Initial publish
Dependencies: mbed
Fork of el17dg by
game/game.cpp@10:f02413ae09fe, 2019-03-12 (annotated)
- Committer:
- Noximilien
- Date:
- Tue Mar 12 20:41:22 2019 +0000
- Revision:
- 10:f02413ae09fe
- Parent:
- 9:5ad5501c702e
- Child:
- 11:cf2ba52e8b7e
I have made multiple stars flow using the same method I used for blasters.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 3:10918b0f7a7d | 1 | |
Noximilien | 3:10918b0f7a7d | 2 | |
Noximilien | 3:10918b0f7a7d | 3 | #include "mbed.h" |
Noximilien | 3:10918b0f7a7d | 4 | #include "N5110.h" |
Noximilien | 3:10918b0f7a7d | 5 | #include "Gamepad.h" |
Noximilien | 3:10918b0f7a7d | 6 | |
Noximilien | 3:10918b0f7a7d | 7 | #include "models.h" |
Noximilien | 4:02c63aaa2df9 | 8 | #include "main.h" |
Noximilien | 4:02c63aaa2df9 | 9 | #include "game.h" |
Noximilien | 8:c18c240665aa | 10 | #include "enemy.h" |
Noximilien | 9:5ad5501c702e | 11 | #include "stars.h" |
Noximilien | 9:5ad5501c702e | 12 | #include "blast.h" |
Noximilien | 3:10918b0f7a7d | 13 | |
Noximilien | 9:5ad5501c702e | 14 | #define MAX_BLASTS (5) |
Noximilien | 10:f02413ae09fe | 15 | #define MAX_STARS (5) |
Noximilien | 5:2b9181bc5c89 | 16 | |
Noximilien | 5:2b9181bc5c89 | 17 | int x_ship_pos = 0; |
Noximilien | 5:2b9181bc5c89 | 18 | int y_ship_pos = 24; |
Noximilien | 10:f02413ae09fe | 19 | int star_delay = 0; |
Noximilien | 7:42376925945c | 20 | |
Noximilien | 8:c18c240665aa | 21 | const int ship_speed = 2; |
Noximilien | 10:f02413ae09fe | 22 | const int star_delay_max = 3; |
Noximilien | 6:100b46be4bea | 23 | |
Noximilien | 8:c18c240665aa | 24 | Enemy enemy; |
Noximilien | 10:f02413ae09fe | 25 | //Stars stars; |
Noximilien | 9:5ad5501c702e | 26 | |
Noximilien | 9:5ad5501c702e | 27 | Blast blasts[MAX_BLASTS]; |
Noximilien | 10:f02413ae09fe | 28 | Stars stars[MAX_STARS]; |
Noximilien | 5:2b9181bc5c89 | 29 | |
Noximilien | 4:02c63aaa2df9 | 30 | bool Game::updateAndDraw() { |
Noximilien | 6:100b46be4bea | 31 | |
Noximilien | 6:100b46be4bea | 32 | shipMovment(); |
Noximilien | 8:c18c240665aa | 33 | enemy.enemyMovement(); |
Noximilien | 10:f02413ae09fe | 34 | //stars.movingStars1(); |
Noximilien | 10:f02413ae09fe | 35 | //stars.movingStars2(); |
Noximilien | 7:42376925945c | 36 | |
Noximilien | 6:100b46be4bea | 37 | if (gamepad.check_event(gamepad.B_PRESSED)){ |
Noximilien | 9:5ad5501c702e | 38 | fireNewBlast(); |
Noximilien | 6:100b46be4bea | 39 | } |
Noximilien | 10:f02413ae09fe | 40 | if (star_delay == star_delay_max){ |
Noximilien | 10:f02413ae09fe | 41 | newStarFlies(); |
Noximilien | 10:f02413ae09fe | 42 | star_delay = 0; |
Noximilien | 10:f02413ae09fe | 43 | } |
Noximilien | 10:f02413ae09fe | 44 | else { |
Noximilien | 10:f02413ae09fe | 45 | star_delay += 1; |
Noximilien | 10:f02413ae09fe | 46 | } |
Noximilien | 7:42376925945c | 47 | |
Noximilien | 9:5ad5501c702e | 48 | updateAndDrawBlasts(); |
Noximilien | 10:f02413ae09fe | 49 | updateAndDrawStars(); |
Noximilien | 5:2b9181bc5c89 | 50 | |
Noximilien | 9:5ad5501c702e | 51 | lcd.drawSpriteOnTop(x_ship_pos, y_ship_pos, spaceship1_width, spaceship1_height, (int *)spaceShip1); |
Noximilien | 5:2b9181bc5c89 | 52 | /*char buffer[4]; |
Noximilien | 5:2b9181bc5c89 | 53 | sprintf(buffer,"%i\n",(int)(x_dir.read()*84)); |
Noximilien | 5:2b9181bc5c89 | 54 | printf(buffer);*/ |
Noximilien | 3:10918b0f7a7d | 55 | |
Noximilien | 4:02c63aaa2df9 | 56 | bool want_to_pause = false; |
Noximilien | 4:02c63aaa2df9 | 57 | if (gamepad.check_event(gamepad.START_PRESSED)){ |
Noximilien | 7:42376925945c | 58 | |
Noximilien | 4:02c63aaa2df9 | 59 | want_to_pause = true; |
Noximilien | 4:02c63aaa2df9 | 60 | } |
Noximilien | 4:02c63aaa2df9 | 61 | return want_to_pause; |
Noximilien | 4:02c63aaa2df9 | 62 | } |
Noximilien | 5:2b9181bc5c89 | 63 | |
Noximilien | 5:2b9181bc5c89 | 64 | |
Noximilien | 5:2b9181bc5c89 | 65 | void Game::shipMovment(){ // The position of the ship |
Noximilien | 5:2b9181bc5c89 | 66 | |
Noximilien | 5:2b9181bc5c89 | 67 | if(x_ship_pos <= 48 && x_ship_pos >= 0){ |
Noximilien | 5:2b9181bc5c89 | 68 | if(x_dir.read() > 0.6f){ |
Noximilien | 8:c18c240665aa | 69 | x_ship_pos -= ship_speed; |
Noximilien | 5:2b9181bc5c89 | 70 | } |
Noximilien | 5:2b9181bc5c89 | 71 | else if(x_dir.read() < 0.4f){ |
Noximilien | 8:c18c240665aa | 72 | x_ship_pos += ship_speed; |
Noximilien | 5:2b9181bc5c89 | 73 | } |
Noximilien | 5:2b9181bc5c89 | 74 | } |
Noximilien | 5:2b9181bc5c89 | 75 | |
Noximilien | 5:2b9181bc5c89 | 76 | else if (x_ship_pos <= 48){ x_ship_pos = 0;} //Limits for x direction border IMPROVE IF POSSIBLE. |
Noximilien | 5:2b9181bc5c89 | 77 | else { x_ship_pos = 48;} |
Noximilien | 5:2b9181bc5c89 | 78 | |
Noximilien | 5:2b9181bc5c89 | 79 | |
Noximilien | 5:2b9181bc5c89 | 80 | if (y_ship_pos <= (47 - spaceship1_height) && y_ship_pos >= 0){ |
Noximilien | 5:2b9181bc5c89 | 81 | if(y_dir.read() > 0.6f){ |
Noximilien | 8:c18c240665aa | 82 | y_ship_pos -= ship_speed; |
Noximilien | 5:2b9181bc5c89 | 83 | } |
Noximilien | 5:2b9181bc5c89 | 84 | else if(y_dir.read() < 0.4f){ |
Noximilien | 8:c18c240665aa | 85 | y_ship_pos += ship_speed; |
Noximilien | 5:2b9181bc5c89 | 86 | } |
Noximilien | 5:2b9181bc5c89 | 87 | } |
Noximilien | 5:2b9181bc5c89 | 88 | else if (y_ship_pos >= (47 - spaceship1_height)){ y_ship_pos = 47 - spaceship1_height;} //Limits for y direction border IMPROVE IF POSSIBLE. |
Noximilien | 5:2b9181bc5c89 | 89 | else if (y_ship_pos < 0){ y_ship_pos = 0;} |
Noximilien | 5:2b9181bc5c89 | 90 | |
Noximilien | 5:2b9181bc5c89 | 91 | } |
Noximilien | 5:2b9181bc5c89 | 92 | |
Noximilien | 9:5ad5501c702e | 93 | void Game::fireNewBlast() { |
Noximilien | 9:5ad5501c702e | 94 | // Search the array of blasts if inactive we can use it. |
Noximilien | 9:5ad5501c702e | 95 | int found_inactive_blast = -1; |
Noximilien | 9:5ad5501c702e | 96 | for (int i = 0; i < MAX_BLASTS; ++i) { |
Noximilien | 9:5ad5501c702e | 97 | if (!blasts[i].isActive()) { |
Noximilien | 9:5ad5501c702e | 98 | found_inactive_blast = i; |
Noximilien | 9:5ad5501c702e | 99 | break; |
Noximilien | 9:5ad5501c702e | 100 | } |
Noximilien | 6:100b46be4bea | 101 | } |
Noximilien | 9:5ad5501c702e | 102 | |
Noximilien | 9:5ad5501c702e | 103 | if (found_inactive_blast != -1) { |
Noximilien | 9:5ad5501c702e | 104 | blasts[found_inactive_blast].activate(x_ship_pos + spaceship1_width, y_ship_pos + (spaceship1_height/2)); |
Noximilien | 6:100b46be4bea | 105 | } |
Noximilien | 5:2b9181bc5c89 | 106 | } |
Noximilien | 9:5ad5501c702e | 107 | |
Noximilien | 9:5ad5501c702e | 108 | void Game::updateAndDrawBlasts(){ |
Noximilien | 9:5ad5501c702e | 109 | for (int i = 0; i < MAX_BLASTS; ++i) { |
Noximilien | 9:5ad5501c702e | 110 | if (blasts[i].isActive()) { |
Noximilien | 9:5ad5501c702e | 111 | blasts[i].updateAndDraw(); |
Noximilien | 9:5ad5501c702e | 112 | } |
Noximilien | 9:5ad5501c702e | 113 | } |
Noximilien | 9:5ad5501c702e | 114 | } |
Noximilien | 9:5ad5501c702e | 115 | |
Noximilien | 10:f02413ae09fe | 116 | void Game::newStarFlies() { |
Noximilien | 10:f02413ae09fe | 117 | // Search the array of stars if inactive we can use it. - the same as with blasts |
Noximilien | 10:f02413ae09fe | 118 | int found_inactive_star = -1; |
Noximilien | 10:f02413ae09fe | 119 | for (int i = 0; i < MAX_STARS; ++i) { |
Noximilien | 10:f02413ae09fe | 120 | if (!stars[i].isActive()) { |
Noximilien | 10:f02413ae09fe | 121 | found_inactive_star = i; |
Noximilien | 10:f02413ae09fe | 122 | break; |
Noximilien | 10:f02413ae09fe | 123 | } |
Noximilien | 10:f02413ae09fe | 124 | } |
Noximilien | 10:f02413ae09fe | 125 | |
Noximilien | 10:f02413ae09fe | 126 | if (found_inactive_star != -1) { |
Noximilien | 10:f02413ae09fe | 127 | stars[found_inactive_star].activate(screen_width, rand() % screen_height); /////////////////////////////////////////// |
Noximilien | 10:f02413ae09fe | 128 | } |
Noximilien | 10:f02413ae09fe | 129 | } |
Noximilien | 10:f02413ae09fe | 130 | |
Noximilien | 10:f02413ae09fe | 131 | void Game::updateAndDrawStars(){ |
Noximilien | 10:f02413ae09fe | 132 | for (int i = 0; i < MAX_STARS; ++i) { |
Noximilien | 10:f02413ae09fe | 133 | if (stars[i].isActive()) { |
Noximilien | 10:f02413ae09fe | 134 | stars[i].updateAndDraw(); |
Noximilien | 10:f02413ae09fe | 135 | } |
Noximilien | 10:f02413ae09fe | 136 | } |
Noximilien | 10:f02413ae09fe | 137 | } |
Noximilien | 10:f02413ae09fe | 138 |