ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Tue Apr 23 18:18:57 2019 +0000
Revision:
31:becb8f6bf7b7
Parent:
30:d454d0cb72bc
Child:
32:5403bb974294
Have changed comments structure as well as the content. Finished intro music. Have cleaned a code in some places to make it readable.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 4:02c63aaa2df9 1 #include "main.h"
Noximilien 4:02c63aaa2df9 2 #include "menu.h"
Noximilien 24:0570cb4b92d7 3 #include "constants.h"
Noximilien 26:676874c42883 4 #include "game.h"
Noximilien 28:35af3843de8f 5 #include "hud.h"
Noximilien 30:d454d0cb72bc 6 #include "models.h"
Noximilien 30:d454d0cb72bc 7 #include "gameobject.h"
Noximilien 4:02c63aaa2df9 8
Noximilien 31:becb8f6bf7b7 9
Noximilien 4:02c63aaa2df9 10 const int total_options = 3;
Noximilien 4:02c63aaa2df9 11 const float time_delay = 100;
Noximilien 4:02c63aaa2df9 12
Noximilien 28:35af3843de8f 13 Hud highScore;
Noximilien 30:d454d0cb72bc 14 GameObject cursor;
Noximilien 31:becb8f6bf7b7 15 //Stars menuStars;
Noximilien 4:02c63aaa2df9 16
Noximilien 4:02c63aaa2df9 17 Menu::Menu() { // NOTE to self: The constructor for declerering intial states of variables.
Noximilien 4:02c63aaa2df9 18 current_option = 0; // As soon as Menu menu; happens in main, the zero is addressed to the variable.
Noximilien 4:02c63aaa2df9 19 } // Another form of declering intial values.
Noximilien 4:02c63aaa2df9 20
Noximilien 4:02c63aaa2df9 21 bool Menu::updateAndDraw() { // cheking whether the joystick was moved to point at other options in the menu.
Noximilien 24:0570cb4b92d7 22 if(y_dir.read() > joy_threshold_max_y){
Noximilien 4:02c63aaa2df9 23 current_option -= 1;
Noximilien 4:02c63aaa2df9 24 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 25 }
Noximilien 24:0570cb4b92d7 26 else if (y_dir.read() < joy_threshold_min_y){
Noximilien 4:02c63aaa2df9 27 current_option += 1;
Noximilien 4:02c63aaa2df9 28 wait_ms(time_delay);
Noximilien 4:02c63aaa2df9 29 }
Noximilien 4:02c63aaa2df9 30 if (current_option < 0) {
Noximilien 4:02c63aaa2df9 31 current_option += total_options;
Noximilien 4:02c63aaa2df9 32 }
Noximilien 4:02c63aaa2df9 33 if (current_option >= total_options) {
Noximilien 4:02c63aaa2df9 34 current_option -= total_options;
Noximilien 4:02c63aaa2df9 35 }
Noximilien 4:02c63aaa2df9 36
Noximilien 4:02c63aaa2df9 37 drawPointer(); // Drawing pointer only ones.
Noximilien 28:35af3843de8f 38 highScore.drawHighScore();
Noximilien 31:becb8f6bf7b7 39 //stars.starsSpawnDelay();
Noximilien 31:becb8f6bf7b7 40 //stars.updateAndDrawSmallStars();
Noximilien 31:becb8f6bf7b7 41 //stars.updateAndDrawMediumStars();
Noximilien 4:02c63aaa2df9 42
Noximilien 24:0570cb4b92d7 43 lcd.printString("Start Game",1,2);
Noximilien 24:0570cb4b92d7 44 lcd.printString("Tutorial",1,3);
Noximilien 24:0570cb4b92d7 45 lcd.printString("Settings",1,4);
Noximilien 4:02c63aaa2df9 46
Noximilien 4:02c63aaa2df9 47 bool option_picked = false; // Checking for the selecting button to be pressed and returning the boolean statement.
Noximilien 19:b78fa41d04a9 48 if (gamepad.check_event(gamepad.A_PRESSED)){
Noximilien 28:35af3843de8f 49 gamepad.check_event(gamepad.A_PRESSED);
Noximilien 4:02c63aaa2df9 50 option_picked = true;
Noximilien 4:02c63aaa2df9 51 }
Noximilien 28:35af3843de8f 52
Noximilien 4:02c63aaa2df9 53 return option_picked;
Noximilien 4:02c63aaa2df9 54 }
Noximilien 4:02c63aaa2df9 55
Noximilien 4:02c63aaa2df9 56 ScreenOption Menu::getCurrentScreenSelection() { // checking the current position of the pointer and main
Noximilien 4:02c63aaa2df9 57 if (current_option == 0) { // if the "Game" was selected and button be pressed, intilise game.
Noximilien 4:02c63aaa2df9 58 return ScreenOption_Game; // TASK for future: creat file with settings and tutorial.
Noximilien 4:02c63aaa2df9 59 }
Noximilien 4:02c63aaa2df9 60 if (current_option == 1) {
Noximilien 4:02c63aaa2df9 61 return ScreenOption_Tutorial;
Noximilien 4:02c63aaa2df9 62 }
Noximilien 4:02c63aaa2df9 63 if (current_option == 2) {
Noximilien 4:02c63aaa2df9 64 return ScreenOption_Settings;
Noximilien 4:02c63aaa2df9 65 }
Noximilien 4:02c63aaa2df9 66 return ScreenOption_Menu;
Noximilien 4:02c63aaa2df9 67 }
Noximilien 4:02c63aaa2df9 68
Noximilien 4:02c63aaa2df9 69 void Menu::drawPointer(){ // Checking what option was selected and drawing the pointer
Noximilien 30:d454d0cb72bc 70 cursor.pos.x = 70; // to indicate that postion.
Noximilien 30:d454d0cb72bc 71 cursor.pos.y = 17;
Noximilien 4:02c63aaa2df9 72 if (current_option == 0){
Noximilien 30:d454d0cb72bc 73 cursor.pos.y = 17;
Noximilien 4:02c63aaa2df9 74 }
Noximilien 4:02c63aaa2df9 75 else if (current_option == 1){
Noximilien 30:d454d0cb72bc 76 cursor.pos.y = 25;
Noximilien 4:02c63aaa2df9 77 }
Noximilien 4:02c63aaa2df9 78 else if (current_option == 2){
Noximilien 30:d454d0cb72bc 79 cursor.pos.y = 32;
Noximilien 4:02c63aaa2df9 80 }
Noximilien 30:d454d0cb72bc 81 drawSprite(cursor.pos, menu_cursor_sprite);
Noximilien 4:02c63aaa2df9 82 }