clear screen, re-draw and refresh |
| ml16c5l | 9:192ad897ec95 | 122 | lcd.clear(); |
| ml16c5l | 3:5d860d0d589e | 123 | copter.draw(lcd); |
| ml16c5l | 3:5d860d0d589e | 124 | lcd.refresh(); |
| ml16c5l | 3:5d860d0d589e | 125 | } |
| ml16c5l | 3:5d860d0d589e | 126 | |
| ml16c5l | 4:2848b366ee3d | 127 | |
| ml16c5l | 9:192ad897ec95 | 128 | // simple splash screen displayed on start-up |
| ml16c5l | 9:192ad897ec95 | 129 | void welcome() { |
| ml16c5l | 4:2848b366ee3d | 130 | pad.leds_on(); |
| ml16c5l | 4:2848b366ee3d | 131 | lcd.printString("COPTER", 25,1); |
| ml16c5l | 4:2848b366ee3d | 132 | lcd.printString("Press START ",10,3); |
| ml16c5l | 4:2848b366ee3d | 133 | lcd.printString("to Start ",20,5); |
| ml16c5l | 4:2848b366ee3d | 134 | lcd.refresh(); |
| ml16c5l | 9:192ad897ec95 | 135 | |
| ml16c5l | 4:2848b366ee3d | 136 | //print the symbal on the screen |
| ml16c5l | 9:192ad897ec95 | 137 | // wait flashing LEDs until start button is pressed |
| ml16c5l | 3:5d860d0d589e | 138 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| ml16c5l | 3:5d860d0d589e | 139 | pad.leds_on(); |
| ml16c5l | 4:2848b366ee3d | 140 | wait(0.2); |
| ml16c5l | 9:192ad897ec95 | 141 | /* pad.tone(50,0.1); |
| ml16c5l | 4:2848b366ee3d | 142 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 143 | pad.tone(100,0.1); |
| ml16c5l | 4:2848b366ee3d | 144 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 145 | pad.tone(500,0.1); |
| ml16c5l | 4:2848b366ee3d | 146 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 147 | pad.tone(700,0.1); |
| ml16c5l | 4:2848b366ee3d | 148 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 149 | pad.tone(500,0.1); |
| ml16c5l | 4:2848b366ee3d | 150 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 151 | pad.tone(100,0.1); |
| ml16c5l | 4:2848b366ee3d | 152 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 153 | pad.tone(50,0.1); |
| ml16c5l | 4:2848b366ee3d | 154 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 155 | pad.tone(100,0.1); |
| ml16c5l | 4:2848b366ee3d | 156 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 157 | pad.tone(500,0.1); |
| ml16c5l | 4:2848b366ee3d | 158 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 159 | pad.tone(700,0.1); |
| ml16c5l | 4:2848b366ee3d | 160 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 161 | pad.tone(500,0.1); |
| ml16c5l | 4:2848b366ee3d | 162 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 163 | pad.tone(100,0.1); |
| ml16c5l | 4:2848b366ee3d | 164 | wait(0.2); |
| ml16c5l | 4:2848b366ee3d | 165 | pad.tone(50,0.1); |
| ml16c5l | 9:192ad897ec95 | 166 | */ |
| ml16c5l | 3:5d860d0d589e | 167 | } |
| ml16c5l | 9:192ad897ec95 | 168 | |
| ml16c5l | 3:5d860d0d589e | 169 | } |