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Dependencies: mbed
main.cpp
- Committer:
- ml16c5l
- Date:
- 2019-04-28
- Revision:
- 9:192ad897ec95
- Parent:
- 6:0bc6813fe434
- Child:
- 11:ba1906f151fd
File content as of revision 9:192ad897ec95:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Caiwenjing Liu Username:ml16c5l Student ID Number: 201165261 Date: 09/04/2019 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "CopterEngine.h" #ifdef WITH_TESTING # include "tests.h" #endif #define WALL_SIZE 3 #define BIRD_WIDTH 15 #define BIRD_HEIGHT 10 #define BIRD_SPEED 1 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; CopterEngine copter; extern N5110 lcd; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period // game loop - read input, update the game state and render the display while (1) { lcd.clear(); int a = copter.GameOver(); if(a == 1) { a=0; lcd.clear(); lcd.printString("GAME OVER", 10,1); lcd.refresh(); int h=0; for(h=1; h<=500; h++){ pad.tone(h,0.5); } wait(1.0); lcd.printString("PRESS BACK" ,13,3); lcd.printString("RESTART",20,4); lcd.refresh(); while (pad.check_event(Gamepad::BACK_PRESSED)== false) { pad.leds_on(); wait(0.1); } init(); welcome(); render(); wait(1.0f/fps); } copter.read_input(pad); copter.update(pad); render(); wait(1.0f/fps); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); copter.init(BIRD_WIDTH,BIRD_HEIGHT,WALL_SIZE,BIRD_SPEED); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); copter.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { pad.leds_on(); lcd.printString("COPTER", 25,1); lcd.printString("Press START ",10,3); lcd.printString("to Start ",20,5); lcd.refresh(); //print the symbal on the screen // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.2); /* pad.tone(50,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(50,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(50,0.1); */ } }