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Dependencies: mbed
main.cpp@6:0bc6813fe434, 2019-04-11 (annotated)
- Committer:
- ml16c5l
- Date:
- Thu Apr 11 12:51:57 2019 +0000
- Revision:
- 6:0bc6813fe434
- Parent:
- 5:331b65d1d280
- Child:
- 9:192ad897ec95
the copter of the CopterGame
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ml16c5l | 1:63db7ec60700 | 1 | /* |
ml16c5l | 1:63db7ec60700 | 2 | ELEC2645 Embedded Systems Project |
ml16c5l | 1:63db7ec60700 | 3 | School of Electronic & Electrical Engineering |
ml16c5l | 1:63db7ec60700 | 4 | University of Leeds |
ml16c5l | 3:5d860d0d589e | 5 | Name: Caiwenjing Liu |
ml16c5l | 3:5d860d0d589e | 6 | Username:ml16c5l |
ml16c5l | 3:5d860d0d589e | 7 | Student ID Number: 201165261 |
ml16c5l | 3:5d860d0d589e | 8 | Date: 09/04/2019 |
ml16c5l | 1:63db7ec60700 | 9 | */ |
ml16c5l | 1:63db7ec60700 | 10 | |
ml16c5l | 3:5d860d0d589e | 11 | ///////// pre-processor directives //////// |
ml16c5l | 1:63db7ec60700 | 12 | #include "mbed.h" |
ml16c5l | 1:63db7ec60700 | 13 | #include "Gamepad.h" |
ml16c5l | 1:63db7ec60700 | 14 | #include "N5110.h" |
ml16c5l | 3:5d860d0d589e | 15 | //#include "CopterEngine.h" |
ml16c5l | 3:5d860d0d589e | 16 | |
ml16c5l | 3:5d860d0d589e | 17 | |
ml16c5l | 1:63db7ec60700 | 18 | |
ml16c5l | 1:63db7ec60700 | 19 | |
ml16c5l | 1:63db7ec60700 | 20 | /////////////// structs ///////////////// |
ml16c5l | 1:63db7ec60700 | 21 | struct UserInput { |
ml16c5l | 1:63db7ec60700 | 22 | Direction d; |
ml16c5l | 1:63db7ec60700 | 23 | float mag; |
ml16c5l | 1:63db7ec60700 | 24 | }; |
ml16c5l | 1:63db7ec60700 | 25 | /////////////// objects /////////////// |
ml16c5l | 1:63db7ec60700 | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ml16c5l | 3:5d860d0d589e | 27 | Gamepad pad; |
ml16c5l | 3:5d860d0d589e | 28 | //CopterEngine copter; |
ml16c5l | 3:5d860d0d589e | 29 | |
ml16c5l | 4:2848b366ee3d | 30 | |
ml16c5l | 4:2848b366ee3d | 31 | |
ml16c5l | 3:5d860d0d589e | 32 | ///////////// prototypes /////////////// |
ml16c5l | 3:5d860d0d589e | 33 | void init(); |
ml16c5l | 3:5d860d0d589e | 34 | void update_game(UserInput input); |
ml16c5l | 3:5d860d0d589e | 35 | void render(); |
ml16c5l | 3:5d860d0d589e | 36 | void welcome(); |
ml16c5l | 3:5d860d0d589e | 37 | |
ml16c5l | 4:2848b366ee3d | 38 | ////////////// functions //////////////// |
ml16c5l | 4:2848b366ee3d | 39 | |
ml16c5l | 4:2848b366ee3d | 40 | |
ml16c5l | 3:5d860d0d589e | 41 | int main() |
ml16c5l | 3:5d860d0d589e | 42 | { |
ml16c5l | 3:5d860d0d589e | 43 | int fps = 8; // frames per second |
ml16c5l | 3:5d860d0d589e | 44 | init(); // initialise and then display welcome screen... |
ml16c5l | 3:5d860d0d589e | 45 | welcome(); // waiting for the user to start |
ml16c5l | 6:0bc6813fe434 | 46 | render(); // first draw the initial frame |
ml16c5l | 3:5d860d0d589e | 47 | wait(1.0f/fps); // and wait for one frame period |
ml16c5l | 6:0bc6813fe434 | 48 | |
ml16c5l | 3:5d860d0d589e | 49 | // game loop - read input, update the game state and render the display |
ml16c5l | 3:5d860d0d589e | 50 | while (1) { |
ml16c5l | 6:0bc6813fe434 | 51 | |
ml16c5l | 6:0bc6813fe434 | 52 | lcd.clear(); |
ml16c5l | 6:0bc6813fe434 | 53 | |
ml16c5l | 6:0bc6813fe434 | 54 | int a = copter.GameOver(); |
ml16c5l | 6:0bc6813fe434 | 55 | if(a == 1) { |
ml16c5l | 6:0bc6813fe434 | 56 | a=0; |
ml16c5l | 6:0bc6813fe434 | 57 | lcd.clear(); |
ml16c5l | 6:0bc6813fe434 | 58 | lcd.printString("GAME OVER", 10,1); |
ml16c5l | 6:0bc6813fe434 | 59 | lcd.refresh(); |
ml16c5l | 6:0bc6813fe434 | 60 | int h=0; |
ml16c5l | 6:0bc6813fe434 | 61 | for(h=1; h<=500; h++) { |
ml16c5l | 6:0bc6813fe434 | 62 | pad.tone(h,0.5); |
ml16c5l | 6:0bc6813fe434 | 63 | } |
ml16c5l | 6:0bc6813fe434 | 64 | |
ml16c5l | 6:0bc6813fe434 | 65 | wait(1.0); |
ml16c5l | 6:0bc6813fe434 | 66 | lcd.printString("PRESS BACK",13,3); |
ml16c5l | 6:0bc6813fe434 | 67 | lcd.printString("RESTART",20,4); |
ml16c5l | 6:0bc6813fe434 | 68 | lcd.refresh(); |
ml16c5l | 6:0bc6813fe434 | 69 | while (pad.check_event(Gamepad::BACK_PRESSED)== false) { |
ml16c5l | 6:0bc6813fe434 | 70 | |
ml16c5l | 6:0bc6813fe434 | 71 | pad.leds_on(); |
ml16c5l | 6:0bc6813fe434 | 72 | wait(0.1); |
ml16c5l | 6:0bc6813fe434 | 73 | } |
ml16c5l | 6:0bc6813fe434 | 74 | |
ml16c5l | 6:0bc6813fe434 | 75 | init(); |
ml16c5l | 6:0bc6813fe434 | 76 | welcome(); |
ml16c5l | 6:0bc6813fe434 | 77 | |
ml16c5l | 6:0bc6813fe434 | 78 | render(); |
ml16c5l | 6:0bc6813fe434 | 79 | wait(1.0f/fps); |
ml16c5l | 6:0bc6813fe434 | 80 | } |
ml16c5l | 6:0bc6813fe434 | 81 | |
ml16c5l | 3:5d860d0d589e | 82 | copter.read_input(pad); |
ml16c5l | 3:5d860d0d589e | 83 | copter.update(pad); |
ml16c5l | 6:0bc6813fe434 | 84 | |
ml16c5l | 3:5d860d0d589e | 85 | render(); |
ml16c5l | 3:5d860d0d589e | 86 | wait(1.0f/fps); |
ml16c5l | 6:0bc6813fe434 | 87 | |
ml16c5l | 3:5d860d0d589e | 88 | } |
ml16c5l | 6:0bc6813fe434 | 89 | } |
ml16c5l | 3:5d860d0d589e | 90 | |
ml16c5l | 3:5d860d0d589e | 91 | // initialies all classes and libraries |
ml16c5l | 3:5d860d0d589e | 92 | void init() |
ml16c5l | 3:5d860d0d589e | 93 | { |
ml16c5l | 6:0bc6813fe434 | 94 | // need to initialise LCD and Gamepad |
ml16c5l | 3:5d860d0d589e | 95 | lcd.init(); |
ml16c5l | 3:5d860d0d589e | 96 | pad.init(); |
ml16c5l | 6:0bc6813fe434 | 97 | |
ml16c5l | 6:0bc6813fe434 | 98 | copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED,WALL1_SIZE,WALL2_SIZE); |
ml16c5l | 3:5d860d0d589e | 99 | |
ml16c5l | 3:5d860d0d589e | 100 | } |
ml16c5l | 3:5d860d0d589e | 101 | |
ml16c5l | 3:5d860d0d589e | 102 | // this function draws each frame on the LCD |
ml16c5l | 3:5d860d0d589e | 103 | void render() |
ml16c5l | 3:5d860d0d589e | 104 | { |
ml16c5l | 3:5d860d0d589e | 105 | // clear screen, re-draw and refresh |
ml16c5l | 6:0bc6813fe434 | 106 | lcd.clear(); |
ml16c5l | 3:5d860d0d589e | 107 | copter.draw(lcd); |
ml16c5l | 3:5d860d0d589e | 108 | lcd.refresh(); |
ml16c5l | 3:5d860d0d589e | 109 | } |
ml16c5l | 3:5d860d0d589e | 110 | |
ml16c5l | 4:2848b366ee3d | 111 | |
ml16c5l | 6:0bc6813fe434 | 112 | void welcome() |
ml16c5l | 6:0bc6813fe434 | 113 | { |
ml16c5l | 4:2848b366ee3d | 114 | pad.leds_on(); |
ml16c5l | 4:2848b366ee3d | 115 | lcd.printString("COPTER", 25,1); |
ml16c5l | 4:2848b366ee3d | 116 | lcd.printString("Press START ",10,3); |
ml16c5l | 4:2848b366ee3d | 117 | lcd.printString("to Start ",20,5); |
ml16c5l | 4:2848b366ee3d | 118 | lcd.refresh(); |
ml16c5l | 6:0bc6813fe434 | 119 | |
ml16c5l | 4:2848b366ee3d | 120 | //print the symbal on the screen |
ml16c5l | 3:5d860d0d589e | 121 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
ml16c5l | 3:5d860d0d589e | 122 | pad.leds_on(); |
ml16c5l | 4:2848b366ee3d | 123 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 124 | pad.tone(50,0.1); |
ml16c5l | 4:2848b366ee3d | 125 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 126 | pad.tone(100,0.1); |
ml16c5l | 4:2848b366ee3d | 127 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 128 | pad.tone(500,0.1); |
ml16c5l | 4:2848b366ee3d | 129 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 130 | pad.tone(700,0.1); |
ml16c5l | 4:2848b366ee3d | 131 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 132 | pad.tone(500,0.1); |
ml16c5l | 4:2848b366ee3d | 133 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 134 | pad.tone(100,0.1); |
ml16c5l | 4:2848b366ee3d | 135 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 136 | pad.tone(50,0.1); |
ml16c5l | 4:2848b366ee3d | 137 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 138 | pad.tone(100,0.1); |
ml16c5l | 4:2848b366ee3d | 139 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 140 | pad.tone(500,0.1); |
ml16c5l | 4:2848b366ee3d | 141 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 142 | pad.tone(700,0.1); |
ml16c5l | 4:2848b366ee3d | 143 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 144 | pad.tone(500,0.1); |
ml16c5l | 4:2848b366ee3d | 145 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 146 | pad.tone(100,0.1); |
ml16c5l | 4:2848b366ee3d | 147 | wait(0.2); |
ml16c5l | 4:2848b366ee3d | 148 | pad.tone(50,0.1); |
ml16c5l | 6:0bc6813fe434 | 149 | |
ml16c5l | 3:5d860d0d589e | 150 | } |
ml16c5l | 6:0bc6813fe434 | 151 | |
ml16c5l | 3:5d860d0d589e | 152 | } |