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Dependencies: mbed
Fork of el17dg by
game/game.cpp@9:5ad5501c702e, 2019-03-11 (annotated)
- Committer:
 - Noximilien
 - Date:
 - Mon Mar 11 22:07:26 2019 +0000
 - Revision:
 - 9:5ad5501c702e
 - Parent:
 - 8:c18c240665aa
 - Child:
 - 10:f02413ae09fe
 
I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp.
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| Noximilien | 3:10918b0f7a7d | 1 | |
| Noximilien | 3:10918b0f7a7d | 2 | |
| Noximilien | 3:10918b0f7a7d | 3 | #include "mbed.h" | 
| Noximilien | 3:10918b0f7a7d | 4 | #include "N5110.h" | 
| Noximilien | 3:10918b0f7a7d | 5 | #include "Gamepad.h" | 
| Noximilien | 3:10918b0f7a7d | 6 | |
| Noximilien | 3:10918b0f7a7d | 7 | #include "models.h" | 
| Noximilien | 4:02c63aaa2df9 | 8 | #include "main.h" | 
| Noximilien | 4:02c63aaa2df9 | 9 | #include "game.h" | 
| Noximilien | 8:c18c240665aa | 10 | #include "enemy.h" | 
| Noximilien | 9:5ad5501c702e | 11 | #include "stars.h" | 
| Noximilien | 9:5ad5501c702e | 12 | #include "blast.h" | 
| Noximilien | 3:10918b0f7a7d | 13 | |
| Noximilien | 9:5ad5501c702e | 14 | #define MAX_BLASTS (5) | 
| Noximilien | 5:2b9181bc5c89 | 15 | |
| Noximilien | 5:2b9181bc5c89 | 16 | int x_ship_pos = 0; | 
| Noximilien | 5:2b9181bc5c89 | 17 | int y_ship_pos = 24; | 
| Noximilien | 7:42376925945c | 18 | |
| Noximilien | 8:c18c240665aa | 19 | const int ship_speed = 2; | 
| Noximilien | 6:100b46be4bea | 20 | |
| Noximilien | 8:c18c240665aa | 21 | Enemy enemy; | 
| Noximilien | 9:5ad5501c702e | 22 | Stars stars; | 
| Noximilien | 9:5ad5501c702e | 23 | |
| Noximilien | 9:5ad5501c702e | 24 | Blast blasts[MAX_BLASTS]; | 
| Noximilien | 5:2b9181bc5c89 | 25 | |
| Noximilien | 4:02c63aaa2df9 | 26 | bool Game::updateAndDraw() { | 
| Noximilien | 6:100b46be4bea | 27 | |
| Noximilien | 6:100b46be4bea | 28 | shipMovment(); | 
| Noximilien | 8:c18c240665aa | 29 | enemy.enemyMovement(); | 
| Noximilien | 9:5ad5501c702e | 30 | stars.movingStars1(); | 
| Noximilien | 9:5ad5501c702e | 31 | stars.movingStars2(); | 
| Noximilien | 7:42376925945c | 32 | |
| Noximilien | 6:100b46be4bea | 33 | if (gamepad.check_event(gamepad.B_PRESSED)){ | 
| Noximilien | 9:5ad5501c702e | 34 | fireNewBlast(); | 
| Noximilien | 6:100b46be4bea | 35 | } | 
| Noximilien | 7:42376925945c | 36 | |
| Noximilien | 9:5ad5501c702e | 37 | updateAndDrawBlasts(); | 
| Noximilien | 5:2b9181bc5c89 | 38 | |
| Noximilien | 9:5ad5501c702e | 39 | lcd.drawSpriteOnTop(x_ship_pos, y_ship_pos, spaceship1_width, spaceship1_height, (int *)spaceShip1); | 
| Noximilien | 5:2b9181bc5c89 | 40 | /*char buffer[4]; | 
| Noximilien | 5:2b9181bc5c89 | 41 | sprintf(buffer,"%i\n",(int)(x_dir.read()*84)); | 
| Noximilien | 5:2b9181bc5c89 | 42 | printf(buffer);*/ | 
| Noximilien | 3:10918b0f7a7d | 43 | |
| Noximilien | 4:02c63aaa2df9 | 44 | bool want_to_pause = false; | 
| Noximilien | 4:02c63aaa2df9 | 45 | if (gamepad.check_event(gamepad.START_PRESSED)){ | 
| Noximilien | 7:42376925945c | 46 | |
| Noximilien | 4:02c63aaa2df9 | 47 | want_to_pause = true; | 
| Noximilien | 4:02c63aaa2df9 | 48 | } | 
| Noximilien | 4:02c63aaa2df9 | 49 | return want_to_pause; | 
| Noximilien | 4:02c63aaa2df9 | 50 | } | 
| Noximilien | 5:2b9181bc5c89 | 51 | |
| Noximilien | 5:2b9181bc5c89 | 52 | |
| Noximilien | 5:2b9181bc5c89 | 53 | void Game::shipMovment(){ // The position of the ship | 
| Noximilien | 5:2b9181bc5c89 | 54 | |
| Noximilien | 5:2b9181bc5c89 | 55 | if(x_ship_pos <= 48 && x_ship_pos >= 0){ | 
| Noximilien | 5:2b9181bc5c89 | 56 | if(x_dir.read() > 0.6f){ | 
| Noximilien | 8:c18c240665aa | 57 | x_ship_pos -= ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 58 | } | 
| Noximilien | 5:2b9181bc5c89 | 59 | else if(x_dir.read() < 0.4f){ | 
| Noximilien | 8:c18c240665aa | 60 | x_ship_pos += ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 61 | } | 
| Noximilien | 5:2b9181bc5c89 | 62 | } | 
| Noximilien | 5:2b9181bc5c89 | 63 | |
| Noximilien | 5:2b9181bc5c89 | 64 | else if (x_ship_pos <= 48){ x_ship_pos = 0;} //Limits for x direction border IMPROVE IF POSSIBLE. | 
| Noximilien | 5:2b9181bc5c89 | 65 | else { x_ship_pos = 48;} | 
| Noximilien | 5:2b9181bc5c89 | 66 | |
| Noximilien | 5:2b9181bc5c89 | 67 | |
| Noximilien | 5:2b9181bc5c89 | 68 | if (y_ship_pos <= (47 - spaceship1_height) && y_ship_pos >= 0){ | 
| Noximilien | 5:2b9181bc5c89 | 69 | if(y_dir.read() > 0.6f){ | 
| Noximilien | 8:c18c240665aa | 70 | y_ship_pos -= ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 71 | } | 
| Noximilien | 5:2b9181bc5c89 | 72 | else if(y_dir.read() < 0.4f){ | 
| Noximilien | 8:c18c240665aa | 73 | y_ship_pos += ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 74 | } | 
| Noximilien | 5:2b9181bc5c89 | 75 | } | 
| Noximilien | 5:2b9181bc5c89 | 76 | else if (y_ship_pos >= (47 - spaceship1_height)){ y_ship_pos = 47 - spaceship1_height;} //Limits for y direction border IMPROVE IF POSSIBLE. | 
| Noximilien | 5:2b9181bc5c89 | 77 | else if (y_ship_pos < 0){ y_ship_pos = 0;} | 
| Noximilien | 5:2b9181bc5c89 | 78 | |
| Noximilien | 5:2b9181bc5c89 | 79 | } | 
| Noximilien | 5:2b9181bc5c89 | 80 | |
| Noximilien | 9:5ad5501c702e | 81 | void Game::fireNewBlast() { | 
| Noximilien | 9:5ad5501c702e | 82 | // Search the array of blasts if inactive we can use it. | 
| Noximilien | 9:5ad5501c702e | 83 | int found_inactive_blast = -1; | 
| Noximilien | 9:5ad5501c702e | 84 | for (int i = 0; i < MAX_BLASTS; ++i) { | 
| Noximilien | 9:5ad5501c702e | 85 | if (!blasts[i].isActive()) { | 
| Noximilien | 9:5ad5501c702e | 86 | found_inactive_blast = i; | 
| Noximilien | 9:5ad5501c702e | 87 | break; | 
| Noximilien | 9:5ad5501c702e | 88 | } | 
| Noximilien | 6:100b46be4bea | 89 | } | 
| Noximilien | 9:5ad5501c702e | 90 | |
| Noximilien | 9:5ad5501c702e | 91 | if (found_inactive_blast != -1) { | 
| Noximilien | 9:5ad5501c702e | 92 | blasts[found_inactive_blast].activate(x_ship_pos + spaceship1_width, y_ship_pos + (spaceship1_height/2)); | 
| Noximilien | 6:100b46be4bea | 93 | } | 
| Noximilien | 5:2b9181bc5c89 | 94 | } | 
| Noximilien | 9:5ad5501c702e | 95 | |
| Noximilien | 9:5ad5501c702e | 96 | void Game::updateAndDrawBlasts(){ | 
| Noximilien | 9:5ad5501c702e | 97 | for (int i = 0; i < MAX_BLASTS; ++i) { | 
| Noximilien | 9:5ad5501c702e | 98 | if (blasts[i].isActive()) { | 
| Noximilien | 9:5ad5501c702e | 99 | blasts[i].updateAndDraw(); | 
| Noximilien | 9:5ad5501c702e | 100 | } | 
| Noximilien | 9:5ad5501c702e | 101 | } | 
| Noximilien | 9:5ad5501c702e | 102 | } | 
| Noximilien | 9:5ad5501c702e | 103 | 
