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Dependencies: mbed
Fork of el17dg by
game/game.cpp@8:c18c240665aa, 2019-03-11 (annotated)
- Committer:
 - Noximilien
 - Date:
 - Mon Mar 11 14:48:49 2019 +0000
 - Revision:
 - 8:c18c240665aa
 - Parent:
 - 7:42376925945c
 - Child:
 - 9:5ad5501c702e
 
Have made a foe ship to appear at random y-position and slowly moving towards the player (speed is adjustable). ; ; Need to make the ship to fire and create the background.
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| Noximilien | 3:10918b0f7a7d | 1 | |
| Noximilien | 3:10918b0f7a7d | 2 | |
| Noximilien | 3:10918b0f7a7d | 3 | #include "mbed.h" | 
| Noximilien | 3:10918b0f7a7d | 4 | #include "N5110.h" | 
| Noximilien | 3:10918b0f7a7d | 5 | #include "Gamepad.h" | 
| Noximilien | 3:10918b0f7a7d | 6 | |
| Noximilien | 3:10918b0f7a7d | 7 | #include "models.h" | 
| Noximilien | 4:02c63aaa2df9 | 8 | #include "main.h" | 
| Noximilien | 4:02c63aaa2df9 | 9 | #include "game.h" | 
| Noximilien | 8:c18c240665aa | 10 | #include "enemy.h" | 
| Noximilien | 3:10918b0f7a7d | 11 | |
| Noximilien | 5:2b9181bc5c89 | 12 | //int x_ship_origin = 0; | 
| Noximilien | 5:2b9181bc5c89 | 13 | //int y_ship_origin = 24; | 
| Noximilien | 5:2b9181bc5c89 | 14 | |
| Noximilien | 5:2b9181bc5c89 | 15 | int x_ship_pos = 0; | 
| Noximilien | 5:2b9181bc5c89 | 16 | int y_ship_pos = 24; | 
| Noximilien | 7:42376925945c | 17 | |
| Noximilien | 6:100b46be4bea | 18 | int fire_shot_time_counter = 0; | 
| Noximilien | 6:100b46be4bea | 19 | int shot_step_counter = 0; | 
| Noximilien | 6:100b46be4bea | 20 | int fire_shot_traveled = 0; | 
| Noximilien | 7:42376925945c | 21 | int start_blast_x_position = 0; | 
| Noximilien | 7:42376925945c | 22 | int start_blast_y_position = 0; | 
| Noximilien | 6:100b46be4bea | 23 | |
| Noximilien | 8:c18c240665aa | 24 | const int ship_speed = 2; | 
| Noximilien | 8:c18c240665aa | 25 | const int blaster_speed = 2; | 
| Noximilien | 6:100b46be4bea | 26 | bool is_fire_shot = false; | 
| Noximilien | 6:100b46be4bea | 27 | |
| Noximilien | 8:c18c240665aa | 28 | Enemy enemy; | 
| Noximilien | 5:2b9181bc5c89 | 29 | |
| Noximilien | 4:02c63aaa2df9 | 30 | bool Game::updateAndDraw() { | 
| Noximilien | 6:100b46be4bea | 31 | |
| Noximilien | 6:100b46be4bea | 32 | shipMovment(); | 
| Noximilien | 8:c18c240665aa | 33 | enemy.enemyMovement(); | 
| Noximilien | 7:42376925945c | 34 | |
| Noximilien | 6:100b46be4bea | 35 | if (gamepad.check_event(gamepad.B_PRESSED)){ | 
| Noximilien | 6:100b46be4bea | 36 | is_fire_shot = true; | 
| Noximilien | 7:42376925945c | 37 | start_blast_x_position = x_ship_pos + spaceship1_width; | 
| Noximilien | 7:42376925945c | 38 | start_blast_y_position = y_ship_pos + (spaceship1_height/2); ///////////////////////////////////////////// | 
| Noximilien | 6:100b46be4bea | 39 | } | 
| Noximilien | 7:42376925945c | 40 | |
| Noximilien | 8:c18c240665aa | 41 | if (is_fire_shot){ shipFire(); } | 
| Noximilien | 5:2b9181bc5c89 | 42 | |
| Noximilien | 8:c18c240665aa | 43 | lcd.drawSprite(x_ship_pos, y_ship_pos, spaceship1_width, spaceship1_height, (int *)spaceShip1); | 
| Noximilien | 6:100b46be4bea | 44 | printf("%i\n", fire_shot_traveled); | 
| Noximilien | 5:2b9181bc5c89 | 45 | /*char buffer[4]; | 
| Noximilien | 5:2b9181bc5c89 | 46 | sprintf(buffer,"%i\n",(int)(x_dir.read()*84)); | 
| Noximilien | 5:2b9181bc5c89 | 47 | printf(buffer);*/ | 
| Noximilien | 3:10918b0f7a7d | 48 | |
| Noximilien | 4:02c63aaa2df9 | 49 | bool want_to_pause = false; | 
| Noximilien | 4:02c63aaa2df9 | 50 | if (gamepad.check_event(gamepad.START_PRESSED)){ | 
| Noximilien | 7:42376925945c | 51 | |
| Noximilien | 4:02c63aaa2df9 | 52 | want_to_pause = true; | 
| Noximilien | 4:02c63aaa2df9 | 53 | } | 
| Noximilien | 4:02c63aaa2df9 | 54 | return want_to_pause; | 
| Noximilien | 4:02c63aaa2df9 | 55 | } | 
| Noximilien | 5:2b9181bc5c89 | 56 | |
| Noximilien | 5:2b9181bc5c89 | 57 | |
| Noximilien | 5:2b9181bc5c89 | 58 | void Game::shipMovment(){ // The position of the ship | 
| Noximilien | 5:2b9181bc5c89 | 59 | |
| Noximilien | 5:2b9181bc5c89 | 60 | if(x_ship_pos <= 48 && x_ship_pos >= 0){ | 
| Noximilien | 5:2b9181bc5c89 | 61 | if(x_dir.read() > 0.6f){ | 
| Noximilien | 8:c18c240665aa | 62 | x_ship_pos -= ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 63 | } | 
| Noximilien | 5:2b9181bc5c89 | 64 | else if(x_dir.read() < 0.4f){ | 
| Noximilien | 8:c18c240665aa | 65 | x_ship_pos += ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 66 | } | 
| Noximilien | 5:2b9181bc5c89 | 67 | } | 
| Noximilien | 5:2b9181bc5c89 | 68 | |
| Noximilien | 5:2b9181bc5c89 | 69 | else if (x_ship_pos <= 48){ x_ship_pos = 0;} //Limits for x direction border IMPROVE IF POSSIBLE. | 
| Noximilien | 5:2b9181bc5c89 | 70 | else { x_ship_pos = 48;} | 
| Noximilien | 5:2b9181bc5c89 | 71 | |
| Noximilien | 5:2b9181bc5c89 | 72 | |
| Noximilien | 5:2b9181bc5c89 | 73 | if (y_ship_pos <= (47 - spaceship1_height) && y_ship_pos >= 0){ | 
| Noximilien | 5:2b9181bc5c89 | 74 | if(y_dir.read() > 0.6f){ | 
| Noximilien | 8:c18c240665aa | 75 | y_ship_pos -= ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 76 | } | 
| Noximilien | 5:2b9181bc5c89 | 77 | else if(y_dir.read() < 0.4f){ | 
| Noximilien | 8:c18c240665aa | 78 | y_ship_pos += ship_speed; | 
| Noximilien | 5:2b9181bc5c89 | 79 | } | 
| Noximilien | 5:2b9181bc5c89 | 80 | } | 
| Noximilien | 5:2b9181bc5c89 | 81 | else if (y_ship_pos >= (47 - spaceship1_height)){ y_ship_pos = 47 - spaceship1_height;} //Limits for y direction border IMPROVE IF POSSIBLE. | 
| Noximilien | 5:2b9181bc5c89 | 82 | else if (y_ship_pos < 0){ y_ship_pos = 0;} | 
| Noximilien | 5:2b9181bc5c89 | 83 | |
| Noximilien | 5:2b9181bc5c89 | 84 | } | 
| Noximilien | 5:2b9181bc5c89 | 85 | |
| Noximilien | 5:2b9181bc5c89 | 86 | |
| Noximilien | 7:42376925945c | 87 | |
| Noximilien | 7:42376925945c | 88 | |
| Noximilien | 7:42376925945c | 89 | void Game::shipFire(){ //IMPROVE OR SIMPLIFY - Make it into a spearate class so that I could do multiple shots at the same time. | 
| Noximilien | 7:42376925945c | 90 | |
| Noximilien | 6:100b46be4bea | 91 | if (fire_shot_time_counter == 0){ | 
| Noximilien | 8:c18c240665aa | 92 | lcd.drawSprite(start_blast_x_position, (start_blast_y_position), 1, 3, (int *)simpleLaserShot); | 
| Noximilien | 6:100b46be4bea | 93 | |
| Noximilien | 6:100b46be4bea | 94 | } | 
| Noximilien | 7:42376925945c | 95 | else if (fire_shot_time_counter == 1){ /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| Noximilien | 8:c18c240665aa | 96 | lcd.drawSprite(fire_shot_traveled, (start_blast_y_position), 1, 3, (int *)simpleLaserShotDissapear); | 
| Noximilien | 7:42376925945c | 97 | |
| Noximilien | 8:c18c240665aa | 98 | shot_step_counter += blaster_speed; | 
| Noximilien | 7:42376925945c | 99 | fire_shot_traveled = start_blast_x_position + shot_step_counter; | 
| Noximilien | 5:2b9181bc5c89 | 100 | |
| Noximilien | 8:c18c240665aa | 101 | lcd.drawSprite(fire_shot_traveled, (start_blast_y_position), 1, 3, (int *)simpleLaserShot); | 
| Noximilien | 7:42376925945c | 102 | |
| Noximilien | 6:100b46be4bea | 103 | fire_shot_time_counter = 0; | 
| Noximilien | 6:100b46be4bea | 104 | } | 
| Noximilien | 6:100b46be4bea | 105 | fire_shot_time_counter += 1; | 
| Noximilien | 5:2b9181bc5c89 | 106 | |
| Noximilien | 6:100b46be4bea | 107 | if ( fire_shot_traveled > 84){ | 
| Noximilien | 7:42376925945c | 108 | |
| Noximilien | 6:100b46be4bea | 109 | fire_shot_time_counter = 0; | 
| Noximilien | 6:100b46be4bea | 110 | shot_step_counter = 0; | 
| Noximilien | 6:100b46be4bea | 111 | fire_shot_traveled = 0; | 
| Noximilien | 6:100b46be4bea | 112 | |
| Noximilien | 7:42376925945c | 113 | is_fire_shot = !is_fire_shot; | 
| Noximilien | 7:42376925945c | 114 | } | 
| Noximilien | 5:2b9181bc5c89 | 115 | } | 
