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Dependencies: mbed
main.cpp@3:5d860d0d589e, 2019-04-09 (annotated)
- Committer:
- ml16c5l
- Date:
- Tue Apr 09 10:17:24 2019 +0000
- Revision:
- 3:5d860d0d589e
- Parent:
- 1:63db7ec60700
- Child:
- 4:2848b366ee3d
change game to copter
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ml16c5l | 1:63db7ec60700 | 1 | /* |
ml16c5l | 1:63db7ec60700 | 2 | ELEC2645 Embedded Systems Project |
ml16c5l | 1:63db7ec60700 | 3 | School of Electronic & Electrical Engineering |
ml16c5l | 1:63db7ec60700 | 4 | University of Leeds |
ml16c5l | 3:5d860d0d589e | 5 | Name: Caiwenjing Liu |
ml16c5l | 3:5d860d0d589e | 6 | Username:ml16c5l |
ml16c5l | 3:5d860d0d589e | 7 | Student ID Number: 201165261 |
ml16c5l | 3:5d860d0d589e | 8 | Date: 09/04/2019 |
ml16c5l | 1:63db7ec60700 | 9 | */ |
ml16c5l | 1:63db7ec60700 | 10 | |
ml16c5l | 3:5d860d0d589e | 11 | ///////// pre-processor directives //////// |
ml16c5l | 1:63db7ec60700 | 12 | #include "mbed.h" |
ml16c5l | 1:63db7ec60700 | 13 | #include "Gamepad.h" |
ml16c5l | 1:63db7ec60700 | 14 | #include "N5110.h" |
ml16c5l | 3:5d860d0d589e | 15 | //#include "CopterEngine.h" |
ml16c5l | 3:5d860d0d589e | 16 | |
ml16c5l | 3:5d860d0d589e | 17 | #ifdef WITH_TESTING |
ml16c5l | 3:5d860d0d589e | 18 | # include "tests.h" |
ml16c5l | 3:5d860d0d589e | 19 | #endif |
ml16c5l | 3:5d860d0d589e | 20 | |
ml16c5l | 1:63db7ec60700 | 21 | |
ml16c5l | 1:63db7ec60700 | 22 | |
ml16c5l | 1:63db7ec60700 | 23 | /////////////// structs ///////////////// |
ml16c5l | 1:63db7ec60700 | 24 | struct UserInput { |
ml16c5l | 1:63db7ec60700 | 25 | Direction d; |
ml16c5l | 1:63db7ec60700 | 26 | float mag; |
ml16c5l | 1:63db7ec60700 | 27 | }; |
ml16c5l | 1:63db7ec60700 | 28 | /////////////// objects /////////////// |
ml16c5l | 1:63db7ec60700 | 29 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ml16c5l | 3:5d860d0d589e | 30 | Gamepad pad; |
ml16c5l | 3:5d860d0d589e | 31 | //CopterEngine copter; |
ml16c5l | 3:5d860d0d589e | 32 | |
ml16c5l | 3:5d860d0d589e | 33 | ///////////// prototypes /////////////// |
ml16c5l | 3:5d860d0d589e | 34 | void init(); |
ml16c5l | 3:5d860d0d589e | 35 | void update_game(UserInput input); |
ml16c5l | 3:5d860d0d589e | 36 | void render(); |
ml16c5l | 3:5d860d0d589e | 37 | void welcome(); |
ml16c5l | 3:5d860d0d589e | 38 | |
ml16c5l | 3:5d860d0d589e | 39 | ///////////// functions //////////////// |
ml16c5l | 3:5d860d0d589e | 40 | int main() |
ml16c5l | 3:5d860d0d589e | 41 | { |
ml16c5l | 3:5d860d0d589e | 42 | |
ml16c5l | 3:5d860d0d589e | 43 | |
ml16c5l | 3:5d860d0d589e | 44 | int fps = 8; // frames per second |
ml16c5l | 3:5d860d0d589e | 45 | |
ml16c5l | 3:5d860d0d589e | 46 | init(); // initialise and then display welcome screen... |
ml16c5l | 3:5d860d0d589e | 47 | welcome(); // waiting for the user to start |
ml16c5l | 3:5d860d0d589e | 48 | |
ml16c5l | 3:5d860d0d589e | 49 | render(); // first draw the initial frame |
ml16c5l | 3:5d860d0d589e | 50 | wait(1.0f/fps); // and wait for one frame period |
ml16c5l | 3:5d860d0d589e | 51 | |
ml16c5l | 3:5d860d0d589e | 52 | |
ml16c5l | 3:5d860d0d589e | 53 | // game loop - read input, update the game state and render the display |
ml16c5l | 3:5d860d0d589e | 54 | while (1) { |
ml16c5l | 3:5d860d0d589e | 55 | copter.read_input(pad); |
ml16c5l | 3:5d860d0d589e | 56 | copter.update(pad); |
ml16c5l | 3:5d860d0d589e | 57 | render(); |
ml16c5l | 3:5d860d0d589e | 58 | wait(1.0f/fps); |
ml16c5l | 3:5d860d0d589e | 59 | } |
ml16c5l | 3:5d860d0d589e | 60 | } |
ml16c5l | 3:5d860d0d589e | 61 | |
ml16c5l | 3:5d860d0d589e | 62 | // initialies all classes and libraries |
ml16c5l | 3:5d860d0d589e | 63 | void init() |
ml16c5l | 3:5d860d0d589e | 64 | { |
ml16c5l | 3:5d860d0d589e | 65 | // need to initialise LCD and Gamepad |
ml16c5l | 3:5d860d0d589e | 66 | lcd.init(); |
ml16c5l | 3:5d860d0d589e | 67 | pad.init(); |
ml16c5l | 3:5d860d0d589e | 68 | |
ml16c5l | 3:5d860d0d589e | 69 | // initialise the game with correct ball and paddle sizes |
ml16c5l | 3:5d860d0d589e | 70 | copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED); |
ml16c5l | 3:5d860d0d589e | 71 | |
ml16c5l | 3:5d860d0d589e | 72 | } |
ml16c5l | 3:5d860d0d589e | 73 | |
ml16c5l | 3:5d860d0d589e | 74 | // this function draws each frame on the LCD |
ml16c5l | 3:5d860d0d589e | 75 | void render() |
ml16c5l | 3:5d860d0d589e | 76 | { |
ml16c5l | 3:5d860d0d589e | 77 | // clear screen, re-draw and refresh |
ml16c5l | 3:5d860d0d589e | 78 | lcd.clear(); |
ml16c5l | 3:5d860d0d589e | 79 | copter.draw(lcd); |
ml16c5l | 3:5d860d0d589e | 80 | lcd.refresh(); |
ml16c5l | 3:5d860d0d589e | 81 | } |
ml16c5l | 3:5d860d0d589e | 82 | |
ml16c5l | 3:5d860d0d589e | 83 | // simple splash screen displayed on start-up |
ml16c5l | 3:5d860d0d589e | 84 | void welcome() { |
ml16c5l | 3:5d860d0d589e | 85 | |
ml16c5l | 3:5d860d0d589e | 86 | lcd.printString(" Copter! ",0,1); |
ml16c5l | 3:5d860d0d589e | 87 | lcd.printString(" Press Start ",0,4); |
ml16c5l | 3:5d860d0d589e | 88 | lcd.refresh(); |
ml16c5l | 3:5d860d0d589e | 89 | |
ml16c5l | 3:5d860d0d589e | 90 | // wait flashing LEDs until start button is pressed |
ml16c5l | 3:5d860d0d589e | 91 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
ml16c5l | 3:5d860d0d589e | 92 | pad.leds_on(); |
ml16c5l | 3:5d860d0d589e | 93 | wait(0.1); |
ml16c5l | 3:5d860d0d589e | 94 | pad.leds_off(); |
ml16c5l | 3:5d860d0d589e | 95 | wait(0.1); |
ml16c5l | 3:5d860d0d589e | 96 | } |
ml16c5l | 3:5d860d0d589e | 97 | |
ml16c5l | 3:5d860d0d589e | 98 | } |