Initial publish
Dependencies: mbed
Fork of el17dg by
game/game.cpp@6:100b46be4bea, 2019-03-05 (annotated)
- Committer:
- Noximilien
- Date:
- Tue Mar 05 15:01:53 2019 +0000
- Revision:
- 6:100b46be4bea
- Parent:
- 5:2b9181bc5c89
- Child:
- 7:42376925945c
I have made the ship firing animation. To do the multiple shots at the same time I need to make "shipFire" int a separate library.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 3:10918b0f7a7d | 1 | |
Noximilien | 3:10918b0f7a7d | 2 | |
Noximilien | 3:10918b0f7a7d | 3 | #include "mbed.h" |
Noximilien | 3:10918b0f7a7d | 4 | #include "N5110.h" |
Noximilien | 3:10918b0f7a7d | 5 | #include "Gamepad.h" |
Noximilien | 3:10918b0f7a7d | 6 | |
Noximilien | 3:10918b0f7a7d | 7 | #include "models.h" |
Noximilien | 4:02c63aaa2df9 | 8 | #include "main.h" |
Noximilien | 4:02c63aaa2df9 | 9 | #include "game.h" |
Noximilien | 3:10918b0f7a7d | 10 | |
Noximilien | 5:2b9181bc5c89 | 11 | //int x_ship_origin = 0; |
Noximilien | 5:2b9181bc5c89 | 12 | //int y_ship_origin = 24; |
Noximilien | 5:2b9181bc5c89 | 13 | |
Noximilien | 5:2b9181bc5c89 | 14 | int x_ship_pos = 0; |
Noximilien | 5:2b9181bc5c89 | 15 | int y_ship_pos = 24; |
Noximilien | 6:100b46be4bea | 16 | int fire_shot_time_counter = 0; |
Noximilien | 6:100b46be4bea | 17 | int shot_step_counter = 0; |
Noximilien | 6:100b46be4bea | 18 | int fire_shot_traveled = 0; |
Noximilien | 6:100b46be4bea | 19 | |
Noximilien | 5:2b9181bc5c89 | 20 | const int ship_step_incremetion = 2; |
Noximilien | 6:100b46be4bea | 21 | bool is_fire_shot = false; |
Noximilien | 6:100b46be4bea | 22 | |
Noximilien | 5:2b9181bc5c89 | 23 | |
Noximilien | 4:02c63aaa2df9 | 24 | bool Game::updateAndDraw() { |
Noximilien | 6:100b46be4bea | 25 | |
Noximilien | 6:100b46be4bea | 26 | shipMovment(); |
Noximilien | 6:100b46be4bea | 27 | if (gamepad.check_event(gamepad.B_PRESSED)){ |
Noximilien | 6:100b46be4bea | 28 | is_fire_shot = true; |
Noximilien | 6:100b46be4bea | 29 | } |
Noximilien | 6:100b46be4bea | 30 | if (is_fire_shot){ |
Noximilien | 6:100b46be4bea | 31 | shipFire(); |
Noximilien | 6:100b46be4bea | 32 | } |
Noximilien | 5:2b9181bc5c89 | 33 | |
Noximilien | 5:2b9181bc5c89 | 34 | |
Noximilien | 5:2b9181bc5c89 | 35 | lcd.drawSprite(x_ship_pos, y_ship_pos, spaceship1_width, spaceship1_height, spaceShip1); |
Noximilien | 6:100b46be4bea | 36 | printf("%i\n", fire_shot_traveled); |
Noximilien | 5:2b9181bc5c89 | 37 | /*char buffer[4]; |
Noximilien | 5:2b9181bc5c89 | 38 | sprintf(buffer,"%i\n",(int)(x_dir.read()*84)); |
Noximilien | 5:2b9181bc5c89 | 39 | printf(buffer);*/ |
Noximilien | 3:10918b0f7a7d | 40 | |
Noximilien | 4:02c63aaa2df9 | 41 | bool want_to_pause = false; |
Noximilien | 4:02c63aaa2df9 | 42 | if (gamepad.check_event(gamepad.START_PRESSED)){ |
Noximilien | 4:02c63aaa2df9 | 43 | want_to_pause = true; |
Noximilien | 4:02c63aaa2df9 | 44 | } |
Noximilien | 4:02c63aaa2df9 | 45 | return want_to_pause; |
Noximilien | 4:02c63aaa2df9 | 46 | } |
Noximilien | 5:2b9181bc5c89 | 47 | |
Noximilien | 5:2b9181bc5c89 | 48 | |
Noximilien | 5:2b9181bc5c89 | 49 | void Game::shipMovment(){ // The position of the ship |
Noximilien | 5:2b9181bc5c89 | 50 | |
Noximilien | 5:2b9181bc5c89 | 51 | if(x_ship_pos <= 48 && x_ship_pos >= 0){ |
Noximilien | 5:2b9181bc5c89 | 52 | if(x_dir.read() > 0.6f){ |
Noximilien | 5:2b9181bc5c89 | 53 | x_ship_pos -= ship_step_incremetion; |
Noximilien | 5:2b9181bc5c89 | 54 | } |
Noximilien | 5:2b9181bc5c89 | 55 | else if(x_dir.read() < 0.4f){ |
Noximilien | 5:2b9181bc5c89 | 56 | x_ship_pos += ship_step_incremetion; |
Noximilien | 5:2b9181bc5c89 | 57 | } |
Noximilien | 5:2b9181bc5c89 | 58 | } |
Noximilien | 5:2b9181bc5c89 | 59 | |
Noximilien | 5:2b9181bc5c89 | 60 | else if (x_ship_pos <= 48){ x_ship_pos = 0;} //Limits for x direction border IMPROVE IF POSSIBLE. |
Noximilien | 5:2b9181bc5c89 | 61 | else { x_ship_pos = 48;} |
Noximilien | 5:2b9181bc5c89 | 62 | |
Noximilien | 5:2b9181bc5c89 | 63 | |
Noximilien | 5:2b9181bc5c89 | 64 | if (y_ship_pos <= (47 - spaceship1_height) && y_ship_pos >= 0){ |
Noximilien | 5:2b9181bc5c89 | 65 | if(y_dir.read() > 0.6f){ |
Noximilien | 5:2b9181bc5c89 | 66 | y_ship_pos -= ship_step_incremetion; |
Noximilien | 5:2b9181bc5c89 | 67 | } |
Noximilien | 5:2b9181bc5c89 | 68 | else if(y_dir.read() < 0.4f){ |
Noximilien | 5:2b9181bc5c89 | 69 | y_ship_pos += ship_step_incremetion; |
Noximilien | 5:2b9181bc5c89 | 70 | } |
Noximilien | 5:2b9181bc5c89 | 71 | } |
Noximilien | 5:2b9181bc5c89 | 72 | else if (y_ship_pos >= (47 - spaceship1_height)){ y_ship_pos = 47 - spaceship1_height;} //Limits for y direction border IMPROVE IF POSSIBLE. |
Noximilien | 5:2b9181bc5c89 | 73 | else if (y_ship_pos < 0){ y_ship_pos = 0;} |
Noximilien | 5:2b9181bc5c89 | 74 | |
Noximilien | 5:2b9181bc5c89 | 75 | } |
Noximilien | 5:2b9181bc5c89 | 76 | |
Noximilien | 5:2b9181bc5c89 | 77 | |
Noximilien | 6:100b46be4bea | 78 | void Game::shipFire(){ //IMPROVE OR SIMPLIFY |
Noximilien | 6:100b46be4bea | 79 | if (fire_shot_time_counter == 0){ |
Noximilien | 6:100b46be4bea | 80 | lcd.drawSprite((x_ship_pos + spaceship1_width), (y_ship_pos + spaceship1_height/2), 1, 6, simpleLaserShot); |
Noximilien | 6:100b46be4bea | 81 | |
Noximilien | 6:100b46be4bea | 82 | } |
Noximilien | 6:100b46be4bea | 83 | else if (fire_shot_time_counter == 2){ |
Noximilien | 6:100b46be4bea | 84 | shot_step_counter += 3; |
Noximilien | 6:100b46be4bea | 85 | fire_shot_traveled = (x_ship_pos + spaceship1_width) + shot_step_counter; |
Noximilien | 5:2b9181bc5c89 | 86 | |
Noximilien | 6:100b46be4bea | 87 | lcd.drawSprite((x_ship_pos + spaceship1_width), (y_ship_pos + spaceship1_height/2), 1, 3, simpleLaserShotDissapear); |
Noximilien | 6:100b46be4bea | 88 | lcd.drawSprite(fire_shot_traveled, (y_ship_pos + spaceship1_height/2), 1, 3, simpleLaserShot); |
Noximilien | 6:100b46be4bea | 89 | fire_shot_time_counter = 0; |
Noximilien | 6:100b46be4bea | 90 | } |
Noximilien | 6:100b46be4bea | 91 | fire_shot_time_counter += 1; |
Noximilien | 5:2b9181bc5c89 | 92 | |
Noximilien | 6:100b46be4bea | 93 | if ( fire_shot_traveled > 84){ |
Noximilien | 6:100b46be4bea | 94 | fire_shot_time_counter = 0; |
Noximilien | 6:100b46be4bea | 95 | shot_step_counter = 0; |
Noximilien | 6:100b46be4bea | 96 | fire_shot_traveled = 0; |
Noximilien | 6:100b46be4bea | 97 | is_fire_shot = !is_fire_shot; |
Noximilien | 6:100b46be4bea | 98 | return; |
Noximilien | 6:100b46be4bea | 99 | } |
Noximilien | 6:100b46be4bea | 100 | |
Noximilien | 5:2b9181bc5c89 | 101 | } |
Noximilien | 5:2b9181bc5c89 | 102 | |
Noximilien | 5:2b9181bc5c89 | 103 |